| Results 1 - 8 of 8 engines. |
|
| Elemental Engine II |
1 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
(4 votes) |
Edit
|
| Elemental Engine II is a full open source game engine capable of editing and creating 3D video game worlds in real time. Elemental Engine II covers all video game development features, such as 3D rendering, 3D audio, and graphical user interface (GUI) design. The Engine contains built-in networking capabilities including multiplayer online games with tournaments and statistics that integrate into the http://www.phatyaffle.com website. It also features artificial intelligence using hierarchal state machines and LUA scripting. Elemental Engine II is fully capable of working with next generation consoles and includes LUA scripting, particle system, and is backed by a full physics system. There is also a fully functioning world editor complete with source code.
Support for the Elemental Engine II is through a community-based system at http://wiki.phatyaffle.com and source is available at http://svn.phatyaffle.com. To obtain access it is required to register at http://www.phatyaffle.com as a developer and the registration is free. |
| Author |
Signature Devices, Inc. |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows, PSP, Xbox360, PS2, PS3, Nintendo Wii, Nintendo DS/iDS |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
LUA scripting and Debugger |
|
Built-in Editors |
Particle Editor
Terrain Editor
Object Editor
Database Editor
Lua Editor/Debugger
Hierarchical State Machine Editor
World Editor
GUI Editor
Animation Viewer
Model Viewer
MFC Based |
|
Physics |
Basic Physics, Collision Detection, Rigid Body: |
|
Lighting |
Per-vertex, Per-pixel: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Octrees, PVS, LOD: |
|
Animation |
Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather: |
|
Terrain |
Rendering, Splatting: |
|
Networking System |
Client-Server, Peer-to-Peer, Master Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 29 Aug 2008 |
Last Updated |
Never |
|
There are currently 4 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
|
|
| EMotion FX |
2 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| EMotion FX is a real-time character animation system which allows game developers to quickly add animated, interactive, life-like characters into their games.
Specifically, the availability of advanced features such as complex inverse kinematics solvers and lookat controllers, lipsync and facial animation increases the interactivity and emotional expressiveness of characters like never seen before.
|
| Author |
Mystic Game Development |
|
|
| Graphics API |
OpenGL, DirectX, Software, Other |
Operating Systems |
Windows, Xbox360, PS3, Nintendo Wii, iPhone |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Other: |
|
Built-in Editors |
EMotion Studio is the program that can be used by both artists and programmers. Artists can easily view, test and inspect their exported characters and motions. Next to this they can create facial animations including (automated) lipsync. Colors can be adjusted to customize the looks of the interface. Click on the images to enlarge them. |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Thu, 9 Mar 2006 |
Last Updated |
Wed, 25 Jul 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
|
|
| Jupiter EX |
3 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
(1 votes) |
Edit
|
| Jupiter Extended (“EX”) Technology is the latest game development kit from Touchdown Entertainment. Driven by an all-new DirectX 9 renderer, Havok Game Dynamics and numerous other upgrades, Jupiter EX is the technology for teams creating advanced 3D games. |
| Author |
Touchdown Entertainment |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows, Xbox360 |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Built-in Editors |
| • |
World Edit is similar to the DEdit environment creator in Jupiter with enhancements to support Jupiter EX's new rendering and visibility systems as well as Havok Physics. World Edit allows level designers to create dynamic 3D environments, worlds, levels, structures and lighting with one easy-to-use tool. The level designer also uses World Edit to populate the world with objects and interactive items. |
| • |
Jupiter EX features the latest version of ModelEdit, which has been extended to include improved UI and changes to support Havok Physics. ModelEdit ensures models are optimized to interact correctly with environments and other objects. Artists can also use ModelEdit to define specific properties, assign texture IDs, attach objects to models and manipulate animation data. |
| • |
FxEdit is used to create and modify visual effects. The tool enables the creation of in-game visual effects without requiring a recompile, thereby increasing the efficiency of the design and implementation of special effects. The latest version of FxEdit has been updated with an improved user interface as well as more robust and efficient effects. |
| • |
Jupiter EX includes custom plug-ins for 3D Studio Max and Maya that allow developers to export world geometry as well as character models. The model exporters also include support for skinning, animation blending, level of detail, and Havok Physics. |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Volumetric, Lightmapping: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Mon, 22 Aug 2005 |
Last Updated |
Tue, 12 Jun 2007 |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
Must be negotiated with Touchdown Entertainment |
|
| Nytro Game Engine |
4 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| The Nytro Game Engine is a consistent game (or other multimedia application) authoring platform, written in clean C++, with cross-platform in mind, extensible through a plugin based architecture, an artist friendly tool chain, well documented, aiming at both indie and big developers. |
| Author |
7thFACTOR Entertainment Studios |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, Linux, Xbox360, PS3 |
| Programming Language |
C/C++ |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
| • |
currently based on LUA scripting language, but any kind of scripting system can be easily integrated |
| • |
set / get entity properties from script |
| • |
call commands on entities |
| • |
create new entities in script |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic: |
|
Shadows |
Shadow Mapping, Projected planar: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Portals, Octrees, Occlusion Culling, LOD: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror: |
|
Terrain |
Rendering, Splatting: |
|
Networking System |
Client-Server, Peer-to-Peer, Master Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks: |
|
Rendering |
Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Fri, 3 Jul 2009 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
Full sources, full rights to modify |
| Other/Custom |
Not public |
No |
Binaries |
| Other/Custom |
Not public |
No |
Other types of licensing can be discussed per client |
|
| Reactor 3D Engine |
5 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
(6 votes) |
Edit
|
| Harnessing the power and functionality of XNA, Reactor 3D offers you the ability to develop your game idea with little to no knowledge of 3D graphics programming and DirectX. By giving you access to prebuilt objects like Meshes, Actors, Particle Systems and more, you are in complete control over your game. With Reactor 3D's Code Once, Compile Twice architecture, you can be certain your game will run on either Windows or XBox 360 flawlessly. |
| Author |
Gabriel Reiser |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows, Xbox360 |
| Programming Language |
C#, VB.NET |
Status |
Inactive |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
|
|
Built-in Editors |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic: |
|
Shadows |
Shadow Mapping, Projected planar: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Progressive, Tessellation, Deformation: |
|
Surfaces & Curves |
Splines, Patches: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror: |
|
Terrain |
Rendering, CLOD, Splatting: |
|
Networking System |
Client-Server, Peer-to-Peer, Master Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding, Scripted: |
|
Rendering |
Raycasting, Deferred Shading, Render-to-Texture, Voxel, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 30 Nov 2007 |
Last Updated |
Fri, 24 Apr 2009 |
|
There are currently 6 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Freeware |
|
| Shark 3D |
6 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| Shark 3D development kit for computer games. |
| Author |
Spinor GmbH |
|
|
| Graphics API |
OpenGL, DirectX, Other |
Operating Systems |
Windows, Linux, Xbox, Xbox360, PS2 |
| Programming Language |
C/C++, Java |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
| • |
Perch (proprietary scripting language) |
| • |
Perch is compiled into efficient bytecode |
| • |
Support for Java |
| • |
Full unicode support |
| • |
Supports Dynamic Resource Updates: scripts can be modified while the game is running. |
|
|
Built-in Editors |
The Shark 3D editor is a flexible and open environment for configurating and manipulating engine components and properties. The integration and interaction with the engine and other tools provides optimal workflow for designers, artists and programmers. |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Anisotropic: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, PVS, LOD: |
|
Animation |
Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Sky, Water, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Peer-to-Peer, Master Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function, Stereo Rendering, Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 27 Jun 2005 |
Last Updated |
Wed, 13 Jun 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
|
| Other/Custom |
Not public |
Yes |
|
|
| Unreal Engine 3 |
7 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
(7 votes) |
Edit
|
| Unreal Engine 3 is a complete game development framework for next-generation consoles and DirectX9-equipped PC's, providing the vast array of core technologies, content creation tools, and support infrastructure required by top game developers. |
| Author |
Epic Games Inc. |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, Linux, MacOS, Xbox360, PS3 |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
| • |
UnrealScript gameplay scripting language provides automatic support for metadata; persistence with very flexible file format backwards-compatibility; support for exposing script properties to level designers in UnrealEd; a GUI-based script debugger; and native language support for many concepts important in gameplay programming, such as dynamically scoped state machines and time-based (latent) execution of code. |
| • |
Visual AI Scripting Tool enabling designers to create complex interactive in-game scenarios, such as player objectives, versatile triggering of game events, and interactive cinematics. |
|
|
Built-in Editors |
| • |
Visual physics modeling tool built into UnrealEd, supporting creation of optimized collision primitives for models and skeletal animated meshes; constraint editing; and interactive physics simulation and tweaking in-editor. |
| • |
AI paths are viewable and editable by level designers in UnrealEd, allowing customization and hinting |
| • |
"UnrealMatinee", a timeline-based visual sequencing, animation, and spline path tool. Designers use this to create in-game cinematics, both interactive and non-interactive by sequencing animations, moving objects including cameras, controlling sounds and visual special effects, and triggering gameplay and AI events. |
| • |
Visual Sound Tool in UnrealEd gives sound designers complete control over sounds, sound levels, sequencing, looping, filtering, modulation, pitch shift, and randomization. Sounds parameters are separated from code to an extent that sound designers can control all sounds associated with gameplay, cinematics and animation sequences. |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Gloss maps, Anisotropic: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, BSP, Portals, LOD: |
|
Animation |
Inverse Kinematics, Keyframe Animation, Skeletal Animation, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Progressive, Tessellation, Deformation: |
|
Surfaces & Curves |
Splines, Patches: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror: |
|
Terrain |
Rendering, CLOD, Splatting: |
|
Networking System |
Client-Server, Peer-to-Peer: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Mon, 5 Jul 2004 |
Last Updated |
Wed, 11 Jul 2007 |
|
There are currently 7 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
Cost is estimated to be more than $700,000 |
|
| Visual3D.NET Game Engine |
8 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
(28 votes) |
Edit
|
| All-in-One Game Engine and Toolset written in C# .NET for XNA to run on Microsoft Windows and Xbox360. With AAA graphics, and integrated features for gaming, this product enables artists and designers to quickly create virtual worlds and games with stunning quality and playability. Licensing is available for professionals and hobbyists. |
| Author |
Realmware Corporation |
|
|
| Graphics API |
DirectX, Other |
Operating Systems |
Windows, Xbox360 |
| Programming Language |
C# |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
| • |
Script or program with any .NET CLR language. |
| • |
C#, VB.NET, IronPython, Lua.NET |
|
|
Built-in Editors |
| • |
All-in-One Toolset |
| • |
Model, Material, and Animation Editors |
| • |
EarthBuilder Toolset |
| • |
Object Editor |
| • |
Physics and GUI Design Modes |
| • |
Particle, Behavior, and Time Line Editors |
|
|
Physics |
Collision Detection, Rigid Body, Vehicle Physics: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
Portals, Octrees, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Tessellation, Deformation: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror: |
|
Terrain |
Rendering, Splatting: |
|
Networking System |
Client-Server, Peer-to-Peer: |
|
Sound & Video |
3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Scripted: |
|
Rendering |
Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sat, 9 Aug 2008 |
Last Updated |
Never |
|
There are currently 28 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
Come see our Enterprise, Professional, Indie, and Student pricing. |
|
New features Updated features
<< 1 >>
|