| Results 1 - 10 of 28 engines. |
|
| 3DGameStudio |
1 |
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Rating:
(87 votes) |
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|
| With hundreds of published titles, 3D GameStudio is the leading authoring system for all sorts of 2D and 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine (for HUD and menus), a physics engine, a level, terrain and model editor, and huge libraries of 3D objects, artwork, scripts, and pre-made games. |
| Author |
Conitec Datasystems |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Delphi |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
| • |
Starting users can use the large library of pre-made scripts. Can create an entire game without writing any code! |
| • |
More advanced users can use the built in script language to have full control over the everything in the game. |
| • |
Expert users can interface to the engine using C/C++ or Delphi. |
|
|
Built-in Editors |
Level, Model, and Script editors included. |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, BSP, PVS, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Master Server: |
|
Sound & Video |
3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 6 Aug 2004 |
Last Updated |
Fri, 1 May 2009 |
|
There are currently 78 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Lite-C. Unlimited free version with A7 engine, physics engine, debugger and model editor. |
| Other/Custom |
$99.00 |
No |
Extra. Adds shadow mapping, level editor and game templates. |
| Other/Custom |
$199.00 |
No |
Commercial. Adds network and shader support. |
|
| 3DSTATE 3D Engine |
2 |
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Rating:
(5 votes) |
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|
| 3DSTATE 3D Developer Studio includes direct support for the following compilers: Microsoft Visual C++, Microsoft Visual C# .NET, Borland C++ Builder, Borland Delphi, Microsoft Visual Basic, and Microsoft Visual Basic .NET. To minimize download time, you can download a 3D Developer Studio that includes support only to your specific compiler. Currently used by more than 70,000 people. Among the companies using 3DSTATEs's technology, you will find brands such as Borland, Motorola, the BBC, Computer Associates, and IBM. |
| Author |
3DSTATE |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows, Xbox |
| Programming Language |
C/C++, C#, Delphi, Visual Basic 6, VB.NET |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Plug-in Architecture: |
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
BSP, PVS: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Billboarding, Sky, Water, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Peer-to-Peer, Master Server: |
|
Sound & Video |
3D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Stereo Rendering, Render-to-Texture, Fonts: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 14 Dec 2005 |
Last Updated |
Never |
|
There are currently 5 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Free for non-commercial use |
| Other/Custom |
$899.00 |
No |
Commercial Package |
|
| Baja Engine |
3 |
Show Details
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Rating:
Not yet rated |
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|
| A stable 2D/3D engine that produces professional results. Used to produce The Lost Mansion (thelostmansion.com), a commercial game. |
| Author |
Breezeway Studios |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, MacOS |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Save/Load System: |
|
Scripting |
Scripting with Lua |
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity: |
|
Texturing |
Basic, Multi-texturing: |
|
Shaders |
Vertex, Pixel: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Peer-to-Peer, Master Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 9 Oct 2006 |
Last Updated |
Tue, 12 Jun 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
|
| Other/Custom |
Not public |
Yes |
Source - Email us for pricing |
|
| BigWorld MMO Technology Suite |
4 |
Show Details
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Review or Rate this Engine |
Rating:
(3 votes) |
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|
| The
BigWorld MMO Technology Suite is a complete technology solution,
consisting of a tightly integrated suite of high performance server
applications, tools, advanced 3D client and APIs designed specifically
for the fast and efficient creation of MMOGs. |
| Author |
BigWorld Pty Ltd |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Python |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Save/Load System, Other: |
|
Scripting |
| • |
Scriptable client, server and tools. |
| • |
Fully functional Python 2.4 interpreter embedded |
| • |
A Python API provides access to 3D engine, network, resource management and all other core systems |
| • |
Entire MMOG can be written without resorting to C++ code |
| • |
Telnet to access python console on server and client |
| • |
On-display Python console on client and tools |
|
|
Built-in Editors |
| • |
WYSIWYG
indoor and outdoor map editor |
| • |
Intuitive terrain sculpting & painting tools |
| • |
Concurrent editing allows a team of level builders to work together on
the same map. |
| • |
Embedded version control system |
| • |
3D Sudio Max and Maya model exporters |
| • |
Model viewer/material and animation editor |
| • |
Comprehensive particle effects editor |
| • |
Fully data-driven art pipeline |
| • |
Client Acess Tool: fully scriptable tool for game tweaking. Runs python code and change engine parameters remotely |
| • |
Run-time watchers: fine grained performance profiling , memory usage, parameter tweaking. On screen stats and graphs |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Portals, LOD: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Weather: |
|
Terrain |
Rendering: |
|
Networking System |
Master Server: |
|
Artificial Intelligence |
Pathfinding, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 12 Apr 2006 |
Last Updated |
Wed, 3 May 2006 |
|
There are currently 3 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
pricing available under NDA |
|
| Cube 2: Sauerbraten |
5 |
Show Details
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Review or Rate this Engine |
Rating:
(5 votes) |
Edit
|
| Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine. The engine supporting the game is entirely original in code & design, and its code is Open Source (ZLIB license, read the docs for more on how you can use the engine). |
| Author |
Wouter van Oortmerssen & friends |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, MacOS |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Save/Load System: |
|
Scripting |
Small but complete configuration/scripting language. |
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, Octrees, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation, Animation Blending: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Billboarding, Particle System, Sky, Water, Explosion, Fog: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Master Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Thu, 11 Dec 2008 |
Last Updated |
Thu, 11 Dec 2008 |
|
There are currently 5 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| zlib/libpng |
Free |
Yes |
|
|
| Cube Engine |
6 |
Show Details
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Rating:
(1 votes) |
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|
| Cube is a tiny game engine hosting a singleplayer/multiplayer fps game. |
| Author |
Wouter van Oortmerssen |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
No |
|
|
| Features |
|
General Features |
Object-Oriented Design, Save/Load System, Other: |
|
Scripting |
mini scripting language |
|
Built-in Editors |
in-engine editing of the world geometry in full 3D, even networked with multiple people |
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Mipmapping: |
|
Scene Management |
BSP, Occlusion Culling, LOD: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Billboarding, Particle System, Sky, Water: |
|
Networking System |
Client-Server, Master Server: |
|
Sound & Video |
2D Sound: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Mon, 16 Aug 2004 |
Last Updated |
Sun, 10 Oct 2004 |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| zlib/libpng |
Free |
Yes |
|
|
| Decoy3D |
7 |
Show Details
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Rating:
Not yet rated |
Edit
|
| 3D engine for RPG's made with C++, OpenGL, FMOD. Project started December 1999 with the name : Decoy3D (tm) |
| Author |
David Deschenes |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
|
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, Octrees, Occlusion Culling, PVS, LOD: |
|
Animation |
Forward Kinematics, Keyframe Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Tessellation: |
|
Special Effects |
Lens Flares, Billboarding, Particle System, Depth of Field, Sky, Water, Decals, Fog, Weather: |
|
Terrain |
Rendering, CLOD: |
|
Networking System |
Master Server: |
|
Sound & Video |
3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Scripted: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 30 Aug 2004 |
Last Updated |
Tue, 12 Jun 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Beta version, go on to www.desgraff.com for latest updates. |
|
| Delta3D |
8 |
Show Details
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Rating:
(2 votes) |
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|
| Delta3D is an Open Source Game and Simulation engine. It is comprised of other Open Source projects such as Open Scene Graph, Open Dynamics Engine, and OpenAL. It has an easy to use, high level C++ API and it currently supported by the United States Department of Defense. |
| Author |
The MOVES Institute |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux |
| Programming Language |
C/C++, Python |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
Python Bindings |
|
Physics |
Collision Detection, Rigid Body: |
|
Lighting |
Per-vertex, Per-pixel: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, LOD: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading, Tessellation: |
|
Special Effects |
Billboarding, Particle System, Sky, Explosion, Fog, Weather: |
|
Terrain |
Rendering, CLOD: |
|
Networking System |
Master Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Rendering |
Fixed-function, Stereo Rendering, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sun, 20 Mar 2005 |
Last Updated |
Thu, 24 Nov 2005 |
|
There are currently 2 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
Additional licensing may apply based on internal Open Source Libraries |
|
| dim3 |
9 |
Show Details
Web page
Email author
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Review or Rate this Engine |
Rating:
(2 votes) |
Edit
|
| Dim3 is an open-source freeware engine designed to be completely changeable without touching the code. For those that want to dig deeper, the code is also included. dim3 has a complete range of features and rapid-development editors. dim3 is designed for speed, ease of use, and ability to customize. |
| Author |
Klink! Software |
|
|
| Graphics API |
Other |
Operating Systems |
MacOS |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
No |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture: |
|
Built-in Editors |
| • |
Map Editor |
| • |
Skeletal Animation Editor |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body: |
|
Lighting |
Per-vertex, Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex: |
|
Scene Management |
General, Portals, Occlusion Culling, LOD: |
|
Animation |
Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Lens Flares, Billboarding, Particle System, Sky, Water, Decals, Fog, Weather: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Master Server: |
|
Sound & Video |
3D Sound: |
|
Artificial Intelligence |
Pathfinding, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 4 Jan 2006 |
Last Updated |
Thu, 1 Nov 2007 |
|
There are currently 2 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
|
|
| DXQuake3 |
10 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
(3 votes) |
Edit
|
| The Quake3 engine (inc. multiplayer), rewritten in DirectX |
| Author |
Richard Geary |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
No |
|
|
| Features |
|
General Features |
Other: |
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Lightmapping: |
|
Shadows |
Projected planar: |
|
Texturing |
Basic, Multi-texturing, Mipmapping: |
|
Scene Management |
BSP, PVS: |
|
Animation |
Keyframe Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Tessellation: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Billboarding, Sky, Decals, Fog: |
|
Networking System |
Client-Server, Master Server: |
|
Sound & Video |
3D Sound: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Tue, 14 Sep 2004 |
Last Updated |
Never |
|
There are currently 3 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| GPL |
Free |
Yes |
Requires Quake3 Demo or Full version to run. |
|
New features Updated features
|