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3D Rad v6 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (10 votes) [Edit] Edit
User-friendly 3d game editor with a straightforward developing workflow. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP. Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert coders as well.
Author 3D Rad
Graphics API DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting AngelScript
Built-in Editors Visual 3d world editor
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping, Gloss maps:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel:
Scene Management General, LOD:
Animation Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Particle System, Sky, Water, Fire, Explosion, Decals, Fog:
Networking System Client-Server:
Sound & Video 3D Sound:
Artificial Intelligence Scripted:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 26 Sep 2008 Last Updated Thu, 16 Jul 2009
There are currently 10 reviews for this engine
License Name Price Source Code Comments
Other/Custom $159.00 No

3DGameStudio 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (87 votes) [Edit] Edit
With hundreds of published titles, 3D GameStudio is the leading authoring system for all sorts of 2D and 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine (for HUD and menus), a physics engine, a level, terrain and model editor, and huge libraries of 3D objects, artwork, scripts, and pre-made games.
Author Conitec Datasystems
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, Delphi Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
Starting users can use the large library of pre-made scripts. Can create an entire game without writing any code!
More advanced users can use the built in script language to have full control over the everything in the game.
Expert users can interface to the engine using C/C++ or Delphi.
Built-in Editors Level, Model, and Script editors included.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel:
Scene Management General, BSP, PVS, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fog, Mirror:
Terrain Rendering:
Networking System Client-Server, Master Server:
Sound & Video 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 6 Aug 2004 Last Updated Fri, 1 May 2009
There are currently 78 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Lite-C. Unlimited free version with A7 engine, physics engine, debugger and model editor.
Other/Custom $99.00 No Extra. Adds shadow mapping, level editor and game templates.
Other/Custom $199.00 No Commercial. Adds network and shader support.

3DSTATE 3D Engine 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (5 votes) [Edit] Edit
3DSTATE 3D Developer Studio includes direct support for the following compilers: Microsoft Visual C++, Microsoft Visual C# .NET, Borland C++ Builder, Borland Delphi, Microsoft Visual Basic, and Microsoft Visual Basic .NET. To minimize download time, you can download a 3D Developer Studio that includes support only to your specific compiler. Currently used by more than 70,000 people. Among the companies using 3DSTATEs's technology, you will find brands such as Borland, Motorola, the BBC, Computer Associates, and IBM.
Author 3DSTATE
Graphics API DirectX Operating Systems Windows, Xbox
Programming Language C/C++, C#, Delphi, Visual Basic 6, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture:
Built-in Editors
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management BSP, PVS:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Billboarding, Sky, Water, Fog, Mirror:
Terrain Rendering:
Networking System Peer-to-Peer, Master Server:
Sound & Video 3D Sound, Streaming Sound:
Rendering Fixed-function, Stereo Rendering, Render-to-Texture, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 14 Dec 2005 Last Updated Never
There are currently 5 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Free for non-commercial use
Other/Custom $899.00 No Commercial Package

3Impact 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (23 votes) [Edit] Edit
Royalty free 3d game engine designed to be easy to use, featuring C++ syntax, multi-bone skeletal animation, mesh warping, texture animation, accurate collision response, constraints, stacked objects, wheels with suspensions, volumetric shadows, particle systems, true mirror surfaces, 3d ogg sounds and more.
Author 3impact.com
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, Delphi, BASIC Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture:
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Scene Management General:
Animation Skeletal Animation, Morphing:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Particle System, Fire, Fog, Mirror:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Rendering Fixed-function, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Sun, 25 Jul 2004 Last Updated Sun, 16 Sep 2007
There are currently 21 reviews for this engine
License Name Price Source Code Comments
Other/Custom $199.00 No Royalty-free and one year free upgrades. After one year you can purchase an additional year of free upgrades for $49.50.

Antiryad Gx 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (6 votes) [Edit] Edit
Antiryad Gx is a cross platform 3d engine. It was tested by the creation of several projects in various studios which used some or the totality of the functionalities of the engine. Antiryad Gx is a product integrating a multitude of tools, mainly developed under Mandrake Linux. It allows to edit some levels of game, export 3d environments, create videos. The API is also acessible with C objects, C++ classes and with the embeded Gel virtual machine scripting language (the scripters have accesss to all Antiryad functions.). All programming and graphics resources are completly platform independant, then a product developed in conformance with Antiryad API should work without modifications on all other supported platforms.
Author Arkham Development
Graphics API OpenGL, DirectX, Glide, Software Operating Systems Windows, Linux, MacOS, Amiga, DOS, Xbox, Playstation, PSP
Programming Language C/C++, BASIC Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Other:
Scripting Proprietary Gel BASIC virtual machine langage.
Built-in Editors
Mdraw: Bitmaps and textures editor.
Mapper: 3d object mapper, environment modification, 3d viewer.
Geltools: General tools for the Gel langage (simplified compilation).
Baseed: Base level editor.
Wbuilder: World builder and modeler.
Text editor: Text editor.
Resource editor: Windows editor for winbox interfaces.
Video tools: Tools to create and manage the movies.
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity:
Shadows Projected planar:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Scene Management General, Portals, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Lens Flares, Particle System, Water, Fire, Explosion, Fog:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 12 Aug 2004 Last Updated Mon, 15 Aug 2005
There are currently 6 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Freeware license for freewares applications
Other/Custom Not public No Personnal license
Other/Custom Not public No Professional license
Other/Custom Not public No Enterprise license

APOCALYX 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
APOCALYX is an OpenGL 3D engine with GPL license. The current implementation supports Win98 (or higher) and accelerated 3D graphic cards with OpenGL drivers.
Author Leonardo Boselli
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting LUA, SMALL and TinyC
Physics Basic Physics, Collision Detection, Rigid Body:
Lighting Per-vertex, Per-pixel, Lightmapping, Gloss maps:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping:
Shaders High Level:
Scene Management General, BSP, LOD:
Animation Keyframe Animation:
Meshes Mesh Loading:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System:
Terrain Rendering:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 14 Jul 2005 Last Updated Never
There are currently 1 reviews for this engine
License Name Price Source Code Comments
GPL Free Yes

Apocalyx Engine 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
APOCALYX is a 3D engine based on OpenGL, OpenAL and other free libraries suitable in particular for the development of Programming Games, the genre of games like GUN-TACTYX or JROBOTS, where the player programs the AI of his own team of bots to make it fight against teams written by other players.
Author Leonardo Boselli
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting Lua editors
Built-in Editors Map Editor
Physics Basic Physics, Collision Detection:
Lighting Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping:
Shaders Vertex:
Scene Management BSP:
Animation Keyframe Animation, Skeletal Animation:
Surfaces & Curves Patches:
Special Effects Environment Mapping, Lens Flares, Particle System, Sky, Water, Fire, Explosion, Fog:
Terrain Rendering:
Networking System Peer-to-Peer:
Sound & Video 3D Sound:
Features: Ease of Use:
Stability: Support:
Date Added Mon, 2 Oct 2006 Last Updated Never
There are currently 1 reviews for this engine
License Name Price Source Code Comments
GPL Free Yes

Artificial Engines 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (3 votes) [Edit] Edit
Artificial Engines are a group of libraries (.dlls) that help you develop games with .NET and DirectX. Artificial Engines provides the user with all underlying DirectX objects. Artificial Engines are a starting platform for any kind of games with support for rendering, physics, GUI and editor creation and even basic artificial intelligence. Artificial Engines are written in VB.NET with some unmanaged C# and C++ optimizations. While they can be used from any .NET programming language, AE offer VB developers the syntax goodies they are used to: optional parameters, case un-sensitivity and other goodies if you use Visual Studio.NET. Artificial Engines are completely free and you may use them as you like.
Author 3D-Level team
Graphics API DirectX Operating Systems Windows
Programming Language C#, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture:
Physics Basic Physics, Collision Detection:
Lighting Lightmapping:
Shadows Shadow Volume:
Texturing Basic:
Scene Management General:
Artificial Intelligence Pathfinding, Decision Making:
Rendering Fixed-function:
Features: Ease of Use:
Stability: Support:
Date Added Sun, 30 Oct 2005 Last Updated Never
There are currently 3 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No

Auran Jet 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Auran Jet is a development engine that can be used to create a variety of 3D applications including, games, simulation and training software. Originally designed to provide a powerful and extensible foundation upon which to develop Auran's range of commercial software products, Jet is now available for external use. Building on Jet's genre neutral design, developers can significantly reduce the time it takes to get a software product to market.
Author Auran Pty Ltd.
Graphics API OpenGL, DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Built-in Editors
JIVE: Jet Integrated Visual Environment provides the developer with an integrated development environment framework for building custom resource editors that are dynamically added via plugins.
WAVE: Jet's Wide Area Virtual Environment allows remote consoles to monitor and/or issue commands to a running Jet application.
GUI Editor
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Gloss maps:
Shadows Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel:
Scene Management General, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Progressive:
Special Effects Environment Mapping, Billboarding, Sky, Water:
Networking System Client-Server, Peer-to-Peer:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Decision Making:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Tue, 6 Jul 2004 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom $99.00 No Non-Commercial License
Other/Custom $30,000.00 No Commercial License

Awakening 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (2 votes) [Edit] Edit
Awakening is a easy to use 3D game solution includes three modules: Scene Editor, Scene Player, and Web3D Player; integrate lighting calculating, animation editing, physics simulating, and scripting, making 3d game is never so easy.
Author AwingSoft
Graphics API DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Other:
Scripting
Built-in Editors
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel:
Scene Management Portals, Octrees:
Animation Keyframe Animation, Skeletal Animation:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Billboarding, Particle System, Fog, Mirror:
Terrain Rendering:
Sound & Video 2D Sound, Streaming Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 4 Jul 2007 Last Updated Sun, 16 Sep 2007
There are currently 2 reviews for this engine
License Name Price Source Code Comments
Other/Custom $68.00 No

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