| Results 1 - 10 of 297 engines. |
|
| Agar 1.2 |
1 |
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|
| Agar is a toolkit for graphical applications. It is not a large monolithic library that will take over your application, instead it provides a set of components organized into compact and integration-friendly libraries implementing specific features. The libraries are stable, well-maintained and in constant development since 2002. Agar is highly portable and is being used under many different platforms. |
| Author |
Julien Nadeau |
|
|
| Graphics API |
OpenGL, Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, OS/2, Amiga, BeOS |
| Programming Language |
C/C++, Java, C#, Ada, Perl, Python |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design:
| • |
Abstraction of the rendering API. Currently only OpenGL is supported. |
| • |
An efficient representation of polyhedral models using a modified halfedge method. |
| • |
Hierarchical structures allowing efficient view-frustum culling for both indoor and outdoor environments as well as physics calculations. |
| • |
Ideal object representations such as smooth surfaces (with suitable polygonal approximations always available for query). |
| • |
The ability to query geometrical information efficiently at any time.
The Agar-SG project is focused solely on geometry and graphics. It does not implement any type of logic system or physical simulation, although its structures were designed to accomodate common physics algorithms. |
|
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Lighting |
Lightmapping:
|
|
Texturing |
Bumpmapping:
| • |
HDR (High Dynamic Range) texture support. |
| • |
Bump mapping. |
| • |
Parallax mapping. |
|
|
Animation |
Skeletal Animation:
| • |
Skeletal animation with vertex shader support. |
|
|
Special Effects |
Particle System, Water:
| • |
Various effects such as water and particle systems. |
|
|
Rendering |
Render-to-Texture:
| • |
Render-to-texture support. |
|
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 17 Jun 2007 |
Last Updated |
Mon, 3 Dec 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| BSD |
Free |
Yes |
Free for commercial use |
| BSD |
Not public |
Yes |
Support can be purchased upon request |
|
| 3D Echtzeitgrafik |
3 |
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Rating:
(1 votes) |
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|
| 3D Echtzeitgrafik is a Wireframe and Gouraud Shading Engine with (german) documentation on "How to Build a 3D Engine from the Scratch". |
| Author |
Gabriel Wurzer |
|
|
| Graphics API |
Not specified |
Operating Systems |
DOS |
| Programming Language |
Pascal |
Status |
Inactive |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Other:
| • |
Wireframe rendering |
| • |
Z-Buffer |
| • |
42 page tutorial (german) included |
|
|
Shadows |
Shadow Mapping:
|
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sat, 25 Sep 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
|
|
| 3D Rad v6 |
4 |
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Rating:
(10 votes) |
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|
| User-friendly 3d game editor with a straightforward developing workflow. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP. Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert coders as well. |
| Author |
3D Rad |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design:
| • |
Compile to standalone executables or web-browser applets |
|
|
Scripting |
AngelScript |
|
Built-in Editors |
Visual 3d world editor |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
|
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Lighting |
Per-vertex, Per-pixel, Lightmapping, Gloss maps:
|
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Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, LOD: |
|
Animation |
Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
| • |
Interactive Bone Control |
| • |
Ability to 'attach' visuals, rigid-bodies and particle emitters to individual bones. |
|
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Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Particle System, Sky, Water, Fire, Explosion, Decals, Fog:
|
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Networking System |
Client-Server:
| • |
Contents Updating From URL |
|
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Sound & Video |
3D Sound: |
|
Artificial Intelligence |
Scripted:
| • |
Ready-to-use autonomous driving |
| • |
Scripted for all the rest |
|
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 26 Sep 2008 |
Last Updated |
Thu, 16 Jul 2009 |
|
There are currently 10 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$159.00 |
No |
|
|
| 3DCakeWalk |
5 |
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Rating:
(6 votes) |
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|
| 3DCakeWalk allows the creation of commercial-quality games even with no programming knowledge. Built around the Irrlicht Engine, 3D CakeWalk has the power and the tools to help develop professional games. With the add sound system, scripting system, multiplayer system and editor you can almost create anything in a 2D/3D application. |
| Author |
DTAGames |
|
|
| Graphics API |
OpenGL, DirectX, Software |
Operating Systems |
Windows, Linux |
| Programming Language |
C/C++, C#, VB.NET |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
| • |
Integrated fast XML parser |
| • |
Unicode support for easy localisation |
| • |
Support for .ZIP files |
| • |
Built for x64 |
| • |
Arbitrary axis rotations for space and flight simulators |
| • |
The Irrlicht Engine Software Renderer |
| • |
The Apfelbaum Software Renderer |
|
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Scripting |
| • |
Users can use the library of pre-made scripts to create an entire game without writing any cod. |
| • |
Or users can interface to the engine using many differant languages |
|
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Built-in Editors |
| • |
Cross platform scene editor |
| • |
Import/Export major formats like .3ds, .X, .MAX |
| • |
Add colored lights and fog |
|
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Physics |
Collision Detection:
| • |
Bounding box and triangle based collision detection and response |
|
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Lighting |
Per-vertex, Lightmapping:
| • |
Supports dynamic lighting and light maps |
|
|
Shadows |
Shadow Volume:
| • |
Dynamic shadows using the stencil buffer |
|
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping:
| • |
Basic texturing support with texture animation |
| • |
Support for BMP, Photoshop, JPEG, TGA, and PCX |
|
|
Shaders |
Vertex, Pixel, High Level:
| • |
Pixel and Vertex Shaders 1.1 to 3.0 |
| • |
ARB Fragment and Vertex Programs |
| • |
HLSL |
| • |
GLSL |
|
|
Scene Management |
Octrees, Occlusion Culling:
| • |
Easily extensible hierarchical scene graph |
| • |
Mix indoor and outdoor scene seamlessly together |
| • |
Supports picking |
|
|
Animation |
Skeletal Animation, Morphing:
| • |
Meshes are linear interpolated from one frame to the next |
| • |
Mesh is manipulated by animated joints |
|
|
Meshes |
Mesh Loading:
| • |
Supports 3DS, Milkshape, Maya, Quake 2 models, Cartography shop 4, FSRad oct, My3DTools 3, Pulsar LMTools and DirectX .X |
| • |
Load Quake 3 BSP Levels |
|
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Sky, Water, Fog, Weather:
| • |
Sphere mapping |
| • |
Realistic water surfaces |
| • |
Customizeable Particle systems for snow, rain, smoke, and fire |
|
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Rendering |
Fixed-function, Fonts, GUI:
| • |
2D drawing functions and color key based blitting |
| • |
2D GUI System: buttons, lists, textboxes, etc. |
|
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 10 Nov 2004 |
Last Updated |
Never |
|
There are currently 6 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
|
|
| 3DGameStudio |
6 |
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Review or Rate this Engine |
Rating:
(87 votes) |
Edit
|
| With hundreds of published titles, 3D GameStudio is the leading authoring system for all sorts of 2D and 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine (for HUD and menus), a physics engine, a level, terrain and model editor, and huge libraries of 3D objects, artwork, scripts, and pre-made games. |
| Author |
Conitec Datasystems |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Delphi |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System:
| • |
Automatic selection of own or hardware based T&L for maximum performance on old and new 3D hardware |
| • |
DLL plugin interface |
| • |
Arbitrary axis rotations for space and flight simulators |
| • |
Path tracking for camera, actors or vehicles |
|
|
Scripting |
| • |
Starting users can use the large library of pre-made scripts. Can create an entire game without writing any code! |
| • |
More advanced users can use the built in script language to have full control over the everything in the game. |
| • |
Expert users can interface to the engine using C/C++ or Delphi. |
|
|
Built-in Editors |
Level, Model, and Script editors included. |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
| • |
Physics engine supports gravity, mass, damping, elasticity, friction, and hinge, ball, wheel, and slider joints |
| • |
Polygon level collision detection for terrain and 3D objects |
|
|
Lighting |
Per-vertex, Per-pixel, Lightmapping:
| • |
Static and dynamic point, spot, and directional light sources |
| • |
Light Manager for an unlimited number of dynamic light sources |
|
|
Shadows |
Projected planar, Shadow Volume:
| • |
Stencil shadows and 24-bit level surfaces |
|
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping:
| • |
Trilinear mip mapping |
| • |
Multitexturing (up to 8 textures), light maps, detail textures |
| • |
Material properties for static and dynamic objects |
|
|
Shaders |
Vertex, Pixel:
| • |
Object and postprocessing shaders |
| • |
Shader viewer and editor |
| • |
40 shader templates |
|
|
Scene Management |
General, BSP, PVS, LOD:
| • |
Seamless indoor and outdoor support |
| • |
BSP Tree for indoor, Adaptive Binary Tree for outdoor levels |
|
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fog, Mirror:
| • |
Programmable particle and beam generators |
| • |
Sky system with animated layers and backdrop bitmaps |
| • |
3D views and movies can be rendered to curved surfaces, for distortion or fisheye effects |
| • |
Colored fog areas |
| • |
Programmable 2D and 3D effects like lens flares, bullet holes, cartoon rendering etc |
| • |
Slow motion / quick motion effect |
| • |
Dynamic decal system for bullet holes, foot prints, tire marks etc. |
|
|
Terrain |
Rendering:
| • |
Deformable heightmap terrain |
| • |
Continuous LOD mesh generation and mip-mapping |
| • |
Multiple tiled textures and shadow mapping |
| • |
Seamless integration with the indoor engine |
|
|
Networking System |
Client-Server, Master Server:
| • |
Multizone/multiserver support for massive online multiplayer games |
|
|
Sound & Video |
3D Sound:
| • |
Supports wav,mid,ogg,CD, mp3,avi, and mpg |
| • |
3D sound sources with Doppler effect |
|
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted:
| • |
Full scripting language and DLL interface plus a large library of pre-built AI. |
|
|
Rendering |
Fixed-function, Render-to-Texture:
| • |
3D views and movies can be rendered to curved surfaces |
| • |
Six degrees of freedom, multiple cameras and render views |
| • |
Material properties for static and dynamic objects |
| • |
Animated 3D sprites and decals |
| • |
2D renderer for still images, 2D sprites, panels, buttons, sliders, overlays, Truetype and bitmap fonts, screenshots and movies |
| • |
Mouse picking and manipulating of 3D objects |
|
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 6 Aug 2004 |
Last Updated |
Fri, 1 May 2009 |
|
There are currently 78 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Lite-C. Unlimited free version with A7 engine, physics engine, debugger and model editor. |
| Other/Custom |
$99.00 |
No |
Extra. Adds shadow mapping, level editor and game templates. |
| Other/Custom |
$199.00 |
No |
Commercial. Adds network and shader support. |
|
| 3DSTATE 3D Engine |
7 |
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Review or Rate this Engine |
Rating:
(5 votes) |
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|
| 3DSTATE 3D Developer Studio includes direct support for the following compilers: Microsoft Visual C++, Microsoft Visual C# .NET, Borland C++ Builder, Borland Delphi, Microsoft Visual Basic, and Microsoft Visual Basic .NET. To minimize download time, you can download a 3D Developer Studio that includes support only to your specific compiler. Currently used by more than 70,000 people. Among the companies using 3DSTATEs's technology, you will find brands such as Borland, Motorola, the BBC, Computer Associates, and IBM. |
| Author |
3DSTATE |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows, Xbox |
| Programming Language |
C/C++, C#, Delphi, Visual Basic 6, VB.NET |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Plug-in Architecture: |
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
BSP, PVS: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Billboarding, Sky, Water, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Peer-to-Peer, Master Server: |
|
Sound & Video |
3D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Stereo Rendering, Render-to-Texture, Fonts: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 14 Dec 2005 |
Last Updated |
Never |
|
There are currently 5 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Free for non-commercial use |
| Other/Custom |
$899.00 |
No |
Commercial Package |
|
| 3DzzD |
8 |
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Review or Rate this Engine |
Rating:
(1 votes) |
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|
| 3DzzD is powerful web 3D engine using Java 1.1, that does not require any plug-in download in most of cases. |
| Author |
Bruno Augier |
|
|
| Graphics API |
Software, Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, OS/2, DOS, BeOS |
| Programming Language |
Java |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
3DzzD Online Studio is the simpliest way to bring 3D presentation onto Web page. |
|
Physics |
Collision Detection: |
|
Lighting |
Per-pixel: |
|
Texturing |
Basic, Bumpmapping, Mipmapping: |
|
Shaders |
High Level: |
|
Scene Management |
General: |
|
Special Effects |
Environment Mapping, Sky: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 22 Apr 2005 |
Last Updated |
Tue, 28 Apr 2009 |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
|
|
| 3Impact |
9 |
Show Details
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Review or Rate this Engine |
Rating:
(23 votes) |
Edit
|
| Royalty free 3d game engine designed to be easy to use, featuring C++ syntax, multi-bone skeletal animation, mesh warping, texture animation, accurate collision response, constraints, stacked objects, wheels with suspensions, volumetric shadows, particle systems, true mirror surfaces, 3d ogg sounds and more. |
| Author |
3impact.com |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Delphi, BASIC |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Plug-in Architecture:
| • |
Built-in chasing cameras, multiple simultaneous viewpoints, split-screen, custom sized viewports |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
| • |
Ray collision |
| • |
Classic and breakable joints, rotational stops, angular motors, soft constraints, springs. |
| • |
Hi-level functions allowing for easy setup of wheeled vehicles with working suspensions (realistic car dynamics, accurate driving simulations, etc). |
|
|
Lighting |
Per-vertex, Per-pixel:
| • |
Dynamic sun-like and local colored lights |
|
|
Shadows |
Shadow Volume:
| • |
Fully hardware rendered volumetric shadows which can cast shadows on object in scene. |
| • |
Volumetric shadow receiving, casting and self-casting supported |
| • |
Dynamic shadow casting for morphing meshes |
| • |
Hardware rendered dynamic volumetric shadows |
|
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping:
| • |
Alpha texture mapping, all available blend methods, advanced management of transparency sorting |
|
|
Scene Management |
General: |
|
Animation |
Skeletal Animation, Morphing:
| • |
Import models directly from X format |
| • |
Per-bone dynamic control |
| • |
Controlled ragdoll physics |
| • |
DirectX® skeletal animation (play/stop/reverse/speed-control), per-bone dynamic control, ragdoll physics, vertex animation (water surfaces, etc), and mesh morphing. |
|
|
Meshes |
Mesh Loading, Skinning:
| • |
Vertex location, normal, texture coordinates can all be altered runtime. Vertices and faces can be generated and destroyed real-time too. |
| • |
Glass rendering for both standard and skinned meshes |
|
|
Special Effects |
Environment Mapping, Particle System, Fire, Fog, Mirror:
| • |
Render trails |
| • |
Alpha/glowing surfaces |
| • |
bumped environment mapping |
| • |
Hardware rendered trail and particle systems, with programmable gravity, air-resistance, 'melting' and 'burnout' effects. |
| • |
Classic and dynamic reflection mapping, true mirror surfaces |
|
|
Networking System |
Client-Server:
| • |
Client/server-based Network Messaging |
| • |
Built-in synchronized-simulation system, providing straightforward methods to keep synched several simulations running on different connected computers. |
| • |
DirectPlay's client/server based networking supporting LAN and Internet connections. |
| • |
Virtually unlimited number of players. You decide the amount of data to synchronize or share, thus allowing for extreme optimization and massive multiplayer games. |
|
|
Sound & Video |
2D Sound, 3D Sound:
| • |
Dynamic 3d sound sources providing easy integration with physics simulation. |
| • |
Global (position-independent) stereo and mono sounds/music. |
| • |
Support for .wav and .ogg formats. |
| • |
Dynamic start/stop/pause/resume control. |
| • |
Fully hardware processed playing and mixing. |
| • |
Built-in media player. Play intro movies (.avi, .mpeg, etc) with one single function call. |
|
|
Rendering |
Fixed-function, Fonts:
| • |
advanced 2d and 3d rendering |
| • |
Programmable rendering sorting |
|
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sun, 25 Jul 2004 |
Last Updated |
Sun, 16 Sep 2007 |
|
There are currently 21 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$199.00 |
No |
Royalty-free and one year free upgrades. After one year you can purchase an additional year of free upgrades for $49.50. |
|
| 6DX |
10 |
Show Details
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Review or Rate this Engine |
Rating:
(5 votes) |
Edit
|
| Aztica 6DX is released under GNU General Public License. It a good choise for RPG and FPS developers. Fast and works with every COM language. |
| Author |
http://www.aztica.com |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Delphi, Visual Basic 6 |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design:
|
|
Scripting |
It has a script support but only for your applications |
|
Built-in Editors |
| • |
A recompiled version of Quark for making levels. |
| • |
A terrain editor is avaliable on the webpage downloads. |
|
|
Physics |
Collision Detection: |
|
Lighting |
Lightmapping: |
|
Scene Management |
General, BSP, Portals, Octrees: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning:
|
|
Special Effects |
Sky, Water, Fog: |
|
Terrain |
Rendering:
| • |
Supports indoor and outdoor terrains. |
| • |
Has it's owns map format(.map) |
|
|
Sound & Video |
2D Sound: |
|
Rendering |
Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 27 Aug 2004 |
Last Updated |
Thu, 14 Jun 2007 |
|
There are currently 4 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| GPL |
Free |
Yes |
Was a comercial engine but the last version is under GPL |
|
New features Updated features
|