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3DSTATE 3D Engine 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (5 votes) [Edit] Edit
3DSTATE 3D Developer Studio includes direct support for the following compilers: Microsoft Visual C++, Microsoft Visual C# .NET, Borland C++ Builder, Borland Delphi, Microsoft Visual Basic, and Microsoft Visual Basic .NET. To minimize download time, you can download a 3D Developer Studio that includes support only to your specific compiler. Currently used by more than 70,000 people. Among the companies using 3DSTATEs's technology, you will find brands such as Borland, Motorola, the BBC, Computer Associates, and IBM.
Author 3DSTATE
Graphics API DirectX Operating Systems Windows, Xbox
Programming Language C/C++, C#, Delphi, Visual Basic 6, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture:
Built-in Editors
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management BSP, PVS:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Billboarding, Sky, Water, Fog, Mirror:
Terrain Rendering:
Networking System Peer-to-Peer, Master Server:
Sound & Video 3D Sound, Streaming Sound:
Rendering Fixed-function, Stereo Rendering, Render-to-Texture, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 14 Dec 2005 Last Updated Never
There are currently 5 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Free for non-commercial use
Other/Custom $899.00 No Commercial Package

Apocalyx Engine 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
APOCALYX is a 3D engine based on OpenGL, OpenAL and other free libraries suitable in particular for the development of Programming Games, the genre of games like GUN-TACTYX or JROBOTS, where the player programs the AI of his own team of bots to make it fight against teams written by other players.
Author Leonardo Boselli
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting Lua editors
Built-in Editors Map Editor
Physics Basic Physics, Collision Detection:
Lighting Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping:
Shaders Vertex:
Scene Management BSP:
Animation Keyframe Animation, Skeletal Animation:
Surfaces & Curves Patches:
Special Effects Environment Mapping, Lens Flares, Particle System, Sky, Water, Fire, Explosion, Fog:
Terrain Rendering:
Networking System Peer-to-Peer:
Sound & Video 3D Sound:
Features: Ease of Use:
Stability: Support:
Date Added Mon, 2 Oct 2006 Last Updated Never
There are currently 1 reviews for this engine
License Name Price Source Code Comments
GPL Free Yes

Auran Jet 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Auran Jet is a development engine that can be used to create a variety of 3D applications including, games, simulation and training software. Originally designed to provide a powerful and extensible foundation upon which to develop Auran's range of commercial software products, Jet is now available for external use. Building on Jet's genre neutral design, developers can significantly reduce the time it takes to get a software product to market.
Author Auran Pty Ltd.
Graphics API OpenGL, DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Built-in Editors
JIVE: Jet Integrated Visual Environment provides the developer with an integrated development environment framework for building custom resource editors that are dynamically added via plugins.
WAVE: Jet's Wide Area Virtual Environment allows remote consoles to monitor and/or issue commands to a running Jet application.
GUI Editor
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Gloss maps:
Shadows Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel:
Scene Management General, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Progressive:
Special Effects Environment Mapping, Billboarding, Sky, Water:
Networking System Client-Server, Peer-to-Peer:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Decision Making:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Tue, 6 Jul 2004 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom $99.00 No Non-Commercial License
Other/Custom $30,000.00 No Commercial License

Baja Engine 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
A stable 2D/3D engine that produces professional results. Used to produce The Lost Mansion (thelostmansion.com), a commercial game.
Author Breezeway Studios
Graphics API OpenGL Operating Systems Windows, MacOS
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Save/Load System:
Scripting Scripting with Lua
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity:
Texturing Basic, Multi-texturing:
Shaders Vertex, Pixel:
Animation Skeletal Animation:
Meshes Mesh Loading:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 9 Oct 2006 Last Updated Tue, 12 Jun 2007
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Free No
Other/Custom Not public Yes Source - Email us for pricing

Basic4GL 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Basic4GL is a free programming language for Windows computers based on traditional BASIC, with built in OpenGL support.
Author Tom Mulgrew
Graphics API OpenGL Operating Systems Windows
Programming Language BASIC Status Productive/Stable
Documentation Yes
Features
General Features Other:
Scripting
Built-in Editors
Physics Basic Physics:
Lighting Per-vertex:
Shadows Shadow Mapping:
Texturing Basic:
Shaders Vertex:
Scene Management General:
Animation Inverse Kinematics:
Meshes Mesh Loading:
Surfaces & Curves Splines:
Special Effects Environment Mapping:
Terrain Rendering:
Networking System Peer-to-Peer:
Sound & Video 2D Sound:
Artificial Intelligence Pathfinding:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Thu, 14 Jun 2007 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Free No

Blink 3D 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Blink 3D is a complete and powerful authoring system for quickly creating and viewing interactive, animated multi-user virtual worlds that can be published and viewed on the Web or locally. Blink 3D’s virtual worlds are Metaverse-ready and can be linked together to form massive, explorable systems. Blink 3D consists of the Builder, an integrated application for authoring 3D environments, and Viewers which allow the 3D environments to be viewed in Web browsers (Internet Explorer, Firefox, and Opera) as well as in a Standalone player.
Author Pelican Crossing, Inc.
Graphics API OpenGL, DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Other:
Scripting
JavaScript based scripting language with an extensive and functionally rich API
Scripting language for defining materials, 2D overlays, compositors, particle systems and fonts
Read/Write XML documents
Dynamic reloading of scripts for testing
Built-in Editors
Scene Editor
Material Editor
Code Editor
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Fog, Weather, Mirror:
Networking System Peer-to-Peer:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sun, 15 Apr 2007 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom $399.00 No Standard Edition - Unlimited, royalty free distribution

CryptEngine 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (2 votes) [Edit] Edit
CryptEngine is a fast 3D engine for Java available as Open Source and is distributed under Mozilla Public License. It is based on OpenGL and provides components and objects allowing the description and rendering of 3D scenes. Unlike several other 3D engines, CryptEngine focuses on Rapid Application Development.It enables you to create and render complex 3D scenes without having to learn OpenGL.
Author Tom Wetjens
Graphics API OpenGL Operating Systems Windows, Linux, MacOS
Programming Language Java Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
Physics Basic Physics, Collision Detection, Rigid Body:
Lighting Per-vertex, Lightmapping, Anisotropic:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Progressive, Tessellation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Fog, Mirror:
Terrain Rendering, CLOD:
Networking System Client-Server, Peer-to-Peer:
Sound & Video 3D Sound:
Artificial Intelligence Pathfinding, Scripted:
Rendering Fixed-function, Raycasting, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 27 Jan 2006 Last Updated Never
There are currently 2 reviews for this engine
License Name Price Source Code Comments
Mozilla Public License Free Yes

DarkBASIC Pro 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (19 votes) [Edit] Edit
DarkBASIC Professional is an advanced games development package built on the BASIC language currently available. It makes it as easy to incorporate all of the special features and effects you see in todays games and offers the benefits of Microsoft's DirectX 9 technology.
Author The Game Creators Ltd.
Graphics API DirectX Operating Systems Windows
Programming Language BASIC Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture, Save/Load System:
Scripting
Built-in Editors Windows based Integrated Development Environment (IDE) with integrated debugging
Physics Collision Detection:
Lighting Per-vertex, Lightmapping:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel:
Scene Management General, BSP, Occlusion Culling, PVS:
Animation Skeletal Animation:
Meshes Mesh Loading:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Fog:
Terrain Rendering, CLOD:
Networking System Client-Server, Peer-to-Peer:
Sound & Video 2D Sound, 3D Sound:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Mon, 26 Jul 2004 Last Updated Fri, 5 Aug 2005
There are currently 17 reviews for this engine
License Name Price Source Code Comments
Other/Custom $89.99 No

Elemental Engine II 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (4 votes) [Edit] Edit
Elemental Engine II is a full open source game engine capable of editing and creating 3D video game worlds in real time. Elemental Engine II covers all video game development features, such as 3D rendering, 3D audio, and graphical user interface (GUI) design. The Engine contains built-in networking capabilities including multiplayer online games with tournaments and statistics that integrate into the http://www.phatyaffle.com website. It also features artificial intelligence using hierarchal state machines and LUA scripting. Elemental Engine II is fully capable of working with next generation consoles and includes LUA scripting, particle system, and is backed by a full physics system. There is also a fully functioning world editor complete with source code. Support for the Elemental Engine II is through a community-based system at http://wiki.phatyaffle.com and source is available at http://svn.phatyaffle.com. To obtain access it is required to register at http://www.phatyaffle.com as a developer and the registration is free.
Author Signature Devices, Inc.
Graphics API DirectX Operating Systems Windows, PSP, Xbox360, PS2, PS3, Nintendo Wii, Nintendo DS/iDS
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting LUA scripting and Debugger
Built-in Editors Particle Editor Terrain Editor Object Editor Database Editor Lua Editor/Debugger Hierarchical State Machine Editor World Editor GUI Editor Animation Viewer Model Viewer MFC Based
Physics Basic Physics, Collision Detection, Rigid Body:
Lighting Per-vertex, Per-pixel:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Octrees, PVS, LOD:
Animation Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather:
Terrain Rendering, Splatting:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 29 Aug 2008 Last Updated Never
There are currently 4 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free Yes

Esenthel Engine 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (27 votes) [Edit] Edit
Esenthel Engine is a complete game development suit allowing to create fully featured AAA titles. It has been specifically designed for professional game development, which has been achieved by giving the developers full control over the game code mechanics, next generation graphics and a rich toolset drastically simplifying the game development process. While mainly targeted for the professional market, the engine is easy enough that it can also be used by independent teams or small companies with no prior game development experience.
Author Grzegorz Slazinski
Graphics API DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Save/Load System:
Built-in Editors World Editor, Mesh Editor, Gui Editor, Icon Maker, Converter, Calculator, Functions, Pak Viewer, Image Viewer, Synchronizer, Mouse Extend
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic, BRDF:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric:
Shaders High Level:
Scene Management General, Octrees, Occlusion Culling, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering:
Networking System Peer-to-Peer:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding:
Rendering Raytracing, Raycasting, Deferred Shading, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 24 Apr 2009 Last Updated Fri, 24 Apr 2009
There are currently 27 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Non-commercial use
Other/Custom $100.00 Yes Commercial use (First Game)
Other/Custom $400.00 Yes Commercial use (Next Games)
Other/Custom $7,000.00 Yes Commercial use (with additional Source Codes)

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