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The Code Gem Archive |
| Title of Code |
Author |
Category |
Comments |
Date Posted |
| Singleton handles |
Eric B |
General Programming |
8 |
Sat, 8 Dec 2007 |
| Exact aabb vs frustum culling |
v71 |
Graphics Theory & Implementation |
2 |
Wed, 5 Dec 2007 |
| C++ Pascal strings with placement new |
Nicolas Capens |
General Programming |
10 |
Sat, 24 Nov 2007 |
| Capturing OutputDebugString |
Jesus de Santos Garcia |
General Programming |
0 |
Fri, 9 Nov 2007 |
| SIMD shift and float-to-half conversion |
Nicolas Capens |
General Programming |
12 |
Tue, 25 Sep 2007 |
| OpenGL/GDI Font |
Dave Hillier |
General Programming |
30 |
Thu, 21 Dec 2006 |
| function argument caster |
ali |
General Programming |
25 |
Sat, 25 Nov 2006 |
| element iterator for mathematical containers |
ali |
General Programming |
4 |
Thu, 16 Nov 2006 |
| Ostream is easy |
Dave Hillier |
General Programming |
2 |
Wed, 13 Sep 2006 |
| It's not bubble, it's not quick, say it onion sort |
Prasanta Bhattacharya |
General Programming |
18 |
Thu, 17 Aug 2006 |
| Efficient update of stl containers |
Jesus de Santos Garcia |
General Programming |
9 |
Thu, 18 May 2006 |
| Fast and accurate sine/cosine |
Nicolas Capens |
Math & Physics |
53 |
Sun, 23 Apr 2006 |
| Desktop fadeout |
Nathan Reed |
Graphics Theory & Implementation |
10 |
Wed, 5 Apr 2006 |
| Porting 68000 Legacy Assembly to other devices |
Reinier v Vliet |
General Programming |
7 |
Fri, 17 Feb 2006 |
| "infinite" capacity int |
Victor Widell |
Math & Physics |
29 |
Thu, 12 Jan 2006 |
| Quickly building an edge list for an arbitrary mesh |
Eric Lengyel |
Graphics Theory & Implementation |
2 |
Sun, 4 Dec 2005 |
| Building an edge list for arbitrary triangle mesh |
Eric Lengyel |
General Programming |
10 |
Tue, 15 Nov 2005 |
| Generating Textures from Video Frames |
Corey Taylor |
General Programming |
9 |
Sun, 16 Oct 2005 |
| Linear Algebra Package |
Eric Lengyel |
Math & Physics |
8 |
Fri, 14 Oct 2005 |
| Porting Applications to 64-bit Platforms |
Keith Ditchburn |
General Programming |
18 |
Sat, 8 Oct 2005 |
| std::heap update |
Harry Kalogirou |
General Programming |
5 |
Thu, 15 Sep 2005 |
| Improved Perlin noise |
Julien Guertault |
General Programming |
7 |
Wed, 24 Aug 2005 |
| 2D Terrain Generation Algorithm |
Stephen Orr |
General Programming |
1 |
Thu, 21 Jul 2005 |
| Generic Object Management |
Ali |
General Programming |
4 |
Thu, 31 Mar 2005 |
| Getting the address of an objects constructor |
Ali F |
General Programming |
6 |
Tue, 1 Mar 2005 |
| Bit flags |
Ali Fareed |
General Programming |
11 |
Tue, 8 Feb 2005 |
| x86 Decoder |
Nicolas Capens |
General Programming |
20 |
Fri, 19 Nov 2004 |
| Anti-splashscreen-crack Trick |
Nicolas Capens |
General Programming |
18 |
Tue, 28 Sep 2004 |
| Heightmap vertex normals |
caesar4 |
Graphics Theory & Implementation |
2 |
Thu, 23 Sep 2004 |
| Endianness conversion of data |
Jesse Coyle |
Networking |
19 |
Fri, 17 Sep 2004 |
| Extreme Debugging - Smart asserts |
Ali |
General Programming |
4 |
Sun, 12 Sep 2004 |
| Advanced Rasterization |
Nicolas Capens |
Graphics Theory & Implementation |
85 |
Sat, 11 Sep 2004 |
| Performing Compile-Time Assertions |
john |
General Programming |
5 |
Thu, 9 Sep 2004 |
| Fast inversion of homogenous transformation matric |
Anubis |
Math & Physics |
3 |
Wed, 8 Sep 2004 |
| Calculating normals of a mesh |
bladdar |
Graphics Theory & Implementation |
2 |
Thu, 2 Sep 2004 |
| Implementing a Singleton |
john |
General Programming |
24 |
Wed, 25 Aug 2004 |
| Checking whether a number is a power of 2 |
john |
Math & Physics |
39 |
Wed, 25 Aug 2004 |
| Multiplying/Adding 2 numbers without '*'/'+' |
john |
Math & Physics |
7 |
Wed, 25 Aug 2004 |
| Saving Data To Xml |
davepermen |
General Programming |
5 |
Wed, 25 Aug 2004 |
| Cross-Platform Accurate Timers |
zenogais |
General Programming |
6 |
Fri, 7 May 2004 |
| rendering a triangle in software |
anubis |
Graphics Theory & Implementation |
26 |
Thu, 15 Jan 2004 |
| gluPerspective |
davepermen |
Graphics Theory & Implementation |
0 |
Tue, 21 Oct 2003 |
| Turning VSync off in OpenGL |
Dia Kharrat |
Graphics Theory & Implementation |
14 |
Sat, 9 Aug 2003 |
| swapping two variables without using a temp var |
Dia Kharrat |
General Programming |
25 |
Thu, 31 Jul 2003 |
| 2D Array |
davepermen |
General Programming |
21 |
Wed, 30 Jul 2003 |
| STL: calling delete on every object in a collectio |
DrunkenCoder |
General Programming |
5 |
Tue, 29 Jul 2003 |
| Quick'n'Dirty way to calculate Normals |
davepermen |
Graphics Theory & Implementation |
11 |
Mon, 28 Jul 2003 |
| Quick'n'Dirty Ray Intersect Sphere |
davepermen |
Graphics Theory & Implementation |
8 |
Mon, 28 Jul 2003 |
48 results returned
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