| Results 1 - 5 of 5 engines. |
|
| DX Studio |
1 |
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Review or Rate this Engine |
Rating:
(32 votes) |
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|
| DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools.
The engine allows JavaScript control of everything from changing the background to editing meshes in real-time. You can also command and control documents from outside of the player using the ActiveX/COM interface.
Using DX Studio you can build complete real-time interactive applications, simulations or games, for standalone use or for embedding in other Microsoft Office/Visual Studio applications.
The playback engine in both EXE and ActiveX DLL forms can be redistributed without any further royalties. |
| Author |
Worldweaver Ltd. |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, C#, Visual Basic 6, VB.NET |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
| • |
Fully scriptable (JavaScript) for all events and actions |
| • |
Complete runtime control of effects, meshes, materials, backgrounds, etc possible via script |
| • |
File, Web and XML classes provided |
|
|
Built-in Editors |
Drill down from document, to scene, to mesh, to vertex, to texture map. |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps, Anisotropic: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, BSP, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Tessellation, Deformation: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks: |
|
Rendering |
Fixed-function, Raycasting, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Thu, 14 Jun 2007 |
Last Updated |
Tue, 1 Apr 2008 |
|
There are currently 32 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Freeware Edition |
| Other/Custom |
$98.12 |
No |
Non Commercial, Standard Edition |
| Other/Custom |
$196.24 |
No |
Non Commercial, Pro Edition |
| Other/Custom |
$343.42 |
No |
Commercial, Standard Edition |
| Other/Custom |
$735.90 |
No |
Commercial, Pro Edition |
|
| Nectar Engine |
2 |
Show Details
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Review or Rate this Engine |
Rating:
(1 votes) |
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|
| Nectar Engine is a 3d engine used in several prototypes. |
| Author |
Jerome Lanquetot |
|
|
| Graphics API |
OpenGL, DirectX, Glide |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture: |
|
Physics |
Basic Physics: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Portals, Octrees, Occlusion Culling: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Fire, Decals, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 19 Oct 2005 |
Last Updated |
Never |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
|
|
| Nytro Game Engine |
3 |
Show Details
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Email author
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Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| The Nytro Game Engine is a consistent game (or other multimedia application) authoring platform, written in clean C++, with cross-platform in mind, extensible through a plugin based architecture, an artist friendly tool chain, well documented, aiming at both indie and big developers. |
| Author |
7thFACTOR Entertainment Studios |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, Linux, Xbox360, PS3 |
| Programming Language |
C/C++ |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
| • |
currently based on LUA scripting language, but any kind of scripting system can be easily integrated |
| • |
set / get entity properties from script |
| • |
call commands on entities |
| • |
create new entities in script |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic: |
|
Shadows |
Shadow Mapping, Projected planar: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Portals, Octrees, Occlusion Culling, LOD: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror: |
|
Terrain |
Rendering, Splatting: |
|
Networking System |
Client-Server, Peer-to-Peer, Master Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks: |
|
Rendering |
Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Fri, 3 Jul 2009 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
Full sources, full rights to modify |
| Other/Custom |
Not public |
No |
Binaries |
| Other/Custom |
Not public |
No |
Other types of licensing can be discussed per client |
|
| project offset |
4 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| The Offset Engine is a complete platform for creating next generation games. Though it aims to be a top tier engine, OE is not just built with large developers in mind. Every aspect of the engine is designed around the goal of reducing development time and cost, while empowering designers and artists with the tools they need to create spectacular visual effects and immersive environments. |
| Author |
project offset |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Beta |
| Documentation |
No |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Lightmapping: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Special Effects |
Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Peer-to-Peer, Master Server: |
|
Sound & Video |
3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks: |
|
Rendering |
Stereo Rendering, Raytracing, Raycasting, Deferred Shading, Render-to-Texture, Voxel, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Thu, 16 Feb 2006 |
Last Updated |
Sun, 19 Feb 2006 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
N/A |
|
| RealmForge |
5 |
Show Details
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Email author
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Review or Rate this Engine |
Rating:
(14 votes) |
Edit
|
| RealmForge is a free, cross-platform game engine written entirely in C# and built upon Axiom, the C# port of the OGRE 3D engine. |
| Author |
Dan Moorehead |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, Linux, MacOS, Solaris, HP/UX, FreeBSD |
| Programming Language |
C/C++, C#, D, Delphi, Ada, Fortran, Perl, Python, VB.NET |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
| • |
Everything is controlled by scripts and uses interfaces to allow for full customization without modification of the code |
| • |
Uses C# and JScript.net for scripting language providing unprecedented power, flexibility, and simplicity |
| • |
Scripts can be developed in the IDE with an optional minimized syntax to emulate JScript.net |
| • |
Scripts can be compiled and run on the fly mid-game |
| • |
Assemblies can be automatically loaded and have their scripts registered |
| • |
Every entity is fully scriptable and has a wide range of events which scripts can be attached to |
|
|
Built-in Editors |
| • |
The Game Editor is integrated into the engine and can be displayed in-game similar to Doom III |
| • |
The line between design-time and runtime are blurred as a game can be edited using the full range of tool windows similar to an IDE |
| • |
The in-game edit allows the beta testing and modifications to be made simultaneously |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, BSP, Octrees, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Progressive: |
|
Surfaces & Curves |
Splines, Patches: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Peer-to-Peer, Master Server: |
|
Sound & Video |
3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 6 Aug 2004 |
Last Updated |
Wed, 29 Aug 2007 |
|
There are currently 14 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
SourceForge.net Open-source Project |
|
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