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DX Studio 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (32 votes) [Edit] Edit
DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools. The engine allows JavaScript control of everything from changing the background to editing meshes in real-time. You can also command and control documents from outside of the player using the ActiveX/COM interface. Using DX Studio you can build complete real-time interactive applications, simulations or games, for standalone use or for embedding in other Microsoft Office/Visual Studio applications. The playback engine in both EXE and ActiveX DLL forms can be redistributed without any further royalties.
Author Worldweaver Ltd.
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, C#, Visual Basic 6, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
Fully scriptable (JavaScript) for all events and actions
Complete runtime control of effects, meshes, materials, backgrounds, etc possible via script
File, Web and XML classes provided
Built-in Editors Drill down from document, to scene, to mesh, to vertex, to texture map.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps, Anisotropic:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Procedural:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, LOD:
Animation Keyframe Animation, Skeletal Animation, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Tessellation, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks:
Rendering Fixed-function, Raycasting, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 14 Jun 2007 Last Updated Tue, 1 Apr 2008
There are currently 32 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Freeware Edition
Other/Custom $98.12 No Non Commercial, Standard Edition
Other/Custom $196.24 No Non Commercial, Pro Edition
Other/Custom $343.42 No Commercial, Standard Edition
Other/Custom $735.90 No Commercial, Pro Edition

Nectar Engine 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
Nectar Engine is a 3d engine used in several prototypes.
Author Jerome Lanquetot
Graphics API OpenGL, DirectX, Glide Operating Systems Windows
Programming Language C/C++ Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture:
Physics Basic Physics:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Portals, Octrees, Occlusion Culling:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Fire, Decals, Fog, Mirror:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 19 Oct 2005 Last Updated Never
There are currently 1 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free Yes

Nytro Game Engine 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
The Nytro Game Engine is a consistent game (or other multimedia application) authoring platform, written in clean C++, with cross-platform in mind, extensible through a plugin based architecture, an artist friendly tool chain, well documented, aiming at both indie and big developers.
Author 7thFACTOR Entertainment Studios
Graphics API OpenGL, DirectX Operating Systems Windows, Linux, Xbox360, PS3
Programming Language C/C++ Status Beta
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
currently based on LUA scripting language, but any kind of scripting system can be easily integrated
set / get entity properties from script
call commands on entities
create new entities in script
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic:
Shadows Shadow Mapping, Projected planar:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural:
Shaders Vertex, Pixel, High Level:
Scene Management General, Portals, Octrees, Occlusion Culling, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering, Splatting:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks:
Rendering Render-to-Texture, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Fri, 3 Jul 2009 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Not public Yes Full sources, full rights to modify
Other/Custom Not public No Binaries
Other/Custom Not public No Other types of licensing can be discussed per client

project offset 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
The Offset Engine is a complete platform for creating next generation games. Though it aims to be a top tier engine, OE is not just built with large developers in mind. Every aspect of the engine is designed around the goal of reducing development time and cost, while empowering designers and artists with the tools they need to create spectacular visual effects and immersive environments.
Author project offset
Graphics API DirectX Operating Systems Windows
Programming Language C/C++ Status Beta
Documentation No
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Lightmapping:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Special Effects Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks:
Rendering Stereo Rendering, Raytracing, Raycasting, Deferred Shading, Render-to-Texture, Voxel, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Thu, 16 Feb 2006 Last Updated Sun, 19 Feb 2006
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Not public No N/A

RealmForge 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (14 votes) [Edit] Edit
RealmForge is a free, cross-platform game engine written entirely in C# and built upon Axiom, the C# port of the OGRE 3D engine.
Author Dan Moorehead
Graphics API OpenGL, DirectX Operating Systems Windows, Linux, MacOS, Solaris, HP/UX, FreeBSD
Programming Language C/C++, C#, D, Delphi, Ada, Fortran, Perl, Python, VB.NET Status Beta
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
Everything is controlled by scripts and uses interfaces to allow for full customization without modification of the code
Uses C# and JScript.net for scripting language providing unprecedented power, flexibility, and simplicity
Scripts can be developed in the IDE with an optional minimized syntax to emulate JScript.net
Scripts can be compiled and run on the fly mid-game
Assemblies can be automatically loaded and have their scripts registered
Every entity is fully scriptable and has a wide range of events which scripts can be attached to
Built-in Editors
The Game Editor is integrated into the engine and can be displayed in-game similar to Doom III
The line between design-time and runtime are blurred as a game can be edited using the full range of tool windows similar to an IDE
The in-game edit allows the beta testing and modifications to be made simultaneously
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, Octrees, LOD:
Animation Keyframe Animation, Skeletal Animation, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive:
Surfaces & Curves Splines, Patches:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 6 Aug 2004 Last Updated Wed, 29 Aug 2007
There are currently 14 reviews for this engine
License Name Price Source Code Comments
LGPL Free Yes SourceForge.net Open-source Project

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