| Results 1 - 10 of 284 engines. |
|
| Agar 1.2 |
1 |
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|
| Agar is a toolkit for graphical applications. It is not a large monolithic library that will take over your application, instead it provides a set of components organized into compact and integration-friendly libraries implementing specific features. The libraries are stable, well-maintained and in constant development since 2002. Agar is highly portable and is being used under many different platforms. |
| Author |
Julien Nadeau |
|
|
| Graphics API |
OpenGL, Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, OS/2, Amiga, BeOS |
| Programming Language |
C/C++, Java, C#, Ada, Perl, Python |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Lighting |
Lightmapping: |
|
Texturing |
Bumpmapping: |
|
Animation |
Skeletal Animation: |
|
Special Effects |
Particle System, Water: |
|
Rendering |
Render-to-Texture: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 17 Jun 2007 |
Last Updated |
Mon, 3 Dec 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| BSD |
Free |
Yes |
Free for commercial use |
| BSD |
Not public |
Yes |
Support can be purchased upon request |
|
| 3D Echtzeitgrafik |
3 |
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Rating:
(1 votes) |
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|
| 3D Echtzeitgrafik is a Wireframe and Gouraud Shading Engine with (german) documentation on "How to Build a 3D Engine from the Scratch". |
| Author |
Gabriel Wurzer |
|
|
| Graphics API |
Not specified |
Operating Systems |
DOS |
| Programming Language |
Pascal |
Status |
Inactive |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Other: |
|
Shadows |
Shadow Mapping: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sat, 25 Sep 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
|
|
| 3D Rad |
4 |
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Rating:
(18 votes) |
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|
| 3D Rad is a Basic-like language, specifically suited for 3D games creation. But, unlike most game-creation languages, it is not based on pure coding,and can be used as an easy-to-use point & click developing tool as well. It is based on controlling, by independent Basic-scripts, the evolution of independent objects, that, at first, are placed to Virtual Space by using a powerful WYSIWYG visual world editor. Objects can interact one another and the intuitive and powerful language controlling them makes developing any kind of behavior straightforward and funny. The simple and genuine object-oriented structure makes 3D Rad easy to understand and master, even if you have never programmed before.
NOTE : All features listed here are of Network version. |
| Author |
3D Rad |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
BASIC |
Status |
Inactive |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Save/Load System, Other: |
|
Scripting |
| • |
Easy to use Basic like language. |
| • |
Code editor for editing scripts (brains) |
| • |
Basic code is directly compiled to machine code, for maximum performance. Resulting code is, at least, as fast as C++ compiled code. |
| • |
Runtime execution of external scripts. |
| • |
Pre-made scripts are also available on the Internet |
|
|
Built-in Editors |
| • |
powerful WYSIWYG virtual editor for level editing (point&click, drag, rotate, zoom, world navigation, orthogonal views...) |
| • |
Code editor. |
| • |
Model editor. |
| • |
Can also use external model editor (.x format) |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Volumetric, Lightmapping, Gloss maps: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Mipmapping: |
|
Scene Management |
General: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Peer-to-Peer: |
|
Sound & Video |
3D Sound: |
|
Artificial Intelligence |
Pathfinding, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Tue, 17 Aug 2004 |
Last Updated |
Sat, 8 Apr 2006 |
|
There are currently 16 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Free version - Same as Lite version but does not make EXEs. |
| Other/Custom |
$19.00 |
No |
Lite version - Can compile EXEs. |
| Other/Custom |
$49.00 |
No |
Standard version - Has all features except networking. |
| Other/Custom |
$79.00 |
No |
Network version - Has all features. |
|
| 3DCakeWalk |
5 |
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Rating:
(6 votes) |
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|
| 3DCakeWalk allows the creation of commercial-quality games even with no programming knowledge. Built around the Irrlicht Engine, 3D CakeWalk has the power and the tools to help develop professional games. With the add sound system, scripting system, multiplayer system and editor you can almost create anything in a 2D/3D application. |
| Author |
DTAGames |
|
|
| Graphics API |
OpenGL, DirectX, Software |
Operating Systems |
Windows, Linux |
| Programming Language |
C/C++, C#, VB.NET |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
| • |
Users can use the library of pre-made scripts to create an entire game without writing any cod. |
| • |
Or users can interface to the engine using many differant languages |
|
|
Built-in Editors |
| • |
Cross platform scene editor |
| • |
Import/Export major formats like .3ds, .X, .MAX |
| • |
Add colored lights and fog |
|
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Lightmapping: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
Octrees, Occlusion Culling: |
|
Animation |
Skeletal Animation, Morphing: |
|
Meshes |
Mesh Loading: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Sky, Water, Fog, Weather: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 10 Nov 2004 |
Last Updated |
Never |
|
There are currently 6 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
|
|
| 3DGameStudio |
6 |
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Rating:
(75 votes) |
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|
| With hundreds of published titles, 3D GameStudio is the leading authoring system for all sorts of 2D and 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine (for HUD and menus), a physics engine, a level, terrain and model editor, and huge libraries of 3D objects, artwork, scripts, and pre-made games. |
| Author |
Conitec Datasystems |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Delphi |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
| • |
Starting users can use the large library of pre-made scripts. Can create an entire game without writing any code! |
| • |
More advanced users can use the built in script language to have full control over the everything in the game. |
| • |
Expert users can interface to the engine using C/C++ or Delphi. |
|
|
Built-in Editors |
Level, Model, and Script editors included. |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, BSP, PVS, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Master Server: |
|
Sound & Video |
3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 6 Aug 2004 |
Last Updated |
Sun, 2 Sep 2007 |
|
There are currently 66 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Lite-C. Unlimited free version with A7 engine, physics engine, debugger and model editor. |
| Other/Custom |
$99.00 |
No |
Extra. Adds shadow mapping, level editor and game templates. |
| Other/Custom |
$199.00 |
No |
Commercial. Adds network and shader support. |
|
| 3DSTATE 3D Engine |
7 |
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Review or Rate this Engine |
Rating:
(5 votes) |
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|
| 3DSTATE 3D Developer Studio includes direct support for the following compilers: Microsoft Visual C++, Microsoft Visual C# .NET, Borland C++ Builder, Borland Delphi, Microsoft Visual Basic, and Microsoft Visual Basic .NET. To minimize download time, you can download a 3D Developer Studio that includes support only to your specific compiler. Currently used by more than 70,000 people. Among the companies using 3DSTATEs's technology, you will find brands such as Borland, Motorola, the BBC, Computer Associates, and IBM. |
| Author |
3DSTATE |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows, Xbox |
| Programming Language |
C/C++, C#, Delphi, Visual Basic 6, VB.NET |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Plug-in Architecture: |
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
BSP, PVS: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Billboarding, Sky, Water, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Peer-to-Peer, Master Server: |
|
Sound & Video |
3D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Stereo Rendering, Render-to-Texture, Fonts: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 14 Dec 2005 |
Last Updated |
Never |
|
There are currently 5 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Free for non-commercial use |
| Other/Custom |
$899.00 |
No |
Commercial Package |
|
| 3DzzD |
8 |
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Rating:
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|
| 3DzzD is powerfull Web 3D engine using Java 1.1 technologie that does not require any plugin download in most of case. |
| Author |
Bruno Augier |
|
|
| Graphics API |
Software |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, OS/2, DOS, BeOS |
| Programming Language |
Java |
Status |
Alpha |
| Documentation |
No |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
3DzzD Online Studio is the simpliest way to bring 3D presentation onto Web page. |
|
Physics |
Collision Detection: |
|
Lighting |
Per-pixel: |
|
Texturing |
Basic, Bumpmapping, Mipmapping: |
|
Shaders |
High Level: |
|
Scene Management |
General: |
|
Special Effects |
Environment Mapping, Sky: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Fri, 22 Apr 2005 |
Last Updated |
Tue, 5 Jul 2005 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
Contact or use online ordering |
|
| 3Impact |
9 |
Show Details
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Review or Rate this Engine |
Rating:
(23 votes) |
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|
| Royalty free 3d game engine designed to be easy to use, featuring C++ syntax, multi-bone skeletal animation, mesh warping, texture animation, accurate collision response, constraints, stacked objects, wheels with suspensions, volumetric shadows, particle systems, true mirror surfaces, 3d ogg sounds and more. |
| Author |
3impact.com |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Delphi, BASIC |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Plug-in Architecture: |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Scene Management |
General: |
|
Animation |
Skeletal Animation, Morphing: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Particle System, Fire, Fog, Mirror: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Rendering |
Fixed-function, Fonts: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sun, 25 Jul 2004 |
Last Updated |
Sun, 16 Sep 2007 |
|
There are currently 21 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$199.00 |
No |
Royalty-free and one year free upgrades. After one year you can purchase an additional year of free upgrades for $49.50. |
|
| 6DX |
10 |
Show Details
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Rating:
(5 votes) |
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|
| Aztica 6DX is released under GNU General Public License. It a good choise for RPG and FPS developers. Fast and works with every COM language. |
| Author |
http://www.aztica.com |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Delphi, Visual Basic 6 |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
It has a script support but only for your applications |
|
Built-in Editors |
| • |
A recompiled version of Quark for making levels. |
| • |
A terrain editor is avaliable on the webpage downloads. |
|
|
Physics |
Collision Detection: |
|
Lighting |
Lightmapping: |
|
Scene Management |
General, BSP, Portals, Octrees: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Sky, Water, Fog: |
|
Terrain |
Rendering: |
|
Sound & Video |
2D Sound: |
|
Rendering |
Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 27 Aug 2004 |
Last Updated |
Thu, 14 Jun 2007 |
|
There are currently 4 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| GPL |
Free |
Yes |
Was a comercial engine but the last version is under GPL |
|
New features Updated features
|