DevMaster.net - Your source for game development
[[ Home | Forums | 3D Engines Database | Wiki | Articles/Tutorials | Game Dev Jobs | IRC Chat Network | Contact Us ]]
Welcome Guest!

 • Features Index
 • Submit Engine
 • List All Engines
List Recently Added Engines
List Recently Updated Engines
Frequently Asked Questions

Advanced Search
Results 1 - 8 of 8 engines.
Sort results by: in
Show more detail
Elemental Engine II 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (4 votes) [Edit] Edit
Elemental Engine II is a full open source game engine capable of editing and creating 3D video game worlds in real time. Elemental Engine II covers all video game development features, such as 3D rendering, 3D audio, and graphical user interface (GUI) design. The Engine contains built-in networking capabilities including multiplayer online games with tournaments and statistics that integrate into the http://www.phatyaffle.com website. It also features artificial intelligence using hierarchal state machines and LUA scripting. Elemental Engine II is fully capable of working with next generation consoles and includes LUA scripting, particle system, and is backed by a full physics system. There is also a fully functioning world editor complete with source code. Support for the Elemental Engine II is through a community-based system at http://wiki.phatyaffle.com and source is available at http://svn.phatyaffle.com. To obtain access it is required to register at http://www.phatyaffle.com as a developer and the registration is free.
Author Signature Devices, Inc.
Graphics API DirectX Operating Systems Windows, PSP, Xbox360, PS2, PS3, Nintendo Wii, Nintendo DS/iDS
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting LUA scripting and Debugger
Built-in Editors Particle Editor Terrain Editor Object Editor Database Editor Lua Editor/Debugger Hierarchical State Machine Editor World Editor GUI Editor Animation Viewer Model Viewer MFC Based
Physics Basic Physics, Collision Detection, Rigid Body:
Lighting Per-vertex, Per-pixel:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Octrees, PVS, LOD:
Animation Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather:
Terrain Rendering, Splatting:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 29 Aug 2008 Last Updated Never
There are currently 4 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free Yes

EMotion FX 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
EMotion FX is a real-time character animation system which allows game developers to quickly add animated, interactive, life-like characters into their games. Specifically, the availability of advanced features such as complex inverse kinematics solvers and lookat controllers, lipsync and facial animation increases the interactivity and emotional expressiveness of characters like never seen before.
Author Mystic Game Development
Graphics API OpenGL, DirectX, Software, Other Operating Systems Windows, Xbox360, PS3, Nintendo Wii, iPhone
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Other:
Built-in Editors EMotion Studio is the program that can be used by both artists and programmers. Artists can easily view, test and inspect their exported characters and motions. Next to this they can create facial animations including (automated) lipsync. Colors can be adjusted to customize the looks of the interface. Click on the images to enlarge them.
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Thu, 9 Mar 2006 Last Updated Wed, 25 Jul 2007
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Not public Yes

Jupiter EX 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
Jupiter Extended (“EX”) Technology is the latest game development kit from Touchdown Entertainment. Driven by an all-new DirectX 9 renderer, Havok Game Dynamics and numerous other upgrades, Jupiter EX is the technology for teams creating advanced 3D games.
Author Touchdown Entertainment
Graphics API DirectX Operating Systems Windows, Xbox360
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Built-in Editors
World Edit is similar to the DEdit environment creator in Jupiter with enhancements to support Jupiter EX's new rendering and visibility systems as well as Havok Physics. World Edit allows level designers to create dynamic 3D environments, worlds, levels, structures and lighting with one easy-to-use tool. The level designer also uses World Edit to populate the world with objects and interactive items.
Jupiter EX features the latest version of ModelEdit, which has been extended to include improved UI and changes to support Havok Physics. ModelEdit ensures models are optimized to interact correctly with environments and other objects. Artists can also use ModelEdit to define specific properties, assign texture IDs, attach objects to models and manipulate animation data.
FxEdit is used to create and modify visual effects. The tool enables the creation of in-game visual effects without requiring a recompile, thereby increasing the efficiency of the design and implementation of special effects. The latest version of FxEdit has been updated with an improved user interface as well as more robust and efficient effects.
Jupiter EX includes custom plug-ins for 3D Studio Max and Maya that allow developers to export world geometry as well as character models. The model exporters also include support for skinning, animation blending, level of detail, and Havok Physics.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Volumetric, Lightmapping:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping:
Shaders Vertex, Pixel, High Level:
Scene Management General:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function:
Features: Ease of Use:
Stability: Support:
Date Added Mon, 22 Aug 2005 Last Updated Tue, 12 Jun 2007
There are currently 1 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public Yes Must be negotiated with Touchdown Entertainment

Nytro Game Engine 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
The Nytro Game Engine is a consistent game (or other multimedia application) authoring platform, written in clean C++, with cross-platform in mind, extensible through a plugin based architecture, an artist friendly tool chain, well documented, aiming at both indie and big developers.
Author 7thFACTOR Entertainment Studios
Graphics API OpenGL, DirectX Operating Systems Windows, Linux, Xbox360, PS3
Programming Language C/C++ Status Beta
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
currently based on LUA scripting language, but any kind of scripting system can be easily integrated
set / get entity properties from script
call commands on entities
create new entities in script
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic:
Shadows Shadow Mapping, Projected planar:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural:
Shaders Vertex, Pixel, High Level:
Scene Management General, Portals, Octrees, Occlusion Culling, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering, Splatting:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks:
Rendering Render-to-Texture, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Fri, 3 Jul 2009 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Not public Yes Full sources, full rights to modify
Other/Custom Not public No Binaries
Other/Custom Not public No Other types of licensing can be discussed per client

Reactor 3D Engine 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (6 votes) [Edit] Edit
Harnessing the power and functionality of XNA, Reactor 3D offers you the ability to develop your game idea with little to no knowledge of 3D graphics programming and DirectX. By giving you access to prebuilt objects like Meshes, Actors, Particle Systems and more, you are in complete control over your game. With Reactor 3D's Code Once, Compile Twice architecture, you can be certain your game will run on either Windows or XBox 360 flawlessly.
Author Gabriel Reiser
Graphics API DirectX Operating Systems Windows, Xbox360
Programming Language C#, VB.NET Status Inactive
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
Built-in Editors
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic:
Shadows Shadow Mapping, Projected planar:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive, Tessellation, Deformation:
Surfaces & Curves Splines, Patches:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering, CLOD, Splatting:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Scripted:
Rendering Raycasting, Deferred Shading, Render-to-Texture, Voxel, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 30 Nov 2007 Last Updated Fri, 24 Apr 2009
There are currently 6 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Freeware

Shark 3D 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Shark 3D development kit for computer games.
Author Spinor GmbH
Graphics API OpenGL, DirectX, Other Operating Systems Windows, Linux, Xbox, Xbox360, PS2
Programming Language C/C++, Java Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
Perch (proprietary scripting language)
Perch is compiled into efficient bytecode
Support for Java
Full unicode support
Supports Dynamic Resource Updates: scripts can be modified while the game is running.
Built-in Editors The Shark 3D editor is a flexible and open environment for configurating and manipulating engine components and properties. The integration and interaction with the engine and other tools provides optimal workflow for designers, artists and programmers.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping, Anisotropic:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural:
Shaders Vertex, Pixel, High Level:
Scene Management General, PVS, LOD:
Animation Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Billboarding, Particle System, Sky, Water, Mirror:
Terrain Rendering:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function, Stereo Rendering, Render-to-Texture, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 27 Jun 2005 Last Updated Wed, 13 Jun 2007
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Not public No
Other/Custom Not public Yes

Unreal Engine 3 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (7 votes) [Edit] Edit
Unreal Engine 3 is a complete game development framework for next-generation consoles and DirectX9-equipped PC's, providing the vast array of core technologies, content creation tools, and support infrastructure required by top game developers.
Author Epic Games Inc.
Graphics API OpenGL, DirectX Operating Systems Windows, Linux, MacOS, Xbox360, PS3
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
UnrealScript gameplay scripting language provides automatic support for metadata; persistence with very flexible file format backwards-compatibility; support for exposing script properties to level designers in UnrealEd; a GUI-based script debugger; and native language support for many concepts important in gameplay programming, such as dynamically scoped state machines and time-based (latent) execution of code.
Visual AI Scripting Tool enabling designers to create complex interactive in-game scenarios, such as player objectives, versatile triggering of game events, and interactive cinematics.
Built-in Editors
Visual physics modeling tool built into UnrealEd, supporting creation of optimized collision primitives for models and skeletal animated meshes; constraint editing; and interactive physics simulation and tweaking in-editor.
AI paths are viewable and editable by level designers in UnrealEd, allowing customization and hinting
"UnrealMatinee", a timeline-based visual sequencing, animation, and spline path tool. Designers use this to create in-game cinematics, both interactive and non-interactive by sequencing animations, moving objects including cameras, controlling sounds and visual special effects, and triggering gameplay and AI events.
Visual Sound Tool in UnrealEd gives sound designers complete control over sounds, sound levels, sequencing, looping, filtering, modulation, pitch shift, and randomization. Sounds parameters are separated from code to an extent that sound designers can control all sounds associated with gameplay, cinematics and animation sequences.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Gloss maps, Anisotropic:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, Portals, LOD:
Animation Inverse Kinematics, Keyframe Animation, Skeletal Animation, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive, Tessellation, Deformation:
Surfaces & Curves Splines, Patches:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering, CLOD, Splatting:
Networking System Client-Server, Peer-to-Peer:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Mon, 5 Jul 2004 Last Updated Wed, 11 Jul 2007
There are currently 7 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public Yes Cost is estimated to be more than $700,000

Visual3D.NET Game Engine 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (28 votes) [Edit] Edit
All-in-One Game Engine and Toolset written in C# .NET for XNA to run on Microsoft Windows and Xbox360. With AAA graphics, and integrated features for gaming, this product enables artists and designers to quickly create virtual worlds and games with stunning quality and playability. Licensing is available for professionals and hobbyists.
Author Realmware Corporation
Graphics API DirectX, Other Operating Systems Windows, Xbox360
Programming Language C# Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
Script or program with any .NET CLR language.
C#, VB.NET, IronPython, Lua.NET
Built-in Editors
All-in-One Toolset
Model, Material, and Animation Editors
EarthBuilder Toolset
Object Editor
Physics and GUI Design Modes
Particle, Behavior, and Time Line Editors
Physics Collision Detection, Rigid Body, Vehicle Physics:
Shadows Shadow Mapping:
Texturing Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural:
Shaders Vertex, Pixel, High Level:
Scene Management Portals, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Tessellation, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering, Splatting:
Networking System Client-Server, Peer-to-Peer:
Sound & Video 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making, Scripted:
Rendering Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Sat, 9 Aug 2008 Last Updated Never
There are currently 28 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public Yes Come see our Enterprise, Professional, Indie, and Student pricing.

New features      Updated features
<< 1 >>


Copyright ©2003-2009, DevMaster.net. All rights reserved.