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3D Rad v6 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (12 votes) [Edit] Edit
User-friendly 3d game editor with a straightforward developing workflow. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP. Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert coders as well.
Author 3D Rad
Graphics API DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting AngelScript
Built-in Editors Visual 3d world editor
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping, Gloss maps:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel:
Scene Management General, LOD:
Animation Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Particle System, Sky, Water, Fire, Explosion, Decals, Fog:
Networking System Client-Server:
Sound & Video 3D Sound:
Artificial Intelligence Scripted:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 26 Sep 2008 Last Updated Wed, 1 Sep 2010
There are currently 12 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No

3DGameStudio 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (88 votes) [Edit] Edit
With hundreds of published titles, 3D GameStudio is the leading authoring system for all sorts of 2D and 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine (for HUD and menus), a physics engine, a level, terrain and model editor, and huge libraries of 3D objects, artwork, scripts, and pre-made games.
Author Conitec Datasystems
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, Delphi Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
Starting users can use the large library of pre-made scripts. Can create an entire game without writing any code!
More advanced users can use the built in script language to have full control over the everything in the game.
Expert users can interface to the engine using C/C++ or Delphi.
Built-in Editors Level, Model, and Script editors included.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel:
Scene Management General, BSP, PVS, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fog, Mirror:
Terrain Rendering:
Networking System Client-Server, Master Server:
Sound & Video 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 6 Aug 2004 Last Updated Fri, 1 May 2009
There are currently 79 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Lite-C. Unlimited free version with A7 engine, physics engine, debugger and model editor.
Other/Custom $99.00 No Extra. Adds shadow mapping, level editor and game templates.
Other/Custom $199.00 No Commercial. Adds network and shader support.

3Impact 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (23 votes) [Edit] Edit
Royalty free 3d game engine designed to be easy to use, featuring C++ syntax, multi-bone skeletal animation, mesh warping, texture animation, accurate collision response, constraints, stacked objects, wheels with suspensions, volumetric shadows, particle systems, true mirror surfaces, 3d ogg sounds and more.
Author 3impact.com
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, Delphi, BASIC Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture:
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Scene Management General:
Animation Skeletal Animation, Morphing:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Particle System, Fire, Fog, Mirror:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Rendering Fixed-function, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Sun, 25 Jul 2004 Last Updated Sun, 16 Sep 2007
There are currently 21 reviews for this engine
License Name Price Source Code Comments
Other/Custom $199.00 No Royalty-free and one year free upgrades. After one year you can purchase an additional year of free upgrades for $49.50.

Beyond Virtual 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (20 votes) [Edit] Edit
Beyond Virtual was developed, from the ground up, to provide powerful and flexible architecture for developing advanced 3d games and real-time 'Machinima' videos. Beyond Virtual is based around a core framework dubbed 'BvLib'. BvLib is used by all of the Beyond Virtual tools, including the Object Viewer, World Editor and Game Shell application itself.
Author Gekido Design Group Inc
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, FreeBSD, Irix
Programming Language C/C++ Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
C-style scripting language
On-the-fly script reloading for testing
Built-in Editors
Interactive Camera path editor complete with VCR-style controls, path smoothing (adjust bias for keyframe transitions), time controls, independent camera targeting control, and much more
Integrated profiling
In-game debugging tools for Collision Meshes, Occlusion, Pathfinding, Object Interaction Zones (used in mission scripting etc), Realtime object placement / adjusting for scripts
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Scene Management General, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather:
Terrain Rendering:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 8 Jun 2005 Last Updated Sun, 16 Sep 2007
There are currently 19 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No GameCore StarterKit - Freely available to anyone to download and use, with the sole limitation being that you can not export your final game projects into a stand-alone executable format. There is NO time limitation and NO functionality disabled in the Starter kit
Other/Custom $249.00 No GameCore Indie
Other/Custom Not public No GameCore Professional - contact Beyond Virtual for pricing

Blender Game Engine 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (29 votes) [Edit] Edit
Blender is an open source 3D modeling, rendering, animation -and- realtime 3D game/simulation development system. Blender is continuously upgraded with new features and is supported by an active and helpful community ( http://www.blenderartists.org/ ).
Author Blender Foundation
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, Solaris, FreeBSD, Irix
Programming Language C/C++, Python Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture, Save/Load System:
Scripting Python scripting API for sophisticated control and AI, fully defined advanced game logic
Built-in Editors
Non-overlapping and non-blocking UI delivers unsurpassed workflow
Flexible and fully configurable window layout with as many screen setups as you prefer
Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
Anti-aliased fonts with international translation support
Windows for animation curves/keys, outliner, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
Built-in text editor for annotations and editing Python scripts
Consistent interface across all platforms
And much more more
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping:
Shaders Vertex, Pixel:
Scene Management General:
Animation Inverse Kinematics, Keyframe Animation:
Meshes Mesh Loading, Skinning:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Particle System, Sky, Water, Fog:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Sun, 9 Jul 2006 Last Updated Sun, 16 Sep 2007
There are currently 29 reviews for this engine
License Name Price Source Code Comments
GPL Free Yes

Blink 3D 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Blink 3D is a complete and powerful authoring system for quickly creating and viewing interactive, animated multi-user virtual worlds that can be published and viewed on the Web or locally. Blink 3D’s virtual worlds are Metaverse-ready and can be linked together to form massive, explorable systems. Blink 3D consists of the Builder, an integrated application for authoring 3D environments, and Viewers which allow the 3D environments to be viewed in Web browsers (Internet Explorer, Firefox, and Opera) as well as in a Standalone player.
Author Pelican Crossing, Inc.
Graphics API OpenGL, DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Other:
Scripting
JavaScript based scripting language with an extensive and functionally rich API
Scripting language for defining materials, 2D overlays, compositors, particle systems and fonts
Read/Write XML documents
Dynamic reloading of scripts for testing
Built-in Editors
Scene Editor
Material Editor
Code Editor
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Fog, Weather, Mirror:
Networking System Peer-to-Peer:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sun, 15 Apr 2007 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom $399.00 No Standard Edition - Unlimited, royalty free distribution

Brume 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Brume is a game engine written in C# and based on the .NET Framework 2.0 and Managed DirectX 9.
Author Silmaryls
Graphics API DirectX Operating Systems Windows
Programming Language C# Status Beta
Documentation No
Features
General Features Object-Oriented Design:
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel:
Scene Management General, LOD:
Animation Forward Kinematics, Keyframe Animation, Skeletal Animation:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Billboarding, Particle System, Sky, Water, Fog, Mirror:
Terrain Rendering:
Sound & Video 2D Sound:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sat, 4 Feb 2006 Last Updated Wed, 22 Aug 2007
Be the first to write a review for this engine!
License Name Price Source Code Comments
LGPL Free Yes

CPAL3D 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
CPAL3D engine contains a powerful technology to render graphics, sounds and physics in your 3D worlds interactively.
Author Centauri Production
Graphics API DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Save/Load System:
Scripting
SCRIPT LANGUAGE microthread based
Highly documented and reliable
Connected with engine using robust API
IDE for script editing, compiling and debugging
Full featured editor with syntax highlight & undo
Threads, stacks, breakpoints, watches
Remote script debugging using TCP/IP
Texts server browser, with spreadsheet export and import
COMPILER for data and script compilation and validation
Automatic patch generation
PUBLISHER for automatic creation of game builds with installation, autorun and eventually localisation kit
Built-in Editors
Scene and materials editing
All game data comes through scene editor and outputs to ready to use scene
All settings and scene descriptions are output to easy to read text format
Template/instance separation
Include scenes and scripts for assets
Customizable viewports
Tool for object scattering across terrain
Undo/redo system
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-pixel:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders High Level:
Scene Management Portals, Octrees, Occlusion Culling, LOD:
Animation Inverse Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Explosion, Decals, Fog, Mirror:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding:
Rendering Stereo Rendering, Render-to-Texture, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Wed, 7 Apr 2010 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Not public Yes No royalties charged.

CryENGINE 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (5 votes) [Edit] Edit
Real time editing, bump mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE offers. The CryENGINE comes complete with all of its internal tools and also includes the CryENGINE Sandbox world editing system.
Author Crytek
Graphics API OpenGL, DirectX Operating Systems Windows, Xbox, Playstation, GameCube
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting Based on the popular LUA language. This easy to use system allows the setup and tweaking of weapons/game parameters, playing of sounds and loading of graphics without touching the C++ code.
Built-in Editors
CryENGINE Sandbox: Is a real-time game editor offering "What you see is what you PLAY" feedback.
Objects and buildings created using 3ds max™ or Maya® are integrated within the game and editor.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping, Gloss maps, Anisotropic:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management General, Occlusion Culling, LOD:
Animation Inverse Kinematics, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Decals, Fog, Mirror:
Terrain Rendering, CLOD:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Scripted:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 4 Aug 2004 Last Updated Never
There are currently 4 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public Yes full source code and documentation. Direct support from R&D team.

Dawntec 3D Engine 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Industrial engine focusing on large terrain visulisation. Typical users are companies that need to visualize something while providing only a world description of any format. The engine will import the data and provide an interactive exploration of the given data. helicopter, human person, virtual camera and a car including all physics and collision detection allow to explore the virtual world. Elements in focus can be selected, virtual pathes saved and launched, videos recorded etc. There is no coding necessary for the customer. The engine is adapted to customer needs and then maintained/extended if necessary. The engine is in professional use since 1997.
Author Thomas Renn
Graphics API DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation No
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Physics Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Mipmapping, Projected:
Shaders Vertex, Pixel:
Scene Management Occlusion Culling, PVS, LOD:
Animation Inverse Kinematics, Forward Kinematics:
Meshes Mesh Loading:
Special Effects Billboarding, Particle System, Sky, Fire, Explosion, Decals, Fog:
Terrain Rendering:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Scripted:
Rendering Render-to-Texture, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sun, 17 Jun 2007 Last Updated Sun, 17 Jun 2007
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Not public No Price depends on necessary adaptations

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