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Rasterization on Larrabee
The article discusses how to do rasterization on Intel's new multi-core parallel-computing processor, Larrabee. It takes a behind-the-scenes look at how this multi-threaded, vectorized, many-core processor can significantly accelerate software rasterization capabilities in graphics and game development. (30/09/2009)
A Survey of Real-time Shading Models
This article presents a survey of popular shading models used in 3D computer graphics and discusses their application to real-time applications, including games. Each shading model is analyzed in terms of computational costs, scalability, realism, applicability, advantages/disadvantages, and other factors. (14/04/2008)
Modern Fixed-point Tricks and Optimizations
The article reviews some fixed-point issues that developers face with today's compilers, and presents an approach on creating more robust and faster routines. (06/04/2007)
Tips on Developing an MMO Economy, Part I
Based on the author's experience in developing his own MMO game, this article provides tips and advice on developing a stable economy for MMO games -- part one of the series. (17/02/2007)
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Friday, November 6, 2009
New Texture Collection from Quotix Software
Posted by: Quotix Software at 9:00:33 am
Quotix Software has released a collection of seamlessly tileable old/dirty wall, ground, brick, floor, concrete and stone textures. Normal, bump and specular maps are included. There are 110 high resolution (up to 2048x2048) textures in this collection. For more information please visit: http://www.quotixsoftware.com

Quotix Software makes resources, including textures, animated characters and other 3D models for game developers.
Read more... | 0 Comments | 134 Views
Wednesday, November 4, 2009
Indie Developer Support Launches
Posted by: Indie Developer Support at 11:30:28 am
To the aid of small to medium sized developers (and individuals!) comes San Francisco based Indie Developer Consulting, a bunch of industry peeps who have already climbed the mountain and been in the trenches so to speak. They have been there, tried this, and done that. With published titles on many platforms and bruises, scratches and scars to prove their worth, indie developers are offered a point of contact – consider it a roadmap to the top of the mountain! At Indie Developer Consulting there is no such thing as dumb questions and everyone receives quality treatment whether the project is aimed at iPhone, PC or any of the popular gaming consoles.
Read more... | 0 Comments | 357 Views
Tuesday, November 3, 2009
Unity Technologies Announces an Education Partnership to Accelerate Game Development Worldwide
Posted by: Alison Beasley at 11:47:01 am
Educators around the world have begun to develop academic programs to teach students how to develop video games as part of a game development track, certificate or degree. To enhance and accelerate this opportunity, Noesis Interactive will serve as a one stop shop for education customers to purchase both the Unity Integrated Development Environment (IDE) and Noesis created Video Courseware at special educational prices, along with extensive instructional materials for the Winter Terms beginning in January 2010.
Read more... | 0 Comments | 343 Views
Monday, November 2, 2009
VICON House of Moves Animates Final Boss Fight Battle Sequence for 'WET'
Posted by: RazPR at 6:08:36 pm
VICON House of Moves was involved in creating the animation and providing motion capture services for the recently released highly cinematic video game, "WET," published by Bethesda Softworks.
Read more... | 0 Comments | 293 Views
3D Rad v6.40 Now Supports Scan-based Weapons And A.I.
Posted by: Steve at 5:54:36 am
The November 2009 release of 3D Rad brings a new 'Scanner' object you can use to implement ray-casting based weapons or to scan the surroundings, when implementing AI systems.

This update also comes with several new features to improve ease of use further for non-coders and critical bug fixes.
Read more... | 0 Comments | 307 Views
Thursday, October 29, 2009
I.D. Magazine expands its prestigious Annual Design Review with a new Gaming category
Posted by: Tara Johnson at 2:18:58 pm
I.D. is proud to announce the expansion of its Annual Design Review in 2010 with two new categories including Gaming. Too often overlooked as part of the Interactive category, Gaming needs its own section to reflect the explosion of digital gaming products and platforms, which has become a growing part of daily life for everyone, not just gaming enthusiasts. We'll consider console games, computer games, web-based games, and mobile games (including iPhone apps), as well as consoles, controllers, and other systems. Work must have been created between January 1, 2009 and December 1, 2009. For full details on all the categories and to submit, please visit http://www.id-mag.com/2010ADR/.
Read more... | 0 Comments | 411 Views
Tuesday, October 27, 2009
Evolver Exhibits at Unite Conference
Posted by: Katie at 12:50:20 pm
Evolver, the easy-to-use web interface for building and customizing 3D character models and avatars, will be at the Unite conference being hosted by Unity Technologies, the leading provider of the multi-platform game development platform for Web, PC, Mac, Wii™ and iPhone. Unite is taking place October 27-30, at Fort Mason Center in San Francisco, CA.
Read more... | 0 Comments | 587 Views
Monday, October 26, 2009
EMotion FX v3.8 released
Posted by: MysticGD at 4:55:32 pm
MysticGD, a leader in real-time character animation middleware, today announced the release of its latest version of EMotion FX, the real-time character animation and model export system.
Read more... | 0 Comments | 657 Views
Friday, October 23, 2009
The first DirectX 11 benchmark released on the basis of Unigine engine
Posted by: Unigine Corp. at 11:54:32 am
The first DirectX 11 benchmark is released on the basis of Unigine game engine. Key features of the "Heaven" benchmark are support of all modern graphics APIs (OpenGL, DirectX 9, DirectX 10 and DirectX 11), comprehensive use of tessellation technology, advanced SSAO, new volumetric cumulonimbus clouds, interactive mode and much more. It is available free of charge for download from the official website.
Read more... | 0 Comments | 813 Views
PathEngine Announces SDK Release 5.22, New Licensing, Pricing and Package Changes
Posted by: PathEngine at 2:00:44 am
Lyon, France - October 22nd 2009 - PathEngine announces release 5.22.00 of the pathfinding and agent movement SDK. This is essentially an optimisation release, with some very significant performance improvements across a range of API functionality. We are also pleased to announce licensing to Mirare Creative Limited (Hong Kong), to Firefly Studios, and for another project at Rare, as well as changes to our SDK pricing and package setup.
Read more... | 0 Comments | 540 Views



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