[[
Home
|
Forums
|
3D Engines Database
|
Wiki
|
Articles/Tutorials
|
Game Dev Jobs
|
IRC Chat Network
|
Contact Us
]]
Welcome Guest!
Are you interested in writing for us? Please
click here
for details.
Sound and Music Programming
OpenAL
Topic
Author
Date Published
Programming 3D Sound With OpenAL
Introduces OpenAL, and explains how to use its various features. Sample code is included.
Dan Ricart
08/06/2003
OpenAL Lesson 1: Simple Static Sound
The simplest OpenAL program involving only one non-moving source.
Jesse Maurais
14/06/2003
OpenAL Lesson 2: Looping and Fadeaway
Movement of an emiting source.
Jesse Maurais
14/06/2003
OpenAL Lesson 3: Multiple Sources
Create an audio scene with more than one source.
Jesse Maurais
14/06/2003
OpenAL Lesson 4: The ALC
A closer look at ALC and creating multiple contexts.
Jesse Maurais
14/06/2003
OpenAL Lesson 5: Sources Sharing Buffers
This tutorial shows a method of having buffers shared among many sources.
Jesse Maurais
14/06/2003
OpenAL Lesson 6: Advanced Loading and Error Handles
Shows how to retrieve error information and ways for error-handling.
Jesse Maurais
14/06/2003
OpenAL Lesson 7: The Doppler Effect
Talks about the doppler effect in OpenAL.
Jesse Maurais
14/06/2003
OpenAL Lesson 8: OggVorbis Streaming Using The Source Queue
This tutorial explains about OggVorbis files and how to read them. How to code a simple OggVorbis player will also be shown. Sample source code is also included.
Jesse Maurais
14/07/2003
Loading OggVorbis Files From Memory
Based on Lesson 8 of the OpenAL series, this tutorial demonstrates how to load an OggVorbis from files into memory. Sample source code is included.
Spree Tree
05/02/2004
The Daily Image
Twilight 2D Game Engine
By: Roberto
2 Comment(s)
The Daily Image Archive
Submit Image
The Daily Code Gem
Web-Based Real-Time Application Analysis
By: Nicolas Capens
9 Comment(s)
Code Gems Archive
Submit Code
Latest Forum Posts
•
DevMaster Lounge:
An Idiots Guide to Really Really Bad Programming
(Today, 07:50am)
•
Math & Physics:
Projectile help
(Today, 07:40am)
•
Graphics Theory & Programming:
program at random fails
(Today, 06:28am)
•
DevMaster Lounge:
it's been a while
(Today, 03:40am)
•
Personal Announcements:
Indie Developer Consulting To Your Aid!
(Feb/8 10:17pm)
•
DevMaster Lounge:
The Architect?
(Feb/8 09:12am)
•
Languages:
Do you know anything about LUA?
(Feb/8 08:27am)
•
Personal Announcements:
quantum-engine.com
(Feb/8 07:35am)
•
News Discussion:
New Article Series: Introduction to C++ with Game Development
(Feb/8 03:03am)
•
Graphics Theory & Programming:
VSOpen Source Tools Available for Game Development Discussed at IGDS 2010
(Feb/8 02:53am)
Contact Us
-
Privacy Statement
-
Top
Copyright ©2003-2010, DevMaster.net. All rights reserved.