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3D Rad v6 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (10 votes) [Edit] Edit
User-friendly 3d game editor with a straightforward developing workflow. You can use it to create any sort of stand-alone, interactive 3d project for Windows Vista/XP. Ideal for CG artists and non-coders, but flexible enough to meet the needs of expert coders as well.
Author 3D Rad
Graphics API DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting AngelScript
Built-in Editors Visual 3d world editor
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping, Gloss maps:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel:
Scene Management General, LOD:
Animation Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Particle System, Sky, Water, Fire, Explosion, Decals, Fog:
Networking System Client-Server:
Sound & Video 3D Sound:
Artificial Intelligence Scripted:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 26 Sep 2008 Last Updated Thu, 16 Jul 2009
There are currently 10 reviews for this engine
License Name Price Source Code Comments
Other/Custom $159.00 No

3DSTATE 3D Engine 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (5 votes) [Edit] Edit
3DSTATE 3D Developer Studio includes direct support for the following compilers: Microsoft Visual C++, Microsoft Visual C# .NET, Borland C++ Builder, Borland Delphi, Microsoft Visual Basic, and Microsoft Visual Basic .NET. To minimize download time, you can download a 3D Developer Studio that includes support only to your specific compiler. Currently used by more than 70,000 people. Among the companies using 3DSTATEs's technology, you will find brands such as Borland, Motorola, the BBC, Computer Associates, and IBM.
Author 3DSTATE
Graphics API DirectX Operating Systems Windows, Xbox
Programming Language C/C++, C#, Delphi, Visual Basic 6, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture:
Built-in Editors
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management BSP, PVS:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Billboarding, Sky, Water, Fog, Mirror:
Terrain Rendering:
Networking System Peer-to-Peer, Master Server:
Sound & Video 3D Sound, Streaming Sound:
Rendering Fixed-function, Stereo Rendering, Render-to-Texture, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 14 Dec 2005 Last Updated Never
There are currently 5 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Free for non-commercial use
Other/Custom $899.00 No Commercial Package

APOCALYX 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
APOCALYX is an OpenGL 3D engine with GPL license. The current implementation supports Win98 (or higher) and accelerated 3D graphic cards with OpenGL drivers.
Author Leonardo Boselli
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting LUA, SMALL and TinyC
Physics Basic Physics, Collision Detection, Rigid Body:
Lighting Per-vertex, Per-pixel, Lightmapping, Gloss maps:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping:
Shaders High Level:
Scene Management General, BSP, LOD:
Animation Keyframe Animation:
Meshes Mesh Loading:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System:
Terrain Rendering:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 14 Jul 2005 Last Updated Never
There are currently 1 reviews for this engine
License Name Price Source Code Comments
GPL Free Yes

Artyshock 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
Artyshock Graphics is a powerful technology that combines real-time rendering on current graphics accelerators with quality of off-line renderers. Global Illumination and distributed rendering effects can be seen in real-time. Artyshock Graphics is a well documented library that contains portable core, DirectX and Maya environment and a set of tools. The core is designed for use in a game engine and provides simple access to geometry data, very fast collision detection using new ray-triangle intersection algorithm.
Author Nick Chirkov
Graphics API OpenGL, DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Physics Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps, Anisotropic, BRDF:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Scene Management BSP, Occlusion Culling:
Animation Skeletal Animation:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping:
Rendering Fixed-function, Raytracing:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 28 Jul 2004 Last Updated Sat, 29 Oct 2005
There are currently 1 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public Yes Contact author for licensing information

Auran Jet 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Auran Jet is a development engine that can be used to create a variety of 3D applications including, games, simulation and training software. Originally designed to provide a powerful and extensible foundation upon which to develop Auran's range of commercial software products, Jet is now available for external use. Building on Jet's genre neutral design, developers can significantly reduce the time it takes to get a software product to market.
Author Auran Pty Ltd.
Graphics API OpenGL, DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Built-in Editors
JIVE: Jet Integrated Visual Environment provides the developer with an integrated development environment framework for building custom resource editors that are dynamically added via plugins.
WAVE: Jet's Wide Area Virtual Environment allows remote consoles to monitor and/or issue commands to a running Jet application.
GUI Editor
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Gloss maps:
Shadows Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel:
Scene Management General, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Progressive:
Special Effects Environment Mapping, Billboarding, Sky, Water:
Networking System Client-Server, Peer-to-Peer:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Decision Making:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Tue, 6 Jul 2004 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom $99.00 No Non-Commercial License
Other/Custom $30,000.00 No Commercial License

C4 Engine 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (74 votes) [Edit] Edit
It's a multi-platform operating system for games. It includes a comprehensive suite of game technologies including 3D sound and music, network communications, input devices, memory and resource management, and a lot more.
Author Terathon Software (Eric Lengyel)
Graphics API OpenGL Operating Systems Windows, MacOS, PS3
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
Graphical script editor
Scripts are edited graphically for easy artist/designer access
Games can easily define custom script components, and these automatically appear in the editor
Controllers can advertise custom function calls that can be accessed from scripts
Scripts support variables, looping, and conditional execution, all shown in a concise graphical manner
Built-in Editors
Full-featured integrated cross-platform world editor
Interface panel editor
Advanced surface attribute manipulation and material management
Complete built-in windowing system
Powerful and intuitive interface design
Physics Basic Physics, Collision Detection, Rigid Body:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps, Anisotropic:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Portals, Occlusion Culling, LOD:
Animation Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Progressive:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Motion Blur, Sky, Water, Fire, Decals, Fog, Mirror:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Mon, 19 Jul 2004 Last Updated Fri, 24 Apr 2009
There are currently 73 reviews for this engine
License Name Price Source Code Comments
Other/Custom $350.00 Yes All future updates available at no additional cost.

Ca3D 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (9 votes) [Edit] Edit
Ca3DE is an all-purpose, modern 3D graphics engine. It can be used to create a variety of 3D applications, including games, simulations, and training and architectural software.
Author Carsten Fuchs
Graphics API OpenGL Operating Systems Windows, Linux
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting New Lua-scripted GUI system that can also be used on in-game 3D "world" panels
Built-in Editors
Ca3DE World Editor
Smooth-Group support even for world brushes, easily controlled in the map editor.
CaBSP: builds BSP trees, CaPVS: does the pre-calculations, CaLight: performs lightmap calculations
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel:
Scene Management General, BSP, Portals, Occlusion Culling, PVS, LOD:
Animation Skeletal Animation, Animation Blending:
Meshes Mesh Loading:
Special Effects Environment Mapping, Particle System:
Terrain Rendering, CLOD:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Rendering Fixed-function, Render-to-Texture, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 7 Jul 2004 Last Updated Thu, 14 Jun 2007
There are currently 9 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Demo Version. Ability to make non-commercial MODs.
Other/Custom Not public Yes Commerical Licence. Sound and music feature not included in this licence.

Codecreatures 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
Codecreatures is an advanced game development system for 3D computer games, consisting of a modern, modular and portable software development kit (SDK) and a network compatible, integrated multi-user game development environment (GDE). The SDK provides a state-of-tomorrow 3D engine and a comfortable script language & library, the GDE is an editor for a complete 3D world with all necessary tools included. Combined with competent support, Codecreatures constitutes the next generation game development system.
Author H2Labs Creative Research GmbH
Graphics API DirectX Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
The script language is fully object oriented and is very easy to use, intuitive to learn and effective. Compiler and runtime systems were completely developed to fulfill the special demands of the area of games, flexibility and performance. Its platform independence makes it an ideal tool for creating computer game content.
With the scripting language special effects can be created totally new or existing effects can be combined.
Built-in Editors Codecreatures development environment (GDE) for easy game development
Physics Basic Physics, Collision Detection, Rigid Body:
Lighting Per-vertex, Per-pixel, Gloss maps, Anisotropic:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping:
Shaders Vertex, Pixel, High Level:
Scene Management General, Occlusion Culling, LOD:
Animation Inverse Kinematics, Keyframe Animation:
Meshes Mesh Loading, Skinning, Progressive:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Decals, Fog, Mirror:
Terrain Rendering, CLOD:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Decision Making, Scripted:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Tue, 13 Jul 2004 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Not public Yes

Coldfire 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Coldfire is an versitile render engine, it is built so that someone may create a small game or a demo in just hours by modifying the render pipeline and adding some graphics. The engine does not include any physics or other game related features, only rendering, the other stuff is reserved for another project (WildFire). It is planned to make the engine crossplatform.
Author Peter Wallström
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++ Status Alpha
Documentation No
Features
Scripting Uses a simple scripting language for shaders and lights
Built-in Editors Standalone converters and exporters for the engine exists.
Physics Collision Detection:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Gloss maps, Anisotropic:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural:
Shaders Vertex, Pixel, High Level:
Scene Management General, Portals, Occlusion Culling:
Animation Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Billboarding, Particle System, Sky, Fog:
Terrain Rendering:
Sound & Video 3D Sound:
Rendering Fixed-function, Deferred Shading, Render-to-Texture, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sat, 9 Apr 2005 Last Updated Wed, 13 Jun 2007
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Not public Yes Still in alpha so licence issues are still undecided

CryENGINE 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (4 votes) [Edit] Edit
Real time editing, bump mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE offers. The CryENGINE comes complete with all of its internal tools and also includes the CryENGINE Sandbox world editing system.
Author Crytek
Graphics API OpenGL, DirectX Operating Systems Windows, Xbox, Playstation, GameCube
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting Based on the popular LUA language. This easy to use system allows the setup and tweaking of weapons/game parameters, playing of sounds and loading of graphics without touching the C++ code.
Built-in Editors
CryENGINE Sandbox: Is a real-time game editor offering "What you see is what you PLAY" feedback.
Objects and buildings created using 3ds max™ or Maya® are integrated within the game and editor.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping, Gloss maps, Anisotropic:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management General, Occlusion Culling, LOD:
Animation Inverse Kinematics, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Decals, Fog, Mirror:
Terrain Rendering, CLOD:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Scripted:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 4 Aug 2004 Last Updated Never
There are currently 3 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public Yes full source code and documentation. Direct support from R&D team.

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