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Introduction to C++ with Game Development: Part 20, Sound
In this tutorial, you will learn how to add sound to your game, using the FMOD Ex sound library. You will also learn about sound quality, and how to use FMOD for special sound effects, such as echo, reverb, low-pass filters and so on. (19/07/2010) |
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Introduction to C++ with Game Development: Part 19, Artifical Intelligence
The apparent intelligence (AI) in the computer characters in games is one of the factors of successful and fun games. AI is a very large field, but in this tutorial, we'll introduce the basics that will provide a glimpse of how AI is implemented. (18/07/2010) |
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Introduction to C++ with Game Development: Part 18, Physics
In this tutorial, you will be introduced to game physics. This is an incredibly broad field, and quite complex too, so you'll really only get a teaser. This will however produce some pretty effects, which you will most definitely appreciate. (17/07/2010) |
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Introduction to C++ with Game Development: Part 17, File I/O
Another important topic that is required to be able to write games is reading and writing to files. In this article, we'll go over how to read/write text and binary data to/from files. (16/07/2010) |
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| Wednesday, September 1, 2010 |
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Korean Game Developers Adopt Autodesk Kynapse Middleware
Posted by:
Raz Public Relations at 4:41:39 pm
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Korean game developers MAIET Entertainment and WeMade Entertainment have both licensed Autodesk's Kynapse middleware for upcoming titles "GunZ2: The Second Duel" and "LF." The studios licensed the technology to help reduce development time and overall project cost, enabling them to invest in other areas that add value to their games.
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| Tuesday, August 31, 2010 |
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jMonkeyEngine 3 releases Alpha2
Posted by:
Erlend Sogge Heggen at 1:37:21 pm
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Website | Blog | About Us | Download & Source
The second alpha release of the Java game development suite jMonkeyEngine 3 is now official. See the jmonkeyengine.com blog for the complete news article, and download the SDK install (jMonkeyPlatform) from the open repository.
Highlights include a new input system, PSSM & SSAO, many physics improvements and intuitive material editing. Anyone with an interest in Java game development or advanced 3D graphics would be wise to check it out!
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| Saturday, August 28, 2010 |
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GLBasic V8 is now available
Posted by:
Nicholas Kingsley at 4:01:39 pm
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GLBasic, the game programming language based on BASIC, has now been updated to Version 8. This version has many enhanced features and includes OpenPandora support. For more details, see http://www.glbasic.com.
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| Thursday, August 26, 2010 |
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Darwin Dimensions Announces Back-to-School Discount for University Students and Faculty on EvolverPro.com
Posted by:
Raz Public Relations at 3:16:58 pm
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Darwin Dimensions has announced a back-to-school discount for students and faculty on EvolverPro.com, offering an affordable solution for the creation of 3D character models that can be easily integrated into academic projects in the upcoming school year.
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Next major release of iAuxSoft’s audio/networking/sql db C++ programming engines.
Posted by:
Dmitry Kostjuchenko at 11:58:03 am
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iAuxSoft has just announced a next major release of the advanced programming engines dedicated to audio, networking and sql db interaction. This release introduces new interesting features along with bug-fixing.
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Open-source 3D engine PixelLight released
Posted by:
Christian Ofenberg at 2:27:21 am
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PixelLight is an open-source, cross-platform 3D application framework written in C++. It currently supports Windows and Linux, and a mobile port for Maemo 5 is on the way. PixelLight has a highly plugin driven architecture with plugins for many third-party middleware such as sound and physics engines, input devices etc. It has a modern deferred shader renderer and currently supports both OpenGL and OpenGL ES 2.0.
On http://www.pixellight.org/ you'll find some videos, downloadable demos, an SDK for Windows and Linux and of course the URL of our public git repository.
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| Thursday, August 19, 2010 |
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Koonsolo RPG Editor Adds Auto Layering Tilemap Editing
Posted by:
Koen Witters at 5:26:02 am
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The Koonsolo RPG Editor (http://www.koonsolo.com/rpgeditor) improves on the process of designing tilemaps by using a smart technique called "Tilemap Auto Layering". Designers don't need to worry about layers anymore, and now they can just place the tiles straight onto the tilemap. The program then calculates which correct layer to place them on. This new technique makes tilemap creation faster and easier. If you want to see this tilemap auto layering in action, watch the video at http://www.youtube.com/watch?v=fEWZtGm89xM.
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| Monday, August 16, 2010 |
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Matali Physics now supports Windows Phone 7
Posted by:
komires at 4:57:21 pm
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Matali Physics is an advanced, cross-platform, fully managed 3D physics engine, intended for the .NET platform. The latest build of the engine introduces support for Windows Phone 7. A demo is available that shows the full physical 3D UI on Windows Phone 7.
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| Saturday, August 14, 2010 |
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Spinor Breaks New Ground for 3D in Web
Posted by:
Folker Schamel at 2:57:14 am
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German game development firm Spinor announced today its new Shark 3D Web Player. On the vast majority of computers, the user can directly run a game based on the Shark 3D Web player without having to run a plugin or client installer. Spinor also announced Shark 3D for the iPhone/iPad platforms.
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| Tuesday, August 10, 2010 |
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Darwin Dimensions Offers Character Promotion For 3D Professionals On EvolverPro.com
Posted by:
Darwin Dimensions at 8:47:40 pm
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Darwin Dimensions, makers of Evolver™, the world's first web application that enables users to create custom high-quality 3D characters, today announced an introductory promotion to the professional 3D community. From August 10 through August 17, 2010, visitors to evolverpro.com can build, design and customize one 3D character to be delivered –– rigged and ready to animate –– in the format of their choice and at no cost. Users can enter the coupon code pro817 on the checkout page and select “add” to receive their first 3D model for free.
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| The Daily Code Gem |
By: Kenneth Gorking
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