| Results 1 - 10 of 39 engines. |
|
| Antiryad Gx |
1 |
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Rating:
(6 votes) |
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|
| Antiryad Gx is a cross platform 3d engine. It was tested by the creation of several projects in various studios which used some or the totality of the functionalities of the engine. Antiryad Gx is a product integrating a multitude of tools, mainly developed under Mandrake Linux. It allows to edit some levels of game, export 3d environments, create videos. The API is also acessible with C objects, C++ classes and with the embeded Gel virtual machine scripting language (the scripters have accesss to all Antiryad functions.).
All programming and graphics resources are completly platform independant, then a product developed in conformance with Antiryad API should work without modifications on all other supported platforms. |
| Author |
Arkham Development |
|
|
| Graphics API |
OpenGL, DirectX, Glide, Software |
Operating Systems |
Windows, Linux, MacOS, Amiga, DOS, Xbox, Playstation, PSP |
| Programming Language |
C/C++, BASIC |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Other: |
|
Scripting |
Proprietary Gel BASIC virtual machine langage. |
|
Built-in Editors |
| • |
Mdraw: Bitmaps and textures editor. |
| • |
Mapper: 3d object mapper, environment modification, 3d viewer. |
| • |
Geltools: General tools for the Gel langage (simplified compilation). |
| • |
Baseed: Base level editor. |
| • |
Wbuilder: World builder and modeler. |
| • |
Text editor: Text editor. |
| • |
Resource editor: Windows editor for winbox interfaces. |
| • |
Video tools: Tools to create and manage the movies. |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity: |
|
Shadows |
Projected planar: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Scene Management |
General, Portals, Octrees, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Lens Flares, Particle System, Water, Fire, Explosion, Fog: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Thu, 12 Aug 2004 |
Last Updated |
Mon, 15 Aug 2005 |
|
There are currently 6 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Freeware license for freewares applications |
| Other/Custom |
Not public |
No |
Personnal license |
| Other/Custom |
Not public |
No |
Professional license |
| Other/Custom |
Not public |
No |
Enterprise license |
|
| Climax! Game Engine |
2 |
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Rating:
(1 votes) |
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|
| Currently the game engine is in the works and just an alpha project that is being developed between several students attending a ITT-Tech college. |
| Author |
Nathan M. |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, MacOS |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
No |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Volumetric, Lightmapping: |
|
Texturing |
Basic, Multi-texturing, Mipmapping: |
|
Shaders |
Vertex: |
|
Scene Management |
General, BSP, Octrees, Occlusion Culling, LOD: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Billboarding, Decals, Fog: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Rendering |
Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sun, 8 Aug 2004 |
Last Updated |
Never |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
Complete project source code |
|
| Coldfire |
3 |
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Rating:
Not yet rated |
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|
| Coldfire is an versitile render engine, it is built so that someone may create a small game or a demo in just hours by modifying the render pipeline and adding some graphics.
The engine does not include any physics or other game related features, only rendering, the other stuff is reserved for another project (WildFire). It is planned to make the engine crossplatform. |
| Author |
Peter Wallström |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
No |
|
|
| Features |
|
Scripting |
Uses a simple scripting language for shaders and lights |
|
Built-in Editors |
Standalone converters and exporters for the engine exists. |
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Gloss maps, Anisotropic: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Portals, Occlusion Culling: |
|
Animation |
Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Sky, Fog: |
|
Terrain |
Rendering: |
|
Sound & Video |
3D Sound: |
|
Rendering |
Fixed-function, Deferred Shading, Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sat, 9 Apr 2005 |
Last Updated |
Wed, 13 Jun 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
Still in alpha so licence issues are still undecided |
|
| Decoy3D |
4 |
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Rating:
Not yet rated |
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|
| 3D engine for RPG's made with C++, OpenGL, FMOD. Project started December 1999 with the name : Decoy3D (tm) |
| Author |
David Deschenes |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
|
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, Octrees, Occlusion Culling, PVS, LOD: |
|
Animation |
Forward Kinematics, Keyframe Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Tessellation: |
|
Special Effects |
Lens Flares, Billboarding, Particle System, Depth of Field, Sky, Water, Decals, Fog, Weather: |
|
Terrain |
Rendering, CLOD: |
|
Networking System |
Master Server: |
|
Sound & Video |
3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Scripted: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 30 Aug 2004 |
Last Updated |
Tue, 12 Jun 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Beta version, go on to www.desgraff.com for latest updates. |
|
| Esenthel Engine |
5 |
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Rating:
(27 votes) |
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|
| Esenthel Engine is a complete game development suit allowing to create fully featured AAA titles. It has been specifically designed for professional game development, which has been achieved by giving the developers full control over the game code mechanics, next generation graphics and a rich toolset drastically simplifying the game development process. While mainly targeted for the professional market, the engine is easy enough that it can also be used by independent teams or small companies with no prior game development experience. |
| Author |
Grzegorz Slazinski |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Save/Load System: |
|
Built-in Editors |
World Editor, Mesh Editor, Gui Editor, Icon Maker, Converter, Calculator, Functions, Pak Viewer, Image Viewer, Synchronizer, Mouse Extend |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic, BRDF: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric: |
|
Shaders |
High Level: |
|
Scene Management |
General, Octrees, Occlusion Culling, LOD: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Progressive: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Peer-to-Peer: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding: |
|
Rendering |
Raytracing, Raycasting, Deferred Shading, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 24 Apr 2009 |
Last Updated |
Fri, 24 Apr 2009 |
|
There are currently 27 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Non-commercial use |
| Other/Custom |
$100.00 |
Yes |
Commercial use (First Game) |
| Other/Custom |
$400.00 |
Yes |
Commercial use (Next Games) |
| Other/Custom |
$7,000.00 |
Yes |
Commercial use (with additional Source Codes) |
|
| Fly3D 2.0 |
6 |
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Review or Rate this Engine |
Rating:
(1 votes) |
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|
| Fly3D 2.0 was released in 2002 and is included in the CD-Rom that accompanies Watt and Policarpo's 3D Games, Vol. 2 book. It features advanced BSP technology, PVS and view frustum culling, precise collision detection, new special effects like smoke and explosions, pre-computed radiosity lighting, optimized light maps lighting, dynamic lighting, stencil shadows, vertex- and bone-animated models, and much more. The Fly3D 2.0 downloads come with several demo levels and games, and more than a dozen user contributions are available. Current version is 2.10. |
| Author |
Paralelo |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Plug-in Architecture: |
|
Built-in Editors |
Shader and world builders |
|
Physics |
Basic Physics, Collision Detection, Rigid Body: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping: |
|
Shaders |
Vertex: |
|
Scene Management |
BSP: |
|
Animation |
Keyframe Animation, Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Surfaces & Curves |
Splines, Patches: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water: |
|
Terrain |
Rendering, CLOD: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Pathfinding, Scripted: |
|
Rendering |
Render-to-Texture, Fonts: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Thu, 21 Oct 2004 |
Last Updated |
Tue, 5 Jul 2005 |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| GPL |
Free |
Yes |
|
| Other/Custom |
Not public |
Yes |
Commercial Licence. The Fly3D 2.0 full software package, including the engine, SDK and tools with full source code. |
|
| FreeMinds Engine |
7 |
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Rating:
Not yet rated |
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|
| The FreeMinds Engine is an advanced commercial game engine. |
| Author |
FreeMinds |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
No |
|
|
| Features |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-pixel, Volumetric, Lightmapping, Anisotropic: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, BSP, Portals, Octrees, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Rendering |
Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Thu, 26 Jan 2006 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
|
|
| G3D 3D Engine |
8 |
Show Details
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Rating:
(1 votes) |
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|
| G3D is a commercial-grade 3D Engine available as Open Source (BSD License). It is used in games, tech demos, research papers, military simulators, and university courses. It can support real-time rendering, off-line rendering, back-end game server management of 3D worlds, and use of graphics hardware for general purpose computing. |
| Author |
Morgan McGuire |
|
|
| Graphics API |
OpenGL, DirectX, Software, Other |
Operating Systems |
Windows, Linux |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Physics |
Collision Detection: |
|
Lighting |
Volumetric: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Basic, Bumpmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
BSP, LOD: |
|
Animation |
Keyframe Animation: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Thu, 14 Jun 2007 |
Last Updated |
Never |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| BSD |
Free |
Yes |
G3D is made possible through donations funding from the user community, |
|
| Genesis 3D |
9 |
Show Details
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Review or Rate this Engine |
Rating:
(6 votes) |
Edit
|
| Genesis3D is a real-time 3D rendering environment for all of your real-time 3D needs. With a large online community, free online forums, and many links to Genesis3D developers...you will find all the support and tools that you need to begin developing world-class, real-time 3D applications today. |
| Author |
Eclipse Entertainment |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Delphi, Visual Basic 6 |
Status |
Productive/Stable |
| Documentation |
No |
|
|
| Features |
|
General Features |
Object-Oriented Design, Save/Load System: |
|
Scripting |
Needs an external script editor like Visual C++. |
|
Built-in Editors |
| • |
Built in level editor called GEdit. |
| • |
Needs external model editor. |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-pixel, Volumetric, Lightmapping, Gloss maps: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Mipmapping: |
|
Shaders |
Pixel, High Level: |
|
Scene Management |
BSP: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing: |
|
Meshes |
Mesh Loading: |
|
Surfaces & Curves |
Patches: |
|
Special Effects |
Environment Mapping, Lens Flares, Particle System, Sky, Water, Fire, Explosion, Fog, Weather, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Stereo Rendering, Raycasting, Render-to-Texture, Fonts: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Tue, 7 Sep 2004 |
Last Updated |
Sun, 3 Oct 2004 |
|
There are currently 6 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
Genesis 3D splash screen is shown at the start of game. |
| Other/Custom |
$10,000.00 |
Yes |
Splash screen removed. |
|
| Glacier Game Engine |
10 |
Show Details
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Review or Rate this Engine |
Rating:
(1 votes) |
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|
| The Glacier Engine is a commerical quality game engine. It is the technology used to power Hitman : Contract, Hitman 2 Silent Assassin, Freedom Fighters and Hitman Codename 47. |
| Author |
IO Interactive |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, Xbox, Playstation |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
a flexible, object-oriented script that can be assigned to custom-programmed objects and thereby enable them to participate in the AI-state machine. The usage of scripts allows behavior to be changed at runtime. The language is event-driven and state-based. |
|
Built-in Editors |
| • |
Visual Scene Editor. |
| • |
Visual scene player. |
| • |
Plug-ins for 3DS MAX, Photoshop and ProTools (the plug-ins). |
| • |
The basic workflow supported by the Glacier components consists of producing primitives in commercial geometry editor, texture editors and sound tools like 3DS MAX, Photoshop and Protools, building the scene from the primitives in the Editor application and playing the scene in the Player |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Pixel, High Level: |
|
Scene Management |
General, LOD: |
|
Animation |
Inverse Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Progressive: |
|
Surfaces & Curves |
Splines, Patches: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Mirror: |
|
Terrain |
Rendering, CLOD: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sat, 11 Sep 2004 |
Last Updated |
Sat, 11 Sep 2004 |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
|
|
New features Updated features
|