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<title>DevMaster.net - 3D Engines Database - Latest Engines</title>
<link>http://www.devmaster.net/engines/</link>
<description>Your source for 3D game and graphics engines</description>
<language>en</language>

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<description>Your source for game and graphics development</description>
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<title>Nytro Game Engine</title>
<link>http://www.devmaster.net/engines/engine_details.php?id=398</link>
<description>The Nytro Game Engine is a consistent game (or other multimedia application) authoring platform, written in clean C++, with cross-platform in mind, extensible through a plugin based architecture, an artist friendly tool chain, well documented, aiming at both indie and big developers.</description></item>

<item>
<title>Monumental Technology Suite</title>
<link>http://www.devmaster.net/engines/engine_details.php?id=401</link>
<description>The Monumental Technology Suite has been developed as a complete and robust development solution for Massively Multiplayer Online Games (MMOG). Monumental Technology Suite contains everything a game developer, media and/or content producer needs to take their MMO game products quickly, securely and cost effectively to market. 

The Monumental Technology Suite integrates seamlessly with existing production pipelines and acts as a complete standalone solution for all your MMO game development needs. The Monumental Technology Suite is designed to work throughout prototyping, development, beta, alpha, testing, launch and live operation stages of MMO game development.

The Monumental Technology Suite is a comprehensive, secure and robust toolset for use throughout the entire MMO game development pipeline. Additional third party technology, systems and services can easily be integrated with the Monumental Technology Suite to enable enhanced, bespoke functionality which bolster the production pipeline through integration with existing work practices, technologies, middleware, components, tools and techniques.</description></item>

<item>
<title>Freely Available Networked Gaming (FANG) Engine</title>
<link>http://www.devmaster.net/engines/engine_details.php?id=416</link>
<description>The Freely Available Networked Gaming (FANG) Engine is a Java gaming package designed for educational purposes.  Students who have no prior programming experience can learn Java programming using the gaming engine in their first programming course.  The gaming engine is fast, simple, easy to use and even networked.  All of the gaming package source code is freely available, extensively commented and well designed.  Both applications and applets may be written, and it is even possible to write networked applets.</description></item>

<item>
<title>PushButton Engine</title>
<link>http://www.devmaster.net/engines/engine_details.php?id=613</link>
<description>The PushButton Engine is an Open Source, Flash game engine and framework that's designed for a new generation of games. PushButton Engine makes it easy to bring together great existing libraries and components for building Flash games. Spend less time on code, more time on building fun games. </description></item>

<item>
<title>Lightsprint</title>
<link>http://www.devmaster.net/engines/engine_details.php?id=356</link>
<description>Realtime Radiosity engine - improves game illumination. Does both precomputed and true realtime calculated radiosity. Can render or be integrated as a subsystem of game renderer. Strengths: speed and low memory footprint (7 years of optimizations).</description></item>

<item>
<title>Hoverware</title>
<link>http://www.devmaster.net/engines/engine_details.php?id=322</link>
<description>Underlying engine for Hoverball, written in the mid- to late-1990s.  Good for its time, a little dated these days.</description></item>

<item>
<title>Esenthel Engine</title>
<link>http://www.devmaster.net/engines/engine_details.php?id=600</link>
<description>Esenthel Engine is a complete game development suit allowing to create fully featured AAA titles. It has been specifically designed for professional game development, which has been achieved by giving the developers full control over the game code mechanics, next generation graphics and a rich toolset drastically simplifying the game development process. While mainly targeted for the professional market, the engine is easy enough that it can also be used by independent teams or small companies with no prior game development experience.</description></item>

<item>
<title>Quick3dApplet</title>
<link>http://www.devmaster.net/engines/engine_details.php?id=345</link>
<description>Java 1.1 software renderer with 3ds model loader.</description></item>

<item>
<title>Globe_3D</title>
<link>http://www.devmaster.net/engines/engine_details.php?id=326</link>
<description>Globe_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL.</description></item>

<item>
<title>Cube 2: Sauerbraten</title>
<link>http://www.devmaster.net/engines/engine_details.php?id=327</link>
<description>Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the most features &amp; eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine. The engine supporting the game is entirely original in code &amp; design, and its code is Open Source (ZLIB license, read the docs for more on how you can use the engine).</description></item>

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