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Engine Rating and Review

3Impact 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (23 votes) [Edit] Edit
Royalty free 3d game engine designed to be easy to use, featuring C++ syntax, multi-bone skeletal animation, mesh warping, texture animation, accurate collision response, constraints, stacked objects, wheels with suspensions, volumetric shadows, particle systems, true mirror surfaces, 3d ogg sounds and more.
Author 3impact.com
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, Delphi, BASIC Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture:
Built-in chasing cameras, multiple simultaneous viewpoints, split-screen, custom sized viewports
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Ray collision
Classic and breakable joints, rotational stops, angular motors, soft constraints, springs.
Hi-level functions allowing for easy setup of wheeled vehicles with working suspensions (realistic car dynamics, accurate driving simulations, etc).
Lighting Per-vertex, Per-pixel:
Dynamic sun-like and local colored lights
Shadows Shadow Volume:
Fully hardware rendered volumetric shadows which can cast shadows on object in scene.
Volumetric shadow receiving, casting and self-casting supported
Dynamic shadow casting for morphing meshes
Hardware rendered dynamic volumetric shadows
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Alpha texture mapping, all available blend methods, advanced management of transparency sorting
Scene Management General:
Animation Skeletal Animation, Morphing:
Import models directly from X format
Per-bone dynamic control
Controlled ragdoll physics
DirectX® skeletal animation (play/stop/reverse/speed-control), per-bone dynamic control, ragdoll physics, vertex animation (water surfaces, etc), and mesh morphing.
Meshes Mesh Loading, Skinning:
Vertex location, normal, texture coordinates can all be altered runtime. Vertices and faces can be generated and destroyed real-time too.
Glass rendering for both standard and skinned meshes
Special Effects Environment Mapping, Particle System, Fire, Fog, Mirror:
Render trails
Alpha/glowing surfaces
bumped environment mapping
Hardware rendered trail and particle systems, with programmable gravity, air-resistance, 'melting' and 'burnout' effects.
Classic and dynamic reflection mapping, true mirror surfaces
Networking System Client-Server:
Client/server-based Network Messaging
Built-in synchronized-simulation system, providing straightforward methods to keep synched several simulations running on different connected computers.
DirectPlay's client/server based networking supporting LAN and Internet connections.
Virtually unlimited number of players. You decide the amount of data to synchronize or share, thus allowing for extreme optimization and massive multiplayer games.
Sound & Video 2D Sound, 3D Sound:
Dynamic 3d sound sources providing easy integration with physics simulation.
Global (position-independent) stereo and mono sounds/music.
Support for .wav and .ogg formats.
Dynamic start/stop/pause/resume control.
Fully hardware processed playing and mixing.
Built-in media player. Play intro movies (.avi, .mpeg, etc) with one single function call.
Rendering Fixed-function, Fonts:
advanced 2d and 3d rendering
Programmable rendering sorting
Features: Ease of Use:
Stability: Support:
Date Added Sun, 25 Jul 2004 Last Updated Sun, 16 Sep 2007
License Name Price Source Code Comments
Other/Custom $199.00 No Royalty-free and one year free upgrades. After one year you can purchase an additional year of free upgrades for $49.50.


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