| User-friendly 3d game editor with a straightforward developing workflow. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP. Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert coders as well. |
| Author |
3D Rad |
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| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
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| Features |
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General Features |
Object-Oriented Design:
| • |
Compile to standalone executables or web-browser applets |
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Scripting |
AngelScript |
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Built-in Editors |
Visual 3d world editor |
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Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
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Lighting |
Per-vertex, Per-pixel, Lightmapping, Gloss maps:
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Shadows |
Shadow Mapping, Shadow Volume: |
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Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
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Shaders |
Vertex, Pixel: |
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Scene Management |
General, LOD: |
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Animation |
Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
| • |
Interactive Bone Control |
| • |
Ability to 'attach' visuals, rigid-bodies and particle emitters to individual bones. |
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Meshes |
Mesh Loading, Skinning: |
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Special Effects |
Environment Mapping, Particle System, Sky, Water, Fire, Explosion, Decals, Fog:
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Networking System |
Client-Server:
| • |
Contents Updating From URL |
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Sound & Video |
3D Sound: |
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Artificial Intelligence |
Scripted:
| • |
Ready-to-use autonomous driving |
| • |
Scripted for all the rest |
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| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 26 Sep 2008 |
Last Updated |
Thu, 16 Jul 2009 |
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