
Engine Details
| Ovorp |
1 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| Ovorp is more of a client server development framework than an engine. Supports only 2D out of the box, but a 3D client could be put on the front of it easily. The game engine is designed to be scalable, from the simplest version of Pong to a fully persistent MMPOG. |
| Author |
Bryan Livingston |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C#, VB.NET |
Status |
Productive/Stable |
| Documentation |
No |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Other:
| • |
Full Object Management and no arbitrary limits |
| • |
Dynamic Downloading of Code and Graphics |
|
|
Scripting |
|
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection:
| • |
Ray-Traced collision detection |
|
|
Texturing |
Basic: |
|
Scene Management |
General: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound: |
|
Rendering |
Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Tue, 10 Aug 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| MIT |
Free |
Yes |
|
|
Screenshots:
Member Reviews |
 |
NOTE: The ratings and reviews below reflect the opinions of their respective authors and as such, do not reflect the opinions of DevMaster.net or its staff.
The reviews are not moderated and some are completely inaccurate. Therefore, most reviews should be taken with a grain of salt. If you find any inaccurate or inappropriate reviews, let us know by stating in detail why you think the review should be removed and any links/documents that support your contention.
|