| Results 1 - 10 of 92 engines. |
|
| 3DCakeWalk |
1 |
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Rating:
(6 votes) |
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|
| 3DCakeWalk allows the creation of commercial-quality games even with no programming knowledge. Built around the Irrlicht Engine, 3D CakeWalk has the power and the tools to help develop professional games. With the add sound system, scripting system, multiplayer system and editor you can almost create anything in a 2D/3D application. |
| Author |
DTAGames |
|
|
| Graphics API |
OpenGL, DirectX, Software |
Operating Systems |
Windows, Linux |
| Programming Language |
C/C++, C#, VB.NET |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
| • |
Users can use the library of pre-made scripts to create an entire game without writing any cod. |
| • |
Or users can interface to the engine using many differant languages |
|
|
Built-in Editors |
| • |
Cross platform scene editor |
| • |
Import/Export major formats like .3ds, .X, .MAX |
| • |
Add colored lights and fog |
|
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Lightmapping: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
Octrees, Occlusion Culling: |
|
Animation |
Skeletal Animation, Morphing: |
|
Meshes |
Mesh Loading: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Sky, Water, Fog, Weather: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 10 Nov 2004 |
Last Updated |
Never |
|
There are currently 6 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
|
|
| 3DGameStudio |
2 |
Show Details
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Rating:
(87 votes) |
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|
| With hundreds of published titles, 3D GameStudio is the leading authoring system for all sorts of 2D and 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine (for HUD and menus), a physics engine, a level, terrain and model editor, and huge libraries of 3D objects, artwork, scripts, and pre-made games. |
| Author |
Conitec Datasystems |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Delphi |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
| • |
Starting users can use the large library of pre-made scripts. Can create an entire game without writing any code! |
| • |
More advanced users can use the built in script language to have full control over the everything in the game. |
| • |
Expert users can interface to the engine using C/C++ or Delphi. |
|
|
Built-in Editors |
Level, Model, and Script editors included. |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, BSP, PVS, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Master Server: |
|
Sound & Video |
3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 6 Aug 2004 |
Last Updated |
Fri, 1 May 2009 |
|
There are currently 78 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Lite-C. Unlimited free version with A7 engine, physics engine, debugger and model editor. |
| Other/Custom |
$99.00 |
No |
Extra. Adds shadow mapping, level editor and game templates. |
| Other/Custom |
$199.00 |
No |
Commercial. Adds network and shader support. |
|
| AGE 3D |
3 |
Show Details
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Rating:
(1 votes) |
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|
| AGE3D is a 3D engine.
Based on OpenGL/Direct3D, it has been created for the development of 3D applications with particular attention to the rendering of 3D data and development of games.
Object-Oriented Design: easy to use C++ API |
| Author |
AGE Team |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
|
|
Built-in Editors |
VoyAGEr editor: World editor with standard modeling tools |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Portals, Octrees, Occlusion Culling, LOD: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Fog: |
|
Terrain |
Rendering, CLOD, Splatting: |
|
Sound & Video |
3D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 15 Jun 2007 |
Last Updated |
Never |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
|
|
| Amp II Game Engine |
4 |
Show Details
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Rating:
Not yet rated |
Edit
|
| Per Pixel lighting, normal mapping, specular, stencil shadows, Wire TM Networking, Level editor, Max import for models and animations, documentation, complete commercial engine used for several games shipped worldwide for various publishers such as Activision. |
| Author |
4D Rulers Software |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
|
|
Built-in Editors |
|
|
Physics |
Collision Detection: |
|
Lighting |
Per-pixel: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Pixel: |
|
Scene Management |
Portals: |
|
Animation |
Skeletal Animation, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Deformation: |
|
Special Effects |
Particle System, Sky: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 4 Jun 2007 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$199.00 |
No |
Personal License for non commercial use |
| Other/Custom |
$999.00 |
No |
Commercial License for commercial use |
| Other/Custom |
$9,999.00 |
Yes |
Professional License with source code |
|
| Aquatica engine |
5 |
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Rating:
Not yet rated |
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|
| Aquatica engine may be used to simplify the implementation of high quality almost photo-realistic water surfaces in games and applications with DirectX9 graphics. |
| Author |
MagicIndie Softworks |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Save/Load System: |
|
Scripting |
Aquatica engine comes with a free editor which may be downloaded from product home page. In first instance the editor will show the capabilities of the engine. In second instance the editor may be used to create and customize water surface. After that it is possible to export these surfaces to files and import them in your graphics applications using the Aquatica engine source code. |
|
Lighting |
Per-pixel: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Special Effects |
Water: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sat, 5 May 2007 |
Last Updated |
Tue, 4 Sep 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$49.99 |
Yes |
Comes with 150 pages documentation, 6 month support, sample applications and lifetime access to updates |
|
| Auran Jet |
6 |
Show Details
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Email author
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Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| Auran Jet is a development engine that can be used to create a variety of 3D applications including, games, simulation and training software. Originally designed to provide a powerful and extensible foundation upon which to develop Auran's range of commercial software products, Jet is now available for external use. Building on Jet's genre neutral design, developers can significantly reduce the time it takes to get a software product to market. |
| Author |
Auran Pty Ltd. |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Built-in Editors |
| • |
JIVE: Jet Integrated Visual Environment provides the developer with an integrated development environment framework for building custom resource editors that are dynamically added via plugins. |
| • |
WAVE: Jet's Wide Area Virtual Environment allows remote consoles to monitor and/or issue commands to a running Jet application. |
| • |
GUI Editor |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Gloss maps: |
|
Shadows |
Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Progressive: |
|
Special Effects |
Environment Mapping, Billboarding, Sky, Water: |
|
Networking System |
Client-Server, Peer-to-Peer: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Decision Making: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Tue, 6 Jul 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$99.00 |
No |
Non-Commercial License |
| Other/Custom |
$30,000.00 |
No |
Commercial License |
|
| Baja Engine |
7 |
Show Details
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Rating:
Not yet rated |
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|
| A stable 2D/3D engine that produces professional results. Used to produce The Lost Mansion (thelostmansion.com), a commercial game. |
| Author |
Breezeway Studios |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, MacOS |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Save/Load System: |
|
Scripting |
Scripting with Lua |
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity: |
|
Texturing |
Basic, Multi-texturing: |
|
Shaders |
Vertex, Pixel: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Peer-to-Peer, Master Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 9 Oct 2006 |
Last Updated |
Tue, 12 Jun 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
|
| Other/Custom |
Not public |
Yes |
Source - Email us for pricing |
|
| Beyond Virtual |
8 |
Show Details
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Rating:
(20 votes) |
Edit
|
| Beyond Virtual was developed, from the ground up, to provide powerful and flexible architecture for developing advanced 3d games and real-time 'Machinima' videos.
Beyond Virtual is based around a core framework dubbed 'BvLib'. BvLib is used by all of the Beyond Virtual tools, including the Object Viewer, World Editor and Game Shell application itself. |
| Author |
Gekido Design Group Inc |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, MacOS, FreeBSD, Irix |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
| • |
C-style scripting language |
| • |
On-the-fly script reloading for testing |
|
|
Built-in Editors |
| • |
Interactive Camera path editor complete with VCR-style controls, path smoothing (adjust bias for keyframe transitions), time controls, independent camera targeting control, and much more |
| • |
Integrated profiling |
| • |
In-game debugging tools for Collision Meshes, Occlusion, Pathfinding, Object Interaction Zones (used in mission scripting etc), Realtime object placement / adjusting for scripts |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Scene Management |
General, Octrees, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather: |
|
Terrain |
Rendering: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 8 Jun 2005 |
Last Updated |
Sun, 16 Sep 2007 |
|
There are currently 19 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
GameCore StarterKit - Freely available to anyone to download and use, with the sole limitation being that you can not export your final game projects into a stand-alone executable format. There is NO time limitation and NO functionality disabled in the Starter kit |
| Other/Custom |
$249.00 |
No |
GameCore Indie |
| Other/Custom |
Not public |
No |
GameCore Professional - contact Beyond Virtual for pricing |
|
| BigWorld MMO Technology Suite |
9 |
Show Details
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Review or Rate this Engine |
Rating:
(3 votes) |
Edit
|
| The
BigWorld MMO Technology Suite is a complete technology solution,
consisting of a tightly integrated suite of high performance server
applications, tools, advanced 3D client and APIs designed specifically
for the fast and efficient creation of MMOGs. |
| Author |
BigWorld Pty Ltd |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Python |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Save/Load System, Other: |
|
Scripting |
| • |
Scriptable client, server and tools. |
| • |
Fully functional Python 2.4 interpreter embedded |
| • |
A Python API provides access to 3D engine, network, resource management and all other core systems |
| • |
Entire MMOG can be written without resorting to C++ code |
| • |
Telnet to access python console on server and client |
| • |
On-display Python console on client and tools |
|
|
Built-in Editors |
| • |
WYSIWYG
indoor and outdoor map editor |
| • |
Intuitive terrain sculpting & painting tools |
| • |
Concurrent editing allows a team of level builders to work together on
the same map. |
| • |
Embedded version control system |
| • |
3D Sudio Max and Maya model exporters |
| • |
Model viewer/material and animation editor |
| • |
Comprehensive particle effects editor |
| • |
Fully data-driven art pipeline |
| • |
Client Acess Tool: fully scriptable tool for game tweaking. Runs python code and change engine parameters remotely |
| • |
Run-time watchers: fine grained performance profiling , memory usage, parameter tweaking. On screen stats and graphs |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Portals, LOD: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Weather: |
|
Terrain |
Rendering: |
|
Networking System |
Master Server: |
|
Artificial Intelligence |
Pathfinding, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 12 Apr 2006 |
Last Updated |
Wed, 3 May 2006 |
|
There are currently 3 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
pricing available under NDA |
|
| Blender Game Engine |
10 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
(27 votes) |
Edit
|
| Blender is an open source 3D modeling, rendering, animation -and- realtime 3D game/simulation development system. Blender is continuously upgraded with new features and is supported by an active and helpful community ( http://www.blenderartists.org/ ). |
| Author |
Blender Foundation |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, MacOS, Solaris, FreeBSD, Irix |
| Programming Language |
C/C++, Python |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Plug-in Architecture, Save/Load System: |
|
Scripting |
Python scripting API for sophisticated control and AI, fully defined advanced game logic |
|
Built-in Editors |
| • |
Non-overlapping and non-blocking UI delivers unsurpassed workflow |
| • |
Flexible and fully configurable window layout with as many screen setups as you prefer |
| • |
Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files |
| • |
Anti-aliased fonts with international translation support |
| • |
Windows for animation curves/keys, outliner, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management |
| • |
Built-in text editor for annotations and editing Python scripts |
| • |
Consistent interface across all platforms |
| • |
And much more more |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General: |
|
Animation |
Inverse Kinematics, Keyframe Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Particle System, Sky, Water, Fog: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sun, 9 Jul 2006 |
Last Updated |
Sun, 16 Sep 2007 |
|
There are currently 27 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| GPL |
Free |
Yes |
|
|
New features Updated features
|