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Engine Details

WildTangent WebDriver 1
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A COM-based engine derived from the open source Genesis3d engine, built primarily for running 3d content in a web browser, but can be used to build standalone traditional games as well. One of the finest points of the engine is its simple, straightforward API. Since it's based on COM, you can program the engine from C/C++, Java, Visual Basic/VB.NET, C#, Delphi, Javascript, and any other COM-capable or .NET language language. The free developer SDK contains code samples, starter templates for several languages, and documentation. Official tools support, especially level building tools, are lacking and outdated, yet the developer community has built some unsupported tools in response. A .NET wrapper has been created for the engine and is available at http://swamii.brinkster.net/wt/versionHistory.html A 3rd party level editor for the engine is available at www.borford.com. Developer forums are at http://forum.wildtangent.com.
Author WildTangent
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, Java, C#, Delphi, Python, Visual Basic 6, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
The WebDriver COM API is a well designed, extensible, object-oriented API.
Scripting You can use javascript or VBScript to manipulate a WebDriver instanced embedded in a webpage.
Physics Collision Detection:
A simple collision detection API is built into the engine
Lighting Volumetric, Lightmapping:
Point, spot, parallel, directional, and ambient lighting is supported.
Shadows Projected planar:
Directional and spot shadows are supported, with shadow resolution, color, and other shadow customizations are built into the engine.
Texturing Basic, Multi-texturing, Mipmapping, Procedural:
Basic texturing, multiple texture blending using Add, Replace, Multiply, and Multiply2x blending algorithms. Advanced texturing including mipmapping, procedural rending (including rending AVI movies to a texture) are also supported in the engine.
Scene Management General, BSP, Portals:
Scenes are typically made up of models imported from external 3d modeling software such as 3dsMax or Maya, however, BSP scenes can also be created using the included WTStudio level builder. Portal support is included in both the level builder tool and the engine API.
Animation Keyframe Animation, Skeletal Animation, Animation Blending:
Advanced motion blending is built into the API.
Meshes Mesh Loading, Skinning, Progressive:
Simple mesh files without animation and animated models, actors, can be imported and loaded into the engine after a conversion to the proprietary WildTangent model or actor format.
Surfaces & Curves Patches:
Patches are supported, as are generic meshes which allow on-the-fly composition of a mesh by adding vertices and faces in code.
Special Effects Lens Flares, Particle System, Sky, Decals, Mirror:
Particle systems can be achieved through the built-in WTSpout object. Sky effects, including lens flares, can be achieved through built-in portal objects.
Networking System Client-Server:
Built in multiplayer
Sound & Video 2D Sound, 3D Sound:
Built-in support for 2d sound and 3d sounds
Rendering Fixed-function, Deferred Shading, Render-to-Texture, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Tue, 21 Sep 2004 Last Updated Tue, 20 Sep 2005
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License Name Price Source Code Comments
Other/Custom Free No Free for personal and non-commercial use, free if commercially published through WildTangent

Screenshots:

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