| Results 1 - 10 of 69 engines. |
|
| 3DSTATE 3D Engine |
1 |
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Rating:
(5 votes) |
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|
| 3DSTATE 3D Developer Studio includes direct support for the following compilers: Microsoft Visual C++, Microsoft Visual C# .NET, Borland C++ Builder, Borland Delphi, Microsoft Visual Basic, and Microsoft Visual Basic .NET. To minimize download time, you can download a 3D Developer Studio that includes support only to your specific compiler. Currently used by more than 70,000 people. Among the companies using 3DSTATEs's technology, you will find brands such as Borland, Motorola, the BBC, Computer Associates, and IBM. |
| Author |
3DSTATE |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows, Xbox |
| Programming Language |
C/C++, C#, Delphi, Visual Basic 6, VB.NET |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Plug-in Architecture: |
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
BSP, PVS: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Billboarding, Sky, Water, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Peer-to-Peer, Master Server: |
|
Sound & Video |
3D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Stereo Rendering, Render-to-Texture, Fonts: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 14 Dec 2005 |
Last Updated |
Never |
|
There are currently 5 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Free for non-commercial use |
| Other/Custom |
$899.00 |
No |
Commercial Package |
|
| AGE 3D |
2 |
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Rating:
(1 votes) |
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|
| AGE3D is a 3D engine.
Based on OpenGL/Direct3D, it has been created for the development of 3D applications with particular attention to the rendering of 3D data and development of games.
Object-Oriented Design: easy to use C++ API |
| Author |
AGE Team |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
|
|
Built-in Editors |
VoyAGEr editor: World editor with standard modeling tools |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Portals, Octrees, Occlusion Culling, LOD: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Fog: |
|
Terrain |
Rendering, CLOD, Splatting: |
|
Sound & Video |
3D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 15 Jun 2007 |
Last Updated |
Never |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
|
|
| Awakening |
3 |
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Rating:
(2 votes) |
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|
| Awakening is a easy to use 3D game solution includes three modules: Scene Editor, Scene
Player, and Web3D Player; integrate lighting calculating, animation editing, physics
simulating, and scripting, making 3d game is never so easy. |
| Author |
AwingSoft |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Other: |
|
Scripting |
|
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
Portals, Octrees: |
|
Animation |
Keyframe Animation, Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Sound & Video |
2D Sound, Streaming Sound: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 4 Jul 2007 |
Last Updated |
Sun, 16 Sep 2007 |
|
There are currently 2 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$68.00 |
No |
|
|
| Baja Engine |
4 |
Show Details
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Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| A stable 2D/3D engine that produces professional results. Used to produce The Lost Mansion (thelostmansion.com), a commercial game. |
| Author |
Breezeway Studios |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, MacOS |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Save/Load System: |
|
Scripting |
Scripting with Lua |
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity: |
|
Texturing |
Basic, Multi-texturing: |
|
Shaders |
Vertex, Pixel: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Peer-to-Peer, Master Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 9 Oct 2006 |
Last Updated |
Tue, 12 Jun 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
|
| Other/Custom |
Not public |
Yes |
Source - Email us for pricing |
|
| Blink 3D |
5 |
Show Details
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Rating:
Not yet rated |
Edit
|
| Blink 3D is a complete and powerful authoring system for quickly creating and viewing interactive, animated multi-user virtual worlds that can be published and viewed on the Web or locally. Blink 3Ds virtual worlds are Metaverse-ready and can be linked together to form massive, explorable systems. Blink 3D consists of the Builder, an integrated application for authoring 3D environments, and Viewers which allow the 3D environments to be viewed in Web browsers (Internet Explorer, Firefox, and Opera) as well as in a Standalone player. |
| Author |
Pelican Crossing, Inc. |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Other: |
|
Scripting |
| |
JavaScript based scripting language with an extensive and functionally rich API |
| |
Scripting language for defining materials, 2D overlays, compositors, particle systems and fonts |
| |
Read/Write XML documents |
| |
Dynamic reloading of scripts for testing |
|
|
Built-in Editors |
| |
Scene Editor |
| |
Material Editor |
| |
Code Editor |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Octrees, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Progressive: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Fog, Weather, Mirror: |
|
Networking System |
Peer-to-Peer: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 15 Apr 2007 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$399.00 |
No |
Standard Edition - Unlimited, royalty free distribution |
|
| Blox Game Engine |
6 |
Show Details
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Review or Rate this Engine |
Rating:
(1 votes) |
Edit
|
| The Blox Game Engine is a simple 2D Window's game engine. It is meant for making 2D games quickly and easily. |
| Author |
Blox Software |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Other: |
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex: |
|
Texturing |
Basic: |
|
Shaders |
Vertex: |
|
Scene Management |
General: |
|
Animation |
Keyframe Animation: |
|
Special Effects |
Particle System: |
|
Sound & Video |
2D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Fonts: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sun, 17 Jun 2007 |
Last Updated |
Wed, 3 Oct 2007 |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
The game engine is free. |
|
| C4 Engine |
7 |
Show Details
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Review or Rate this Engine |
Rating:
(74 votes) |
Edit
|
| It's a multi-platform operating system for games. It includes a comprehensive suite of game technologies including 3D sound and music, network communications, input devices, memory and resource management, and a lot more. |
| Author |
Terathon Software (Eric Lengyel) |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, MacOS, PS3 |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
| |
Graphical script editor |
| |
Scripts are edited graphically for easy artist/designer access |
| |
Games can easily define custom script components, and these automatically appear in the editor |
| |
Controllers can advertise custom function calls that can be accessed from scripts |
| |
Scripts support variables, looping, and conditional execution, all shown in a concise graphical manner |
|
|
Built-in Editors |
| |
Full-featured integrated cross-platform world editor |
| |
Interface panel editor |
| |
Advanced surface attribute manipulation and material management |
| |
Complete built-in windowing system |
| |
Powerful and intuitive interface design |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps, Anisotropic: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Portals, Occlusion Culling, LOD: |
|
Animation |
Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Progressive: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Motion Blur, Sky, Water, Fire, Decals, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Mon, 19 Jul 2004 |
Last Updated |
Fri, 24 Apr 2009 |
|
There are currently 73 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$350.00 |
Yes |
All future updates available at no additional cost. |
|
| Cube 2: Sauerbraten |
8 |
Show Details
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Review or Rate this Engine |
Rating:
(5 votes) |
Edit
|
| Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine. The engine supporting the game is entirely original in code & design, and its code is Open Source (ZLIB license, read the docs for more on how you can use the engine). |
| Author |
Wouter van Oortmerssen & friends |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, MacOS |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Save/Load System: |
|
Scripting |
Small but complete configuration/scripting language. |
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, Octrees, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation, Animation Blending: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Billboarding, Particle System, Sky, Water, Explosion, Fog: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Master Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Thu, 11 Dec 2008 |
Last Updated |
Thu, 11 Dec 2008 |
|
There are currently 5 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| zlib/libpng |
Free |
Yes |
|
|
| DAFFY |
9 |
Show Details
Web page
Email author
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Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| The engine is currently in use for two upcoming games and as the rendering backend for the real-time visualization toolset VisuAll.
However we would love to get in touch with serious partners interested in using our system for cool projects! |
| Author |
Digital Arts |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture: |
|
Built-in Editors |
| |
Mesh constructor (config/setup and export). |
| |
Scene Composer (entity placement, behaviour assignment). |
| |
Helpers (custom pivot, mesh reference, etc.). |
| |
All done from within 3D Studio Max. All settings are saved inside the Max file for easy reconfiguration. |
|
|
Physics |
Collision Detection, Rigid Body: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Texturing |
Basic, Multi-texturing, Mipmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Occlusion Culling: |
|
Animation |
Forward Kinematics, Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Fire, Explosion, Fog: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Stereo Rendering, Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sat, 23 Jul 2005 |
Last Updated |
Fri, 29 Jul 2005 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
|
|
| Destiny3D |
10 |
Show Details
Web page
Email author
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Review or Rate this Engine |
Rating:
(1 votes) |
Edit
|
| Destiny3D is a low-cost engine being developed by people interested in helping build the independent games scene. The features listed here are currently implemented, and many more are still pending, including high-level shaders, shadows, more advanced physics, OpenGL renderer, cross-platform support, more powerful animation, and a more sophisticated rendering subsystem.
The subscription-based license is similar to the LGPL, with modifications being released only to the other subscribing members instead of to the general public. Subscribers get full source code to the engine and tools, along with responsive support and a somewhat gated community of serious developers. |
| Author |
Andy Campbell, Novus Delta LLC |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Save/Load System: |
|
Lighting |
Per-vertex, Per-pixel: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Scene Management |
General, BSP, Portals, Octrees, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation, Morphing: |
|
Meshes |
Mesh Loading: |
|
Surfaces & Curves |
Splines, Patches: |
|
Special Effects |
Environment Mapping, Sky, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Tue, 10 Aug 2004 |
Last Updated |
Mon, 26 Jun 2006 |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
Public license |
|
New features Updated features
|