DevMaster.net - Your source for game development
[[ Home | Forums | 3D Engines Database | Wiki | Articles/Tutorials | Game Dev Jobs | IRC Chat Network | Contact Us ]]
Welcome Guest!




 • Features Index
 • Submit Engine
 • List All Engines
List Recently Added Engines
List Recently Updated Engines
Frequently Asked Questions

Advanced Search

Engine Details

AGE 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
AGE is an independent game maker - or at least I want it to be. Right now it's an independent game maker if you have loads of media and a knowledge of programming. My big plan is to make it easy for anyone to make a game regardless of their programming or media creation skills. Right now I'm building a foundation for that. Sample media (objects, entities, images, and sounds) can be found on the website, by clicking on 'age' in the left-hand column (to open the menu).
Author Kohaku Doig
Graphics API DirectX Operating Systems Windows
Programming Language BASIC Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Other:
Network editing (one scene, multiple AGE users.)
Direct3D 9 support.
Distance based loading system.
Customisable engine GUI (and GUI functions.)
Plug-in architecture.
BASIC-like scripting language (including loose, easy object-oriented variable approach.)
Sliding collision.
Free.
Scripting
Compact, Object-Oriented scripting language gets things done fast and safely.
AGE editor enables you to position and navigate in your 3D world, as it will be shown, and to develop and edit code and run your build.
Supports plugins; simple terrain builder (based on heightmap & texture input) currently available, more planned! (And of course more can be made easily, as the API is open.)
Support for custom functions within the script editor.
Built-in Editors
Integrated script editor, linked to the entity and object selection menus. 'Script' affects current level, entities that are selected, have their code changed and then inserted, are one-off variations on the entity model.
Integrated 3D environment editor that enables you to view, modify, and place objects and scripted entities (although it is possible to make programs that do not use 3D at all.)
Syntax highlighting is supported within the AGE editor for scripts and entities.
Gui editor.
Physics Collision Detection:
Essential collision detection functions are provided, as well as functions to automatically move an object upon collision.
Further physics support is planned.
Texturing Basic, Multi-texturing:
More graphical features are planned.
Scene Management General, Occlusion Culling, LOD:
Level of Detail is used in particular with the included (with source) foilage entities (so grass, etc). Billboarding used here, and occlusion culling is automatic.
Animation Keyframe Animation:
Animation data is loaded from the objects' mesh data files.
Meshes Mesh Loading:
Mesh data is loaded from objects automatically.
Special Effects Billboarding, Depth of Field, Fog:
DirectX fog is supported, and billboarding is already implemented for foilage.
Terrain Rendering:
A plugin is included, to create terrain meshes from heightmap and texture files. This can then be inserted into the scene, inside the AGE editor.
Networking System Client-Server:
Uses Benjamin's 'Multisync' network plug-in, for Client-Server mode TCP/IP networking.
Sound & Video 2D Sound:
Uses DirectSound for high-quality sound, supports multiple formats for loading music/sfx files.
It may be theoretically possible to 'stream' sounds over a network, but it isn't included as such.
Rendering Fixed-function, Fonts, GUI:
Shaders may be supported in the future.
Features: Ease of Use:
Stability: Support:
Date Added Sat, 18 Aug 2007 Last Updated Sun, 20 Jul 2008
There are currently 1 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Closed-source, freeware.

Screenshots:

Member Reviews


NOTE: The ratings and reviews below reflect the opinions of their respective authors and as such, do not reflect the opinions of DevMaster.net or its staff. The reviews are not moderated and some are completely inaccurate. Therefore, most reviews should be taken with a grain of salt. If you find any inaccurate or inappropriate reviews, let us know by stating in detail why you think the review should be removed and any links/documents that support your contention.

Excellent Engine!
Posted by: Xsnip3rX at Jan 29, 2008
This is by far the best engine ever with the most potentional written by the best programmer in the world!, if this engine was for sale i would buy it instantly, assuming the source code was included.
Overall Grade:
Features:
Ease of Use:
Stability:
Support:
 

Write your own review for this engine







Copyright ©2003-2010, DevMaster.net. All rights reserved.