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3DSTATE 3D Engine 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (5 votes) [Edit] Edit
3DSTATE 3D Developer Studio includes direct support for the following compilers: Microsoft Visual C++, Microsoft Visual C# .NET, Borland C++ Builder, Borland Delphi, Microsoft Visual Basic, and Microsoft Visual Basic .NET. To minimize download time, you can download a 3D Developer Studio that includes support only to your specific compiler. Currently used by more than 70,000 people. Among the companies using 3DSTATEs's technology, you will find brands such as Borland, Motorola, the BBC, Computer Associates, and IBM.
Author 3DSTATE
Graphics API DirectX Operating Systems Windows, Xbox
Programming Language C/C++, C#, Delphi, Visual Basic 6, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture:
Built-in Editors
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management BSP, PVS:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Billboarding, Sky, Water, Fog, Mirror:
Terrain Rendering:
Networking System Peer-to-Peer, Master Server:
Sound & Video 3D Sound, Streaming Sound:
Rendering Fixed-function, Stereo Rendering, Render-to-Texture, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 14 Dec 2005 Last Updated Never
There are currently 5 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Free for non-commercial use
Other/Custom $899.00 No Commercial Package

Antiryad Gx 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (6 votes) [Edit] Edit
Antiryad Gx is a cross platform 3d engine. It was tested by the creation of several projects in various studios which used some or the totality of the functionalities of the engine. Antiryad Gx is a product integrating a multitude of tools, mainly developed under Mandrake Linux. It allows to edit some levels of game, export 3d environments, create videos. The API is also acessible with C objects, C++ classes and with the embeded Gel virtual machine scripting language (the scripters have accesss to all Antiryad functions.). All programming and graphics resources are completly platform independant, then a product developed in conformance with Antiryad API should work without modifications on all other supported platforms.
Author Arkham Development
Graphics API OpenGL, DirectX, Glide, Software Operating Systems Windows, Linux, MacOS, Amiga, DOS, Xbox, Playstation, PSP
Programming Language C/C++, BASIC Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Other:
Scripting Proprietary Gel BASIC virtual machine langage.
Built-in Editors
• Mdraw: Bitmaps and textures editor.
• Mapper: 3d object mapper, environment modification, 3d viewer.
• Geltools: General tools for the Gel langage (simplified compilation).
• Baseed: Base level editor.
• Wbuilder: World builder and modeler.
• Text editor: Text editor.
• Resource editor: Windows editor for winbox interfaces.
• Video tools: Tools to create and manage the movies.
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity:
Shadows Projected planar:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Scene Management General, Portals, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Lens Flares, Particle System, Water, Fire, Explosion, Fog:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 12 Aug 2004 Last Updated Mon, 15 Aug 2005
There are currently 6 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Freeware license for freewares applications
Other/Custom Not public No Personnal license
Other/Custom Not public No Professional license
Other/Custom Not public No Enterprise license

Blade 3D 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (2 votes) [Edit] Edit
Blade3D is the first all-in-one game development system designed from the ground up to take full advantage of the brand new Microsoft XNA platform. As well as the core engine that is designed to work on both Windows® XP and the XBox 360, Blade3D features a fully dynamic design time environment that allows you to see changes to all your game components, shaders and assets in real time. Blade3D is not a port of an existing engine, it is a complete solution designed around the brand new XNA Framework. It is therefore completely shader based throughout and has no ties to a fixed function past. What’s more, unlike many engines that require you to modify the engine source, Blade3D takes a highly granular approach. You can choose to dip in and use whatever aspects you need and no more. Scenes you create in the development environment can be run standalone or exported as a components that you can call from your own code.
Author Digini Inc. is a Software Development company foun
Graphics API DirectX Operating Systems Windows, Xbox
Programming Language C/C++, C# Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting
• The built-in script editor has a familiar feel to Visual Studio® featuring syntax color highlighting, statement completion, parameter help, error and warning highlighting and more.
• The scripts themselves are written using regular C# and therefore have no performance penalty as compared with other code in your project. Scripts can be added to an individual object or to a whole class of objects. So, if for example you need all the Zombies in your scene to dance at the end of the level, you can use a class level behavior to achieve this efficiently.
• Blade3D provides a number of useful classes that allow your scripts to interact with scene items and other items in the object model. For example, functions to calculate the distance between objects, trigger animations or sound make common tasks much simpler.
Built-in Editors Includes a level editor, particle system design surface, logic editor, and script editor.
Physics Basic Physics, Collision Detection, Rigid Body:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping:
Shaders High Level:
Scene Management General, BSP, LOD:
Animation Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Fog:
Terrain Rendering:
Rendering Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Mon, 5 Mar 2007 Last Updated Wed, 13 Jun 2007
There are currently 2 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public No License cost has not yet been determined, but will be affordable for hobbyists.

CryENGINE 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (4 votes) [Edit] Edit
Real time editing, bump mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features the CryENGINE offers. The CryENGINE comes complete with all of its internal tools and also includes the CryENGINE Sandbox world editing system.
Author Crytek
Graphics API OpenGL, DirectX Operating Systems Windows, Xbox, Playstation, GameCube
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting Based on the popular LUA language. This easy to use system allows the setup and tweaking of weapons/game parameters, playing of sounds and loading of graphics without touching the C++ code.
Built-in Editors
• CryENGINE Sandbox: Is a real-time game editor offering "What you see is what you PLAY" feedback.
• Objects and buildings created using 3ds max™ or Maya® are integrated within the game and editor.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping, Gloss maps, Anisotropic:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management General, Occlusion Culling, LOD:
Animation Inverse Kinematics, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Decals, Fog, Mirror:
Terrain Rendering, CLOD:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Scripted:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 4 Aug 2004 Last Updated Never
There are currently 3 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public Yes full source code and documentation. Direct support from R&D team.

fl3dge 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
fl3dge, pronounces “fledge”, is a 3D game engine for computer games played in web browser with Flash player plug-in. It consists of a Flash based client and an application server in the back-end. It is designed for developing massive multi-player online role-playing games (MMORPG). Games developed with fl3dge can be played on multiple hardware/OS platforms, from any desktop/laptop computers to electronic tablets, PDAs, and multimedia smart phones.
Author Guang Xu
Graphics API Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS
Programming Language Not specified Status Beta
Documentation No
Features
General Features Other:
Scripting Flash ActionScript
Physics Collision Detection:
Texturing Basic:
Animation Keyframe Animation:
Networking System Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 6 Mar 2006 Last Updated Wed, 22 Mar 2006
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Not public No

Gamebryo 1 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (3 votes) [Edit] Edit
Gamebryo is a cross-platform 3D graphics engine for PC, Xbox, PlayStation 2, and GameCube. The C++ API is highly optimized and customized for each platform and allows the programmer access to hardware capabilities of each individual platform. Gamebryo builds on the proven NetImmerse engine and includes the rendering, animation, and special effects features necessary to create any type of game, as well as outstanding performance to make that game great. See Gamebryo 2 for the newer engine that supports the latest platforms.
Author Numerical Design Limited
Graphics API OpenGL, DirectX Operating Systems Windows, Xbox, Playstation, GameCube
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Built-in Editors Run-Time Performance Analysis Tools: Time to render each object, Number of polygons rendered for each object, Culling vs. rendering statistics per object, and Profile of memory usage.
Physics Collision Detection:
Lighting Per-vertex, Per-pixel, Gloss maps:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Portals, Occlusion Culling, PVS, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Fire, Explosion, Decals, Fog:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 7 Jul 2004 Last Updated Wed, 13 Jun 2007
There are currently 3 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public Yes Price not public. Please contact the authors of the engine for details.

gazoil engine 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
The gazoil engine is a complete game development framework for current and next-generation PCs (and XBOX). The object oriented design and the plugin architecture allow gazoil to be extremely flexible. It features an advanced 3D rendering pipeline with support for many of the the current cutting edge technologies. Its architecture is make it an easy engine to program. The gazoil engine contains a complete suite of modules to handle various aspects of game programming. This includes input devices, sound and music system, resources management, and many more.
Author Sébastien Chemin
Graphics API DirectX Operating Systems Windows, Xbox
Programming Language C/C++ Status Alpha
Documentation No
Features
General Features Object-Oriented Design, Plug-in Architecture:
Scripting Using lua
Built-in Editors Allowing easy entity placement, material and script edition.
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Gloss maps:
Shadows Shadow Volume:
Texturing Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management BSP, Portals, Octrees, Occlusion Culling:
Animation Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Mirror:
Sound & Video 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Finite State Machines, Scripted:
Rendering Render-to-Texture, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Fri, 11 Feb 2005 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Free No Free for non commercial use

Glacier Game Engine 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
The Glacier Engine is a commerical quality game engine. It is the technology used to power Hitman : Contract, Hitman 2 Silent Assassin, Freedom Fighters and Hitman Codename 47.
Author IO Interactive
Graphics API OpenGL, DirectX Operating Systems Windows, Xbox, Playstation
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting a flexible, object-oriented script that can be assigned to custom-programmed objects and thereby enable them to participate in the AI-state machine. The usage of scripts allows behavior to be changed at runtime. The language is event-driven and state-based.
Built-in Editors
• Visual Scene Editor.
• Visual scene player.
• Plug-ins for 3DS MAX, Photoshop and ProTools (the plug-ins).
• The basic workflow supported by the Glacier components consists of producing primitives in commercial geometry editor, texture editors and sound tools like 3DS MAX, Photoshop and Protools, building the scene from the primitives in the Editor application and playing the scene in the Player
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Pixel, High Level:
Scene Management General, LOD:
Animation Inverse Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive:
Surfaces & Curves Splines, Patches:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Mirror:
Terrain Rendering, CLOD:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Sat, 11 Sep 2004 Last Updated Sat, 11 Sep 2004
There are currently 1 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public Yes

GLBasic 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
GLBasic is a BASIC like language that is designed for rapid software development. If features a fast 3D command set designed for very quick and easy development of 3D games. The latest version supports features as Cel-Shading, BumpMapping and GLSL Shaders.
Author Dream Design Entertainment
Graphics API OpenGL Operating Systems Windows, Linux, Xbox
Programming Language BASIC Status Productive/Stable
Documentation Yes
Features
Built-in Editors
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management General, Occlusion Culling:
Animation Keyframe Animation:
Meshes Mesh Loading:
Special Effects Environment Mapping, Billboarding, Fog:
Networking System Client-Server, Peer-to-Peer:
Sound & Video 2D Sound, Streaming Sound:
Artificial Intelligence Pathfinding:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 14 Jun 2007 Last Updated Never
There are currently 1 reviews for this engine
License Name Price Source Code Comments
Other/Custom $25.00 No 2D Package (Prices in Euro)
Other/Custom $67.70 No Full Version

Intrinsic Alchemy 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
A game engine created by Vicarious Vision, used to power Crash Nitro Kart, Madagascar The Game, Shrek 2 and many other games in relation to Vicarious Visions.
Author Vicarious Visions
Graphics API OpenGL, DirectX Operating Systems Windows, Linux, MacOS, Xbox, Playstation, GameCube, GBA
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
Built-in Editors
Lighting Per-vertex, Per-pixel, Gloss maps:
Shadows Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Procedural:
Shaders High Level:
Scene Management General:
Animation Inverse Kinematics, Skeletal Animation, Animation Blending:
Meshes Mesh Loading:
Special Effects Environment Mapping:
Rendering Fixed-function, Render-to-Texture, Fonts:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Wed, 3 Aug 2005 Last Updated Tue, 27 Sep 2005
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Not public Yes Not Availbe to the public.

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