| Results 1 - 10 of 98 engines. |
|
| 3D Echtzeitgrafik |
1 |
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(1 votes) |
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|
| 3D Echtzeitgrafik is a Wireframe and Gouraud Shading Engine with (german) documentation on "How to Build a 3D Engine from the Scratch". |
| Author |
Gabriel Wurzer |
|
|
| Graphics API |
Not specified |
Operating Systems |
DOS |
| Programming Language |
Pascal |
Status |
Inactive |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Other: |
|
Shadows |
Shadow Mapping: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sat, 25 Sep 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
|
|
| 3DCakeWalk |
2 |
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Rating:
(6 votes) |
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|
| 3DCakeWalk allows the creation of commercial-quality games even with no programming knowledge. Built around the Irrlicht Engine, 3D CakeWalk has the power and the tools to help develop professional games. With the add sound system, scripting system, multiplayer system and editor you can almost create anything in a 2D/3D application. |
| Author |
DTAGames |
|
|
| Graphics API |
OpenGL, DirectX, Software |
Operating Systems |
Windows, Linux |
| Programming Language |
C/C++, C#, VB.NET |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
| • |
Users can use the library of pre-made scripts to create an entire game without writing any cod. |
| • |
Or users can interface to the engine using many differant languages |
|
|
Built-in Editors |
| • |
Cross platform scene editor |
| • |
Import/Export major formats like .3ds, .X, .MAX |
| • |
Add colored lights and fog |
|
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Lightmapping: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
Octrees, Occlusion Culling: |
|
Animation |
Skeletal Animation, Morphing: |
|
Meshes |
Mesh Loading: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Sky, Water, Fog, Weather: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 10 Nov 2004 |
Last Updated |
Never |
|
There are currently 6 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
|
|
| AGE |
3 |
Show Details
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Rating:
(1 votes) |
Edit
|
| AGE is an independent game maker - or at least I want it to be. Right now it's an independent game maker if you have loads of media and a knowledge of programming. My big plan is to make it easy for anyone to make a game regardless of their programming or media creation skills. Right now I'm building a foundation for that.
Sample media (objects, entities, images, and sounds) can be found on the website, by clicking on 'age' in the left-hand column (to open the menu). |
| Author |
Kohaku Doig |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
BASIC |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Other: |
|
Scripting |
| • |
Compact, Object-Oriented scripting language gets things done fast and safely. |
| • |
AGE editor enables you to position and navigate in your 3D world, as it will be shown, and to develop and edit code and run your build. |
| • |
Supports plugins; simple terrain builder (based on heightmap & texture input) currently available, more planned! (And of course more can be made easily, as the API is open.) |
| • |
Support for custom functions within the script editor. |
|
|
Built-in Editors |
| • |
Integrated script editor, linked to the entity and object selection menus. 'Script' affects current level, entities that are selected, have their code changed and then inserted, are one-off variations on the entity model. |
| • |
Integrated 3D environment editor that enables you to view, modify, and place objects and scripted entities (although it is possible to make programs that do not use 3D at all.) |
| • |
Syntax highlighting is supported within the AGE editor for scripts and entities. |
| • |
Gui editor. |
|
|
Physics |
Collision Detection: |
|
Texturing |
Basic, Multi-texturing: |
|
Scene Management |
General, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Billboarding, Depth of Field, Fog: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sat, 18 Aug 2007 |
Last Updated |
Sun, 20 Jul 2008 |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Closed-source, freeware. |
|
| AGE 3D |
4 |
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Rating:
(1 votes) |
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|
| AGE3D is a 3D engine.
Based on OpenGL/Direct3D, it has been created for the development of 3D applications with particular attention to the rendering of 3D data and development of games.
Object-Oriented Design: easy to use C++ API |
| Author |
AGE Team |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
|
|
Built-in Editors |
VoyAGEr editor: World editor with standard modeling tools |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Portals, Octrees, Occlusion Culling, LOD: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Fog: |
|
Terrain |
Rendering, CLOD, Splatting: |
|
Sound & Video |
3D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 15 Jun 2007 |
Last Updated |
Never |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
|
|
| AgentFX |
5 |
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Rating:
(9 votes) |
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|
| AgentFX 2 Platform is a fast competent 3D-engine offering state-of-the-art features combined with portability options that come with the use of Java. |
| Author |
Agency 9 AB |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, MacOS, Solaris |
| Programming Language |
Java |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Plug-in Architecture, Other: |
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
Portals, Octrees, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Particle System, Sky: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sat, 18 Sep 2004 |
Last Updated |
Tue, 20 Sep 2005 |
|
There are currently 8 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
Commercial version. Per programmer price. |
| Other/Custom |
Not public |
No |
Education version.Per computer price. Intended for faculty of educational institutions, only. |
| Other/Custom |
Free |
No |
Non-Commercial Version. Watermarked version for personal non-commercial use only. Resulting application/game may be deployed as long as the whole distribution channel remains non-commercial. |
|
| Andrei Varnavski's 3D Library |
6 |
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Rating:
Not yet rated |
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|
| AV3D is a 3D graphics library. |
| Author |
Andrei Varnavski |
|
|
| Graphics API |
Software |
Operating Systems |
DOS |
| Programming Language |
C/C++ |
Status |
Inactive |
| Documentation |
No |
|
|
| Features |
|
General Features |
Other: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Tue, 4 Jan 2005 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
Demo |
|
| Antiryad Gx |
7 |
Show Details
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Review or Rate this Engine |
Rating:
(6 votes) |
Edit
|
| Antiryad Gx is a cross platform 3d engine. It was tested by the creation of several projects in various studios which used some or the totality of the functionalities of the engine. Antiryad Gx is a product integrating a multitude of tools, mainly developed under Mandrake Linux. It allows to edit some levels of game, export 3d environments, create videos. The API is also acessible with C objects, C++ classes and with the embeded Gel virtual machine scripting language (the scripters have accesss to all Antiryad functions.).
All programming and graphics resources are completly platform independant, then a product developed in conformance with Antiryad API should work without modifications on all other supported platforms. |
| Author |
Arkham Development |
|
|
| Graphics API |
OpenGL, DirectX, Glide, Software |
Operating Systems |
Windows, Linux, MacOS, Amiga, DOS, Xbox, Playstation, PSP |
| Programming Language |
C/C++, BASIC |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Other: |
|
Scripting |
Proprietary Gel BASIC virtual machine langage. |
|
Built-in Editors |
| • |
Mdraw: Bitmaps and textures editor. |
| • |
Mapper: 3d object mapper, environment modification, 3d viewer. |
| • |
Geltools: General tools for the Gel langage (simplified compilation). |
| • |
Baseed: Base level editor. |
| • |
Wbuilder: World builder and modeler. |
| • |
Text editor: Text editor. |
| • |
Resource editor: Windows editor for winbox interfaces. |
| • |
Video tools: Tools to create and manage the movies. |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity: |
|
Shadows |
Projected planar: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Scene Management |
General, Portals, Octrees, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Lens Flares, Particle System, Water, Fire, Explosion, Fog: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Thu, 12 Aug 2004 |
Last Updated |
Mon, 15 Aug 2005 |
|
There are currently 6 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Freeware license for freewares applications |
| Other/Custom |
Not public |
No |
Personnal license |
| Other/Custom |
Not public |
No |
Professional license |
| Other/Custom |
Not public |
No |
Enterprise license |
|
| Arfnold |
8 |
Show Details
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Rating:
Not yet rated |
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|
| Arfnold is a 3D engine for PCs. |
| Author |
Andrei Fortuna |
|
|
| Graphics API |
Software |
Operating Systems |
DOS |
| Programming Language |
C/C++ |
Status |
Inactive |
| Documentation |
No |
|
|
| Features |
|
General Features |
Other: |
|
Physics |
Collision Detection: |
|
Texturing |
Basic, Mipmapping: |
|
Scene Management |
General, BSP, PVS: |
|
Special Effects |
Particle System: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 3 Jan 2005 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
|
|
| Avril |
9 |
Show Details
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Rating:
Not yet rated |
Edit
|
| AVRIL is A Virtual Reality Interface Library except for the very low-level routines that actually write to the display. |
| Author |
Bernie Roehl |
|
|
| Graphics API |
Software |
Operating Systems |
DOS |
| Programming Language |
C/C++ |
Status |
Inactive |
| Documentation |
Yes |
|
|
| Features |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Fri, 12 Nov 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
|
|
| Awakening |
10 |
Show Details
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Email author
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Rating:
(2 votes) |
Edit
|
| Awakening is a easy to use 3D game solution includes three modules: Scene Editor, Scene
Player, and Web3D Player; integrate lighting calculating, animation editing, physics
simulating, and scripting, making 3d game is never so easy. |
| Author |
AwingSoft |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Other: |
|
Scripting |
|
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
Portals, Octrees: |
|
Animation |
Keyframe Animation, Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Sound & Video |
2D Sound, Streaming Sound: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 4 Jul 2007 |
Last Updated |
Sun, 16 Sep 2007 |
|
There are currently 2 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$68.00 |
No |
|
|
New features Updated features
|