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Introduction to C++ with Game Development: Part 20, Sound
In this tutorial, you will learn how to add sound to your game, using the FMOD Ex sound library. You will also learn about sound quality, and how to use FMOD for special sound effects, such as echo, reverb, low-pass filters and so on. (19/07/2010) |
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Introduction to C++ with Game Development: Part 19, Artifical Intelligence
The apparent intelligence (AI) in the computer characters in games is one of the factors of successful and fun games. AI is a very large field, but in this tutorial, we'll introduce the basics that will provide a glimpse of how AI is implemented. (18/07/2010) |
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Introduction to C++ with Game Development: Part 18, Physics
In this tutorial, you will be introduced to game physics. This is an incredibly broad field, and quite complex too, so you'll really only get a teaser. This will however produce some pretty effects, which you will most definitely appreciate. (17/07/2010) |
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Introduction to C++ with Game Development: Part 17, File I/O
Another important topic that is required to be able to write games is reading and writing to files. In this article, we'll go over how to read/write text and binary data to/from files. (16/07/2010) |
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| Wednesday, July 28, 2010 |
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Leadwerks Engine 2.4 and pureLIGHT
Posted by:
Leadwerks Software at 12:35:21 pm
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Leadwerks Engine 2.4 is now available, featuring integration with pureLIGHT lightmapping. Leadwerks deferred dynamic lighting combines with pureLIGHT global illumination lightmaps to deliver the most advanced real-time lighting in the world.
Leadwerks Engine 2.4 also supports dynamic colored shadows for stained glass effects. Particles can cast translucent shadows that combine with solid shadows, and volumetric clouds can now cast real shadows on the ground.
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| Thursday, July 22, 2010 |
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IGDA Leadership Forum Registration now open
Posted by:
Joseph Sapp at 8:46:15 am
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Registration for this year's IGDA Leadership Forum is now open. At the Leadership Forum, you will hear from industry professionals as they speak on what it takes to be a great leader in the game development industry. Attendees can also choose among three tracks - Personal, Project, and Tools - all focused on advancing the state of the art in game development. For the second straight year, IGDA will also offer a Scrum Certification Course, presented by Clinton Keith.
The Leadership Forum will take place November 4-5, 2010 in San Francisco. For more information, see the official announcement.
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| Wednesday, July 21, 2010 |
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Autodesk Acquires Illuminate Labs, Maker of Beast Lighting Middleware for Games
Posted by:
Raz PR at 4:57:37 pm
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Autodesk, Inc. has acquired Illuminate Labs, a privately held maker of lighting technology for game development. Illuminate Labs’ Beast middleware solution and Turtle plug-in for Autodesk Maya enable faster iteration on a game’s creative intent, and more realistic in-game lighting. Terms of the transaction were not disclosed.
Autodesk plans to develop and sell Illuminate Labs’ technology and support Illuminate Labs customers. Beast middleware will continue to be licensed as a standalone product, while Turtle will be incorporated into future Autodesk offerings, and will no longer be licensed as a standalone product.
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ClanLib 2.2.0 SDK Released
Posted by:
rombust at 2:37:37 am
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ClanLib is a cross platform C++ toolkit library with very liberal BSD style license.
This release also contains the complete source code to the examples found on ClanLib's Wiki http://clanlib.org/wiki/Examples that you can use in your own code.
The biggest highlight of this release is the updated software renderer (clanSWRender). It takes advantage of SSE2 code and multicore CPUs for fast rendering. In some cases, it's faster than the current linux nouveau driver running OpenGL 1.x and 2.x.
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| Friday, July 16, 2010 |
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BlendELF 0.9 Beta 2 Released
Posted by:
Samuel Anjam at 12:04:34 pm
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BlendELF is a free to use and modify Open Source Game Engine by Samuel Anjam. BlendELF 0.9 Beta 2 was just released, and some of the major new features are support for common model formats like collada, 3ds, ms3d and various other formats; new scene editor EditorELF, sprites and improvements to physics.
Some of the features demonstrated at YouTube: http://www.youtube.com/watch?v=EeAGpCCjKRU
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| Tuesday, July 13, 2010 |
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iAuxSoft introduces new licensing model for start-ups
Posted by:
Dmitry Kostjuchenko at 4:31:36 am
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To be accessible by teams with low budget and provide ability to save on initial investment iAuxSoft has just introduced a new affordable licensing model on its middleware solution which covers Audio, Input Device, Networking and SQL Database programming areas.
This type of license requires only symbolic fee at the moment of commercial release of the game title and imposes a small royalty rate from the revenue of its commercial activity. If released game title starts generating enough revenue for the developer there is always a possibility to remove royalty-base from the license at any time.
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| Saturday, July 10, 2010 |
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Pascal Gamer Screenshot Contest
Posted by:
Jason McMillen at 9:26:40 pm
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Pascal Gamer Magazine is now holding a screenshot contest. The results will be shown in the very next issue. Submit a way cool screenshot of your own work and receive a free print copy of Pascal Gamer Issue #3 in which it will show off the very screenshot you submitted.
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| Wednesday, July 7, 2010 |
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NeuroSky MindSet Game Contest
Posted by:
Dara Toulch at 2:25:34 pm
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NeuroSky is challenging developers in a contest to create their own games and applications for use with NeuroSky's MindSet, which is a Brain Computer Interface headset. In a nutshell, the headset reads your brainwaves, interprets your mental state (currently “attention” and “meditation” states) and makes them available as digital input for computers, software and devices. NeuroSky recently launched Developer Tools 2.1, which now includes new eye blink detection. To celebrate the launch, NeuroSky is challenging developers to compete in a contest for the best application to make use of this new eye blink detection.
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| Monday, July 5, 2010 |
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Game Editor in the iPhone world!
Posted by:
Makslane Rodrigues at 8:47:29 pm
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After many years available for the Windows and Linux users, Game Editor is now available for the Mac users and can create games for iPhone and iPad. Now, the Windows, Linux and Mac community can create games for all platforms supported by Game Editor: Windows, Linux, Mac, iPhone, iPad, Windows Mobile, Smartphones and GP2X.
Thanks to the Open Source model, the Game Editor team got new developers that make this new version possible!
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3D Rad v6.48 Introduces Addon Authors Kit
Posted by:
Steve at 6:46:10 am
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The July 2010 release of 3D Rad comes with a kit and new editor functionality that allows you to export and deploy combined items of a project as an addon that other users can add to their projects as an unique, ready-to-use resource.
A small library of free addons is already available at 3DRad.com, with a step-by-step tutorial about how to create your own addons and distribute them either as freeware or commercial products.
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| The Daily Code Gem |
By: Kenneth Gorking
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