| Results 1 - 10 of 45 engines. |
|
| 3D Rad v6 |
1 |
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Rating:
(10 votes) |
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|
| User-friendly 3d game editor with a straightforward developing workflow. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP. Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert coders as well. |
| Author |
3D Rad |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
AngelScript |
|
Built-in Editors |
Visual 3d world editor |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Gloss maps: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, LOD: |
|
Animation |
Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Particle System, Sky, Water, Fire, Explosion, Decals, Fog: |
|
Networking System |
Client-Server: |
|
Sound & Video |
3D Sound: |
|
Artificial Intelligence |
Scripted: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 26 Sep 2008 |
Last Updated |
Thu, 16 Jul 2009 |
|
There are currently 10 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$159.00 |
No |
|
|
| 3DSTATE 3D Engine |
2 |
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Rating:
(5 votes) |
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|
| 3DSTATE 3D Developer Studio includes direct support for the following compilers: Microsoft Visual C++, Microsoft Visual C# .NET, Borland C++ Builder, Borland Delphi, Microsoft Visual Basic, and Microsoft Visual Basic .NET. To minimize download time, you can download a 3D Developer Studio that includes support only to your specific compiler. Currently used by more than 70,000 people. Among the companies using 3DSTATEs's technology, you will find brands such as Borland, Motorola, the BBC, Computer Associates, and IBM. |
| Author |
3DSTATE |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows, Xbox |
| Programming Language |
C/C++, C#, Delphi, Visual Basic 6, VB.NET |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Plug-in Architecture: |
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
BSP, PVS: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Billboarding, Sky, Water, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Peer-to-Peer, Master Server: |
|
Sound & Video |
3D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Stereo Rendering, Render-to-Texture, Fonts: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 14 Dec 2005 |
Last Updated |
Never |
|
There are currently 5 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Free for non-commercial use |
| Other/Custom |
$899.00 |
No |
Commercial Package |
|
| APOCALYX |
3 |
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Rating:
(1 votes) |
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|
| APOCALYX is an OpenGL 3D engine with GPL license. The current implementation supports Win98 (or higher) and accelerated 3D graphic cards with OpenGL drivers. |
| Author |
Leonardo Boselli |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
LUA, SMALL and TinyC |
|
Physics |
Basic Physics, Collision Detection, Rigid Body: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Gloss maps: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping: |
|
Shaders |
High Level: |
|
Scene Management |
General, BSP, LOD: |
|
Animation |
Keyframe Animation: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System: |
|
Terrain |
Rendering: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Thu, 14 Jul 2005 |
Last Updated |
Never |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| GPL |
Free |
Yes |
|
|
| Artyshock |
4 |
Show Details
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Rating:
(1 votes) |
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|
| Artyshock Graphics is a powerful technology that combines real-time rendering on current graphics accelerators with quality of
off-line renderers. Global Illumination and distributed rendering effects can be seen in real-time. Artyshock Graphics is a well
documented library that contains portable core, DirectX and Maya environment and a set of tools. The core is designed for use in a
game engine and provides simple access to geometry data, very fast collision detection using new ray-triangle intersection algorithm. |
| Author |
Nick Chirkov |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps, Anisotropic, BRDF: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Scene Management |
BSP, Occlusion Culling: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping: |
|
Rendering |
Fixed-function, Raytracing: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 28 Jul 2004 |
Last Updated |
Sat, 29 Oct 2005 |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
Contact author for licensing information |
|
| Auran Jet |
5 |
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Rating:
Not yet rated |
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|
| Auran Jet is a development engine that can be used to create a variety of 3D applications including, games, simulation and training software. Originally designed to provide a powerful and extensible foundation upon which to develop Auran's range of commercial software products, Jet is now available for external use. Building on Jet's genre neutral design, developers can significantly reduce the time it takes to get a software product to market. |
| Author |
Auran Pty Ltd. |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Built-in Editors |
| • |
JIVE: Jet Integrated Visual Environment provides the developer with an integrated development environment framework for building custom resource editors that are dynamically added via plugins. |
| • |
WAVE: Jet's Wide Area Virtual Environment allows remote consoles to monitor and/or issue commands to a running Jet application. |
| • |
GUI Editor |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Gloss maps: |
|
Shadows |
Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Progressive: |
|
Special Effects |
Environment Mapping, Billboarding, Sky, Water: |
|
Networking System |
Client-Server, Peer-to-Peer: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Decision Making: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Tue, 6 Jul 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$99.00 |
No |
Non-Commercial License |
| Other/Custom |
$30,000.00 |
No |
Commercial License |
|
| C4 Engine |
6 |
Show Details
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Rating:
(74 votes) |
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|
| It's a multi-platform operating system for games. It includes a comprehensive suite of game technologies including 3D sound and music, network communications, input devices, memory and resource management, and a lot more. |
| Author |
Terathon Software (Eric Lengyel) |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, MacOS, PS3 |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
| • |
Graphical script editor |
| • |
Scripts are edited graphically for easy artist/designer access |
| • |
Games can easily define custom script components, and these automatically appear in the editor |
| • |
Controllers can advertise custom function calls that can be accessed from scripts |
| • |
Scripts support variables, looping, and conditional execution, all shown in a concise graphical manner |
|
|
Built-in Editors |
| • |
Full-featured integrated cross-platform world editor |
| • |
Interface panel editor |
| • |
Advanced surface attribute manipulation and material management |
| • |
Complete built-in windowing system |
| • |
Powerful and intuitive interface design |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps, Anisotropic: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Portals, Occlusion Culling, LOD: |
|
Animation |
Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Progressive: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Motion Blur, Sky, Water, Fire, Decals, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Mon, 19 Jul 2004 |
Last Updated |
Fri, 24 Apr 2009 |
|
There are currently 73 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$350.00 |
Yes |
All future updates available at no additional cost. |
|
| Ca3D |
7 |
Show Details
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Rating:
(9 votes) |
Edit
|
| Ca3DE is an all-purpose, modern 3D graphics engine. It can be used to create a variety of 3D applications, including games, simulations, and training and architectural software. |
| Author |
Carsten Fuchs |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
New Lua-scripted GUI system that can also be used on in-game 3D "world" panels |
|
Built-in Editors |
| • |
Ca3DE World Editor |
| • |
Smooth-Group support even for world brushes, easily controlled in the map editor. |
| • |
CaBSP: builds BSP trees, CaPVS: does the pre-calculations, CaLight: performs lightmap calculations |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, BSP, Portals, Occlusion Culling, PVS, LOD: |
|
Animation |
Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Environment Mapping, Particle System: |
|
Terrain |
Rendering, CLOD: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 7 Jul 2004 |
Last Updated |
Thu, 14 Jun 2007 |
|
There are currently 9 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Demo Version. Ability to make non-commercial MODs. |
| Other/Custom |
Not public |
Yes |
Commerical Licence. Sound and music feature not included in this licence. |
|
| Codecreatures |
8 |
Show Details
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Review or Rate this Engine |
Rating:
(1 votes) |
Edit
|
| Codecreatures is an advanced game development system for 3D computer games, consisting of a modern, modular and portable software development kit (SDK) and a network compatible, integrated multi-user game development environment (GDE).
The SDK provides a state-of-tomorrow 3D engine and a comfortable script language & library, the GDE is an editor for a complete 3D world with all necessary tools included. Combined with competent support, Codecreatures constitutes the next generation game development system. |
| Author |
H2Labs Creative Research GmbH |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
| • |
The script language is fully object oriented and is very easy to use, intuitive to learn and effective. Compiler and runtime systems were completely developed to fulfill the special demands of the area of games, flexibility and performance. Its platform independence makes it an ideal tool for creating computer game content. |
| • |
With the scripting language special effects can be created totally new or existing effects can be combined. |
|
|
Built-in Editors |
Codecreatures development environment (GDE) for easy game development |
|
Physics |
Basic Physics, Collision Detection, Rigid Body: |
|
Lighting |
Per-vertex, Per-pixel, Gloss maps, Anisotropic: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Occlusion Culling, LOD: |
|
Animation |
Inverse Kinematics, Keyframe Animation: |
|
Meshes |
Mesh Loading, Skinning, Progressive: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Decals, Fog, Mirror: |
|
Terrain |
Rendering, CLOD: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Decision Making, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Tue, 13 Jul 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
|
|
| Coldfire |
9 |
Show Details
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Rating:
Not yet rated |
Edit
|
| Coldfire is an versitile render engine, it is built so that someone may create a small game or a demo in just hours by modifying the render pipeline and adding some graphics.
The engine does not include any physics or other game related features, only rendering, the other stuff is reserved for another project (WildFire). It is planned to make the engine crossplatform. |
| Author |
Peter Wallström |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
No |
|
|
| Features |
|
Scripting |
Uses a simple scripting language for shaders and lights |
|
Built-in Editors |
Standalone converters and exporters for the engine exists. |
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Gloss maps, Anisotropic: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Portals, Occlusion Culling: |
|
Animation |
Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Sky, Fog: |
|
Terrain |
Rendering: |
|
Sound & Video |
3D Sound: |
|
Rendering |
Fixed-function, Deferred Shading, Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sat, 9 Apr 2005 |
Last Updated |
Wed, 13 Jun 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
Still in alpha so licence issues are still undecided |
|
| CryENGINE |
10 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
(4 votes) |
Edit
|
| Real time editing, bump mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE offers. The CryENGINE comes complete with all of its internal tools and also includes the CryENGINE Sandbox world editing system. |
| Author |
Crytek |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, Xbox, Playstation, GameCube |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
Based on the popular LUA language. This easy to use system allows the setup and tweaking of weapons/game parameters, playing of sounds and loading of graphics without touching the C++ code. |
|
Built-in Editors |
| • |
CryENGINE Sandbox: Is a real-time game editor offering "What you see is what you PLAY" feedback. |
| • |
Objects and buildings created using 3ds max™ or Maya® are integrated within the game and editor. |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Gloss maps, Anisotropic: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Occlusion Culling, LOD: |
|
Animation |
Inverse Kinematics, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Progressive: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Decals, Fog, Mirror: |
|
Terrain |
Rendering, CLOD: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 4 Aug 2004 |
Last Updated |
Never |
|
There are currently 3 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
full source code and documentation. Direct support from R&D team. |
|
New features Updated features
|