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Elemental Engine II 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (4 votes) [Edit] Edit
Elemental Engine II is a full open source game engine capable of editing and creating 3D video game worlds in real time. Elemental Engine II covers all video game development features, such as 3D rendering, 3D audio, and graphical user interface (GUI) design. The Engine contains built-in networking capabilities including multiplayer online games with tournaments and statistics that integrate into the http://www.phatyaffle.com website. It also features artificial intelligence using hierarchal state machines and LUA scripting. Elemental Engine II is fully capable of working with next generation consoles and includes LUA scripting, particle system, and is backed by a full physics system. There is also a fully functioning world editor complete with source code. Support for the Elemental Engine II is through a community-based system at http://wiki.phatyaffle.com and source is available at http://svn.phatyaffle.com. To obtain access it is required to register at http://www.phatyaffle.com as a developer and the registration is free.
Author Signature Devices, Inc.
Graphics API DirectX Operating Systems Windows, PSP, Xbox360, PS2, PS3, Nintendo Wii, Nintendo DS/iDS
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting LUA scripting and Debugger
Built-in Editors Particle Editor Terrain Editor Object Editor Database Editor Lua Editor/Debugger Hierarchical State Machine Editor World Editor GUI Editor Animation Viewer Model Viewer MFC Based
Physics Basic Physics, Collision Detection, Rigid Body:
Lighting Per-vertex, Per-pixel:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Octrees, PVS, LOD:
Animation Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather:
Terrain Rendering, Splatting:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 29 Aug 2008 Last Updated Never
There are currently 4 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free Yes

Q 2.0 Technology 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Q 2.0 is a cross-platform framework and plugin set for games and other interactive 3D applications on PCs and consoles. Designed to provide a core foundation for multiple titles across studios, Q 2.0's unique extensibility allows developers to rapidly integrate existing technology and efficiently supports further innovation. Developed by the creators of Reality Lab and Direct3D, Q 2.0 is the next generation of game middleware.
Author Qube Software Limited
Graphics API OpenGL, DirectX, Other Operating Systems Windows, Linux, MacOS, FreeBSD, PS2
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting Q 2.0 natively supports Pike, for quick and easy porting between native and script code. Scripts may be interpreted or precompiled. The underlying byte machine can support multiple languages, and API metadata is also provided allowing alternative scripting engines to be bound to Q APIs.
Built-in Editors The QStudio editor is completely integrated with the Q 2.0 runtime framework, allowing custom plugins such as game entities and custom rendering objects to run live inside the GUI editing environment.
Physics Collision Detection:
Lighting Per-vertex, Per-pixel, Gloss maps:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Billboarding, Particle System, Fog:
Terrain Rendering, CLOD:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Tue, 16 Oct 2007 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Not public Yes Please contact Qube for pricing and license details.

Shark 3D 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Shark 3D development kit for computer games.
Author Spinor GmbH
Graphics API OpenGL, DirectX, Other Operating Systems Windows, Linux, Xbox, Xbox360, PS2
Programming Language C/C++, Java Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
Perch (proprietary scripting language)
Perch is compiled into efficient bytecode
Support for Java
Full unicode support
Supports Dynamic Resource Updates: scripts can be modified while the game is running.
Built-in Editors The Shark 3D editor is a flexible and open environment for configurating and manipulating engine components and properties. The integration and interaction with the engine and other tools provides optimal workflow for designers, artists and programmers.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping, Anisotropic:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural:
Shaders Vertex, Pixel, High Level:
Scene Management General, PVS, LOD:
Animation Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Billboarding, Particle System, Sky, Water, Mirror:
Terrain Rendering:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function, Stereo Rendering, Render-to-Texture, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 27 Jun 2005 Last Updated Wed, 13 Jun 2007
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Not public No
Other/Custom Not public Yes

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