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Rasterization on Larrabee
The article discusses how to do rasterization on Intel's new multi-core parallel-computing processor, Larrabee. It takes a behind-the-scenes look at how this multi-threaded, vectorized, many-core processor can significantly accelerate software rasterization capabilities in graphics and game development. (30/09/2009)
A Survey of Real-time Shading Models
This article presents a survey of popular shading models used in 3D computer graphics and discusses their application to real-time applications, including games. Each shading model is analyzed in terms of computational costs, scalability, realism, applicability, advantages/disadvantages, and other factors. (14/04/2008)
Modern Fixed-point Tricks and Optimizations
The article reviews some fixed-point issues that developers face with today's compilers, and presents an approach on creating more robust and faster routines. (06/04/2007)
Tips on Developing an MMO Economy, Part I
Based on the author's experience in developing his own MMO game, this article provides tips and advice on developing a stable economy for MMO games -- part one of the series. (17/02/2007)
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Wednesday, December 2, 2009
Autodesk 2010 Games Reel Call for Submissions
Posted by: Autodesk at 3:56:44 pm
Looking for a chance to shine the spotlight on your latest games projects? Look no further! Autodesk has issued a call for submissions for its 2010 Games Reel.

Providing the perfect avenue to flaunt your work, the reel will be showcased at GDC from March 11-13, in San Francisco, CA. Additionally, it will be streamed live on the AREA and featured on Autodesk's website.

If you've worked on any recent video game cinematics, trailers, in-game sequences and/or animations created with 3ds Max, HumanIK, Kynapse, Maya, MotionBuilder, Mudbox and/or Softimage, submit your work today!

The deadline for imagery submissions is January 15, 2010 and for video submissions, January 29, 2010.

Don't miss this opportunity to get noticed! To learn more about the submission process please visit: http://www.autodesk.com/games_submityourwork
Read more... | 0 Comments | 144 Views
Call For PAX East Panel Submissions Open
Posted by: Ryan at 3:38:53 pm
The call for speaker/panel submissions for PAX East 2010 has opened and will run till Jan. 11, 2010.

PAX East is scheduled for Friday, March 26 – Sunday, March 28 in Boston. Proposals can be submitted via the PAX East Panel/Speaker Submissions page.

PAX East organizers are looking for sessions that lift the veil on all aspects of the gaming lifestyle and will judge the submissions based on genuine content, uniqueness and speaker history/experience.
Read more... | 0 Comments | 105 Views
3D Rad v6.41 Now Includes HLSL Shader Editor And Debugger
Posted by: Steve at 9:41:48 am
The December 2009 release of 3D Rad comes with a fully featured HLSL shader editor and debugger. The ability to directly add HLSL code to regular scripting, which can be used to manipulate run-time shader parameters, aims to maximize shaders portability while also simplifying prototyping and development.

This update also comes with new features to improve ease of use further for non-coders and important bug fixes.

3D Rad is a freeware, user-friendly 3d editor with a straightforward developing workflow and ready-to-use physics simulation. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP.

Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert developers as well.
Read more... | 0 Comments | 183 Views
Emergent Partners With Sundog for Sky Effects
Posted by: Frank Kane at 12:21:44 am
Sundog Software LLC, a leading developer of computer graphics middleware for rendering the sky and 3D clouds, has partnered with Emergent Game Technologies, a worldwide leader in game development services and tools. An integration of Sundog’s SilverLining SDK with Emergent’s Gamebryo® LightSpeed™ is available today, and brings physically realistic skies, clouds, lighting, and precipitation effects to licensed users of LightSpeed.
Read more... | 0 Comments | 199 Views
Tuesday, December 1, 2009
NeL 0.7.0 Released!
Posted by: Matt Raykowski at 2:28:42 pm
The NeL team is proud to announce its much anticipated 0.7.0 release.

NeL is a toolkit for the development of massive online universes. It provides the basic technologies and a set of development methodologies for the development of both client and server code. It provides developers with a 3D engine, a network framework, a sound engine and much more. In addition to the libraries NeL also has a wealth of tools and plugins for the development of in-game content. NeL is supports Windows, Linux and Mac OSX under the GNU General Public License on both 32bit and 64bit platforms. To see NeL in action check out our technology demo Snowballs or the popular MMORPG Ryzom today! To get started with your own NeL-based project download the shell project and begin coding today!
Read more... | 0 Comments | 411 Views
EMotion FX character animation SDK is a perfect match for Wii developers
Posted by: Benjamin Jillich at 1:43:17 pm
MysticGD, a leader in real-time character animation middleware, today mentioned that the EMotion FX character animation SDK is a perfect animation solution for developers creating games for the Nintendo Wii, both feature and pricing wise.
Read more... | 0 Comments | 359 Views
Monday, November 23, 2009
NeoAxis Game Engine in web browsers and first NeoAxis based game on Steam.
Posted by: Ivan Efimov at 6:10:28 am
The next release of NeoAxis Engine, version 0.83 is a step to web integration. This version comes with web browser support. NeoAxis based application can be deployed to web browsers now. NeoAxis Engine supports all major browsers including FireFox, Internet Explorer, Google Chrome, Opera and Safari.

NeoAxis Engine is a complete integrated development environment for creating interactive 3D graphics including 3D virtual worlds, AAA games, and realistic simulations. The system comprised of both a real-time 3D engine and a suite of full featured tools.
Read more... | 0 Comments | 838 Views
Thursday, November 19, 2009
irrKlang 1.2.0 released, adds FLAC support
Posted by: niko at 11:18:47 pm
irrKlang, a high level audio library for game developers has just been released in version 1.2.0, adding FLAC file support and other enhancements. irrKlang is available for Windows, Linux and Mac OS X and able to play back various file formats such as WAV, MP3, OGG, MOD etc, both in 2D and 3D. irrKlang is free for non-commercial use and can be used by C++ developers as well as with .NET languages like C#, VisualBasic.NET and similar.
Read more... | 0 Comments | 668 Views
Tuesday, November 17, 2009
SciTech Software AB Launches .NET Memory Profiler 3.5
Posted by: Andreas Suurkuusk at 1:08:46 am
SciTech Software has announced the release of .NET Memory Profiler 3.5, a tool for finding memory leaks and optimizing the memory usage in programs written in C#, VB.NET or any other .NET Language.
Read more... | 0 Comments | 800 Views
Monday, November 16, 2009
Lua Script in Leadwerks Engine 2.3
Posted by: Josh Klint at 5:59:10 pm
Leadwerks has released a video demonstrating their new Lua script implementation in the upcoming Leadwerks Engine 2.3. Scripts can be attached to objects and combined with other programming languages, or an entire program can be written using only Lua script.
Read more... | 11 Comments | 1876 Views



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