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Agar 1.2 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Agar is a toolkit for graphical applications. It is not a large monolithic library that will take over your application, instead it provides a set of components organized into compact and integration-friendly libraries implementing specific features. The libraries are stable, well-maintained and in constant development since 2002. Agar is highly portable and is being used under many different platforms.
Author Julien Nadeau
Graphics API OpenGL, Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, OS/2, Amiga, BeOS
Programming Language C/C++, Java, C#, Ada, Perl, Python Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Abstraction of the rendering API. Currently only OpenGL is supported.
An efficient representation of polyhedral models using a modified halfedge method.
Hierarchical structures allowing efficient view-frustum culling for both indoor and outdoor environments as well as physics calculations.
Ideal object representations such as smooth surfaces (with suitable polygonal approximations always available for query).
The ability to query geometrical information efficiently at any time. The Agar-SG project is focused solely on geometry and graphics. It does not implement any type of logic system or physical simulation, although its structures were designed to accomodate common physics algorithms.
Lighting Lightmapping:
Light maps.
Texturing Bumpmapping:
HDR (High Dynamic Range) texture support.
Bump mapping.
Parallax mapping.
Animation Skeletal Animation:
Skeletal animation with vertex shader support.
Special Effects Particle System, Water:
Various effects such as water and particle systems.
Rendering Render-to-Texture:
Render-to-texture support.
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sun, 17 Jun 2007 Last Updated Mon, 3 Dec 2007
Be the first to write a review for this engine!
License Name Price Source Code Comments
BSD Free Yes Free for commercial use
BSD Not public Yes Support can be purchased upon request

3D Coding BlackHole Engine 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
The 3DCBE is a tutorial 3D engine.
Author Jerome St-Louis
Graphics API Software Operating Systems DOS
Programming Language C/C++ Status Inactive
Documentation Yes
Features
Shadows Shadow Mapping:
Texturing Basic:
Rendering Fixed-function:
Z-Buffer rendering
Features: Ease of Use:
Stability: Support:
Date Added Sun, 12 Dec 2004 Last Updated Tue, 3 Jul 2007
There are currently 1 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free Yes

3D Echtzeitgrafik 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
3D Echtzeitgrafik is a Wireframe and Gouraud Shading Engine with (german) documentation on "How to Build a 3D Engine from the Scratch".
Author Gabriel Wurzer
Graphics API Not specified Operating Systems DOS
Programming Language Pascal Status Inactive
Documentation Yes
Features
General Features Other:
Wireframe rendering
Z-Buffer
42 page tutorial (german) included
Shadows Shadow Mapping:
Gouraud shading
Features: Ease of Use:
Stability: Support:
Date Added Sat, 25 Sep 2004 Last Updated Never
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License Name Price Source Code Comments
Other/Custom Free Yes

3D Rad v6 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (10 votes) [Edit] Edit
User-friendly 3d game editor with a straightforward developing workflow. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP. Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert coders as well.
Author 3D Rad
Graphics API DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Compile to standalone executables or web-browser applets
Scripting AngelScript
Built-in Editors Visual 3d world editor
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Fluid Dynamics
Lighting Per-vertex, Per-pixel, Lightmapping, Gloss maps:
Imposters
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel:
Scene Management General, LOD:
Animation Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
Interactive Bone Control
Ability to 'attach' visuals, rigid-bodies and particle emitters to individual bones.
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Particle System, Sky, Water, Fire, Explosion, Decals, Fog:
Bloom
Blur
Networking System Client-Server:
Contents Updating From URL
Sound & Video 3D Sound:
Artificial Intelligence Scripted:
Ready-to-use autonomous driving
Scripted for all the rest
Features: Ease of Use:
Stability: Support:
Date Added Fri, 26 Sep 2008 Last Updated Thu, 16 Jul 2009
There are currently 10 reviews for this engine
License Name Price Source Code Comments
Other/Custom $159.00 No

3DCakeWalk 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (6 votes) [Edit] Edit
3DCakeWalk allows the creation of commercial-quality games even with no programming knowledge. Built around the Irrlicht Engine, 3D CakeWalk has the power and the tools to help develop professional games. With the add sound system, scripting system, multiplayer system and editor you can almost create anything in a 2D/3D application.
Author DTAGames
Graphics API OpenGL, DirectX, Software Operating Systems Windows, Linux
Programming Language C/C++, C#, VB.NET Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Integrated fast XML parser
Unicode support for easy localisation
Support for .ZIP files
Built for x64
Arbitrary axis rotations for space and flight simulators
The Irrlicht Engine Software Renderer
The Apfelbaum Software Renderer
Scripting
Users can use the library of pre-made scripts to create an entire game without writing any cod.
Or users can interface to the engine using many differant languages
Built-in Editors
Cross platform scene editor
Import/Export major formats like .3ds, .X, .MAX
Add colored lights and fog
Physics Collision Detection:
Bounding box and triangle based collision detection and response
Lighting Per-vertex, Lightmapping:
Supports dynamic lighting and light maps
Shadows Shadow Volume:
Dynamic shadows using the stencil buffer
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Basic texturing support with texture animation
Support for BMP, Photoshop, JPEG, TGA, and PCX
Shaders Vertex, Pixel, High Level:
Pixel and Vertex Shaders 1.1 to 3.0
ARB Fragment and Vertex Programs
HLSL
GLSL
Scene Management Octrees, Occlusion Culling:
Easily extensible hierarchical scene graph
Mix indoor and outdoor scene seamlessly together
Supports picking
Animation Skeletal Animation, Morphing:
Meshes are linear interpolated from one frame to the next
Mesh is manipulated by animated joints
Meshes Mesh Loading:
Supports 3DS, Milkshape, Maya, Quake 2 models, Cartography shop 4, FSRad oct, My3DTools 3, Pulsar LMTools and DirectX .X
Load Quake 3 BSP Levels
Surfaces & Curves Splines:
Special Effects Environment Mapping, Billboarding, Particle System, Sky, Water, Fog, Weather:
Sphere mapping
Realistic water surfaces
Customizeable Particle systems for snow, rain, smoke, and fire
Terrain Rendering:
Networking System Client-Server:
Rendering Fixed-function, Fonts, GUI:
2D drawing functions and color key based blitting
2D GUI System: buttons, lists, textboxes, etc.
Features: Ease of Use:
Stability: Support:
Date Added Wed, 10 Nov 2004 Last Updated Never
There are currently 6 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public No

3DGameStudio 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (87 votes) [Edit] Edit
With hundreds of published titles, 3D GameStudio is the leading authoring system for all sorts of 2D and 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine (for HUD and menus), a physics engine, a level, terrain and model editor, and huge libraries of 3D objects, artwork, scripts, and pre-made games.
Author Conitec Datasystems
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, Delphi Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Automatic selection of own or hardware based T&L for maximum performance on old and new 3D hardware
DLL plugin interface
Arbitrary axis rotations for space and flight simulators
Path tracking for camera, actors or vehicles
Scripting
Starting users can use the large library of pre-made scripts. Can create an entire game without writing any code!
More advanced users can use the built in script language to have full control over the everything in the game.
Expert users can interface to the engine using C/C++ or Delphi.
Built-in Editors Level, Model, and Script editors included.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Physics engine supports gravity, mass, damping, elasticity, friction, and hinge, ball, wheel, and slider joints
Polygon level collision detection for terrain and 3D objects
Lighting Per-vertex, Per-pixel, Lightmapping:
Static and dynamic point, spot, and directional light sources
Light Manager for an unlimited number of dynamic light sources
Shadows Projected planar, Shadow Volume:
Stencil shadows and 24-bit level surfaces
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Trilinear mip mapping
Multitexturing (up to 8 textures), light maps, detail textures
Material properties for static and dynamic objects
Shaders Vertex, Pixel:
Object and postprocessing shaders
Shader viewer and editor
40 shader templates
Scene Management General, BSP, PVS, LOD:
Seamless indoor and outdoor support
BSP Tree for indoor, Adaptive Binary Tree for outdoor levels
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fog, Mirror:
Programmable particle and beam generators
Sky system with animated layers and backdrop bitmaps
3D views and movies can be rendered to curved surfaces, for distortion or fisheye effects
Colored fog areas
Programmable 2D and 3D effects like lens flares, bullet holes, cartoon rendering etc
Slow motion / quick motion effect
Dynamic decal system for bullet holes, foot prints, tire marks etc.
Terrain Rendering:
Deformable heightmap terrain
Continuous LOD mesh generation and mip-mapping
Multiple tiled textures and shadow mapping
Seamless integration with the indoor engine
Networking System Client-Server, Master Server:
Multizone/multiserver support for massive online multiplayer games
Sound & Video 3D Sound:
Supports wav,mid,ogg,CD, mp3,avi, and mpg
3D sound sources with Doppler effect
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Full scripting language and DLL interface plus a large library of pre-built AI.
Rendering Fixed-function, Render-to-Texture:
3D views and movies can be rendered to curved surfaces
Six degrees of freedom, multiple cameras and render views
Material properties for static and dynamic objects
Animated 3D sprites and decals
2D renderer for still images, 2D sprites, panels, buttons, sliders, overlays, Truetype and bitmap fonts, screenshots and movies
Mouse picking and manipulating of 3D objects
Features: Ease of Use:
Stability: Support:
Date Added Fri, 6 Aug 2004 Last Updated Fri, 1 May 2009
There are currently 78 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Lite-C. Unlimited free version with A7 engine, physics engine, debugger and model editor.
Other/Custom $99.00 No Extra. Adds shadow mapping, level editor and game templates.
Other/Custom $199.00 No Commercial. Adds network and shader support.

3DSTATE 3D Engine 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (5 votes) [Edit] Edit
3DSTATE 3D Developer Studio includes direct support for the following compilers: Microsoft Visual C++, Microsoft Visual C# .NET, Borland C++ Builder, Borland Delphi, Microsoft Visual Basic, and Microsoft Visual Basic .NET. To minimize download time, you can download a 3D Developer Studio that includes support only to your specific compiler. Currently used by more than 70,000 people. Among the companies using 3DSTATEs's technology, you will find brands such as Borland, Motorola, the BBC, Computer Associates, and IBM.
Author 3DSTATE
Graphics API DirectX Operating Systems Windows, Xbox
Programming Language C/C++, C#, Delphi, Visual Basic 6, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture:
Built-in Editors
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management BSP, PVS:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Billboarding, Sky, Water, Fog, Mirror:
Terrain Rendering:
Networking System Peer-to-Peer, Master Server:
Sound & Video 3D Sound, Streaming Sound:
Rendering Fixed-function, Stereo Rendering, Render-to-Texture, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 14 Dec 2005 Last Updated Never
There are currently 5 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Free for non-commercial use
Other/Custom $899.00 No Commercial Package

3DzzD 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
3DzzD is powerful web 3D engine using Java 1.1, that does not require any plug-in download in most of cases.
Author Bruno Augier
Graphics API Software, Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, OS/2, DOS, BeOS
Programming Language Java Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting 3DzzD Online Studio is the simpliest way to bring 3D presentation onto Web page.
Physics Collision Detection:
Lighting Per-pixel:
Texturing Basic, Bumpmapping, Mipmapping:
Shaders High Level:
Scene Management General:
Special Effects Environment Mapping, Sky:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 22 Apr 2005 Last Updated Tue, 28 Apr 2009
There are currently 1 reviews for this engine
License Name Price Source Code Comments
LGPL Free Yes

3Impact 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (23 votes) [Edit] Edit
Royalty free 3d game engine designed to be easy to use, featuring C++ syntax, multi-bone skeletal animation, mesh warping, texture animation, accurate collision response, constraints, stacked objects, wheels with suspensions, volumetric shadows, particle systems, true mirror surfaces, 3d ogg sounds and more.
Author 3impact.com
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, Delphi, BASIC Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture:
Built-in chasing cameras, multiple simultaneous viewpoints, split-screen, custom sized viewports
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Ray collision
Classic and breakable joints, rotational stops, angular motors, soft constraints, springs.
Hi-level functions allowing for easy setup of wheeled vehicles with working suspensions (realistic car dynamics, accurate driving simulations, etc).
Lighting Per-vertex, Per-pixel:
Dynamic sun-like and local colored lights
Shadows Shadow Volume:
Fully hardware rendered volumetric shadows which can cast shadows on object in scene.
Volumetric shadow receiving, casting and self-casting supported
Dynamic shadow casting for morphing meshes
Hardware rendered dynamic volumetric shadows
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Alpha texture mapping, all available blend methods, advanced management of transparency sorting
Scene Management General:
Animation Skeletal Animation, Morphing:
Import models directly from X format
Per-bone dynamic control
Controlled ragdoll physics
DirectX® skeletal animation (play/stop/reverse/speed-control), per-bone dynamic control, ragdoll physics, vertex animation (water surfaces, etc), and mesh morphing.
Meshes Mesh Loading, Skinning:
Vertex location, normal, texture coordinates can all be altered runtime. Vertices and faces can be generated and destroyed real-time too.
Glass rendering for both standard and skinned meshes
Special Effects Environment Mapping, Particle System, Fire, Fog, Mirror:
Render trails
Alpha/glowing surfaces
bumped environment mapping
Hardware rendered trail and particle systems, with programmable gravity, air-resistance, 'melting' and 'burnout' effects.
Classic and dynamic reflection mapping, true mirror surfaces
Networking System Client-Server:
Client/server-based Network Messaging
Built-in synchronized-simulation system, providing straightforward methods to keep synched several simulations running on different connected computers.
DirectPlay's client/server based networking supporting LAN and Internet connections.
Virtually unlimited number of players. You decide the amount of data to synchronize or share, thus allowing for extreme optimization and massive multiplayer games.
Sound & Video 2D Sound, 3D Sound:
Dynamic 3d sound sources providing easy integration with physics simulation.
Global (position-independent) stereo and mono sounds/music.
Support for .wav and .ogg formats.
Dynamic start/stop/pause/resume control.
Fully hardware processed playing and mixing.
Built-in media player. Play intro movies (.avi, .mpeg, etc) with one single function call.
Rendering Fixed-function, Fonts:
advanced 2d and 3d rendering
Programmable rendering sorting
Features: Ease of Use:
Stability: Support:
Date Added Sun, 25 Jul 2004 Last Updated Sun, 16 Sep 2007
There are currently 21 reviews for this engine
License Name Price Source Code Comments
Other/Custom $199.00 No Royalty-free and one year free upgrades. After one year you can purchase an additional year of free upgrades for $49.50.

6DX 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (5 votes) [Edit] Edit
Aztica 6DX is released under GNU General Public License. It a good choise for RPG and FPS developers. Fast and works with every COM language.
Author http://www.aztica.com
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, Delphi, Visual Basic 6 Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Use DirectX 9
Scripting It has a script support but only for your applications
Built-in Editors
A recompiled version of Quark for making levels.
A terrain editor is avaliable on the webpage downloads.
Physics Collision Detection:
Lighting Lightmapping:
Scene Management General, BSP, Portals, Octrees:
Animation Skeletal Animation:
Meshes Mesh Loading, Skinning:
Supports MD2 and MD3
Special Effects Sky, Water, Fog:
Terrain Rendering:
Supports indoor and outdoor terrains.
Has it's owns map format(.map)
Sound & Video 2D Sound:
Rendering Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 27 Aug 2004 Last Updated Thu, 14 Jun 2007
There are currently 4 reviews for this engine
License Name Price Source Code Comments
GPL Free Yes Was a comercial engine but the last version is under GPL

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