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Antiryad Gx 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (6 votes) [Edit] Edit
Antiryad Gx is a cross platform 3d engine. It was tested by the creation of several projects in various studios which used some or the totality of the functionalities of the engine. Antiryad Gx is a product integrating a multitude of tools, mainly developed under Mandrake Linux. It allows to edit some levels of game, export 3d environments, create videos. The API is also acessible with C objects, C++ classes and with the embeded Gel virtual machine scripting language (the scripters have accesss to all Antiryad functions.). All programming and graphics resources are completly platform independant, then a product developed in conformance with Antiryad API should work without modifications on all other supported platforms.
Author Arkham Development
Graphics API OpenGL, DirectX, Glide, Software Operating Systems Windows, Linux, MacOS, Amiga, DOS, Xbox, Playstation, PSP
Programming Language C/C++, BASIC Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Other:
Scripting Proprietary Gel BASIC virtual machine langage.
Built-in Editors
Mdraw: Bitmaps and textures editor.
Mapper: 3d object mapper, environment modification, 3d viewer.
Geltools: General tools for the Gel langage (simplified compilation).
Baseed: Base level editor.
Wbuilder: World builder and modeler.
Text editor: Text editor.
Resource editor: Windows editor for winbox interfaces.
Video tools: Tools to create and manage the movies.
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity:
Shadows Projected planar:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Scene Management General, Portals, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Lens Flares, Particle System, Water, Fire, Explosion, Fog:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 12 Aug 2004 Last Updated Mon, 15 Aug 2005
There are currently 6 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Freeware license for freewares applications
Other/Custom Not public No Personnal license
Other/Custom Not public No Professional license
Other/Custom Not public No Enterprise license

Climax! Game Engine 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
Currently the game engine is in the works and just an alpha project that is being developed between several students attending a ITT-Tech college.
Author Nathan M.
Graphics API OpenGL Operating Systems Windows, Linux, MacOS
Programming Language C/C++ Status Alpha
Documentation No
Features
General Features Object-Oriented Design:
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Volumetric, Lightmapping:
Texturing Basic, Multi-texturing, Mipmapping:
Shaders Vertex:
Scene Management General, BSP, Octrees, Occlusion Culling, LOD:
Meshes Mesh Loading, Skinning:
Special Effects Billboarding, Decals, Fog:
Sound & Video 2D Sound, 3D Sound:
Rendering Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Sun, 8 Aug 2004 Last Updated Never
There are currently 1 reviews for this engine
License Name Price Source Code Comments
LGPL Free Yes Complete project source code

Coldfire 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Coldfire is an versitile render engine, it is built so that someone may create a small game or a demo in just hours by modifying the render pipeline and adding some graphics. The engine does not include any physics or other game related features, only rendering, the other stuff is reserved for another project (WildFire). It is planned to make the engine crossplatform.
Author Peter Wallström
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++ Status Alpha
Documentation No
Features
Scripting Uses a simple scripting language for shaders and lights
Built-in Editors Standalone converters and exporters for the engine exists.
Physics Collision Detection:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Gloss maps, Anisotropic:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural:
Shaders Vertex, Pixel, High Level:
Scene Management General, Portals, Occlusion Culling:
Animation Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Billboarding, Particle System, Sky, Fog:
Terrain Rendering:
Sound & Video 3D Sound:
Rendering Fixed-function, Deferred Shading, Render-to-Texture, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sat, 9 Apr 2005 Last Updated Wed, 13 Jun 2007
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Not public Yes Still in alpha so licence issues are still undecided

Decoy3D 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
3D engine for RPG's made with C++, OpenGL, FMOD. Project started December 1999 with the name : Decoy3D (tm)
Author David Deschenes
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++ Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting
Built-in Editors
Physics Basic Physics, Collision Detection, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric:
Shaders Vertex, Pixel:
Scene Management General, Octrees, Occlusion Culling, PVS, LOD:
Animation Forward Kinematics, Keyframe Animation, Animation Blending:
Meshes Mesh Loading, Tessellation:
Special Effects Lens Flares, Billboarding, Particle System, Depth of Field, Sky, Water, Decals, Fog, Weather:
Terrain Rendering, CLOD:
Networking System Master Server:
Sound & Video 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 30 Aug 2004 Last Updated Tue, 12 Jun 2007
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License Name Price Source Code Comments
Other/Custom Free No Beta version, go on to www.desgraff.com for latest updates.

Esenthel Engine 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (27 votes) [Edit] Edit
Esenthel Engine is a complete game development suit allowing to create fully featured AAA titles. It has been specifically designed for professional game development, which has been achieved by giving the developers full control over the game code mechanics, next generation graphics and a rich toolset drastically simplifying the game development process. While mainly targeted for the professional market, the engine is easy enough that it can also be used by independent teams or small companies with no prior game development experience.
Author Grzegorz Slazinski
Graphics API DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Save/Load System:
Built-in Editors World Editor, Mesh Editor, Gui Editor, Icon Maker, Converter, Calculator, Functions, Pak Viewer, Image Viewer, Synchronizer, Mouse Extend
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic, BRDF:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric:
Shaders High Level:
Scene Management General, Octrees, Occlusion Culling, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering:
Networking System Peer-to-Peer:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding:
Rendering Raytracing, Raycasting, Deferred Shading, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 24 Apr 2009 Last Updated Fri, 24 Apr 2009
There are currently 27 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Non-commercial use
Other/Custom $100.00 Yes Commercial use (First Game)
Other/Custom $400.00 Yes Commercial use (Next Games)
Other/Custom $7,000.00 Yes Commercial use (with additional Source Codes)

Fly3D 2.0 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
Fly3D 2.0 was released in 2002 and is included in the CD-Rom that accompanies Watt and Policarpo's 3D Games, Vol. 2 book. It features advanced BSP technology, PVS and view frustum culling, precise collision detection, new special effects like smoke and explosions, pre-computed radiosity lighting, optimized light maps lighting, dynamic lighting, stencil shadows, vertex- and bone-animated models, and much more. The Fly3D 2.0 downloads come with several demo levels and games, and more than a dozen user contributions are available. Current version is 2.10.
Author Paralelo
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++ Status Alpha
Documentation Yes
Features
General Features Plug-in Architecture:
Built-in Editors Shader and world builders
Physics Basic Physics, Collision Detection, Rigid Body:
Lighting Per-vertex, Per-pixel, Volumetric:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping:
Shaders Vertex:
Scene Management BSP:
Animation Keyframe Animation, Skeletal Animation:
Meshes Mesh Loading, Skinning:
Surfaces & Curves Splines, Patches:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water:
Terrain Rendering, CLOD:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Scripted:
Rendering Render-to-Texture, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 21 Oct 2004 Last Updated Tue, 5 Jul 2005
There are currently 1 reviews for this engine
License Name Price Source Code Comments
GPL Free Yes
Other/Custom Not public Yes Commercial Licence. The Fly3D 2.0 full software package, including the engine, SDK and tools with full source code.

FreeMinds Engine 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
The FreeMinds Engine is an advanced commercial game engine.
Author FreeMinds
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++ Status Alpha
Documentation No
Features
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-pixel, Volumetric, Lightmapping, Anisotropic:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, Portals, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation:
Meshes Mesh Loading, Skinning:
Special Effects Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Fog, Mirror:
Terrain Rendering:
Sound & Video 2D Sound, 3D Sound:
Rendering Render-to-Texture, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Thu, 26 Jan 2006 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Not public No

G3D 3D Engine 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
G3D is a commercial-grade 3D Engine available as Open Source (BSD License). It is used in games, tech demos, research papers, military simulators, and university courses. It can support real-time rendering, off-line rendering, back-end game server management of 3D worlds, and use of graphics hardware for general purpose computing.
Author Morgan McGuire
Graphics API OpenGL, DirectX, Software, Other Operating Systems Windows, Linux
Programming Language C/C++ Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design:
Physics Collision Detection:
Lighting Volumetric:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Basic, Bumpmapping:
Shaders Vertex, Pixel:
Scene Management BSP, LOD:
Animation Keyframe Animation:
Meshes Mesh Loading:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Fog, Mirror:
Terrain Rendering:
Networking System Client-Server:
Artificial Intelligence Scripted:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 14 Jun 2007 Last Updated Never
There are currently 1 reviews for this engine
License Name Price Source Code Comments
BSD Free Yes G3D is made possible through donations funding from the user community,

Genesis 3D 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (6 votes) [Edit] Edit
Genesis3D is a real-time 3D rendering environment for all of your real-time 3D needs. With a large online community, free online forums, and many links to Genesis3D developers...you will find all the support and tools that you need to begin developing world-class, real-time 3D applications today.
Author Eclipse Entertainment
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, Delphi, Visual Basic 6 Status Productive/Stable
Documentation No
Features
General Features Object-Oriented Design, Save/Load System:
Scripting Needs an external script editor like Visual C++.
Built-in Editors
Built in level editor called GEdit.
Needs external model editor.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-pixel, Volumetric, Lightmapping, Gloss maps:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Mipmapping:
Shaders Pixel, High Level:
Scene Management BSP:
Animation Keyframe Animation, Skeletal Animation, Morphing:
Meshes Mesh Loading:
Surfaces & Curves Patches:
Special Effects Environment Mapping, Lens Flares, Particle System, Sky, Water, Fire, Explosion, Fog, Weather, Mirror:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Stereo Rendering, Raycasting, Render-to-Texture, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Tue, 7 Sep 2004 Last Updated Sun, 3 Oct 2004
There are currently 6 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free Yes Genesis 3D splash screen is shown at the start of game.
Other/Custom $10,000.00 Yes Splash screen removed.

Glacier Game Engine 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
The Glacier Engine is a commerical quality game engine. It is the technology used to power Hitman : Contract, Hitman 2 Silent Assassin, Freedom Fighters and Hitman Codename 47.
Author IO Interactive
Graphics API OpenGL, DirectX Operating Systems Windows, Xbox, Playstation
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting a flexible, object-oriented script that can be assigned to custom-programmed objects and thereby enable them to participate in the AI-state machine. The usage of scripts allows behavior to be changed at runtime. The language is event-driven and state-based.
Built-in Editors
Visual Scene Editor.
Visual scene player.
Plug-ins for 3DS MAX, Photoshop and ProTools (the plug-ins).
The basic workflow supported by the Glacier components consists of producing primitives in commercial geometry editor, texture editors and sound tools like 3DS MAX, Photoshop and Protools, building the scene from the primitives in the Editor application and playing the scene in the Player
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Pixel, High Level:
Scene Management General, LOD:
Animation Inverse Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive:
Surfaces & Curves Splines, Patches:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Mirror:
Terrain Rendering, CLOD:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Sat, 11 Sep 2004 Last Updated Sat, 11 Sep 2004
There are currently 1 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public Yes

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