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Game Programming

General
Topic Author Date Published
Linear Optimization
The article focuses on the implementation of the back-end compiler that speeds up compilation time and also generates optimized code, which is especially applicable for dynamic shader compilation.
Nicolas Capens 12/11/2004
SDL Lesson 1: The Foundation
The article, which is the first in the series, introduces the SDL library and provides a step-by-step discussion on how to use it for creating 2D and 3D applications.
George Bonny 02/08/2005
Modern Fixed-point Tricks and Optimizations
The article reviews some fixed-point issues that developers face with today's compilers, and presents an approach on creating more robust and faster routines.
Nils Pipenbrinck 06/04/2007

Engine Design
Topic Author Date Published
Object-Oriented Game Design
The article deals with designing games through an object-oriented approach and discusses some of the implementations ideas.
Britt L. Hannah 01/08/2004

Collision Detection
Topic Author Date Published
Quake 3 BSP Collision Detection
The article goes into great detail on how to implement collision detection for Quake 3 maps (BSP46 format). It is written for people who already understand how the Quake 3 BSP structure works (and, preferrably, have written a renderer of at least a basic level for the map format).
Nathan Ostgard 16/08/2003



The Daily Image

The Daily Code Gem

By: Nicolas Capens
8 Comment(s)



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