| A COM-based engine derived from the open source Genesis3d engine, built primarily for running 3d content in a web browser, but can be used to build standalone traditional games as well.
One of the finest points of the engine is its simple, straightforward API. Since it's based on COM, you can program the engine from C/C++, Java, Visual Basic/VB.NET, C#, Delphi, Javascript, and any other COM-capable or .NET language language.
The free developer SDK contains code samples, starter templates for several languages, and documentation. Official tools support, especially level building tools, are lacking and outdated, yet the developer community has built some unsupported tools in response.
A .NET wrapper has been created for the engine and is available at http://swamii.brinkster.net/wt/versionHistory.html A 3rd party level editor for the engine is available at www.borford.com. Developer forums are at http://forum.wildtangent.com. |
| Author |
WildTangent |
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| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Java, C#, Delphi, Python, Visual Basic 6, VB.NET |
Status |
Productive/Stable |
| Documentation |
Yes |
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| Features |
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General Features |
Object-Oriented Design:
| • |
The WebDriver COM API is a well designed, extensible, object-oriented API. |
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Scripting |
You can use javascript or VBScript to manipulate a WebDriver instanced embedded in a webpage. |
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Physics |
Collision Detection:
| • |
A simple collision detection API is built into the engine |
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Lighting |
Volumetric, Lightmapping:
| • |
Point, spot, parallel, directional, and ambient lighting is supported. |
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Shadows |
Projected planar:
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Directional and spot shadows are supported, with shadow resolution, color, and other shadow customizations are built into the engine. |
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Texturing |
Basic, Multi-texturing, Mipmapping, Procedural:
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Basic texturing, multiple texture blending using Add, Replace, Multiply, and Multiply2x blending algorithms. Advanced texturing including mipmapping, procedural rending (including rending AVI movies to a texture) are also supported in the engine. |
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Scene Management |
General, BSP, Portals:
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Scenes are typically made up of models imported from external 3d modeling software such as 3dsMax or Maya, however, BSP scenes can also be created using the included WTStudio level builder. Portal support is included in both the level builder tool and the engine API. |
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Animation |
Keyframe Animation, Skeletal Animation, Animation Blending:
| • |
Advanced motion blending is built into the API. |
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Meshes |
Mesh Loading, Skinning, Progressive:
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Simple mesh files without animation and animated models, actors, can be imported and loaded into the engine after a conversion to the proprietary WildTangent model or actor format. |
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Surfaces & Curves |
Patches:
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Patches are supported, as are generic meshes which allow on-the-fly composition of a mesh by adding vertices and faces in code. |
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Special Effects |
Lens Flares, Particle System, Sky, Decals, Mirror:
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Particle systems can be achieved through the built-in WTSpout object. Sky effects, including lens flares, can be achieved through built-in portal objects. |
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Networking System |
Client-Server:
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Sound & Video |
2D Sound, 3D Sound:
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Built-in support for 2d sound and 3d sounds |
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Rendering |
Fixed-function, Deferred Shading, Render-to-Texture, Fonts: |
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| Features: |
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Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Tue, 21 Sep 2004 |
Last Updated |
Tue, 20 Sep 2005 |
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