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| Joe Riedel |
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02/09/2003
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Joe Riedel has been in the game development industry since 2000. He was involved in the development of the Abducted Engine. Joecodegood.com is his site which contains two articles about the engine. Please tell us about yourself and your career as it relates to the graphics and gaming industryHi. My name's Joe :) I've been in the industry since early 2000. Basically my entire drive in the industry is to try and make the greatest games possible. I want to move the bar forward in graphics, and gameplay, and I love to write the engines that do that. You spent some time working on Abducted, a known commercial game. How did you influence its development and what was involved in designing the game engine?I left Contraband Entertainment awhile back, and I haven't been privy to any
new Abducted developments. I can however, share with you the early days.
In what direction is Game Development industry heading towards and what is its future?The industry is becoming increasingly alarmed at how expensive and big games
are starting to become, without any end in sight. The immediate future is a lot
of panic, and much, much more bitterness. What new 3D technology in software or hardware do you see arriving in the future, and what do you hope to see?Things are going to flatten out in terms of hardware. With the advent of NV30 level pixel shading, you can pretty much do anything, so the next leaps are going to really have to do with pure instructions and textures per pixel. The ability to do hardware accelerated filtering and composition operations on the frame-buffer is going to be crucial to really bring us to the next level. Right now, to do any complex filtering of a scene, you still have to rely on the CPU. Any comments or advice you'd like to share with game developers?Make the best games you possibly can, and share your methods and processes freely with your peers. We can all learn from each other. |
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