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3DGameStudio 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (87 votes) [Edit] Edit
With hundreds of published titles, 3D GameStudio is the leading authoring system for all sorts of 2D and 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine (for HUD and menus), a physics engine, a level, terrain and model editor, and huge libraries of 3D objects, artwork, scripts, and pre-made games.
Author Conitec Datasystems
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, Delphi Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
Starting users can use the large library of pre-made scripts. Can create an entire game without writing any code!
More advanced users can use the built in script language to have full control over the everything in the game.
Expert users can interface to the engine using C/C++ or Delphi.
Built-in Editors Level, Model, and Script editors included.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel:
Scene Management General, BSP, PVS, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fog, Mirror:
Terrain Rendering:
Networking System Client-Server, Master Server:
Sound & Video 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 6 Aug 2004 Last Updated Fri, 1 May 2009
There are currently 78 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Lite-C. Unlimited free version with A7 engine, physics engine, debugger and model editor.
Other/Custom $99.00 No Extra. Adds shadow mapping, level editor and game templates.
Other/Custom $199.00 No Commercial. Adds network and shader support.

3DSTATE 3D Engine 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (5 votes) [Edit] Edit
3DSTATE 3D Developer Studio includes direct support for the following compilers: Microsoft Visual C++, Microsoft Visual C# .NET, Borland C++ Builder, Borland Delphi, Microsoft Visual Basic, and Microsoft Visual Basic .NET. To minimize download time, you can download a 3D Developer Studio that includes support only to your specific compiler. Currently used by more than 70,000 people. Among the companies using 3DSTATEs's technology, you will find brands such as Borland, Motorola, the BBC, Computer Associates, and IBM.
Author 3DSTATE
Graphics API DirectX Operating Systems Windows, Xbox
Programming Language C/C++, C#, Delphi, Visual Basic 6, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture:
Built-in Editors
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management BSP, PVS:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Billboarding, Sky, Water, Fog, Mirror:
Terrain Rendering:
Networking System Peer-to-Peer, Master Server:
Sound & Video 3D Sound, Streaming Sound:
Rendering Fixed-function, Stereo Rendering, Render-to-Texture, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 14 Dec 2005 Last Updated Never
There are currently 5 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Free for non-commercial use
Other/Custom $899.00 No Commercial Package

Baja Engine 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
A stable 2D/3D engine that produces professional results. Used to produce The Lost Mansion (thelostmansion.com), a commercial game.
Author Breezeway Studios
Graphics API OpenGL Operating Systems Windows, MacOS
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Save/Load System:
Scripting Scripting with Lua
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity:
Texturing Basic, Multi-texturing:
Shaders Vertex, Pixel:
Animation Skeletal Animation:
Meshes Mesh Loading:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 9 Oct 2006 Last Updated Tue, 12 Jun 2007
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Free No
Other/Custom Not public Yes Source - Email us for pricing

BigWorld MMO Technology Suite 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (3 votes) [Edit] Edit
The BigWorld MMO Technology Suite is a complete technology solution, consisting of a tightly integrated suite of high performance server applications, tools, advanced 3D client and APIs designed specifically for the fast and efficient creation of MMOGs.
Author BigWorld Pty Ltd
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, Python Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Save/Load System, Other:
Scripting
Scriptable client, server and tools.
Fully functional Python 2.4 interpreter embedded
A Python API provides access to 3D engine, network, resource management and all other core systems
Entire MMOG can be written without resorting to C++ code
Telnet to access python console on server and client
On-display Python console on client and tools
Built-in Editors
WYSIWYG indoor and outdoor map editor
Intuitive terrain sculpting & painting tools
Concurrent editing allows a team of level builders to work together on the same map.
Embedded version control system
3D Sudio Max and Maya model exporters
Model viewer/material and animation editor
Comprehensive particle effects editor
Fully data-driven art pipeline
Client Acess Tool: fully scriptable tool for game tweaking. Runs python code and change engine parameters remotely
Run-time watchers: fine grained performance profiling , memory usage, parameter tweaking. On screen stats and graphs
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Portals, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Weather:
Terrain Rendering:
Networking System Master Server:
Artificial Intelligence Pathfinding, Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 12 Apr 2006 Last Updated Wed, 3 May 2006
There are currently 3 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public Yes pricing available under NDA

Cube 2: Sauerbraten 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (5 votes) [Edit] Edit
Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine. The engine supporting the game is entirely original in code & design, and its code is Open Source (ZLIB license, read the docs for more on how you can use the engine).
Author Wouter van Oortmerssen & friends
Graphics API OpenGL Operating Systems Windows, Linux, MacOS
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Save/Load System:
Scripting Small but complete configuration/scripting language.
Built-in Editors
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Mipmapping:
Shaders Vertex, Pixel:
Scene Management General, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Animation Blending:
Meshes Mesh Loading:
Special Effects Billboarding, Particle System, Sky, Water, Explosion, Fog:
Terrain Rendering:
Networking System Client-Server, Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 11 Dec 2008 Last Updated Thu, 11 Dec 2008
There are currently 5 reviews for this engine
License Name Price Source Code Comments
zlib/libpng Free Yes

Cube Engine 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
Cube is a tiny game engine hosting a singleplayer/multiplayer fps game.
Author Wouter van Oortmerssen
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++ Status Alpha
Documentation No
Features
General Features Object-Oriented Design, Save/Load System, Other:
Scripting mini scripting language
Built-in Editors in-engine editing of the world geometry in full 3D, even networked with multiple people
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Mipmapping:
Scene Management BSP, Occlusion Culling, LOD:
Meshes Mesh Loading:
Special Effects Billboarding, Particle System, Sky, Water:
Networking System Client-Server, Master Server:
Sound & Video 2D Sound:
Features: Ease of Use:
Stability: Support:
Date Added Mon, 16 Aug 2004 Last Updated Sun, 10 Oct 2004
There are currently 1 reviews for this engine
License Name Price Source Code Comments
zlib/libpng Free Yes

Decoy3D 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
3D engine for RPG's made with C++, OpenGL, FMOD. Project started December 1999 with the name : Decoy3D (tm)
Author David Deschenes
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++ Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting
Built-in Editors
Physics Basic Physics, Collision Detection, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric:
Shaders Vertex, Pixel:
Scene Management General, Octrees, Occlusion Culling, PVS, LOD:
Animation Forward Kinematics, Keyframe Animation, Animation Blending:
Meshes Mesh Loading, Tessellation:
Special Effects Lens Flares, Billboarding, Particle System, Depth of Field, Sky, Water, Decals, Fog, Weather:
Terrain Rendering, CLOD:
Networking System Master Server:
Sound & Video 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 30 Aug 2004 Last Updated Tue, 12 Jun 2007
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Free No Beta version, go on to www.desgraff.com for latest updates.

Delta3D 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (2 votes) [Edit] Edit
Delta3D is an Open Source Game and Simulation engine. It is comprised of other Open Source projects such as Open Scene Graph, Open Dynamics Engine, and OpenAL. It has an easy to use, high level C++ API and it currently supported by the United States Department of Defense.
Author The MOVES Institute
Graphics API OpenGL Operating Systems Windows, Linux
Programming Language C/C++, Python Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting Python Bindings
Physics Collision Detection, Rigid Body:
Lighting Per-vertex, Per-pixel:
Texturing Basic, Multi-texturing, Bumpmapping, Procedural:
Shaders Vertex, Pixel, High Level:
Scene Management General, LOD:
Animation Skeletal Animation:
Meshes Mesh Loading, Tessellation:
Special Effects Billboarding, Particle System, Sky, Explosion, Fog, Weather:
Terrain Rendering, CLOD:
Networking System Master Server:
Sound & Video 2D Sound, 3D Sound:
Rendering Fixed-function, Stereo Rendering, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Sun, 20 Mar 2005 Last Updated Thu, 24 Nov 2005
There are currently 2 reviews for this engine
License Name Price Source Code Comments
LGPL Free Yes Additional licensing may apply based on internal Open Source Libraries

dim3 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (2 votes) [Edit] Edit
Dim3 is an open-source freeware engine designed to be completely changeable without touching the code. For those that want to dig deeper, the code is also included. dim3 has a complete range of features and rapid-development editors. dim3 is designed for speed, ease of use, and ability to customize.
Author Klink! Software
Graphics API Other Operating Systems MacOS
Programming Language C/C++ Status Alpha
Documentation No
Features
General Features Object-Oriented Design, Plug-in Architecture:
Built-in Editors
Map Editor
Skeletal Animation Editor
Physics Basic Physics, Collision Detection, Rigid Body:
Lighting Per-vertex, Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex:
Scene Management General, Portals, Occlusion Culling, LOD:
Animation Skeletal Animation, Animation Blending:
Meshes Mesh Loading:
Special Effects Lens Flares, Billboarding, Particle System, Sky, Water, Decals, Fog, Weather:
Terrain Rendering:
Networking System Client-Server, Master Server:
Sound & Video 3D Sound:
Artificial Intelligence Pathfinding, Scripted:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 4 Jan 2006 Last Updated Thu, 1 Nov 2007
There are currently 2 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free Yes

DXQuake3 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (3 votes) [Edit] Edit
The Quake3 engine (inc. multiplayer), rewritten in DirectX
Author Richard Geary
Graphics API DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation No
Features
General Features Other:
Physics Collision Detection:
Lighting Per-vertex, Lightmapping:
Shadows Projected planar:
Texturing Basic, Multi-texturing, Mipmapping:
Scene Management BSP, PVS:
Animation Keyframe Animation, Animation Blending:
Meshes Mesh Loading, Tessellation:
Surfaces & Curves Splines:
Special Effects Billboarding, Sky, Decals, Fog:
Networking System Client-Server, Master Server:
Sound & Video 3D Sound:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Tue, 14 Sep 2004 Last Updated Never
There are currently 3 reviews for this engine
License Name Price Source Code Comments
GPL Free Yes Requires Quake3 Demo or Full version to run.

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