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Agar 1.2 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Agar is a toolkit for graphical applications. It is not a large monolithic library that will take over your application, instead it provides a set of components organized into compact and integration-friendly libraries implementing specific features. The libraries are stable, well-maintained and in constant development since 2002. Agar is highly portable and is being used under many different platforms.
Author Julien Nadeau
Graphics API OpenGL, Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, OS/2, Amiga, BeOS
Programming Language C/C++, Java, C#, Ada, Perl, Python Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Lighting Lightmapping:
Texturing Bumpmapping:
Animation Skeletal Animation:
Special Effects Particle System, Water:
Rendering Render-to-Texture:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sun, 17 Jun 2007 Last Updated Mon, 3 Dec 2007
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License Name Price Source Code Comments
BSD Free Yes Free for commercial use
BSD Not public Yes Support can be purchased upon request

3DCakeWalk 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (6 votes) [Edit] Edit
3DCakeWalk allows the creation of commercial-quality games even with no programming knowledge. Built around the Irrlicht Engine, 3D CakeWalk has the power and the tools to help develop professional games. With the add sound system, scripting system, multiplayer system and editor you can almost create anything in a 2D/3D application.
Author DTAGames
Graphics API OpenGL, DirectX, Software Operating Systems Windows, Linux
Programming Language C/C++, C#, VB.NET Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
Users can use the library of pre-made scripts to create an entire game without writing any cod.
Or users can interface to the engine using many differant languages
Built-in Editors
Cross platform scene editor
Import/Export major formats like .3ds, .X, .MAX
Add colored lights and fog
Physics Collision Detection:
Lighting Per-vertex, Lightmapping:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management Octrees, Occlusion Culling:
Animation Skeletal Animation, Morphing:
Meshes Mesh Loading:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Billboarding, Particle System, Sky, Water, Fog, Weather:
Terrain Rendering:
Networking System Client-Server:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 10 Nov 2004 Last Updated Never
There are currently 6 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public No

AGE 3D 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
AGE3D is a 3D engine. Based on OpenGL/Direct3D, it has been created for the development of 3D applications with particular attention to the rendering of 3D data and development of games. Object-Oriented Design: easy to use C++ API
Author AGE Team
Graphics API OpenGL, DirectX Operating Systems Windows
Programming Language C/C++ Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
Built-in Editors VoyAGEr editor: World editor with standard modeling tools
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Portals, Octrees, Occlusion Culling, LOD:
Animation Skeletal Animation:
Meshes Mesh Loading, Skinning:
Special Effects Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Fog:
Terrain Rendering, CLOD, Splatting:
Sound & Video 3D Sound, Streaming Sound:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 15 Jun 2007 Last Updated Never
There are currently 1 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No

AGEN 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
AGen is a framework that serves as an abstract interface layer between the hardware and your game. Programming games should not be about studying the inner workings of a hardware device or an operating system. AGen allows you to focus entirely on the game logic thanks to its simple and lightweight framework.
Author Independent
Graphics API OpenGL, DirectX Operating Systems Windows
Programming Language C/C++ Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture:
Scripting
Features: Ease of Use:
Stability: Support:
Date Added Fri, 26 Sep 2008 Last Updated Never
There are currently 1 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No

AgentFX 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (9 votes) [Edit] Edit
AgentFX 2 Platform is a fast competent 3D-engine offering state-of-the-art features combined with portability options that come with the use of Java.
Author Agency 9 AB
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, Solaris
Programming Language Java Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture, Other:
Physics Collision Detection:
Lighting Per-vertex:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management Portals, Octrees, LOD:
Animation Keyframe Animation, Skeletal Animation:
Meshes Mesh Loading, Skinning:
Special Effects Particle System, Sky:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Sat, 18 Sep 2004 Last Updated Tue, 20 Sep 2005
There are currently 8 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public No Commercial version. Per programmer price.
Other/Custom Not public No Education version.Per computer price. Intended for faculty of educational institutions, only.
Other/Custom Free No Non-Commercial Version. Watermarked version for personal non-commercial use only. Resulting application/game may be deployed as long as the whole distribution channel remains non-commercial.

Ambrose3D 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Ambrose3D is a bare-bones 3d engine meant as a starting point for OpenGL development. It comes with Blender exporter with enough features for a "flyby".
Author Jari Komppa
Graphics API OpenGL Operating Systems Windows, Linux, MacOS
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Lighting Per-vertex:
Texturing Basic:
Scene Management General:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sat, 16 Jun 2007 Last Updated Never
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License Name Price Source Code Comments
zlib/libpng Free Yes

Amp II Game Engine 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Per Pixel lighting, normal mapping, specular, stencil shadows, Wire TM Networking, Level editor, Max import for models and animations, documentation, complete commercial engine used for several games shipped worldwide for various publishers such as Activision.
Author 4D Rulers Software
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
Built-in Editors
Physics Collision Detection:
Lighting Per-pixel:
Shadows Shadow Volume:
Texturing Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Pixel:
Scene Management Portals:
Animation Skeletal Animation, Facial Animation, Animation Blending:
Meshes Mesh Loading, Deformation:
Special Effects Particle System, Sky:
Networking System Client-Server:
Sound & Video 2D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 4 Jun 2007 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom $199.00 No Personal License for non commercial use
Other/Custom $999.00 No Commercial License for commercial use
Other/Custom $9,999.00 Yes Professional License with source code

Antiryad Gx 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (6 votes) [Edit] Edit
Antiryad Gx is a cross platform 3d engine. It was tested by the creation of several projects in various studios which used some or the totality of the functionalities of the engine. Antiryad Gx is a product integrating a multitude of tools, mainly developed under Mandrake Linux. It allows to edit some levels of game, export 3d environments, create videos. The API is also acessible with C objects, C++ classes and with the embeded Gel virtual machine scripting language (the scripters have accesss to all Antiryad functions.). All programming and graphics resources are completly platform independant, then a product developed in conformance with Antiryad API should work without modifications on all other supported platforms.
Author Arkham Development
Graphics API OpenGL, DirectX, Glide, Software Operating Systems Windows, Linux, MacOS, Amiga, DOS, Xbox, Playstation, PSP
Programming Language C/C++, BASIC Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Other:
Scripting Proprietary Gel BASIC virtual machine langage.
Built-in Editors
Mdraw: Bitmaps and textures editor.
Mapper: 3d object mapper, environment modification, 3d viewer.
Geltools: General tools for the Gel langage (simplified compilation).
Baseed: Base level editor.
Wbuilder: World builder and modeler.
Text editor: Text editor.
Resource editor: Windows editor for winbox interfaces.
Video tools: Tools to create and manage the movies.
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity:
Shadows Projected planar:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Scene Management General, Portals, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Lens Flares, Particle System, Water, Fire, Explosion, Fog:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 12 Aug 2004 Last Updated Mon, 15 Aug 2005
There are currently 6 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Freeware license for freewares applications
Other/Custom Not public No Personnal license
Other/Custom Not public No Professional license
Other/Custom Not public No Enterprise license

APOCALYX 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
APOCALYX is an OpenGL 3D engine with GPL license. The current implementation supports Win98 (or higher) and accelerated 3D graphic cards with OpenGL drivers.
Author Leonardo Boselli
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting LUA, SMALL and TinyC
Physics Basic Physics, Collision Detection, Rigid Body:
Lighting Per-vertex, Per-pixel, Lightmapping, Gloss maps:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping:
Shaders High Level:
Scene Management General, BSP, LOD:
Animation Keyframe Animation:
Meshes Mesh Loading:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System:
Terrain Rendering:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 14 Jul 2005 Last Updated Never
There are currently 1 reviews for this engine
License Name Price Source Code Comments
GPL Free Yes

Apocalyx Engine 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
APOCALYX is a 3D engine based on OpenGL, OpenAL and other free libraries suitable in particular for the development of Programming Games, the genre of games like GUN-TACTYX or JROBOTS, where the player programs the AI of his own team of bots to make it fight against teams written by other players.
Author Leonardo Boselli
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting Lua editors
Built-in Editors Map Editor
Physics Basic Physics, Collision Detection:
Lighting Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping:
Shaders Vertex:
Scene Management BSP:
Animation Keyframe Animation, Skeletal Animation:
Surfaces & Curves Patches:
Special Effects Environment Mapping, Lens Flares, Particle System, Sky, Water, Fire, Explosion, Fog:
Terrain Rendering:
Networking System Peer-to-Peer:
Sound & Video 3D Sound:
Features: Ease of Use:
Stability: Support:
Date Added Mon, 2 Oct 2006 Last Updated Never
There are currently 1 reviews for this engine
License Name Price Source Code Comments
GPL Free Yes

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