| Results 1 - 10 of 16 engines. |
|
| Agar 1.2 |
1 |
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|
| Agar is a toolkit for graphical applications. It is not a large monolithic library that will take over your application, instead it provides a set of components organized into compact and integration-friendly libraries implementing specific features. The libraries are stable, well-maintained and in constant development since 2002. Agar is highly portable and is being used under many different platforms. |
| Author |
Julien Nadeau |
|
|
| Graphics API |
OpenGL, Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, OS/2, Amiga, BeOS |
| Programming Language |
C/C++, Java, C#, Ada, Perl, Python |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Lighting |
Lightmapping: |
|
Texturing |
Bumpmapping: |
|
Animation |
Skeletal Animation: |
|
Special Effects |
Particle System, Water: |
|
Rendering |
Render-to-Texture: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 17 Jun 2007 |
Last Updated |
Mon, 3 Dec 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| BSD |
Free |
Yes |
Free for commercial use |
| BSD |
Not public |
Yes |
Support can be purchased upon request |
|
| 3DzzD |
2 |
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Rating:
(1 votes) |
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|
| 3DzzD is powerful web 3D engine using Java 1.1, that does not require any plug-in download in most of cases. |
| Author |
Bruno Augier |
|
|
| Graphics API |
Software, Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, OS/2, DOS, BeOS |
| Programming Language |
Java |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
3DzzD Online Studio is the simpliest way to bring 3D presentation onto Web page. |
|
Physics |
Collision Detection: |
|
Lighting |
Per-pixel: |
|
Texturing |
Basic, Bumpmapping, Mipmapping: |
|
Shaders |
High Level: |
|
Scene Management |
General: |
|
Special Effects |
Environment Mapping, Sky: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 22 Apr 2005 |
Last Updated |
Tue, 28 Apr 2009 |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
|
|
| dim3 |
3 |
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Rating:
(2 votes) |
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|
| Dim3 is an open-source freeware engine designed to be completely changeable without touching the code. For those that want to dig deeper, the code is also included. dim3 has a complete range of features and rapid-development editors. dim3 is designed for speed, ease of use, and ability to customize. |
| Author |
Klink! Software |
|
|
| Graphics API |
Other |
Operating Systems |
MacOS |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
No |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture: |
|
Built-in Editors |
| |
Map Editor |
| |
Skeletal Animation Editor |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body: |
|
Lighting |
Per-vertex, Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex: |
|
Scene Management |
General, Portals, Occlusion Culling, LOD: |
|
Animation |
Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Lens Flares, Billboarding, Particle System, Sky, Water, Decals, Fog, Weather: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Master Server: |
|
Sound & Video |
3D Sound: |
|
Artificial Intelligence |
Pathfinding, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 4 Jan 2006 |
Last Updated |
Thu, 1 Nov 2007 |
|
There are currently 2 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
|
|
| EMotion FX |
4 |
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Rating:
Not yet rated |
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|
| EMotion FX is a real-time character animation system which allows game developers to quickly add animated, interactive, life-like characters into their games.
Specifically, the availability of advanced features such as complex inverse kinematics solvers and lookat controllers, lipsync and facial animation increases the interactivity and emotional expressiveness of characters like never seen before.
|
| Author |
Mystic Game Development |
|
|
| Graphics API |
OpenGL, DirectX, Software, Other |
Operating Systems |
Windows, Xbox360, PS3, Nintendo Wii, iPhone |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Other: |
|
Built-in Editors |
EMotion Studio is the program that can be used by both artists and programmers. Artists can easily view, test and inspect their exported characters and motions. Next to this they can create facial animations including (automated) lipsync. Colors can be adjusted to customize the looks of the interface. Click on the images to enlarge them. |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Thu, 9 Mar 2006 |
Last Updated |
Wed, 25 Jul 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
|
|
| Endogine |
5 |
Show Details
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Rating:
Not yet rated |
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|
| 2.5D GDK in the same sense as FRB. Renders with GDI+ or D3D. Plans to extend to real 3D, by piggybacking on other open-source 3D engines. Many simple game prototypes included with source. |
| Author |
Jonas Beckeman |
|
|
| Graphics API |
DirectX, Other |
Operating Systems |
Windows |
| Programming Language |
C# |
Status |
Alpha |
| Documentation |
No |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
Two proprietary scripting languages. |
|
Built-in Editors |
Resource management, scene graph, XML editor, sprite editor, more planned. |
|
Physics |
Collision Detection: |
|
Texturing |
Basic: |
|
Scene Management |
General: |
|
Animation |
Keyframe Animation: |
|
Special Effects |
Particle System: |
|
Sound & Video |
2D Sound: |
|
Artificial Intelligence |
Pathfinding, Scripted: |
|
Rendering |
GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Wed, 19 Oct 2005 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
Unlimited and free use |
|
| fl3dge |
6 |
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Rating:
Not yet rated |
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|
| fl3dge, pronounces fledge, is a 3D game engine for computer games played in web browser with Flash player plug-in. It consists of a Flash based client and an application server in the back-end. It is designed for developing massive multi-player online role-playing games (MMORPG). Games developed with fl3dge can be played on multiple hardware/OS platforms, from any desktop/laptop computers to electronic tablets, PDAs, and multimedia smart phones.
|
| Author |
Guang Xu |
|
|
| Graphics API |
Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS |
| Programming Language |
Not specified |
Status |
Beta |
| Documentation |
No |
|
|
| Features |
|
General Features |
Other: |
|
Scripting |
Flash ActionScript |
|
Physics |
Collision Detection: |
|
Texturing |
Basic: |
|
Animation |
Keyframe Animation: |
|
Networking System |
Master Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 6 Mar 2006 |
Last Updated |
Wed, 22 Mar 2006 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
|
|
| G3D 3D Engine |
7 |
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Rating:
(1 votes) |
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|
| G3D is a commercial-grade 3D Engine available as Open Source (BSD License). It is used in games, tech demos, research papers, military simulators, and university courses. It can support real-time rendering, off-line rendering, back-end game server management of 3D worlds, and use of graphics hardware for general purpose computing. |
| Author |
Morgan McGuire |
|
|
| Graphics API |
OpenGL, DirectX, Software, Other |
Operating Systems |
Windows, Linux |
| Programming Language |
C/C++ |
Status |
Alpha |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Physics |
Collision Detection: |
|
Lighting |
Volumetric: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Basic, Bumpmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
BSP, LOD: |
|
Animation |
Keyframe Animation: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Fog, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Thu, 14 Jun 2007 |
Last Updated |
Never |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| BSD |
Free |
Yes |
G3D is made possible through donations funding from the user community, |
|
| Mobex3D |
8 |
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Rating:
Not yet rated |
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|
| Mobex3D is a general purpose 3D framework targeted at Pocket PCs, SmartPhones, PCs, Workstations and embedded devices. Providing scalability and expandability, Mobex3D can deliver performance on all platforms, by utilizing the hardware potential. |
| Author |
Notorious Solutions LTD, Firestorm SRL |
|
|
| Graphics API |
OpenGL, DirectX, Software, Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Xbox, Playstation, GameCube, PSP, N-Gage |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
|
|
Built-in Editors |
PC emulator of all engine's platforms |
|
Physics |
Basic Physics, Collision Detection, Rigid Body: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD: |
|
Animation |
Inverse Kinematics, Keyframe Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Progressive, Deformation: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Peer-to-Peer, Master Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Raytracing, Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Thu, 8 Dec 2005 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
Price varies on situation and level of our involvment required |
|
| PushButton Engine |
9 |
Show Details
Web page
Email author
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Review or Rate this Engine |
Rating:
(1 votes) |
Edit
|
| The PushButton Engine is an Open Source, Flash game engine and framework that's designed for a new generation of games. PushButton Engine makes it easy to bring together great existing libraries and components for building Flash games. Spend less time on code, more time on building fun games. |
| Author |
PushButton Labs |
|
|
| Graphics API |
Other |
Operating Systems |
Windows, Linux, MacOS, Flash |
| Programming Language |
ActionScript |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Other: |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, Streaming Sound: |
|
Artificial Intelligence |
Finite State Machines: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Tue, 30 Jun 2009 |
Last Updated |
Never |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| MIT |
Free |
Yes |
Must include PBE copyright and legal notice in product. |
|
| Q 2.0 Technology |
10 |
Show Details
Web page
Email author
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Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| Q 2.0 is a cross-platform framework and plugin set for games and other interactive 3D applications on PCs and consoles. Designed to provide a core foundation for multiple titles across studios, Q 2.0's unique extensibility allows developers to rapidly integrate existing technology and efficiently supports further innovation. Developed by the creators of Reality Lab and Direct3D, Q 2.0 is the next generation of game middleware. |
| Author |
Qube Software Limited |
|
|
| Graphics API |
OpenGL, DirectX, Other |
Operating Systems |
Windows, Linux, MacOS, FreeBSD, PS2 |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
Q 2.0 natively supports Pike, for quick and easy porting between native and script code. Scripts may be interpreted or precompiled. The underlying byte machine can support multiple languages, and API metadata is also provided allowing alternative scripting engines to be bound to Q APIs. |
|
Built-in Editors |
The QStudio editor is completely integrated with the Q 2.0 runtime framework, allowing custom plugins such as game entities and custom rendering objects to run live inside the GUI editing environment. |
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Gloss maps: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, BSP, LOD: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Fog: |
|
Terrain |
Rendering, CLOD: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Tue, 16 Oct 2007 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
Please contact Qube for pricing and license details. |
|
New features Updated features
|