DevMaster.net - Your source for game development
[[ Home | Forums | 3D Engines Database | Wiki | Articles/Tutorials | Game Dev Jobs | IRC Chat Network | Contact Us ]]
Welcome Guest!

 • Features Index
 • Submit Engine
 • List All Engines
List Recently Added Engines
List Recently Updated Engines
Frequently Asked Questions

Advanced Search
Results 1 - 10 of 64 engines.
Sort results by: in
Show more detail
3DGameStudio 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (87 votes) [Edit] Edit
With hundreds of published titles, 3D GameStudio is the leading authoring system for all sorts of 2D and 3D realtime applications. It combines the C-Script programming language with a high-end 3D engine, a 2D engine (for HUD and menus), a physics engine, a level, terrain and model editor, and huge libraries of 3D objects, artwork, scripts, and pre-made games.
Author Conitec Datasystems
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, Delphi Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
Starting users can use the large library of pre-made scripts. Can create an entire game without writing any code!
More advanced users can use the built in script language to have full control over the everything in the game.
Expert users can interface to the engine using C/C++ or Delphi.
Built-in Editors Level, Model, and Script editors included.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel:
Scene Management General, BSP, PVS, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fog, Mirror:
Terrain Rendering:
Networking System Client-Server, Master Server:
Sound & Video 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 6 Aug 2004 Last Updated Fri, 1 May 2009
There are currently 78 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Lite-C. Unlimited free version with A7 engine, physics engine, debugger and model editor.
Other/Custom $99.00 No Extra. Adds shadow mapping, level editor and game templates.
Other/Custom $199.00 No Commercial. Adds network and shader support.

Amp II Game Engine 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Per Pixel lighting, normal mapping, specular, stencil shadows, Wire TM Networking, Level editor, Max import for models and animations, documentation, complete commercial engine used for several games shipped worldwide for various publishers such as Activision.
Author 4D Rulers Software
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
Built-in Editors
Physics Collision Detection:
Lighting Per-pixel:
Shadows Shadow Volume:
Texturing Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Pixel:
Scene Management Portals:
Animation Skeletal Animation, Facial Animation, Animation Blending:
Meshes Mesh Loading, Deformation:
Special Effects Particle System, Sky:
Networking System Client-Server:
Sound & Video 2D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 4 Jun 2007 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom $199.00 No Personal License for non commercial use
Other/Custom $999.00 No Commercial License for commercial use
Other/Custom $9,999.00 Yes Professional License with source code

Antiryad Gx 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (6 votes) [Edit] Edit
Antiryad Gx is a cross platform 3d engine. It was tested by the creation of several projects in various studios which used some or the totality of the functionalities of the engine. Antiryad Gx is a product integrating a multitude of tools, mainly developed under Mandrake Linux. It allows to edit some levels of game, export 3d environments, create videos. The API is also acessible with C objects, C++ classes and with the embeded Gel virtual machine scripting language (the scripters have accesss to all Antiryad functions.). All programming and graphics resources are completly platform independant, then a product developed in conformance with Antiryad API should work without modifications on all other supported platforms.
Author Arkham Development
Graphics API OpenGL, DirectX, Glide, Software Operating Systems Windows, Linux, MacOS, Amiga, DOS, Xbox, Playstation, PSP
Programming Language C/C++, BASIC Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Other:
Scripting Proprietary Gel BASIC virtual machine langage.
Built-in Editors
Mdraw: Bitmaps and textures editor.
Mapper: 3d object mapper, environment modification, 3d viewer.
Geltools: General tools for the Gel langage (simplified compilation).
Baseed: Base level editor.
Wbuilder: World builder and modeler.
Text editor: Text editor.
Resource editor: Windows editor for winbox interfaces.
Video tools: Tools to create and manage the movies.
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity:
Shadows Projected planar:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Scene Management General, Portals, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Lens Flares, Particle System, Water, Fire, Explosion, Fog:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 12 Aug 2004 Last Updated Mon, 15 Aug 2005
There are currently 6 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Freeware license for freewares applications
Other/Custom Not public No Personnal license
Other/Custom Not public No Professional license
Other/Custom Not public No Enterprise license

Artificial Engines 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (3 votes) [Edit] Edit
Artificial Engines are a group of libraries (.dlls) that help you develop games with .NET and DirectX. Artificial Engines provides the user with all underlying DirectX objects. Artificial Engines are a starting platform for any kind of games with support for rendering, physics, GUI and editor creation and even basic artificial intelligence. Artificial Engines are written in VB.NET with some unmanaged C# and C++ optimizations. While they can be used from any .NET programming language, AE offer VB developers the syntax goodies they are used to: optional parameters, case un-sensitivity and other goodies if you use Visual Studio.NET. Artificial Engines are completely free and you may use them as you like.
Author 3D-Level team
Graphics API DirectX Operating Systems Windows
Programming Language C#, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture:
Physics Basic Physics, Collision Detection:
Lighting Lightmapping:
Shadows Shadow Volume:
Texturing Basic:
Scene Management General:
Artificial Intelligence Pathfinding, Decision Making:
Rendering Fixed-function:
Features: Ease of Use:
Stability: Support:
Date Added Sun, 30 Oct 2005 Last Updated Never
There are currently 3 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No

Basic4GL 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Basic4GL is a free programming language for Windows computers based on traditional BASIC, with built in OpenGL support.
Author Tom Mulgrew
Graphics API OpenGL Operating Systems Windows
Programming Language BASIC Status Productive/Stable
Documentation Yes
Features
General Features Other:
Scripting
Built-in Editors
Physics Basic Physics:
Lighting Per-vertex:
Shadows Shadow Mapping:
Texturing Basic:
Shaders Vertex:
Scene Management General:
Animation Inverse Kinematics:
Meshes Mesh Loading:
Surfaces & Curves Splines:
Special Effects Environment Mapping:
Terrain Rendering:
Networking System Peer-to-Peer:
Sound & Video 2D Sound:
Artificial Intelligence Pathfinding:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Thu, 14 Jun 2007 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Free No

Beyond Virtual 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (20 votes) [Edit] Edit
Beyond Virtual was developed, from the ground up, to provide powerful and flexible architecture for developing advanced 3d games and real-time 'Machinima' videos. Beyond Virtual is based around a core framework dubbed 'BvLib'. BvLib is used by all of the Beyond Virtual tools, including the Object Viewer, World Editor and Game Shell application itself.
Author Gekido Design Group Inc
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, FreeBSD, Irix
Programming Language C/C++ Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
C-style scripting language
On-the-fly script reloading for testing
Built-in Editors
Interactive Camera path editor complete with VCR-style controls, path smoothing (adjust bias for keyframe transitions), time controls, independent camera targeting control, and much more
Integrated profiling
In-game debugging tools for Collision Meshes, Occlusion, Pathfinding, Object Interaction Zones (used in mission scripting etc), Realtime object placement / adjusting for scripts
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Scene Management General, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather:
Terrain Rendering:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 8 Jun 2005 Last Updated Sun, 16 Sep 2007
There are currently 19 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No GameCore StarterKit - Freely available to anyone to download and use, with the sole limitation being that you can not export your final game projects into a stand-alone executable format. There is NO time limitation and NO functionality disabled in the Starter kit
Other/Custom $249.00 No GameCore Indie
Other/Custom Not public No GameCore Professional - contact Beyond Virtual for pricing

BigWorld MMO Technology Suite 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (3 votes) [Edit] Edit
The BigWorld MMO Technology Suite is a complete technology solution, consisting of a tightly integrated suite of high performance server applications, tools, advanced 3D client and APIs designed specifically for the fast and efficient creation of MMOGs.
Author BigWorld Pty Ltd
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, Python Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Save/Load System, Other:
Scripting
Scriptable client, server and tools.
Fully functional Python 2.4 interpreter embedded
A Python API provides access to 3D engine, network, resource management and all other core systems
Entire MMOG can be written without resorting to C++ code
Telnet to access python console on server and client
On-display Python console on client and tools
Built-in Editors
WYSIWYG indoor and outdoor map editor
Intuitive terrain sculpting & painting tools
Concurrent editing allows a team of level builders to work together on the same map.
Embedded version control system
3D Sudio Max and Maya model exporters
Model viewer/material and animation editor
Comprehensive particle effects editor
Fully data-driven art pipeline
Client Acess Tool: fully scriptable tool for game tweaking. Runs python code and change engine parameters remotely
Run-time watchers: fine grained performance profiling , memory usage, parameter tweaking. On screen stats and graphs
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Portals, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Weather:
Terrain Rendering:
Networking System Master Server:
Artificial Intelligence Pathfinding, Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 12 Apr 2006 Last Updated Wed, 3 May 2006
There are currently 3 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public Yes pricing available under NDA

CryENGINE 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (4 votes) [Edit] Edit
Real time editing, bump mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE offers. The CryENGINE comes complete with all of its internal tools and also includes the CryENGINE Sandbox world editing system.
Author Crytek
Graphics API OpenGL, DirectX Operating Systems Windows, Xbox, Playstation, GameCube
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting Based on the popular LUA language. This easy to use system allows the setup and tweaking of weapons/game parameters, playing of sounds and loading of graphics without touching the C++ code.
Built-in Editors
CryENGINE Sandbox: Is a real-time game editor offering "What you see is what you PLAY" feedback.
Objects and buildings created using 3ds max™ or Maya® are integrated within the game and editor.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping, Gloss maps, Anisotropic:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management General, Occlusion Culling, LOD:
Animation Inverse Kinematics, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Decals, Fog, Mirror:
Terrain Rendering, CLOD:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Scripted:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 4 Aug 2004 Last Updated Never
There are currently 3 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public Yes full source code and documentation. Direct support from R&D team.

CryptEngine 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (2 votes) [Edit] Edit
CryptEngine is a fast 3D engine for Java available as Open Source and is distributed under Mozilla Public License. It is based on OpenGL and provides components and objects allowing the description and rendering of 3D scenes. Unlike several other 3D engines, CryptEngine focuses on Rapid Application Development.It enables you to create and render complex 3D scenes without having to learn OpenGL.
Author Tom Wetjens
Graphics API OpenGL Operating Systems Windows, Linux, MacOS
Programming Language Java Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
Physics Basic Physics, Collision Detection, Rigid Body:
Lighting Per-vertex, Lightmapping, Anisotropic:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Progressive, Tessellation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Fog, Mirror:
Terrain Rendering, CLOD:
Networking System Client-Server, Peer-to-Peer:
Sound & Video 3D Sound:
Artificial Intelligence Pathfinding, Scripted:
Rendering Fixed-function, Raycasting, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 27 Jan 2006 Last Updated Never
There are currently 2 reviews for this engine
License Name Price Source Code Comments
Mozilla Public License Free Yes

Cube 2: Sauerbraten 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (5 votes) [Edit] Edit
Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine. The engine supporting the game is entirely original in code & design, and its code is Open Source (ZLIB license, read the docs for more on how you can use the engine).
Author Wouter van Oortmerssen & friends
Graphics API OpenGL Operating Systems Windows, Linux, MacOS
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Save/Load System:
Scripting Small but complete configuration/scripting language.
Built-in Editors
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Mipmapping:
Shaders Vertex, Pixel:
Scene Management General, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Animation Blending:
Meshes Mesh Loading:
Special Effects Billboarding, Particle System, Sky, Water, Explosion, Fog:
Terrain Rendering:
Networking System Client-Server, Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 11 Dec 2008 Last Updated Thu, 11 Dec 2008
There are currently 5 reviews for this engine
License Name Price Source Code Comments
zlib/libpng Free Yes

New features      Updated features
<< 1 2 3 4 5 6 7 >>


Copyright ©2003-2009, DevMaster.net. All rights reserved.