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3DSTATE 3D Engine 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (5 votes) [Edit] Edit
3DSTATE 3D Developer Studio includes direct support for the following compilers: Microsoft Visual C++, Microsoft Visual C# .NET, Borland C++ Builder, Borland Delphi, Microsoft Visual Basic, and Microsoft Visual Basic .NET. To minimize download time, you can download a 3D Developer Studio that includes support only to your specific compiler. Currently used by more than 70,000 people. Among the companies using 3DSTATEs's technology, you will find brands such as Borland, Motorola, the BBC, Computer Associates, and IBM.
Author 3DSTATE
Graphics API DirectX Operating Systems Windows, Xbox
Programming Language C/C++, C#, Delphi, Visual Basic 6, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture:
Built-in Editors
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management BSP, PVS:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Billboarding, Sky, Water, Fog, Mirror:
Terrain Rendering:
Networking System Peer-to-Peer, Master Server:
Sound & Video 3D Sound, Streaming Sound:
Rendering Fixed-function, Stereo Rendering, Render-to-Texture, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 14 Dec 2005 Last Updated Never
There are currently 5 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Free for non-commercial use
Other/Custom $899.00 No Commercial Package

Antiryad Gx 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (6 votes) [Edit] Edit
Antiryad Gx is a cross platform 3d engine. It was tested by the creation of several projects in various studios which used some or the totality of the functionalities of the engine. Antiryad Gx is a product integrating a multitude of tools, mainly developed under Mandrake Linux. It allows to edit some levels of game, export 3d environments, create videos. The API is also acessible with C objects, C++ classes and with the embeded Gel virtual machine scripting language (the scripters have accesss to all Antiryad functions.). All programming and graphics resources are completly platform independant, then a product developed in conformance with Antiryad API should work without modifications on all other supported platforms.
Author Arkham Development
Graphics API OpenGL, DirectX, Glide, Software Operating Systems Windows, Linux, MacOS, Amiga, DOS, Xbox, Playstation, PSP
Programming Language C/C++, BASIC Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Other:
Scripting Proprietary Gel BASIC virtual machine langage.
Built-in Editors
Mdraw: Bitmaps and textures editor.
Mapper: 3d object mapper, environment modification, 3d viewer.
Geltools: General tools for the Gel langage (simplified compilation).
Baseed: Base level editor.
Wbuilder: World builder and modeler.
Text editor: Text editor.
Resource editor: Windows editor for winbox interfaces.
Video tools: Tools to create and manage the movies.
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity:
Shadows Projected planar:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Scene Management General, Portals, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Lens Flares, Particle System, Water, Fire, Explosion, Fog:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 12 Aug 2004 Last Updated Mon, 15 Aug 2005
There are currently 6 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Freeware license for freewares applications
Other/Custom Not public No Personnal license
Other/Custom Not public No Professional license
Other/Custom Not public No Enterprise license

Artyshock 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
Artyshock Graphics is a powerful technology that combines real-time rendering on current graphics accelerators with quality of off-line renderers. Global Illumination and distributed rendering effects can be seen in real-time. Artyshock Graphics is a well documented library that contains portable core, DirectX and Maya environment and a set of tools. The core is designed for use in a game engine and provides simple access to geometry data, very fast collision detection using new ray-triangle intersection algorithm.
Author Nick Chirkov
Graphics API OpenGL, DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Physics Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps, Anisotropic, BRDF:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Scene Management BSP, Occlusion Culling:
Animation Skeletal Animation:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping:
Rendering Fixed-function, Raytracing:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 28 Jul 2004 Last Updated Sat, 29 Oct 2005
There are currently 1 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public Yes Contact author for licensing information

Awakening 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (2 votes) [Edit] Edit
Awakening is a easy to use 3D game solution includes three modules: Scene Editor, Scene Player, and Web3D Player; integrate lighting calculating, animation editing, physics simulating, and scripting, making 3d game is never so easy.
Author AwingSoft
Graphics API DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Other:
Scripting
Built-in Editors
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel:
Scene Management Portals, Octrees:
Animation Keyframe Animation, Skeletal Animation:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Billboarding, Particle System, Fog, Mirror:
Terrain Rendering:
Sound & Video 2D Sound, Streaming Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 4 Jul 2007 Last Updated Sun, 16 Sep 2007
There are currently 2 reviews for this engine
License Name Price Source Code Comments
Other/Custom $68.00 No

Baja Engine 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
A stable 2D/3D engine that produces professional results. Used to produce The Lost Mansion (thelostmansion.com), a commercial game.
Author Breezeway Studios
Graphics API OpenGL Operating Systems Windows, MacOS
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Save/Load System:
Scripting Scripting with Lua
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity:
Texturing Basic, Multi-texturing:
Shaders Vertex, Pixel:
Animation Skeletal Animation:
Meshes Mesh Loading:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 9 Oct 2006 Last Updated Tue, 12 Jun 2007
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Free No
Other/Custom Not public Yes Source - Email us for pricing

C4 Engine 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (74 votes) [Edit] Edit
It's a multi-platform operating system for games. It includes a comprehensive suite of game technologies including 3D sound and music, network communications, input devices, memory and resource management, and a lot more.
Author Terathon Software (Eric Lengyel)
Graphics API OpenGL Operating Systems Windows, MacOS, PS3
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
Graphical script editor
Scripts are edited graphically for easy artist/designer access
Games can easily define custom script components, and these automatically appear in the editor
Controllers can advertise custom function calls that can be accessed from scripts
Scripts support variables, looping, and conditional execution, all shown in a concise graphical manner
Built-in Editors
Full-featured integrated cross-platform world editor
Interface panel editor
Advanced surface attribute manipulation and material management
Complete built-in windowing system
Powerful and intuitive interface design
Physics Basic Physics, Collision Detection, Rigid Body:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps, Anisotropic:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Portals, Occlusion Culling, LOD:
Animation Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Progressive:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Motion Blur, Sky, Water, Fire, Decals, Fog, Mirror:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Mon, 19 Jul 2004 Last Updated Fri, 24 Apr 2009
There are currently 73 reviews for this engine
License Name Price Source Code Comments
Other/Custom $350.00 Yes All future updates available at no additional cost.

Ca3D 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (9 votes) [Edit] Edit
Ca3DE is an all-purpose, modern 3D graphics engine. It can be used to create a variety of 3D applications, including games, simulations, and training and architectural software.
Author Carsten Fuchs
Graphics API OpenGL Operating Systems Windows, Linux
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting New Lua-scripted GUI system that can also be used on in-game 3D "world" panels
Built-in Editors
Ca3DE World Editor
Smooth-Group support even for world brushes, easily controlled in the map editor.
CaBSP: builds BSP trees, CaPVS: does the pre-calculations, CaLight: performs lightmap calculations
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel:
Scene Management General, BSP, Portals, Occlusion Culling, PVS, LOD:
Animation Skeletal Animation, Animation Blending:
Meshes Mesh Loading:
Special Effects Environment Mapping, Particle System:
Terrain Rendering, CLOD:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Rendering Fixed-function, Render-to-Texture, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 7 Jul 2004 Last Updated Thu, 14 Jun 2007
There are currently 9 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Demo Version. Ability to make non-commercial MODs.
Other/Custom Not public Yes Commerical Licence. Sound and music feature not included in this licence.

DX Studio 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (32 votes) [Edit] Edit
DX Studio is a complete integrated development environment for creating interactive 3D graphics. The system comprises of both a real-time 3D engine and a suite of editing tools. The engine allows JavaScript control of everything from changing the background to editing meshes in real-time. You can also command and control documents from outside of the player using the ActiveX/COM interface. Using DX Studio you can build complete real-time interactive applications, simulations or games, for standalone use or for embedding in other Microsoft Office/Visual Studio applications. The playback engine in both EXE and ActiveX DLL forms can be redistributed without any further royalties.
Author Worldweaver Ltd.
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, C#, Visual Basic 6, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
Fully scriptable (JavaScript) for all events and actions
Complete runtime control of effects, meshes, materials, backgrounds, etc possible via script
File, Web and XML classes provided
Built-in Editors Drill down from document, to scene, to mesh, to vertex, to texture map.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps, Anisotropic:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Procedural:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, LOD:
Animation Keyframe Animation, Skeletal Animation, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Tessellation, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks:
Rendering Fixed-function, Raycasting, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 14 Jun 2007 Last Updated Tue, 1 Apr 2008
There are currently 32 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Freeware Edition
Other/Custom $98.12 No Non Commercial, Standard Edition
Other/Custom $196.24 No Non Commercial, Pro Edition
Other/Custom $343.42 No Commercial, Standard Edition
Other/Custom $735.90 No Commercial, Pro Edition

Esenthel Engine 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (27 votes) [Edit] Edit
Esenthel Engine is a complete game development suit allowing to create fully featured AAA titles. It has been specifically designed for professional game development, which has been achieved by giving the developers full control over the game code mechanics, next generation graphics and a rich toolset drastically simplifying the game development process. While mainly targeted for the professional market, the engine is easy enough that it can also be used by independent teams or small companies with no prior game development experience.
Author Grzegorz Slazinski
Graphics API DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Save/Load System:
Built-in Editors World Editor, Mesh Editor, Gui Editor, Icon Maker, Converter, Calculator, Functions, Pak Viewer, Image Viewer, Synchronizer, Mouse Extend
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic, BRDF:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric:
Shaders High Level:
Scene Management General, Octrees, Occlusion Culling, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering:
Networking System Peer-to-Peer:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding:
Rendering Raytracing, Raycasting, Deferred Shading, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 24 Apr 2009 Last Updated Fri, 24 Apr 2009
There are currently 27 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Non-commercial use
Other/Custom $100.00 Yes Commercial use (First Game)
Other/Custom $400.00 Yes Commercial use (Next Games)
Other/Custom $7,000.00 Yes Commercial use (with additional Source Codes)

FireFlame 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
FireFlame is a step-by-step tutorial engine designed for people who don't know how to write a game engine from the ground up.
Author Ciorba Cristian (FireStorm)
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++ Status Alpha
Documentation No
Features
General Features Object-Oriented Design, Other:
Scripting
Built-in Editors
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural:
Shaders High Level:
Scene Management General, Octrees, Occlusion Culling, LOD:
Animation Inverse Kinematics, Keyframe Animation, Animation Blending:
Meshes Mesh Loading, Progressive:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering, CLOD:
Networking System Client-Server, Master Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Scripted:
Rendering Render-to-Texture, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sat, 4 Jun 2005 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
GPL Free Yes

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