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Engine Details

Nevrax Library (NeL) 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (3 votes) [Edit] Edit
NeL (Nevrax Library) is a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
Author Nevrax
Graphics API OpenGL, DirectX Operating Systems Windows, Linux
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting
Built-in Editors
Physics Basic Physics, Collision Detection:
Lighting Lightmapping:
Static light maps: up to 3 layers of light map simultaneously
Dynamic lighting
Shadows Shadow Mapping:
Static & dynamic shadows
Texturing Basic, Multi-texturing:
Shaders Vertex, Pixel:
Scene Management LOD:
Animation Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning:
Animation export plugins for 3DStudio Max
Skinning export plugins for 3DStudio Max
Surfaces & Curves Patches:
Special Effects Environment Mapping, Particle System:
Particle system with support for various representations, including dot, line, triangles fans, bitmaps, shockwave, ripples, meshes
Terrain Rendering:
Bezier patch landscape modeling. Support for vertical faces and overhangs
The ROAM algorithm is used to provide adaptive subdivision of the landscape
Geomorphing is used between LODs (levels of detail) to eliminate popping
Landscape texture mapping at a constant 1.5cm/texel, with the possibility of a second complete additive texture layer. Texture continuity breaks due to bilinear filtering have been eliminated
Landscape is dynamicaly streamed into memory with background loading
'Snap To Ground' functionality allows objects that are on the ground to remain attached to the surface as it geomorphs
Networking System Client-Server, Master Server:
Sound & Video 2D Sound, 3D Sound:
Features: Ease of Use:
Stability: Support:
Date Added Tue, 28 Sep 2004 Last Updated Wed, 3 Oct 2007
There are currently 3 reviews for this engine
License Name Price Source Code Comments
GPL Free Yes

Screenshots:

Member Reviews


NOTE: The ratings and reviews below reflect the opinions of their respective authors and as such, do not reflect the opinions of DevMaster.net or its staff. The reviews are not moderated and some are completely inaccurate. Therefore, most reviews should be taken with a grain of salt. If you find any inaccurate or inappropriate reviews, let us know by stating in detail why you think the review should be removed and any links/documents that support your contention.

Nice concept, not done well
Posted by: Zardust at Nov 2, 2005
Without very good C++ knowledge move on to another engine. The source doesnt even compile out of box without lots of manual corrections. The documentation is not very complete as well.

Even when Nevrax is used by Ryzom it appears that the GPL version lacks lots of stuff used in Ryzom and isnt updated from the devlopers regulary.
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Excellent !
Posted by: Kervala at Sep 21, 2006
The NeL is a great library for developping games. It has a lot de possibilities and we can find some examples bundled with the library.

The only drawback is the documentation really poor (doxygen generated documents). We have to read comments inside sources and try several times before to get used to.

Nevrax forums are not very active and community who use it are really small.

But once we understood how to use it, it's really easy to do what we want.
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NeL - Fitting A Critical Niche In Open Source MMORPG Frameworks
Posted by: chew827 at Oct 3, 2007
While the support on NeL is difficult - it is community run - the community is always willing to pitch in and help whomever comes to the channel or posts on the new forum. The project has even recently received a new website (www.opennel.org) and all new software.

Being an MMORPG framework the ease of use of NeL is not very high - but you can't expect a framework for such lofty endeavors as MMORPGs to be easy to use. The on-going efforts in the community to document the engine on the wiki have made adopting the framework much more easy, though.

As for features - no other Open Source framework provides the total features necessary to build a full blown MMORPG. While OGRE3D might out-shine NeL in 3D and RakNet in networking - NeL is the whole package with all of the elements necessary working in unison. The fact that it is open-source and has a flexible community behind it means that any features lacking from it anyone can add.
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