| Results 1 - 10 of 64 engines. |
|
3D Rad v6  |
1 |
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Rating:
(12 votes) |
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|
| User-friendly 3d game editor with a straightforward developing workflow. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP. Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert coders as well. |
| Author |
3D Rad |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
AngelScript |
|
Built-in Editors |
Visual 3d world editor |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Gloss maps: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, LOD: |
|
Animation |
Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Particle System, Sky, Water, Fire, Explosion, Decals, Fog: |
|
Networking System |
Client-Server: |
|
Sound & Video |
3D Sound: |
|
Artificial Intelligence |
Scripted: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 26 Sep 2008 |
Last Updated |
Wed, 1 Sep 2010 |
|
There are currently 12 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
Other/Custom |
Free |
No |
|
|
| 3DGameStudio |
2 |
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Rating:
(88 votes) |
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|
| With hundreds of published titles, 3D GameStudio is the leading authoring system for all sorts of 2D and 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine (for HUD and menus), a physics engine, a level, terrain and model editor, and huge libraries of 3D objects, artwork, scripts, and pre-made games. |
| Author |
Conitec Datasystems |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Delphi |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
| • |
Starting users can use the large library of pre-made scripts. Can create an entire game without writing any code! |
| • |
More advanced users can use the built in script language to have full control over the everything in the game. |
| • |
Expert users can interface to the engine using C/C++ or Delphi. |
|
|
Built-in Editors |
Level, Model, and Script editors included. |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, BSP, PVS, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Master Server: |
|
Sound & Video |
3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 6 Aug 2004 |
Last Updated |
Fri, 1 May 2009 |
|
There are currently 79 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Lite-C. Unlimited free version with A7 engine, physics engine, debugger and model editor. |
| Other/Custom |
$99.00 |
No |
Extra. Adds shadow mapping, level editor and game templates. |
| Other/Custom |
$199.00 |
No |
Commercial. Adds network and shader support. |
|
| 3Impact |
3 |
Show Details
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Rating:
(23 votes) |
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|
| Royalty free 3d game engine designed to be easy to use, featuring C++ syntax, multi-bone skeletal animation, mesh warping, texture animation, accurate collision response, constraints, stacked objects, wheels with suspensions, volumetric shadows, particle systems, true mirror surfaces, 3d ogg sounds and more. |
| Author |
3impact.com |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Delphi, BASIC |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Plug-in Architecture: |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Scene Management |
General: |
|
Animation |
Skeletal Animation, Morphing: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Particle System, Fire, Fog, Mirror: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Rendering |
Fixed-function, Fonts: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sun, 25 Jul 2004 |
Last Updated |
Sun, 16 Sep 2007 |
|
There are currently 21 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$199.00 |
No |
Royalty-free and one year free upgrades. After one year you can purchase an additional year of free upgrades for $49.50. |
|
| Beyond Virtual |
4 |
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Rating:
(20 votes) |
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|
| Beyond Virtual was developed, from the ground up, to provide powerful and flexible architecture for developing advanced 3d games and real-time 'Machinima' videos.
Beyond Virtual is based around a core framework dubbed 'BvLib'. BvLib is used by all of the Beyond Virtual tools, including the Object Viewer, World Editor and Game Shell application itself. |
| Author |
Gekido Design Group Inc |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, MacOS, FreeBSD, Irix |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
| • |
C-style scripting language |
| • |
On-the-fly script reloading for testing |
|
|
Built-in Editors |
| • |
Interactive Camera path editor complete with VCR-style controls, path smoothing (adjust bias for keyframe transitions), time controls, independent camera targeting control, and much more |
| • |
Integrated profiling |
| • |
In-game debugging tools for Collision Meshes, Occlusion, Pathfinding, Object Interaction Zones (used in mission scripting etc), Realtime object placement / adjusting for scripts |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Scene Management |
General, Octrees, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather: |
|
Terrain |
Rendering: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 8 Jun 2005 |
Last Updated |
Sun, 16 Sep 2007 |
|
There are currently 19 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
GameCore StarterKit - Freely available to anyone to download and use, with the sole limitation being that you can not export your final game projects into a stand-alone executable format. There is NO time limitation and NO functionality disabled in the Starter kit |
| Other/Custom |
$249.00 |
No |
GameCore Indie |
| Other/Custom |
Not public |
No |
GameCore Professional - contact Beyond Virtual for pricing |
|
| Blender Game Engine |
5 |
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Rating:
(29 votes) |
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|
| Blender is an open source 3D modeling, rendering, animation -and- realtime 3D game/simulation development system. Blender is continuously upgraded with new features and is supported by an active and helpful community ( http://www.blenderartists.org/ ). |
| Author |
Blender Foundation |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, MacOS, Solaris, FreeBSD, Irix |
| Programming Language |
C/C++, Python |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Plug-in Architecture, Save/Load System: |
|
Scripting |
Python scripting API for sophisticated control and AI, fully defined advanced game logic |
|
Built-in Editors |
| • |
Non-overlapping and non-blocking UI delivers unsurpassed workflow |
| • |
Flexible and fully configurable window layout with as many screen setups as you prefer |
| • |
Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files |
| • |
Anti-aliased fonts with international translation support |
| • |
Windows for animation curves/keys, outliner, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management |
| • |
Built-in text editor for annotations and editing Python scripts |
| • |
Consistent interface across all platforms |
| • |
And much more more |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General: |
|
Animation |
Inverse Kinematics, Keyframe Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Particle System, Sky, Water, Fog: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sun, 9 Jul 2006 |
Last Updated |
Sun, 16 Sep 2007 |
|
There are currently 29 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| GPL |
Free |
Yes |
|
|
| Blink 3D |
6 |
Show Details
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Rating:
Not yet rated |
Edit
|
| Blink 3D is a complete and powerful authoring system for quickly creating and viewing interactive, animated multi-user virtual worlds that can be published and viewed on the Web or locally. Blink 3D’s virtual worlds are Metaverse-ready and can be linked together to form massive, explorable systems. Blink 3D consists of the Builder, an integrated application for authoring 3D environments, and Viewers which allow the 3D environments to be viewed in Web browsers (Internet Explorer, Firefox, and Opera) as well as in a Standalone player. |
| Author |
Pelican Crossing, Inc. |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Other: |
|
Scripting |
| • |
JavaScript based scripting language with an extensive and functionally rich API |
| • |
Scripting language for defining materials, 2D overlays, compositors, particle systems and fonts |
| • |
Read/Write XML documents |
| • |
Dynamic reloading of scripts for testing |
|
|
Built-in Editors |
| • |
Scene Editor |
| • |
Material Editor |
| • |
Code Editor |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Octrees, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Progressive: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Fog, Weather, Mirror: |
|
Networking System |
Peer-to-Peer: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 15 Apr 2007 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$399.00 |
No |
Standard Edition - Unlimited, royalty free distribution |
|
| Brume |
7 |
Show Details
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Rating:
Not yet rated |
Edit
|
| Brume is a game engine written in C# and based on the .NET Framework 2.0 and Managed DirectX 9. |
| Author |
Silmaryls |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C# |
Status |
Beta |
| Documentation |
No |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, LOD: |
|
Animation |
Forward Kinematics, Keyframe Animation, Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Sky, Water, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Sound & Video |
2D Sound: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sat, 4 Feb 2006 |
Last Updated |
Wed, 22 Aug 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
|
|
| CPAL3D |
8 |
Show Details
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Rating:
Not yet rated |
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|
| CPAL3D engine contains a powerful technology to render graphics, sounds and physics in your 3D worlds interactively. |
| Author |
Centauri Production |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Save/Load System: |
|
Scripting |
| • |
SCRIPT LANGUAGE microthread based |
| • |
Highly documented and reliable |
| • |
Connected with engine using robust API |
| • |
IDE for script editing, compiling and debugging |
| • |
Full featured editor with syntax highlight & undo |
| • |
Threads, stacks, breakpoints, watches |
| • |
Remote script debugging using TCP/IP |
| • |
Texts server browser, with spreadsheet export and import |
| • |
COMPILER for data and script compilation and validation |
| • |
Automatic patch generation |
| • |
PUBLISHER for automatic creation of game builds with installation, autorun and eventually localisation kit |
|
|
Built-in Editors |
| • |
Scene and materials editing |
| • |
All game data comes through scene editor and outputs to ready to use scene |
| • |
All settings and scene descriptions are output to easy to read text format |
| • |
Template/instance separation |
| • |
Include scenes and scripts for assets |
| • |
Customizable viewports |
| • |
Tool for object scattering across terrain |
| • |
Undo/redo system |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-pixel: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
High Level: |
|
Scene Management |
Portals, Octrees, Occlusion Culling, LOD: |
|
Animation |
Inverse Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Explosion, Decals, Fog, Mirror: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding: |
|
Rendering |
Stereo Rendering, Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Wed, 7 Apr 2010 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
No royalties charged. |
|
| CryENGINE |
9 |
Show Details
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Review or Rate this Engine |
Rating:
(5 votes) |
Edit
|
| Real time editing, bump mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE offers. The CryENGINE comes complete with all of its internal tools and also includes the CryENGINE Sandbox world editing system. |
| Author |
Crytek |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, Xbox, Playstation, GameCube |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
Based on the popular LUA language. This easy to use system allows the setup and tweaking of weapons/game parameters, playing of sounds and loading of graphics without touching the C++ code. |
|
Built-in Editors |
| • |
CryENGINE Sandbox: Is a real-time game editor offering "What you see is what you PLAY" feedback. |
| • |
Objects and buildings created using 3ds max™ or Maya® are integrated within the game and editor. |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Gloss maps, Anisotropic: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Occlusion Culling, LOD: |
|
Animation |
Inverse Kinematics, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Progressive: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Decals, Fog, Mirror: |
|
Terrain |
Rendering, CLOD: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 4 Aug 2004 |
Last Updated |
Never |
|
There are currently 4 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
full source code and documentation. Direct support from R&D team. |
|
| Dawntec 3D Engine |
10 |
Show Details
Web page
Email author
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Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| Industrial engine focusing on large terrain visulisation. Typical users are companies that need to visualize something while providing only a world description of any format. The engine will import the data and provide an interactive exploration of the given data. helicopter, human person, virtual camera and a car including all physics and collision detection allow to explore the virtual world. Elements in focus can be selected, virtual pathes saved and launched, videos recorded etc.
There is no coding necessary for the customer. The engine is adapted to customer needs and then maintained/extended if necessary.
The engine is in professional use since 1997. |
| Author |
Thomas Renn |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
No |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Physics |
Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
Occlusion Culling, PVS, LOD: |
|
Animation |
Inverse Kinematics, Forward Kinematics: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Billboarding, Particle System, Sky, Fire, Explosion, Decals, Fog: |
|
Terrain |
Rendering: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 17 Jun 2007 |
Last Updated |
Sun, 17 Jun 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
Price depends on necessary adaptations |
|
New features Updated features
|