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Sound and Music Programming

OpenAL
Topic Author Date Published
Programming 3D Sound With OpenAL
Introduces OpenAL, and explains how to use its various features. Sample code is included.
Dan Ricart 08/06/2003
OpenAL Lesson 1: Simple Static Sound
The simplest OpenAL program involving only one non-moving source.
Jesse Maurais 14/06/2003
OpenAL Lesson 2: Looping and Fadeaway
Movement of an emiting source.
Jesse Maurais 14/06/2003
OpenAL Lesson 3: Multiple Sources
Create an audio scene with more than one source.
Jesse Maurais 14/06/2003
OpenAL Lesson 4: The ALC
A closer look at ALC and creating multiple contexts.
Jesse Maurais 14/06/2003
OpenAL Lesson 5: Sources Sharing Buffers
This tutorial shows a method of having buffers shared among many sources.
Jesse Maurais 14/06/2003
OpenAL Lesson 6: Advanced Loading and Error Handles
Shows how to retrieve error information and ways for error-handling.
Jesse Maurais 14/06/2003
OpenAL Lesson 7: The Doppler Effect
Talks about the doppler effect in OpenAL.
Jesse Maurais 14/06/2003
OpenAL Lesson 8: OggVorbis Streaming Using The Source Queue
This tutorial explains about OggVorbis files and how to read them. How to code a simple OggVorbis player will also be shown. Sample source code is also included.
Jesse Maurais 14/07/2003
Loading OggVorbis Files From Memory
Based on Lesson 8 of the OpenAL series, this tutorial demonstrates how to load an OggVorbis from files into memory. Sample source code is included.
Spree Tree 05/02/2004



The Daily Image
The Simul Sky Sequencer

[The Simul Sky Sequencer]
By: Roderick Kennedy, Simul Software
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The Daily Code Gem

By: Kenneth Gorking
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