| Results 1 - 3 of 3 engines. |
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| fl3dge |
1 |
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| fl3dge, pronounces fledge, is a 3D game engine for computer games played in web browser with Flash player plug-in. It consists of a Flash based client and an application server in the back-end. It is designed for developing massive multi-player online role-playing games (MMORPG). Games developed with fl3dge can be played on multiple hardware/OS platforms, from any desktop/laptop computers to electronic tablets, PDAs, and multimedia smart phones.
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| Author |
Guang Xu |
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| Graphics API |
Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS |
| Programming Language |
Not specified |
Status |
Beta |
| Documentation |
No |
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| Features |
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General Features |
Other: |
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Scripting |
Flash ActionScript |
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Physics |
Collision Detection: |
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Texturing |
Basic: |
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Animation |
Keyframe Animation: |
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Networking System |
Master Server: |
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Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
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Artificial Intelligence |
Pathfinding, Decision Making: |
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Rendering |
Fixed-function: |
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| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 6 Mar 2006 |
Last Updated |
Wed, 22 Mar 2006 |
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Be the first to write a review for this engine!
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| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
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|
| Lightsprint |
2 |
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| Realtime Radiosity engine - improves game illumination. Does both precomputed and true realtime calculated radiosity. Can render or be integrated as a subsystem of game renderer. Strengths: speed and low memory footprint (7 years of optimizations). |
| Author |
Lightsprint |
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| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
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| Features |
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General Features |
Other: |
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Physics |
Collision Detection: |
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Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps: |
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Shadows |
Shadow Mapping: |
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Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
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Shaders |
Vertex, Pixel, High Level: |
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Scene Management |
General: |
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Meshes |
Mesh Loading: |
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Special Effects |
Environment Mapping: |
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| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Wed, 29 Apr 2009 |
Last Updated |
Wed, 29 Apr 2009 |
|
Be the first to write a review for this engine!
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|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
30 day Evaluation License |
| Other/Custom |
Not public |
No |
Day edition, Night edition, Architect edition |
| Other/Custom |
Not public |
Yes |
Source Licenses |
|
| Mobex3D |
3 |
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Review or Rate this Engine |
Rating:
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|
| Mobex3D is a general purpose 3D framework targeted at Pocket PCs, SmartPhones, PCs, Workstations and embedded devices. Providing scalability and expandability, Mobex3D can deliver performance on all platforms, by utilizing the hardware potential. |
| Author |
Notorious Solutions LTD, Firestorm SRL |
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| Graphics API |
OpenGL, DirectX, Software, Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Xbox, Playstation, GameCube, PSP, N-Gage |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
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|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
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Scripting |
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Built-in Editors |
PC emulator of all engine's platforms |
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Physics |
Basic Physics, Collision Detection, Rigid Body: |
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Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity: |
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Shadows |
Shadow Mapping, Shadow Volume: |
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Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
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Shaders |
Vertex, Pixel, High Level: |
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Scene Management |
General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD: |
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Animation |
Inverse Kinematics, Keyframe Animation, Animation Blending: |
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Meshes |
Mesh Loading, Skinning, Progressive, Deformation: |
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Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror: |
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Terrain |
Rendering: |
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Networking System |
Client-Server, Peer-to-Peer, Master Server: |
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Sound & Video |
2D Sound, 3D Sound: |
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Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
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Rendering |
Fixed-function, Raytracing, Render-to-Texture, Fonts, GUI: |
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| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Thu, 8 Dec 2005 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
Price varies on situation and level of our involvment required |
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