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Engine Details

Intrinsic Alchemy 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
A game engine created by Vicarious Vision, used to power Crash Nitro Kart, Madagascar The Game, Shrek 2 and many other games in relation to Vicarious Visions.
Author Vicarious Visions
Graphics API OpenGL, DirectX Operating Systems Windows, Linux, MacOS, Xbox, Playstation, GameCube, GBA
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Data-driven architecture designed for real-world game development practices
The Alchemy Insight™ core engine with a plug-in architecture for the easy addition of new features
The Alchemy Finalizer™ application with Optimizer integration, data debugging and scene analysis, and feature extensibility
The Alchemy Optimizer™ library with a complete set of deafult optimizations
A game pipeline set up for current and next-generation consoles
Ability to replace Alchemy object implementations with your own
Fast IGB binary data format with external references and syncronous streaming for all Alchemy-derived classes
New tools, such as the Alchemy Event tracker for memory analysis, logging and debugging
Hand-tuned microcode for PlayStation®2
Implementation optimized for each hardware device
Scripting
Built-in Editors
Lighting Per-vertex, Per-pixel, Gloss maps:
Shadows Projected planar, Shadow Volume:
Projective Shadows, Self-Shadows, Planar Shadows
Texturing Basic, Multi-texturing, Bumpmapping, Procedural:
Cartoon Shader
Shaders High Level:
Cross-platform shading support
Environment Maps, Multi-texture, Gloss Maps, Bump Maps, and Cartoon Shader
Ability to build your own per-platform shader the uses the same Alchemy pipeline
Scene Management General:
Flexible Scene Graph enables shader support for complete integration from modeling tool to hardware
Animation Inverse Kinematics, Skeletal Animation, Animation Blending:
Skin, Skeleton, and Animation Definitions
Animation: Transitions, Overrides, Multiple Active, Partial
Sking: Multiple, Segmented, Run-time Switchable
Simple IK Support with capabilities to add custom complex IK
Hand-tuned on PS2, GAMECUBE, Xbox, and PC for 1st party performance
Meshes Mesh Loading:
Max and Maya ArtistPack™
Intrinsic Alchemy Viewer™ and Intrinsic Alchemy Optimizer™ integrated with 3ds max™ and Maya®
Special Effects Environment Mapping:
Rendering Fixed-function, Render-to-Texture, Fonts:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Wed, 3 Aug 2005 Last Updated Tue, 27 Sep 2005
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License Name Price Source Code Comments
Other/Custom Not public Yes Not Availbe to the public.

Screenshots:

Member Reviews


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