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3DCakeWalk 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (6 votes) [Edit] Edit
3DCakeWalk allows the creation of commercial-quality games even with no programming knowledge. Built around the Irrlicht Engine, 3D CakeWalk has the power and the tools to help develop professional games. With the add sound system, scripting system, multiplayer system and editor you can almost create anything in a 2D/3D application.
Author DTAGames
Graphics API OpenGL, DirectX, Software Operating Systems Windows, Linux
Programming Language C/C++, C#, VB.NET Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
Users can use the library of pre-made scripts to create an entire game without writing any cod.
Or users can interface to the engine using many differant languages
Built-in Editors
Cross platform scene editor
Import/Export major formats like .3ds, .X, .MAX
Add colored lights and fog
Physics Collision Detection:
Lighting Per-vertex, Lightmapping:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management Octrees, Occlusion Culling:
Animation Skeletal Animation, Morphing:
Meshes Mesh Loading:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Billboarding, Particle System, Sky, Water, Fog, Weather:
Terrain Rendering:
Networking System Client-Server:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 10 Nov 2004 Last Updated Never
There are currently 6 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public No

3DGameStudio 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (87 votes) [Edit] Edit
With hundreds of published titles, 3D GameStudio is the leading authoring system for all sorts of 2D and 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine (for HUD and menus), a physics engine, a level, terrain and model editor, and huge libraries of 3D objects, artwork, scripts, and pre-made games.
Author Conitec Datasystems
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, Delphi Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
Starting users can use the large library of pre-made scripts. Can create an entire game without writing any code!
More advanced users can use the built in script language to have full control over the everything in the game.
Expert users can interface to the engine using C/C++ or Delphi.
Built-in Editors Level, Model, and Script editors included.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel:
Scene Management General, BSP, PVS, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fog, Mirror:
Terrain Rendering:
Networking System Client-Server, Master Server:
Sound & Video 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 6 Aug 2004 Last Updated Fri, 1 May 2009
There are currently 78 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Lite-C. Unlimited free version with A7 engine, physics engine, debugger and model editor.
Other/Custom $99.00 No Extra. Adds shadow mapping, level editor and game templates.
Other/Custom $199.00 No Commercial. Adds network and shader support.

AGE 3D 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
AGE3D is a 3D engine. Based on OpenGL/Direct3D, it has been created for the development of 3D applications with particular attention to the rendering of 3D data and development of games. Object-Oriented Design: easy to use C++ API
Author AGE Team
Graphics API OpenGL, DirectX Operating Systems Windows
Programming Language C/C++ Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
Built-in Editors VoyAGEr editor: World editor with standard modeling tools
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Portals, Octrees, Occlusion Culling, LOD:
Animation Skeletal Animation:
Meshes Mesh Loading, Skinning:
Special Effects Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Fog:
Terrain Rendering, CLOD, Splatting:
Sound & Video 3D Sound, Streaming Sound:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 15 Jun 2007 Last Updated Never
There are currently 1 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No

Amp II Game Engine 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Per Pixel lighting, normal mapping, specular, stencil shadows, Wire TM Networking, Level editor, Max import for models and animations, documentation, complete commercial engine used for several games shipped worldwide for various publishers such as Activision.
Author 4D Rulers Software
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
Built-in Editors
Physics Collision Detection:
Lighting Per-pixel:
Shadows Shadow Volume:
Texturing Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Pixel:
Scene Management Portals:
Animation Skeletal Animation, Facial Animation, Animation Blending:
Meshes Mesh Loading, Deformation:
Special Effects Particle System, Sky:
Networking System Client-Server:
Sound & Video 2D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 4 Jun 2007 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom $199.00 No Personal License for non commercial use
Other/Custom $999.00 No Commercial License for commercial use
Other/Custom $9,999.00 Yes Professional License with source code

Aquatica engine 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Aquatica engine may be used to simplify the implementation of high quality almost photo-realistic water surfaces in games and applications with DirectX9 graphics.
Author MagicIndie Softworks
Graphics API DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Save/Load System:
Scripting Aquatica engine comes with a free editor which may be downloaded from product home page. In first instance the editor will show the capabilities of the engine. In second instance the editor may be used to create and customize water surface. After that it is possible to export these surfaces to files and import them in your graphics applications using the Aquatica engine source code.
Lighting Per-pixel:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected, Procedural:
Shaders Vertex, Pixel, High Level:
Special Effects Water:
Rendering Fixed-function, Render-to-Texture:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sat, 5 May 2007 Last Updated Tue, 4 Sep 2007
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom $49.99 Yes Comes with 150 pages documentation, 6 month support, sample applications and lifetime access to updates

Auran Jet 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Auran Jet is a development engine that can be used to create a variety of 3D applications including, games, simulation and training software. Originally designed to provide a powerful and extensible foundation upon which to develop Auran's range of commercial software products, Jet is now available for external use. Building on Jet's genre neutral design, developers can significantly reduce the time it takes to get a software product to market.
Author Auran Pty Ltd.
Graphics API OpenGL, DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Built-in Editors
JIVE: Jet Integrated Visual Environment provides the developer with an integrated development environment framework for building custom resource editors that are dynamically added via plugins.
WAVE: Jet's Wide Area Virtual Environment allows remote consoles to monitor and/or issue commands to a running Jet application.
GUI Editor
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Gloss maps:
Shadows Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel:
Scene Management General, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Progressive:
Special Effects Environment Mapping, Billboarding, Sky, Water:
Networking System Client-Server, Peer-to-Peer:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Decision Making:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Tue, 6 Jul 2004 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom $99.00 No Non-Commercial License
Other/Custom $30,000.00 No Commercial License

Baja Engine 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
A stable 2D/3D engine that produces professional results. Used to produce The Lost Mansion (thelostmansion.com), a commercial game.
Author Breezeway Studios
Graphics API OpenGL Operating Systems Windows, MacOS
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Save/Load System:
Scripting Scripting with Lua
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity:
Texturing Basic, Multi-texturing:
Shaders Vertex, Pixel:
Animation Skeletal Animation:
Meshes Mesh Loading:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 9 Oct 2006 Last Updated Tue, 12 Jun 2007
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Free No
Other/Custom Not public Yes Source - Email us for pricing

Beyond Virtual 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (20 votes) [Edit] Edit
Beyond Virtual was developed, from the ground up, to provide powerful and flexible architecture for developing advanced 3d games and real-time 'Machinima' videos. Beyond Virtual is based around a core framework dubbed 'BvLib'. BvLib is used by all of the Beyond Virtual tools, including the Object Viewer, World Editor and Game Shell application itself.
Author Gekido Design Group Inc
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, FreeBSD, Irix
Programming Language C/C++ Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
C-style scripting language
On-the-fly script reloading for testing
Built-in Editors
Interactive Camera path editor complete with VCR-style controls, path smoothing (adjust bias for keyframe transitions), time controls, independent camera targeting control, and much more
Integrated profiling
In-game debugging tools for Collision Meshes, Occlusion, Pathfinding, Object Interaction Zones (used in mission scripting etc), Realtime object placement / adjusting for scripts
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Scene Management General, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather:
Terrain Rendering:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 8 Jun 2005 Last Updated Sun, 16 Sep 2007
There are currently 19 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No GameCore StarterKit - Freely available to anyone to download and use, with the sole limitation being that you can not export your final game projects into a stand-alone executable format. There is NO time limitation and NO functionality disabled in the Starter kit
Other/Custom $249.00 No GameCore Indie
Other/Custom Not public No GameCore Professional - contact Beyond Virtual for pricing

BigWorld MMO Technology Suite 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (3 votes) [Edit] Edit
The BigWorld MMO Technology Suite is a complete technology solution, consisting of a tightly integrated suite of high performance server applications, tools, advanced 3D client and APIs designed specifically for the fast and efficient creation of MMOGs.
Author BigWorld Pty Ltd
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, Python Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Save/Load System, Other:
Scripting
Scriptable client, server and tools.
Fully functional Python 2.4 interpreter embedded
A Python API provides access to 3D engine, network, resource management and all other core systems
Entire MMOG can be written without resorting to C++ code
Telnet to access python console on server and client
On-display Python console on client and tools
Built-in Editors
WYSIWYG indoor and outdoor map editor
Intuitive terrain sculpting & painting tools
Concurrent editing allows a team of level builders to work together on the same map.
Embedded version control system
3D Sudio Max and Maya model exporters
Model viewer/material and animation editor
Comprehensive particle effects editor
Fully data-driven art pipeline
Client Acess Tool: fully scriptable tool for game tweaking. Runs python code and change engine parameters remotely
Run-time watchers: fine grained performance profiling , memory usage, parameter tweaking. On screen stats and graphs
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Portals, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Weather:
Terrain Rendering:
Networking System Master Server:
Artificial Intelligence Pathfinding, Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 12 Apr 2006 Last Updated Wed, 3 May 2006
There are currently 3 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public Yes pricing available under NDA

Blender Game Engine 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (27 votes) [Edit] Edit
Blender is an open source 3D modeling, rendering, animation -and- realtime 3D game/simulation development system. Blender is continuously upgraded with new features and is supported by an active and helpful community ( http://www.blenderartists.org/ ).
Author Blender Foundation
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, Solaris, FreeBSD, Irix
Programming Language C/C++, Python Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture, Save/Load System:
Scripting Python scripting API for sophisticated control and AI, fully defined advanced game logic
Built-in Editors
Non-overlapping and non-blocking UI delivers unsurpassed workflow
Flexible and fully configurable window layout with as many screen setups as you prefer
Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
Anti-aliased fonts with international translation support
Windows for animation curves/keys, outliner, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
Built-in text editor for annotations and editing Python scripts
Consistent interface across all platforms
And much more more
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping:
Shaders Vertex, Pixel:
Scene Management General:
Animation Inverse Kinematics, Keyframe Animation:
Meshes Mesh Loading, Skinning:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Particle System, Sky, Water, Fog:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Sun, 9 Jul 2006 Last Updated Sun, 16 Sep 2007
There are currently 27 reviews for this engine
License Name Price Source Code Comments
GPL Free Yes

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