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Latest Game Development Articles (View All Articles) |
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A Survey of Real-time Shading Models
This article presents a survey of popular shading models used in 3D computer graphics and discusses their application to real-time applications, including games. Each shading model is analyzed in terms of computational costs, scalability, realism, applicability, advantages/disadvantages, and other factors. (14/04/2008) |
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Modern Fixed-point Tricks and Optimizations
The article reviews some fixed-point issues that developers face with today's compilers, and presents an approach on creating more robust and faster routines. (06/04/2007) |
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Tips on Developing an MMO Economy, Part I
Based on the author's experience in developing his own MMO game, this article provides tips and advice on developing a stable economy for MMO games -- part one of the series. (17/02/2007) |
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Raytracing: Theory & Implementation Part 7, Kd-Trees and More Speed
The final article in the series discusses how to push the performance of the raytracer even further using highly optimized Kd-trees. (29/12/2005) |
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| Friday, July 3, 2009 |
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Serious Game/VR : DS Improve virtually reconstructs Brussels' cultural heritage
Posted by:
DS Improve at 5:37:45 am
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DS Improve SA has reconstructed in high-quality real-time 3D the
touristic Sablon area in Brussels (Belgium/Europe), known for its old
antique dealers, luxury chocolate shops and restaurants.
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| Wednesday, July 1, 2009 |
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Game development with JavaScript and the Canvas element
Posted by:
Matthew Casperson at 7:47:47 pm
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A new tutorial over at Brighthub shows you how to create a simple platfomer game from scratch using JavaScript and the new HTML Canvas element. It has step by step examples, complete with source code, and a live online demo. You can check it out here.
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Genetica 3.5 Revealed
Posted by:
CJO at 4:40:02 pm
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Spiral Graphics Inc. has revealed Genetica 3.5, a stunning new version of its flagship seamless texture, animation, and HDRI environment map editor. The new version can be preordered for a 25% discount.
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| Monday, June 29, 2009 |
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Unigine Joins PLAYSTATION 3 Tools and Middleware Program
Posted by:
Unigine at 11:01:53 am
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Unigine, a provider of the cutting edge 3D middleware, announced today the conclusion of a Tools & Middleware License Agreement for PLAYSTATION 3 (PS3) from Sony Computer Entertainment Inc. Thus game developers for PS3 will be able to access the full power of Unigine engine and tools to express all aspects of their creativity using more advanced technologies later this year. Read more in the official press-release.
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Graphite, the Grome reference renderer, is now available!
Posted by:
Adrian Licu at 8:25:33 am
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Europe, Bucharest, June 30, 2009 – Quad Software announced today the public release of Graphite library, the Grome editor reference renderer. Graphite is the outdoor rendering middleware developed by Quad Software to allow easy integration of Grome scenes into any 3rd party engine, game or real-time 3D application.
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| Thursday, June 25, 2009 |
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Modular and Procedural System for City Generation
Posted by:
Fran S. at 8:28:00 am
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Structure is a procedural system generating virtual cities including destroyable building interiors. For rendering of the massive city the system is using OpenGL and ARB_occlusion_query.
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| Wednesday, June 24, 2009 |
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DX Studio 3.1 Released by Worldweaver
Posted by:
Bob Sterling at 5:50:48 am
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Software developers Worldweaver Ltd, based in Pinewood Studios (UK), have just announced a new release of their 3D platform “DX Studio”.
The main focus for version 3.1 has been on large environments and the engine now comes with an advanced terrain and shadow mapping system which allows users to create massive seamless outdoor environments. The design moves beyond the traditional height field and, due to the use of a freeform mesh based approach, allows for overhanging cliffs, caves and vertical terrain.
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| Saturday, June 20, 2009 |
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VirtualBox 3.0 supports DirectX 9 and OpenGL 2.0
Posted by:
Vander Nunes at 3:49:07 am
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From their site:
"Version 3.0 will be a major update. The following major new features were added:
* Guest SMP with up to 32 virtual CPUs (VT-x and AMD-V only) * Windows guests: ability to use Direct3D 8/9 applications / games (experimental) * Support for OpenGL 2.0 for Windows, Linux and Solaris guests"
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| Thursday, June 18, 2009 |
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New DX Studio Demo Contest Launched
Posted by:
Bob Sterling at 10:10:41 am
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In line with the success of their Winter 2008 Games Contest and the upcoming release of DX Studio Version 3.1, software developers Worldweaver Ltd have today launched a new competition for best demo made using the DX Studio platform. This year’s contest sees the additional twist of a theme based on the idea ‘Where Are They Now?’. Entrants must feature a lead or supporting character from a once famous game and suggest what they might be up to now.
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| Wednesday, June 17, 2009 |
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Grome 2 Editor Released
Posted by:
Adrian Licuriceanu at 1:27:21 pm
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Quad Software announced today the release of Grome 2 modeling application. Based on positive feedback from professional users, the authors extended the Grome editor to a more complete outdoor modeling solution by adding support for water surfaces and vegetation. Current natural terrain generators were enhanced with new tools while processing was optimized by providing 64bit support.
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| The Daily Code Gem |
By: Jesus de Santos Garcia
2 Comment(s)
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