| Results 1 - 10 of 134 engines. |
|
| 3D Rad v6 |
1 |
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|
| User-friendly 3d game editor with a straightforward developing workflow. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP. Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert coders as well. |
| Author |
3D Rad |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
AngelScript |
|
Built-in Editors |
Visual 3d world editor |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Gloss maps: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, LOD: |
|
Animation |
Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Particle System, Sky, Water, Fire, Explosion, Decals, Fog: |
|
Networking System |
Client-Server: |
|
Sound & Video |
3D Sound: |
|
Artificial Intelligence |
Scripted: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 26 Sep 2008 |
Last Updated |
Thu, 16 Jul 2009 |
|
There are currently 10 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$159.00 |
No |
|
|
| 3DCakeWalk |
2 |
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Rating:
(6 votes) |
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|
| 3DCakeWalk allows the creation of commercial-quality games even with no programming knowledge. Built around the Irrlicht Engine, 3D CakeWalk has the power and the tools to help develop professional games. With the add sound system, scripting system, multiplayer system and editor you can almost create anything in a 2D/3D application. |
| Author |
DTAGames |
|
|
| Graphics API |
OpenGL, DirectX, Software |
Operating Systems |
Windows, Linux |
| Programming Language |
C/C++, C#, VB.NET |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
| • |
Users can use the library of pre-made scripts to create an entire game without writing any cod. |
| • |
Or users can interface to the engine using many differant languages |
|
|
Built-in Editors |
| • |
Cross platform scene editor |
| • |
Import/Export major formats like .3ds, .X, .MAX |
| • |
Add colored lights and fog |
|
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Lightmapping: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
Octrees, Occlusion Culling: |
|
Animation |
Skeletal Animation, Morphing: |
|
Meshes |
Mesh Loading: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Sky, Water, Fog, Weather: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 10 Nov 2004 |
Last Updated |
Never |
|
There are currently 6 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
|
|
| 3DGameStudio |
3 |
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Rating:
(87 votes) |
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|
| With hundreds of published titles, 3D GameStudio is the leading authoring system for all sorts of 2D and 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine (for HUD and menus), a physics engine, a level, terrain and model editor, and huge libraries of 3D objects, artwork, scripts, and pre-made games. |
| Author |
Conitec Datasystems |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Delphi |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
| • |
Starting users can use the large library of pre-made scripts. Can create an entire game without writing any code! |
| • |
More advanced users can use the built in script language to have full control over the everything in the game. |
| • |
Expert users can interface to the engine using C/C++ or Delphi. |
|
|
Built-in Editors |
Level, Model, and Script editors included. |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, BSP, PVS, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Master Server: |
|
Sound & Video |
3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 6 Aug 2004 |
Last Updated |
Fri, 1 May 2009 |
|
There are currently 78 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Lite-C. Unlimited free version with A7 engine, physics engine, debugger and model editor. |
| Other/Custom |
$99.00 |
No |
Extra. Adds shadow mapping, level editor and game templates. |
| Other/Custom |
$199.00 |
No |
Commercial. Adds network and shader support. |
|
| 3DSTATE 3D Engine |
4 |
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Rating:
(5 votes) |
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|
| 3DSTATE 3D Developer Studio includes direct support for the following compilers: Microsoft Visual C++, Microsoft Visual C# .NET, Borland C++ Builder, Borland Delphi, Microsoft Visual Basic, and Microsoft Visual Basic .NET. To minimize download time, you can download a 3D Developer Studio that includes support only to your specific compiler. Currently used by more than 70,000 people. Among the companies using 3DSTATEs's technology, you will find brands such as Borland, Motorola, the BBC, Computer Associates, and IBM. |
| Author |
3DSTATE |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows, Xbox |
| Programming Language |
C/C++, C#, Delphi, Visual Basic 6, VB.NET |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Plug-in Architecture: |
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
BSP, PVS: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Billboarding, Sky, Water, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Peer-to-Peer, Master Server: |
|
Sound & Video |
3D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Stereo Rendering, Render-to-Texture, Fonts: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 14 Dec 2005 |
Last Updated |
Never |
|
There are currently 5 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Free for non-commercial use |
| Other/Custom |
$899.00 |
No |
Commercial Package |
|
| 6DX |
5 |
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Rating:
(5 votes) |
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|
| Aztica 6DX is released under GNU General Public License. It a good choise for RPG and FPS developers. Fast and works with every COM language. |
| Author |
http://www.aztica.com |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Delphi, Visual Basic 6 |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
It has a script support but only for your applications |
|
Built-in Editors |
| • |
A recompiled version of Quark for making levels. |
| • |
A terrain editor is avaliable on the webpage downloads. |
|
|
Physics |
Collision Detection: |
|
Lighting |
Lightmapping: |
|
Scene Management |
General, BSP, Portals, Octrees: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Sky, Water, Fog: |
|
Terrain |
Rendering: |
|
Sound & Video |
2D Sound: |
|
Rendering |
Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 27 Aug 2004 |
Last Updated |
Thu, 14 Jun 2007 |
|
There are currently 4 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| GPL |
Free |
Yes |
Was a comercial engine but the last version is under GPL |
|
| AGE |
6 |
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Rating:
(1 votes) |
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|
| AGE is an independent game maker - or at least I want it to be. Right now it's an independent game maker if you have loads of media and a knowledge of programming. My big plan is to make it easy for anyone to make a game regardless of their programming or media creation skills. Right now I'm building a foundation for that.
Sample media (objects, entities, images, and sounds) can be found on the website, by clicking on 'age' in the left-hand column (to open the menu). |
| Author |
Kohaku Doig |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
BASIC |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Other: |
|
Scripting |
| • |
Compact, Object-Oriented scripting language gets things done fast and safely. |
| • |
AGE editor enables you to position and navigate in your 3D world, as it will be shown, and to develop and edit code and run your build. |
| • |
Supports plugins; simple terrain builder (based on heightmap & texture input) currently available, more planned! (And of course more can be made easily, as the API is open.) |
| • |
Support for custom functions within the script editor. |
|
|
Built-in Editors |
| • |
Integrated script editor, linked to the entity and object selection menus. 'Script' affects current level, entities that are selected, have their code changed and then inserted, are one-off variations on the entity model. |
| • |
Integrated 3D environment editor that enables you to view, modify, and place objects and scripted entities (although it is possible to make programs that do not use 3D at all.) |
| • |
Syntax highlighting is supported within the AGE editor for scripts and entities. |
| • |
Gui editor. |
|
|
Physics |
Collision Detection: |
|
Texturing |
Basic, Multi-texturing: |
|
Scene Management |
General, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Billboarding, Depth of Field, Fog: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sat, 18 Aug 2007 |
Last Updated |
Sun, 20 Jul 2008 |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Closed-source, freeware. |
|
| AGE 3D |
7 |
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Rating:
(1 votes) |
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|
| AGE3D is a 3D engine.
Based on OpenGL/Direct3D, it has been created for the development of 3D applications with particular attention to the rendering of 3D data and development of games.
Object-Oriented Design: easy to use C++ API |
| Author |
AGE Team |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
|
|
Built-in Editors |
VoyAGEr editor: World editor with standard modeling tools |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Portals, Octrees, Occlusion Culling, LOD: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Fog: |
|
Terrain |
Rendering, CLOD, Splatting: |
|
Sound & Video |
3D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 15 Jun 2007 |
Last Updated |
Never |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
|
|
| Amp II Game Engine |
8 |
Show Details
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Rating:
Not yet rated |
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|
| Per Pixel lighting, normal mapping, specular, stencil shadows, Wire TM Networking, Level editor, Max import for models and animations, documentation, complete commercial engine used for several games shipped worldwide for various publishers such as Activision. |
| Author |
4D Rulers Software |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
|
|
Built-in Editors |
|
|
Physics |
Collision Detection: |
|
Lighting |
Per-pixel: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Pixel: |
|
Scene Management |
Portals: |
|
Animation |
Skeletal Animation, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Deformation: |
|
Special Effects |
Particle System, Sky: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 4 Jun 2007 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$199.00 |
No |
Personal License for non commercial use |
| Other/Custom |
$999.00 |
No |
Commercial License for commercial use |
| Other/Custom |
$9,999.00 |
Yes |
Professional License with source code |
|
| Antiryad Gx |
9 |
Show Details
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Review or Rate this Engine |
Rating:
(6 votes) |
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|
| Antiryad Gx is a cross platform 3d engine. It was tested by the creation of several projects in various studios which used some or the totality of the functionalities of the engine. Antiryad Gx is a product integrating a multitude of tools, mainly developed under Mandrake Linux. It allows to edit some levels of game, export 3d environments, create videos. The API is also acessible with C objects, C++ classes and with the embeded Gel virtual machine scripting language (the scripters have accesss to all Antiryad functions.).
All programming and graphics resources are completly platform independant, then a product developed in conformance with Antiryad API should work without modifications on all other supported platforms. |
| Author |
Arkham Development |
|
|
| Graphics API |
OpenGL, DirectX, Glide, Software |
Operating Systems |
Windows, Linux, MacOS, Amiga, DOS, Xbox, Playstation, PSP |
| Programming Language |
C/C++, BASIC |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Other: |
|
Scripting |
Proprietary Gel BASIC virtual machine langage. |
|
Built-in Editors |
| • |
Mdraw: Bitmaps and textures editor. |
| • |
Mapper: 3d object mapper, environment modification, 3d viewer. |
| • |
Geltools: General tools for the Gel langage (simplified compilation). |
| • |
Baseed: Base level editor. |
| • |
Wbuilder: World builder and modeler. |
| • |
Text editor: Text editor. |
| • |
Resource editor: Windows editor for winbox interfaces. |
| • |
Video tools: Tools to create and manage the movies. |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity: |
|
Shadows |
Projected planar: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Scene Management |
General, Portals, Octrees, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Lens Flares, Particle System, Water, Fire, Explosion, Fog: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Thu, 12 Aug 2004 |
Last Updated |
Mon, 15 Aug 2005 |
|
There are currently 6 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Freeware license for freewares applications |
| Other/Custom |
Not public |
No |
Personnal license |
| Other/Custom |
Not public |
No |
Professional license |
| Other/Custom |
Not public |
No |
Enterprise license |
|
| Apocalyx Engine |
10 |
Show Details
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Email author
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Review or Rate this Engine |
Rating:
(1 votes) |
Edit
|
| APOCALYX is a 3D engine based on OpenGL, OpenAL and other free libraries suitable in particular for the development of Programming Games, the genre of games like GUN-TACTYX or JROBOTS, where the player programs the AI of his own team of bots to make it fight against teams written by other players. |
| Author |
Leonardo Boselli |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
Lua editors |
|
Built-in Editors |
Map Editor |
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping: |
|
Shaders |
Vertex: |
|
Scene Management |
BSP: |
|
Animation |
Keyframe Animation, Skeletal Animation: |
|
Surfaces & Curves |
Patches: |
|
Special Effects |
Environment Mapping, Lens Flares, Particle System, Sky, Water, Fire, Explosion, Fog: |
|
Terrain |
Rendering: |
|
Networking System |
Peer-to-Peer: |
|
Sound & Video |
3D Sound: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Mon, 2 Oct 2006 |
Last Updated |
Never |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| GPL |
Free |
Yes |
|
|
New features Updated features
|