| Results 1 - 5 of 5 engines. |
|
| Antiryad Gx |
1 |
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Rating:
(6 votes) |
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|
| Antiryad Gx is a cross platform 3d engine. It was tested by the creation of several projects in various studios which used some or the totality of the functionalities of the engine. Antiryad Gx is a product integrating a multitude of tools, mainly developed under Mandrake Linux. It allows to edit some levels of game, export 3d environments, create videos. The API is also acessible with C objects, C++ classes and with the embeded Gel virtual machine scripting language (the scripters have accesss to all Antiryad functions.).
All programming and graphics resources are completly platform independant, then a product developed in conformance with Antiryad API should work without modifications on all other supported platforms. |
| Author |
Arkham Development |
|
|
| Graphics API |
OpenGL, DirectX, Glide, Software |
Operating Systems |
Windows, Linux, MacOS, Amiga, DOS, Xbox, Playstation, PSP |
| Programming Language |
C/C++, BASIC |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Other: |
|
Scripting |
Proprietary Gel BASIC virtual machine langage. |
|
Built-in Editors |
| • |
Mdraw: Bitmaps and textures editor. |
| • |
Mapper: 3d object mapper, environment modification, 3d viewer. |
| • |
Geltools: General tools for the Gel langage (simplified compilation). |
| • |
Baseed: Base level editor. |
| • |
Wbuilder: World builder and modeler. |
| • |
Text editor: Text editor. |
| • |
Resource editor: Windows editor for winbox interfaces. |
| • |
Video tools: Tools to create and manage the movies. |
|
|
Physics |
Basic Physics, Collision Detection: |
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Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity: |
|
Shadows |
Projected planar: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
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Scene Management |
General, Portals, Octrees, Occlusion Culling, LOD: |
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Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
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Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Lens Flares, Particle System, Water, Fire, Explosion, Fog: |
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Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Thu, 12 Aug 2004 |
Last Updated |
Mon, 15 Aug 2005 |
|
There are currently 6 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Freeware license for freewares applications |
| Other/Custom |
Not public |
No |
Personnal license |
| Other/Custom |
Not public |
No |
Professional license |
| Other/Custom |
Not public |
No |
Enterprise license |
|
| Eternity |
2 |
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Rating:
Not yet rated |
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|
| Eternity allows you to start developing content for your own game project from the beginning of development. The C++ tools incorporated in Eternity can save you up to 10 months of development time, efforts and money. Eternity contains dozens of standard pre-designed solutions allowing your programmers to concentrate on more imaginative tasks. |
| Author |
TS Group Entertainment LLC. |
|
|
| Graphics API |
DirectX, Glide |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture: |
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Mipmapping, Procedural: |
|
Scene Management |
General, Portals, Occlusion Culling, PVS, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Progressive: |
|
Surfaces & Curves |
Patches: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fog, Weather: |
|
Terrain |
Rendering, CLOD: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Wed, 28 Jul 2004 |
Last Updated |
Sat, 1 Jan 2005 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$44,000.00 |
Yes |
Single product license: for only one commercial product; free upgrades within first 18 months, 5-day on-site training; 6 months support; no royalties |
| Other/Custom |
$99,000.00 |
Yes |
Site license: unlimited number of commercial products; unlimited upgrades, 14-day on site training; 18 months support; no roylaties |
|
| Nectar Engine |
3 |
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Rating:
(1 votes) |
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|
| Nectar Engine is a 3d engine used in several prototypes. |
| Author |
Jerome Lanquetot |
|
|
| Graphics API |
OpenGL, DirectX, Glide |
Operating Systems |
Windows |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture: |
|
Physics |
Basic Physics: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Portals, Octrees, Occlusion Culling: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Fire, Decals, Fog, Mirror: |
|
Terrain |
Rendering: |
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Networking System |
Client-Server: |
|
Sound & Video |
2D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 19 Oct 2005 |
Last Updated |
Never |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
|
|
| OpenGVS |
4 |
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Rating:
Not yet rated |
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|
| OpenGVS is a 3D software development toolkit, scene manager solution for saavy 3D application developers on the PC. |
| Author |
Quantum3D, Inc. |
|
|
| Graphics API |
OpenGL, DirectX, Glide |
Operating Systems |
Windows, Linux |
| Programming Language |
C/C++, C# |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
Lighting |
Per-pixel: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Special Effects |
Fog: |
|
Terrain |
Rendering: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 22 Nov 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
|
|
| V3X 3D |
5 |
Show Details
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Email author
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Review or Rate this Engine |
Rating:
(1 votes) |
Edit
|
| V3X was designed to provide a solid but flexible interface for adding both objects and video effects to your application. It is OS- and API-independent. |
| Author |
Realtech VR |
|
|
| Graphics API |
OpenGL, DirectX, Glide, Software |
Operating Systems |
Windows, Linux, MacOS, Xbox, BeOS |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Physics |
Basic Physics, Collision Detection, Rigid Body: |
|
Lighting |
Per-vertex, Lightmapping: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Portals, Octrees, Occlusion Culling: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning, Tessellation: |
|
Surfaces & Curves |
Patches: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Fog: |
|
Terrain |
Rendering, CLOD: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Mon, 26 Jul 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Can be used for non-commercial product (freeware) or for evaluation |
| Other/Custom |
$6,064.82 |
No |
Delivered for one product during the time of the production |
| Other/Custom |
$18,194.98 |
No |
Unlimited license for as many products as you want, partial source code, technical support and ISS Audio API |
| Other/Custom |
Not public |
Yes |
Unlimited usage with source code provided |
|
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