DevMaster.net - Your source for game development
[[ Home | Forums | 3D Engines Database | Wiki | Articles/Tutorials | Game Dev Jobs | IRC Chat Network | Contact Us ]]
Welcome Guest!




 • Features Index
 • Submit Engine
 • List All Engines
List Recently Added Engines
List Recently Updated Engines
Frequently Asked Questions

Advanced Search

Engine Details

RenderWare Platform 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
The game development middleware of choice, that consists of an integrated technology suite providing world leading, Graphics, Physics, AI and Audio.
Author Criterion Software
Graphics API OpenGL, DirectX, Other Operating Systems Windows, Xbox, Playstation, GameCube, PSP, N-Gage
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
The RenderWare file system supports Asynchronous file loading as well as fast, synchronized data streaming
Stability proven in over 250 SKU hitting the stores to date.
Scripting Lua scripting for AI
Built-in Editors P.A.C.T. is a standalone, GUI-driven authoring tool editor that allows you to easily construct and then preview your physics assets for use in the real-time component of RenderWare Physics.
Physics Basic Physics, Collision Detection, Rigid Body:
True-to-life character physics is available for reactionary in-game behaviors
Restriction for hard and soft joints can be set to dampen and cap movements across all degrees of freedom in the simulation of muscle-driven movement.
supports Plane, Sphere, Capsule (capped cylinder, useful for the limbs of a ragdoll), Box, Cylinder, Convex (a convex polygonal mesh) and Aggregate (a shaped formed by gluing together any combination of the volume types) primitives.
Lighting Per-vertex, Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Advanced multi-texturing capability
Shaders Vertex, Pixel:
Scene Management Portals, Occlusion Culling, PVS, LOD:
visibility-based creativity constraints so that you can make your world truly alive with interaction (e.g. deformable environments).
Animation Keyframe Animation, Skeletal Animation:
Keyframe animation of UV transforms is supported in the art tools, driving texture matrix transformation of up to 2 rendering passes, allowing the creation of animated texture effects.
Meshes Mesh Loading, Skinning, Progressive:
graphics options include optimized tri-stripping, Bézier geometry
Written in hand-optimized assembler, our skinning pipes support up to 4 weight skinning on appropriate models (triangle and patch primitive). The maximum bone limit is 256.
Including support for Maya 5, Character Studio 4 and 3ds max 6 compatibility
Surfaces & Curves Splines:
Special Effects Environment Mapping, Billboarding, Particle System, Sky, Water:
Terrain Rendering, CLOD:
Achieve robust interactions between smooth or rugged landscapes and irregular objects within the game world, to attain the best physics accuracy and immersion levels.
Sound & Video 2D Sound, 3D Sound:
fully supports all Dolby Surround Sound features including interactive Dolby Digital
small memory footprint (typically around 135k EE side and 165k IOP side for PlayStation 2)
Create global spot effects like voice-overs or commentary, positioned within the 2D field and attach sounds to objects with full Doppler Effects for 3D spatialized audio in your game world.
Including stereo and mono, multiple stream, multi-channel playback with native compression, substream interleaving and support for segments.
Artificial Intelligence Pathfinding, Decision Making, Scripted:
life-like behavior and intelligent interaction between characters and game environments.
can also identify trajectories that take into account complex constraints (furtiveness, dynamic dangerous zones avoidance, etc.)
handles 3D pathfinding with lots of dynamic objects
offers on-the-shelf customizable behaviors, including: go to, follow, flee, wander, follow path, hide and fight.
Lua scripting functionalities
Rendering Fixed-function, Render-to-Texture:
Toon rendering
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Wed, 14 Jul 2004 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Not public No

Member Reviews


NOTE: The ratings and reviews below reflect the opinions of their respective authors and as such, do not reflect the opinions of DevMaster.net or its staff. The reviews are not moderated and some are completely inaccurate. Therefore, most reviews should be taken with a grain of salt. If you find any inaccurate or inappropriate reviews, let us know by stating in detail why you think the review should be removed and any links/documents that support your contention.


Be the first to write a review for this engine!







Copyright ©2003-2010, DevMaster.net. All rights reserved.