
Engine Details
| Nevrax Library (NeL) |
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| NeL (Nevrax Library) is a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code. |
| Author |
Nevrax |
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| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, Linux |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
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| Features |
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General Features |
Object-Oriented Design: |
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Scripting |
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Built-in Editors |
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Physics |
Basic Physics, Collision Detection: |
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Lighting |
Lightmapping:
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Static light maps: up to 3 layers of light map simultaneously |
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Dynamic lighting |
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Shadows |
Shadow Mapping:
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Static & dynamic shadows |
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Texturing |
Basic, Multi-texturing: |
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Shaders |
Vertex, Pixel: |
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Scene Management |
LOD: |
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Animation |
Skeletal Animation, Morphing, Animation Blending: |
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Meshes |
Mesh Loading, Skinning:
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Animation export plugins for 3DStudio Max |
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Skinning export plugins for 3DStudio Max |
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Surfaces & Curves |
Patches: |
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Special Effects |
Environment Mapping, Particle System:
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Particle system with support for various representations, including dot, line, triangles fans, bitmaps, shockwave, ripples, meshes |
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Terrain |
Rendering:
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Bezier patch landscape modeling. Support for vertical faces and overhangs |
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The ROAM algorithm is used to provide adaptive subdivision of the landscape |
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Geomorphing is used between LODs (levels of detail) to eliminate popping |
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Landscape texture mapping at a constant 1.5cm/texel, with the possibility of a second complete additive texture layer. Texture continuity breaks due to bilinear filtering have been eliminated |
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Landscape is dynamicaly streamed into memory with background loading |
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'Snap To Ground' functionality allows objects that are on the ground to remain attached to the surface as it geomorphs |
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Networking System |
Client-Server, Master Server: |
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Sound & Video |
2D Sound, 3D Sound: |
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| Features: |
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Ease of Use: |
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| Stability: |
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Support: |
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| Date Added |
Tue, 28 Sep 2004 |
Last Updated |
Wed, 3 Oct 2007 |
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There are currently 3 reviews for this engine
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| License Name |
Price |
Source Code |
Comments |
| GPL |
Free |
Yes |
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Screenshots:
Member Reviews |
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NOTE: The ratings and reviews below reflect the opinions of their respective authors and as such, do not reflect the opinions of DevMaster.net or its staff.
The reviews are not moderated and some are completely inaccurate. Therefore, most reviews should be taken with a grain of salt. If you find any inaccurate or inappropriate reviews, let us know by stating in detail why you think the review should be removed and any links/documents that support your contention.
| Nice concept, not done well |
Without very good C++ knowledge move on to another engine. The source doesnt even compile out of box without lots of manual corrections. The documentation is not very complete as well.
Even when Nevrax is used by Ryzom it appears that the GPL version lacks lots of stuff used in Ryzom and isnt updated from the devlopers regulary. |
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Overall Grade: |
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| Excellent ! |
The NeL is a great library for developping games. It has a lot de possibilities and we can find some examples bundled with the library.
The only drawback is the documentation really poor (doxygen generated documents). We have to read comments inside sources and try several times before to get used to.
Nevrax forums are not very active and community who use it are really small.
But once we understood how to use it, it's really easy to do what we want. |
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Overall Grade: |
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| NeL - Fitting A Critical Niche In Open Source MMORPG Frameworks |
While the support on NeL is difficult - it is community run - the community is always willing to pitch in and help whomever comes to the channel or posts on the new forum. The project has even recently received a new website (www.opennel.org) and all new software.
Being an MMORPG framework the ease of use of NeL is not very high - but you can't expect a framework for such lofty endeavors as MMORPGs to be easy to use. The on-going efforts in the community to document the engine on the wiki have made adopting the framework much more easy, though.
As for features - no other Open Source framework provides the total features necessary to build a full blown MMORPG. While OGRE3D might out-shine NeL in 3D and RakNet in networking - NeL is the whole package with all of the elements necessary working in unison. The fact that it is open-source and has a flexible community behind it means that any features lacking from it anyone can add. |
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Overall Grade: |
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