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Engine Details

Genesis 3D 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (6 votes) [Edit] Edit
Genesis3D is a real-time 3D rendering environment for all of your real-time 3D needs. With a large online community, free online forums, and many links to Genesis3D developers...you will find all the support and tools that you need to begin developing world-class, real-time 3D applications today.
Author Eclipse Entertainment
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, Delphi, Visual Basic 6 Status Productive/Stable
Documentation No
Features
General Features Object-Oriented Design, Save/Load System:
Scripting Needs an external script editor like Visual C++.
Built-in Editors
Built in level editor called GEdit.
Needs external model editor.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-pixel, Volumetric, Lightmapping, Gloss maps:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Mipmapping:
Shaders Pixel, High Level:
Scene Management BSP:
Animation Keyframe Animation, Skeletal Animation, Morphing:
Meshes Mesh Loading:
Surfaces & Curves Patches:
Special Effects Environment Mapping, Lens Flares, Particle System, Sky, Water, Fire, Explosion, Fog, Weather, Mirror:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Stereo Rendering, Raycasting, Render-to-Texture, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Tue, 7 Sep 2004 Last Updated Sun, 3 Oct 2004
There are currently 6 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free Yes Genesis 3D splash screen is shown at the start of game.
Other/Custom $10,000.00 Yes Splash screen removed.

Screenshots:

Member Reviews


NOTE: The ratings and reviews below reflect the opinions of their respective authors and as such, do not reflect the opinions of DevMaster.net or its staff. The reviews are not moderated and some are completely inaccurate. Therefore, most reviews should be taken with a grain of salt. If you find any inaccurate or inappropriate reviews, let us know by stating in detail why you think the review should be removed and any links/documents that support your contention.

G3d much updated from the 'official releases' via Reality Factory
Posted by: gekido at Sep 9, 2004
The Reality Factory engine is build on top of the Genesis 3d graphics engine. RF's developers have enhanced the Genesis 3d engine miles past it's original humble beginnings.

The current Genesis 3d release from www.realityfactory.ca provides the complete updated source code for Genesis 3d, providing such advanced features as:

- unlimited texture sizes (16384x16384)
- 32 bit radiosity rendering up to 1280x1024
- 24 & 32 bit textures with transparency
- EMBM bump mapping
- Normal Mapping
- shader-style effects such as Environment Mapping, Sphere Mapping and more

--------

and much more...
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Genesis3D 1.x & 2.0
Posted by: WhiteLyon at Apr 2, 2005
I would go with Reality Factory, which uses Genesis3D as the core engine. But has more features to lighten the load. The problem is Quake style BSP technology is badly outdated. I can't believe people would pay for engines like 3d game studio, powerrender, blitz and others when this looks just as good.

Genesis3D v2.0:
Jet3D was originally set to be Genesis3D v2.0, and as the Quake3 engine is to the Unreal3 engine. Jet3d is a completely different style of an engine than it's older brother in genesis3D. Better compares to Unreal in it's editor and rendering. Say, as genesis3D better compares to Quake2. Jet3D now has a DX9 driver and the developers expect it to render in the quality of doom3. The technology will allow this, after all you can only do so much to old Quake BSP technology.
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Just another engine
Posted by: finalfantasyfanatic at Mar 6, 2005
This engine is very good, has some nice features and is easy to work. The community is very large, with nice forums and tutorials out there dedicated to the engine. However, as good as it is, the engine is horribly outdated and lacks properties that many modern day engines like Irrlicht and Crystal Space seem to surpass.
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Don't go with the base Genesis3d, go with Jet3d or RealityFactory
Posted by: Serpardum at Jul 6, 2005
I've been working with Genesis3d for about a month now and have given up on it. Moving on to another engine. Frustrating with all the work we put into it.

I decided to go with the "core" engine, Genesis3D itself, and program it. There is a working 1st person shooter that I was modifying.

Problems I've come across:
1. Maps take forever to compile. We had a rather small map with a rather small number of objects, came out to 20,000 "portals". To compile without lag in game you need to compile with "visibility" checked.

Ran the compile for about 30 1/2 hours and was on somethign like portal 6800 of 20,000. Gave up.

Got a new computer with hyperthreading. The required logo for free license locked up. Found out there is bug in engine that needs recompile of engine to overcome for hypterthreading issues. Couldn't recompile engine because of missing assembly, this, that, this other, couldnt' find headers, etc..

later version 1.6 had compiled before, ran 1.6 program, it couldnt' find my video card.

Reality Factory recently had to switch their web site and all I coudl find was the source, which wouldnt' compile. Missing headers,etc...

Looked at Jet3D but Jet3D is not quite mature enough.

If you plan on using this engine, you need to jump on Jet3D's or RealityFactories teams which are currently supporting hte engine and help them fix it.
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Good old Genesis 3D
Posted by: Grandmaster B at Sep 22, 2006
This was a good engine times ago. Today the renderer and scene management - besides other things - are outdated.
Modern engines should be used instead.

However i really liked Genesis 3D.
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Aging but proven
Posted by: darksmaster923 at May 7, 2007
This engine is used with the reality factory game engine. using this alone would mean programming, but if you want to program use torque or irrlicht. But with the reality factory game engine it is really easy to use. It is old but can be proven to show good graphics with good modeling and skinning
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