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Latest Game Development Articles (View All Articles) |
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A Survey of Real-time Shading Models
This article presents a survey of popular shading models used in 3D computer graphics and discusses their application to real-time applications, including games. Each shading model is analyzed in terms of computational costs, scalability, realism, applicability, advantages/disadvantages, and other factors. (14/04/2008) |
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Modern Fixed-point Tricks and Optimizations
The article reviews some fixed-point issues that developers face with today's compilers, and presents an approach on creating more robust and faster routines. (06/04/2007) |
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Tips on Developing an MMO Economy, Part I
Based on the author's experience in developing his own MMO game, this article provides tips and advice on developing a stable economy for MMO games -- part one of the series. (17/02/2007) |
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Raytracing: Theory & Implementation Part 7, Kd-Trees and More Speed
The final article in the series discusses how to push the performance of the raytracer even further using highly optimized Kd-trees. (29/12/2005) |
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| Saturday, May 10, 2008 |
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Applied IDEAS, Inc. Now Shipping IgnitionTM Game Design Academy
Posted by:
Paul W. Norman at 8:21:17 pm
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Temecula, CA May 1, 2008 Applied IDEAS, Inc. is pleased to announce the completion of the new IgnitionTM Game Design Academy Curriculum for both secondary and post secondary schools. This comprehensive curriculum teaches the student both real-world game engine principles and what it takes to create a game level. It demonstrates the processes involved in exporting game art from 3ds Max or Maya to a game engine environment in a quick and easy way, but also teaches the concepts and connections between game art and a game engine.
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| Thursday, May 8, 2008 |
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GameInstitute Continues Development Challenges
Posted by:
Drew "Gaiiden" Sikora at 11:37:13 am
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With challenge #6 currently being judged, GI has already set its sights ahead for challenge #7, set to run from May 30th - July 12th. Hit the jump for rules and info.
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| Wednesday, May 7, 2008 |
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Visualization Library Alpha 1 Released
Posted by:
Michele Bosi at 2:04:21 am
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Visualization Library is an open source C++ middleware for 2D/3D graphics applications based on the industry standard OpenGL 2.1, designed to develop professional applications for the Windows XP, Windows Vista and Linux/X11 operating systems. Visualization Library alpha 1 supports advanced features like OpenGL Shading Language, Frame Buffer Objects, Multiple Render Targets, Vertex and Pixel Buffer Objects, KdTree/AABB frustum culling, multilingual Unicode-based text engine, advanced texturing, DDS cubemaps, mipmaps, compressed textures and much more.
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| Friday, May 2, 2008 |
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gDEBugger V4.1 Adds Geometry Shaders Support and new ATI Performance Metrics Integration
Posted by:
Graphic Remedy at 2:13:31 pm
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The new gDEBugger V4.1 adds Geometry Shaders Support, and enables developers to view allocated geometry shader objects, shaders source code and properties. It also allows to Edit and Continue shaders "on the fly".
A new ATI (AMD) performance metrics integration was added, supporting the new ATI driver performance metrics infrastructure. This integration enables users to view ATI performance metrics such as hardware utilization, vertex wait for pixel, pixel wait for vertex, overdraw and more. These performance metrics together with gDEBugger's Performance Analysis Toolbar provide a powerful solution for locating graphic system performance bottlenecks.
gDEBugger, an OpenGL and OpenGL ES debugger and profiler, traces application activity on top of the OpenGL API, lets programmers see what is happening within the graphic system implementation to find bugs and optimize OpenGL application performance. gDEBugger runs on Windows and Linux operating systems.
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APOCALYX 3D Engine: 0.9.2 Release
Posted by:
Leonardo Boselli at 12:13:14 pm
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A new release of the APOCALYX 3D Engine is available for download, also in a all-in-one easy-to-get 60 Mb installer (including the runtime, the documentation, the demos and the sources). The APOCALYX 3D Engine is a free game engine that a developer can completely program through LUA scripts. It is based on OpenGL, with GLSL support, and includes several open source libraries, that manage from AI functions, to physics and speech synthesis. The engine capabilities are shown through a dozen demo packages containing other dozens of small demos and also a few simple games, from flight simulators, to first-person-shooters and shootem up side-scrollers. The new version has mainly improved the animation speed of the supported model formats.
Dont miss the APOCALYX Blog, with daily news about the engine and its development.
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| Thursday, May 1, 2008 |
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Xoreax Software Releases IncrediBuild 3.20
Posted by:
Ron Lehrer at 3:58:31 am
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Xoreax Software announced today the release of IncrediBuild 3.20. IncrediBuild is an easy-to-use platform for accelerating Windows-based processes such as code/data builds, scripts and tools through advanced Grid Computing technology. New with IncrediBuild 3.x are general-purpose interfaces that allow developers to break a given process into small parts and execute them concurrently across PCs in the local network, speeding up execution by up to x30.
IncrediBuild v3.20 features support for Visual Studio 2008, enhanced performance and additional new features.
A free, fully functional 30-day evaluation version is available for download at http://www.xoreax.com.
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| Thursday, April 24, 2008 |
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3D Rad v6.21 - April 2008 Release
Posted by:
Steve at 4:32:34 pm
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The April 2008 release of 3D Rad is now available for download at the 3D Rad website. 3D Rad now allows you to create realistic aircraft by applying airfoils to rigid-bodies (flight simulator demo available). You can now also create 'soft' systems by connecting multiple bodies with springs, enjoy a massively improved Script object (now supporting networking), edit 2d objects with the mouse in the Virtual Editor and manage initial speed and spin for all dynamic objects.
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| Saturday, April 12, 2008 |
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Horde3D 1.0 Beta1 Released
Posted by:
Nicolas Schulz at 1:15:40 pm
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The latest release of the open source graphics engine Horde3D brings the project to a stable version. After the implementation of several new features, among which occlusion culling, API based render-to-texture for realtime-reflections, software skinning and support for stereo rendering are the most important ones, the engine can be considered as feature-complete and ready for productive use.
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| Thursday, April 10, 2008 |
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Genetica 3.0 Announced
Posted by:
Courtney at 2:22:54 pm
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Spiral Graphics Inc. has announced Genetica 3.0, a powerful new version of its popular seamless texture and graphics application. A video showcasing the major features to be introduced in Genetica 3.0 is available here.
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| Tuesday, April 8, 2008 |
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Espresso3D Source Code Released (LGPL)
Posted by:
espresso at 11:28:30 pm
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The popular Java 3D engine, Espresso3D, has finally become open source! The source code was just released under the GNU Lesser General Public License (LGPL). Please visit http://www.espresso3d.com for more details.
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| The Daily Code Gem |
By: Eric B
8 Comment(s)
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