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OpenGL
| Extensions |
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Author |
Date Published |
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| General |
| Topic |
Author |
Date Published |
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Shadow Projection in OpenGL
This artilce explains how to create projected shadows in OpenGL. It also shows in detail the mathematical concepts related to the topic. Sample source code is included. |
Phaetos |
27/03/2003 |
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Projective Shadows using Stencil Buffer
The author article shows the steps involved in rendering projective shadows in OpenGL using the stencil buffer. The article also talks about the advantages and disadvantages of this method. |
Arne Olav Hallingstad |
09/08/2003 |
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Real-time Shadowing Techniques
This article discusses about various shadowing techniques, implementations, advantages, and disadvantages. |
Kris Garrein |
06/10/2003 |
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A Survey of Real-time Shading Models
This article presents a survey of popular shading models used in 3D computer graphics and discusses their application to real-time applications, including games. Each shading model is analyzed in terms of computational costs, scalability, realism, applicability, advantages/disadvantages, and other factors. |
Karsten Schwenk |
14/04/2008 |
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| The Daily Code Gem |
By: Nicolas Capens
8 Comment(s)
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