| Results 1 - 8 of 8 engines. |
|
| Agar 1.2 |
1 |
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| Agar is a toolkit for graphical applications. It is not a large monolithic library that will take over your application, instead it provides a set of components organized into compact and integration-friendly libraries implementing specific features. The libraries are stable, well-maintained and in constant development since 2002. Agar is highly portable and is being used under many different platforms. |
| Author |
Julien Nadeau |
|
|
| Graphics API |
OpenGL, Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, OS/2, Amiga, BeOS |
| Programming Language |
C/C++, Java, C#, Ada, Perl, Python |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
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Lighting |
Lightmapping: |
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Texturing |
Bumpmapping: |
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Animation |
Skeletal Animation: |
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Special Effects |
Particle System, Water: |
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Rendering |
Render-to-Texture: |
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| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 17 Jun 2007 |
Last Updated |
Mon, 3 Dec 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| BSD |
Free |
Yes |
Free for commercial use |
| BSD |
Not public |
Yes |
Support can be purchased upon request |
|
| 3DzzD |
2 |
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Rating:
(1 votes) |
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|
| 3DzzD is powerful web 3D engine using Java 1.1, that does not require any plug-in download in most of cases. |
| Author |
Bruno Augier |
|
|
| Graphics API |
Software, Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, OS/2, DOS, BeOS |
| Programming Language |
Java |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
3DzzD Online Studio is the simpliest way to bring 3D presentation onto Web page. |
|
Physics |
Collision Detection: |
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Lighting |
Per-pixel: |
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Texturing |
Basic, Bumpmapping, Mipmapping: |
|
Shaders |
High Level: |
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Scene Management |
General: |
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Special Effects |
Environment Mapping, Sky: |
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| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 22 Apr 2005 |
Last Updated |
Tue, 28 Apr 2009 |
|
There are currently 1 reviews for this engine
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|
| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
|
|
| fl3dge |
3 |
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| fl3dge, pronounces fledge, is a 3D game engine for computer games played in web browser with Flash player plug-in. It consists of a Flash based client and an application server in the back-end. It is designed for developing massive multi-player online role-playing games (MMORPG). Games developed with fl3dge can be played on multiple hardware/OS platforms, from any desktop/laptop computers to electronic tablets, PDAs, and multimedia smart phones.
|
| Author |
Guang Xu |
|
|
| Graphics API |
Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS |
| Programming Language |
Not specified |
Status |
Beta |
| Documentation |
No |
|
|
| Features |
|
General Features |
Other: |
|
Scripting |
Flash ActionScript |
|
Physics |
Collision Detection: |
|
Texturing |
Basic: |
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Animation |
Keyframe Animation: |
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Networking System |
Master Server: |
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Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
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Artificial Intelligence |
Pathfinding, Decision Making: |
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Rendering |
Fixed-function: |
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| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 6 Mar 2006 |
Last Updated |
Wed, 22 Mar 2006 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
|
|
| Lightsprint |
4 |
Show Details
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Rating:
Not yet rated |
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|
| Realtime Radiosity engine - improves game illumination. Does both precomputed and true realtime calculated radiosity. Can render or be integrated as a subsystem of game renderer. Strengths: speed and low memory footprint (7 years of optimizations). |
| Author |
Lightsprint |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Other: |
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Environment Mapping: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Wed, 29 Apr 2009 |
Last Updated |
Wed, 29 Apr 2009 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
30 day Evaluation License |
| Other/Custom |
Not public |
No |
Day edition, Night edition, Architect edition |
| Other/Custom |
Not public |
Yes |
Source Licenses |
|
| Quesa |
5 |
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Rating:
Not yet rated |
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|
| Quesa is a general-purpose 3D rendering and scene graph library. It is not specifically for games. It is an open-source clone of Apple's defunct QuickDraw 3D. |
| Author |
Dair Grant and others |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, MacOS, BeOS |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture: |
|
Physics |
Rigid Body: |
|
Lighting |
Radiosity: |
|
Texturing |
Basic, Mipmapping: |
|
Scene Management |
General, BSP: |
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Animation |
Skeletal Animation: |
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Meshes |
Mesh Loading: |
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Surfaces & Curves |
Splines, Patches: |
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Special Effects |
Particle System, Water, Fog, Mirror: |
|
Sound & Video |
3D Sound: |
|
Rendering |
Fonts: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 29 Nov 2004 |
Last Updated |
Wed, 1 Dec 2004 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| BSD |
Free |
Yes |
|
|
| V3X 3D |
6 |
Show Details
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Rating:
(1 votes) |
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|
| V3X was designed to provide a solid but flexible interface for adding both objects and video effects to your application. It is OS- and API-independent. |
| Author |
Realtech VR |
|
|
| Graphics API |
OpenGL, DirectX, Glide, Software |
Operating Systems |
Windows, Linux, MacOS, Xbox, BeOS |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Physics |
Basic Physics, Collision Detection, Rigid Body: |
|
Lighting |
Per-vertex, Lightmapping: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Portals, Octrees, Occlusion Culling: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning, Tessellation: |
|
Surfaces & Curves |
Patches: |
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Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Fog: |
|
Terrain |
Rendering, CLOD: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Mon, 26 Jul 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Can be used for non-commercial product (freeware) or for evaluation |
| Other/Custom |
$6,064.82 |
No |
Delivered for one product during the time of the production |
| Other/Custom |
$18,194.98 |
No |
Unlimited license for as many products as you want, partial source code, technical support and ISS Audio API |
| Other/Custom |
Not public |
Yes |
Unlimited usage with source code provided |
|
| WatRend |
8 |
Show Details
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Rating:
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|
| WR is portable scanline-based 3D rendering engine. |
| Author |
Gavriel State |
|
|
| Graphics API |
Not specified |
Operating Systems |
Linux, MacOS, Irix, DOS, BeOS |
| Programming Language |
C/C++ |
Status |
Inactive |
| Documentation |
No |
|
|
| Features |
|
General Features |
Other: |
|
Meshes |
Mesh Loading: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sat, 16 Oct 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
|
|
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