
Engine Details
| 3DCakeWalk |
1 |
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Rating:
(6 votes) |
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| 3DCakeWalk allows the creation of commercial-quality games even with no programming knowledge. Built around the Irrlicht Engine, 3D CakeWalk has the power and the tools to help develop professional games. With the add sound system, scripting system, multiplayer system and editor you can almost create anything in a 2D/3D application. |
| Author |
DTAGames |
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| Graphics API |
OpenGL, DirectX, Software |
Operating Systems |
Windows, Linux |
| Programming Language |
C/C++, C#, VB.NET |
Status |
Alpha |
| Documentation |
Yes |
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| Features |
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General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
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Integrated fast XML parser |
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Unicode support for easy localisation |
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Support for .ZIP files |
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Built for x64 |
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Arbitrary axis rotations for space and flight simulators |
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The Irrlicht Engine Software Renderer |
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The Apfelbaum Software Renderer |
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Scripting |
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Users can use the library of pre-made scripts to create an entire game without writing any cod. |
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Or users can interface to the engine using many differant languages |
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Built-in Editors |
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Cross platform scene editor |
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Import/Export major formats like .3ds, .X, .MAX |
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Add colored lights and fog |
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Physics |
Collision Detection:
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Bounding box and triangle based collision detection and response |
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Lighting |
Per-vertex, Lightmapping:
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Supports dynamic lighting and light maps |
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Shadows |
Shadow Volume:
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Dynamic shadows using the stencil buffer |
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Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping:
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Basic texturing support with texture animation |
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Support for BMP, Photoshop, JPEG, TGA, and PCX |
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Shaders |
Vertex, Pixel, High Level:
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Pixel and Vertex Shaders 1.1 to 3.0 |
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ARB Fragment and Vertex Programs |
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HLSL |
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GLSL |
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Scene Management |
Octrees, Occlusion Culling:
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Easily extensible hierarchical scene graph |
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Mix indoor and outdoor scene seamlessly together |
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Supports picking |
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Animation |
Skeletal Animation, Morphing:
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Meshes are linear interpolated from one frame to the next |
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Mesh is manipulated by animated joints |
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Meshes |
Mesh Loading:
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Supports 3DS, Milkshape, Maya, Quake 2 models, Cartography shop 4, FSRad oct, My3DTools 3, Pulsar LMTools and DirectX .X |
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Load Quake 3 BSP Levels |
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Surfaces & Curves |
Splines: |
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Special Effects |
Environment Mapping, Billboarding, Particle System, Sky, Water, Fog, Weather:
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Sphere mapping |
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Realistic water surfaces |
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Customizeable Particle systems for snow, rain, smoke, and fire |
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Terrain |
Rendering: |
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Networking System |
Client-Server: |
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Rendering |
Fixed-function, Fonts, GUI:
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2D drawing functions and color key based blitting |
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2D GUI System: buttons, lists, textboxes, etc. |
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| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 10 Nov 2004 |
Last Updated |
Never |
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There are currently 6 reviews for this engine
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| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
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Screenshots:
Member Reviews |
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NOTE: The ratings and reviews below reflect the opinions of their respective authors and as such, do not reflect the opinions of DevMaster.net or its staff.
The reviews are not moderated and some are completely inaccurate. Therefore, most reviews should be taken with a grain of salt. If you find any inaccurate or inappropriate reviews, let us know by stating in detail why you think the review should be removed and any links/documents that support your contention.
| 3DCW Good Deal |
I would like to start off by saying this is a great tool, worth every penny. My team and I had the privilege of beta testing 3DCW and it was an experience. It is relatively easy to use, and very powerful.
We have not tested the editor under the Irrlicht engine but look forward to it. This will be a great engine and I am sure this will be a great tool for the armature and the pro's.
H4Games http://www.h4games.com |
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Overall Grade: |
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| Features: |
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| Ease of Use: |
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| Stability: |
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| game development system - under development |
3D CakeWalk aims to be a complete game creation system. It includes: an easy to use click-and-drag, a 3D editor, a 3D engine (uses the modern Irrlicht engine), scripting, sound and multiplayer system.
It will natively support many standard 3D formats. It uses octree hence it can represent or import complex scenes and models very easily.
The system is under development, a beta should be available in December.
The distinctive feature is intended to be simplicity combined with stability and portability: the system is planned to be multiplatform (Windows/Linux, later on Mac and Xbox).
A very promising system ! |
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| joke? |
| is this a joke? nice how team and friends wrote reviews here. :) this is an incomplete and bad try of tinkering something together with the irrlicht engine. don't spend any money on this! better use irrlicht directly! |
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Overall Grade: |
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| Features: |
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| Ease of Use: |
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