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Antiryad Gx 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (6 votes) [Edit] Edit
Antiryad Gx is a cross platform 3d engine. It was tested by the creation of several projects in various studios which used some or the totality of the functionalities of the engine. Antiryad Gx is a product integrating a multitude of tools, mainly developed under Mandrake Linux. It allows to edit some levels of game, export 3d environments, create videos. The API is also acessible with C objects, C++ classes and with the embeded Gel virtual machine scripting language (the scripters have accesss to all Antiryad functions.). All programming and graphics resources are completly platform independant, then a product developed in conformance with Antiryad API should work without modifications on all other supported platforms.
Author Arkham Development
Graphics API OpenGL, DirectX, Glide, Software Operating Systems Windows, Linux, MacOS, Amiga, DOS, Xbox, Playstation, PSP
Programming Language C/C++, BASIC Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Other:
Scripting Proprietary Gel BASIC virtual machine langage.
Built-in Editors
Mdraw: Bitmaps and textures editor.
Mapper: 3d object mapper, environment modification, 3d viewer.
Geltools: General tools for the Gel langage (simplified compilation).
Baseed: Base level editor.
Wbuilder: World builder and modeler.
Text editor: Text editor.
Resource editor: Windows editor for winbox interfaces.
Video tools: Tools to create and manage the movies.
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity:
Shadows Projected planar:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Scene Management General, Portals, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Lens Flares, Particle System, Water, Fire, Explosion, Fog:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 12 Aug 2004 Last Updated Mon, 15 Aug 2005
There are currently 6 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Freeware license for freewares applications
Other/Custom Not public No Personnal license
Other/Custom Not public No Professional license
Other/Custom Not public No Enterprise license

Eternity 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Eternity allows you to start developing content for your own game project from the beginning of development. The C++ tools incorporated in Eternity can save you up to 10 months of development time, efforts and money. Eternity contains dozens of standard pre-designed solutions allowing your programmers to concentrate on more imaginative tasks.
Author TS Group Entertainment LLC.
Graphics API DirectX, Glide Operating Systems Windows
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture:
Physics Collision Detection:
Lighting Per-vertex:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Mipmapping, Procedural:
Scene Management General, Portals, Occlusion Culling, PVS, LOD:
Animation Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive:
Surfaces & Curves Patches:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fog, Weather:
Terrain Rendering, CLOD:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Wed, 28 Jul 2004 Last Updated Sat, 1 Jan 2005
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom $44,000.00 Yes Single product license: for only one commercial product; free upgrades within first 18 months, 5-day on-site training; 6 months support; no royalties
Other/Custom $99,000.00 Yes Site license: unlimited number of commercial products; unlimited upgrades, 14-day on site training; 18 months support; no roylaties

Nectar Engine 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
Nectar Engine is a 3d engine used in several prototypes.
Author Jerome Lanquetot
Graphics API OpenGL, DirectX, Glide Operating Systems Windows
Programming Language C/C++ Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture:
Physics Basic Physics:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Portals, Octrees, Occlusion Culling:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Fire, Decals, Fog, Mirror:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 19 Oct 2005 Last Updated Never
There are currently 1 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free Yes

OpenGVS 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
OpenGVS is a 3D software development toolkit, scene manager solution for saavy 3D application developers on the PC.
Author Quantum3D, Inc.
Graphics API OpenGL, DirectX, Glide Operating Systems Windows, Linux
Programming Language C/C++, C# Status Productive/Stable
Documentation Yes
Features
Lighting Per-pixel:
Shadows Shadow Mapping:
Texturing Basic, Mipmapping:
Shaders Vertex, Pixel:
Special Effects Fog:
Terrain Rendering:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 22 Nov 2004 Last Updated Never
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License Name Price Source Code Comments
Other/Custom Not public No

V3X 3D 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
V3X was designed to provide a solid but flexible interface for adding both objects and video effects to your application. It is OS- and API-independent.
Author Realtech VR
Graphics API OpenGL, DirectX, Glide, Software Operating Systems Windows, Linux, MacOS, Xbox, BeOS
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Physics Basic Physics, Collision Detection, Rigid Body:
Lighting Per-vertex, Lightmapping:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Procedural:
Shaders Vertex, Pixel, High Level:
Scene Management General, Portals, Octrees, Occlusion Culling:
Animation Skeletal Animation:
Meshes Mesh Loading, Skinning, Tessellation:
Surfaces & Curves Patches:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Fog:
Terrain Rendering, CLOD:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Mon, 26 Jul 2004 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Free No Can be used for non-commercial product (freeware) or for evaluation
Other/Custom $6,064.82 No Delivered for one product during the time of the production
Other/Custom $18,194.98 No Unlimited license for as many products as you want, partial source code, technical support and ISS Audio API
Other/Custom Not public Yes Unlimited usage with source code provided

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