| Results 1 - 3 of 3 engines. |
|
| Elemental Engine II |
1 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
(4 votes) |
Edit
|
| Elemental Engine II is a full open source game engine capable of editing and creating 3D video game worlds in real time. Elemental Engine II covers all video game development features, such as 3D rendering, 3D audio, and graphical user interface (GUI) design. The Engine contains built-in networking capabilities including multiplayer online games with tournaments and statistics that integrate into the http://www.phatyaffle.com website. It also features artificial intelligence using hierarchal state machines and LUA scripting. Elemental Engine II is fully capable of working with next generation consoles and includes LUA scripting, particle system, and is backed by a full physics system. There is also a fully functioning world editor complete with source code.
Support for the Elemental Engine II is through a community-based system at http://wiki.phatyaffle.com and source is available at http://svn.phatyaffle.com. To obtain access it is required to register at http://www.phatyaffle.com as a developer and the registration is free. |
| Author |
Signature Devices, Inc. |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows, PSP, Xbox360, PS2, PS3, Nintendo Wii, Nintendo DS/iDS |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
LUA scripting and Debugger |
|
Built-in Editors |
Particle Editor
Terrain Editor
Object Editor
Database Editor
Lua Editor/Debugger
Hierarchical State Machine Editor
World Editor
GUI Editor
Animation Viewer
Model Viewer
MFC Based |
|
Physics |
Basic Physics, Collision Detection, Rigid Body: |
|
Lighting |
Per-vertex, Per-pixel: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Octrees, PVS, LOD: |
|
Animation |
Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather: |
|
Terrain |
Rendering, Splatting: |
|
Networking System |
Client-Server, Peer-to-Peer, Master Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 29 Aug 2008 |
Last Updated |
Never |
|
There are currently 4 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
|
|
| Q 2.0 Technology |
2 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| Q 2.0 is a cross-platform framework and plugin set for games and other interactive 3D applications on PCs and consoles. Designed to provide a core foundation for multiple titles across studios, Q 2.0's unique extensibility allows developers to rapidly integrate existing technology and efficiently supports further innovation. Developed by the creators of Reality Lab and Direct3D, Q 2.0 is the next generation of game middleware. |
| Author |
Qube Software Limited |
|
|
| Graphics API |
OpenGL, DirectX, Other |
Operating Systems |
Windows, Linux, MacOS, FreeBSD, PS2 |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
Q 2.0 natively supports Pike, for quick and easy porting between native and script code. Scripts may be interpreted or precompiled. The underlying byte machine can support multiple languages, and API metadata is also provided allowing alternative scripting engines to be bound to Q APIs. |
|
Built-in Editors |
The QStudio editor is completely integrated with the Q 2.0 runtime framework, allowing custom plugins such as game entities and custom rendering objects to run live inside the GUI editing environment. |
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Gloss maps: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, BSP, LOD: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Fog: |
|
Terrain |
Rendering, CLOD: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Tue, 16 Oct 2007 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
Please contact Qube for pricing and license details. |
|
| Shark 3D |
3 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| Shark 3D development kit for computer games. |
| Author |
Spinor GmbH |
|
|
| Graphics API |
OpenGL, DirectX, Other |
Operating Systems |
Windows, Linux, Xbox, Xbox360, PS2 |
| Programming Language |
C/C++, Java |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
| • |
Perch (proprietary scripting language) |
| • |
Perch is compiled into efficient bytecode |
| • |
Support for Java |
| • |
Full unicode support |
| • |
Supports Dynamic Resource Updates: scripts can be modified while the game is running. |
|
|
Built-in Editors |
The Shark 3D editor is a flexible and open environment for configurating and manipulating engine components and properties. The integration and interaction with the engine and other tools provides optimal workflow for designers, artists and programmers. |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Anisotropic: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, PVS, LOD: |
|
Animation |
Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Sky, Water, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Peer-to-Peer, Master Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function, Stereo Rendering, Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 27 Jun 2005 |
Last Updated |
Wed, 13 Jun 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
|
| Other/Custom |
Not public |
Yes |
|
|
New features Updated features
<< 1 >>
|