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Agar 1.2 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Agar is a toolkit for graphical applications. It is not a large monolithic library that will take over your application, instead it provides a set of components organized into compact and integration-friendly libraries implementing specific features. The libraries are stable, well-maintained and in constant development since 2002. Agar is highly portable and is being used under many different platforms.
Author Julien Nadeau
Graphics API OpenGL, Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, OS/2, Amiga, BeOS
Programming Language C/C++, Java, C#, Ada, Perl, Python Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Lighting Lightmapping:
Texturing Bumpmapping:
Animation Skeletal Animation:
Special Effects Particle System, Water:
Rendering Render-to-Texture:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sun, 17 Jun 2007 Last Updated Mon, 3 Dec 2007
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License Name Price Source Code Comments
BSD Free Yes Free for commercial use
BSD Not public Yes Support can be purchased upon request

3DzzD 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
3DzzD is powerful web 3D engine using Java 1.1, that does not require any plug-in download in most of cases.
Author Bruno Augier
Graphics API Software, Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, OS/2, DOS, BeOS
Programming Language Java Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting 3DzzD Online Studio is the simpliest way to bring 3D presentation onto Web page.
Physics Collision Detection:
Lighting Per-pixel:
Texturing Basic, Bumpmapping, Mipmapping:
Shaders High Level:
Scene Management General:
Special Effects Environment Mapping, Sky:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 22 Apr 2005 Last Updated Tue, 28 Apr 2009
There are currently 1 reviews for this engine
License Name Price Source Code Comments
LGPL Free Yes

AgentFX 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (9 votes) [Edit] Edit
AgentFX 2 Platform is a fast competent 3D-engine offering state-of-the-art features combined with portability options that come with the use of Java.
Author Agency 9 AB
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, Solaris
Programming Language Java Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture, Other:
Physics Collision Detection:
Lighting Per-vertex:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management Portals, Octrees, LOD:
Animation Keyframe Animation, Skeletal Animation:
Meshes Mesh Loading, Skinning:
Special Effects Particle System, Sky:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Sat, 18 Sep 2004 Last Updated Tue, 20 Sep 2005
There are currently 8 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public No Commercial version. Per programmer price.
Other/Custom Not public No Education version.Per computer price. Intended for faculty of educational institutions, only.
Other/Custom Free No Non-Commercial Version. Watermarked version for personal non-commercial use only. Resulting application/game may be deployed as long as the whole distribution channel remains non-commercial.

Ambrose3D 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Ambrose3D is a bare-bones 3d engine meant as a starting point for OpenGL development. It comes with Blender exporter with enough features for a "flyby".
Author Jari Komppa
Graphics API OpenGL Operating Systems Windows, Linux, MacOS
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Lighting Per-vertex:
Texturing Basic:
Scene Management General:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sat, 16 Jun 2007 Last Updated Never
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License Name Price Source Code Comments
zlib/libpng Free Yes

Antiryad Gx 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (6 votes) [Edit] Edit
Antiryad Gx is a cross platform 3d engine. It was tested by the creation of several projects in various studios which used some or the totality of the functionalities of the engine. Antiryad Gx is a product integrating a multitude of tools, mainly developed under Mandrake Linux. It allows to edit some levels of game, export 3d environments, create videos. The API is also acessible with C objects, C++ classes and with the embeded Gel virtual machine scripting language (the scripters have accesss to all Antiryad functions.). All programming and graphics resources are completly platform independant, then a product developed in conformance with Antiryad API should work without modifications on all other supported platforms.
Author Arkham Development
Graphics API OpenGL, DirectX, Glide, Software Operating Systems Windows, Linux, MacOS, Amiga, DOS, Xbox, Playstation, PSP
Programming Language C/C++, BASIC Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Other:
Scripting Proprietary Gel BASIC virtual machine langage.
Built-in Editors
Mdraw: Bitmaps and textures editor.
Mapper: 3d object mapper, environment modification, 3d viewer.
Geltools: General tools for the Gel langage (simplified compilation).
Baseed: Base level editor.
Wbuilder: World builder and modeler.
Text editor: Text editor.
Resource editor: Windows editor for winbox interfaces.
Video tools: Tools to create and manage the movies.
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity:
Shadows Projected planar:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Scene Management General, Portals, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Lens Flares, Particle System, Water, Fire, Explosion, Fog:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 12 Aug 2004 Last Updated Mon, 15 Aug 2005
There are currently 6 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Freeware license for freewares applications
Other/Custom Not public No Personnal license
Other/Custom Not public No Professional license
Other/Custom Not public No Enterprise license

Aviatrix3D 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Open Source Java-based scene graph aimed at the visualisation end of the realtime spectrum. Optimised for multi-CPU, multi-Pipe rendering. Consists of a basic rendering library and a large collection of independent tools for extended functionality.
Author Justin Couch, et al
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, Solaris
Programming Language Java Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Lighting Per-vertex, Per-pixel:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Octrees:
Special Effects Environment Mapping, Particle System, Fog:
Sound & Video 3D Sound:
Rendering Fixed-function, Stereo Rendering, Render-to-Texture:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Thu, 23 Sep 2004 Last Updated Wed, 12 Oct 2005
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License Name Price Source Code Comments
LGPL Free Yes

Baja Engine 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
A stable 2D/3D engine that produces professional results. Used to produce The Lost Mansion (thelostmansion.com), a commercial game.
Author Breezeway Studios
Graphics API OpenGL Operating Systems Windows, MacOS
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Save/Load System:
Scripting Scripting with Lua
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity:
Texturing Basic, Multi-texturing:
Shaders Vertex, Pixel:
Animation Skeletal Animation:
Meshes Mesh Loading:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 9 Oct 2006 Last Updated Tue, 12 Jun 2007
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License Name Price Source Code Comments
Other/Custom Free No
Other/Custom Not public Yes Source - Email us for pricing

Beyond Virtual 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (20 votes) [Edit] Edit
Beyond Virtual was developed, from the ground up, to provide powerful and flexible architecture for developing advanced 3d games and real-time 'Machinima' videos. Beyond Virtual is based around a core framework dubbed 'BvLib'. BvLib is used by all of the Beyond Virtual tools, including the Object Viewer, World Editor and Game Shell application itself.
Author Gekido Design Group Inc
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, FreeBSD, Irix
Programming Language C/C++ Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
C-style scripting language
On-the-fly script reloading for testing
Built-in Editors
Interactive Camera path editor complete with VCR-style controls, path smoothing (adjust bias for keyframe transitions), time controls, independent camera targeting control, and much more
Integrated profiling
In-game debugging tools for Collision Meshes, Occlusion, Pathfinding, Object Interaction Zones (used in mission scripting etc), Realtime object placement / adjusting for scripts
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Scene Management General, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather:
Terrain Rendering:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 8 Jun 2005 Last Updated Sun, 16 Sep 2007
There are currently 19 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No GameCore StarterKit - Freely available to anyone to download and use, with the sole limitation being that you can not export your final game projects into a stand-alone executable format. There is NO time limitation and NO functionality disabled in the Starter kit
Other/Custom $249.00 No GameCore Indie
Other/Custom Not public No GameCore Professional - contact Beyond Virtual for pricing

Blender Game Engine 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (27 votes) [Edit] Edit
Blender is an open source 3D modeling, rendering, animation -and- realtime 3D game/simulation development system. Blender is continuously upgraded with new features and is supported by an active and helpful community ( http://www.blenderartists.org/ ).
Author Blender Foundation
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, Solaris, FreeBSD, Irix
Programming Language C/C++, Python Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture, Save/Load System:
Scripting Python scripting API for sophisticated control and AI, fully defined advanced game logic
Built-in Editors
Non-overlapping and non-blocking UI delivers unsurpassed workflow
Flexible and fully configurable window layout with as many screen setups as you prefer
Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
Anti-aliased fonts with international translation support
Windows for animation curves/keys, outliner, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
Built-in text editor for annotations and editing Python scripts
Consistent interface across all platforms
And much more more
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping:
Shaders Vertex, Pixel:
Scene Management General:
Animation Inverse Kinematics, Keyframe Animation:
Meshes Mesh Loading, Skinning:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Particle System, Sky, Water, Fog:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Sun, 9 Jul 2006 Last Updated Sun, 16 Sep 2007
There are currently 27 reviews for this engine
License Name Price Source Code Comments
GPL Free Yes

C4 Engine 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (74 votes) [Edit] Edit
It's a multi-platform operating system for games. It includes a comprehensive suite of game technologies including 3D sound and music, network communications, input devices, memory and resource management, and a lot more.
Author Terathon Software (Eric Lengyel)
Graphics API OpenGL Operating Systems Windows, MacOS, PS3
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
Graphical script editor
Scripts are edited graphically for easy artist/designer access
Games can easily define custom script components, and these automatically appear in the editor
Controllers can advertise custom function calls that can be accessed from scripts
Scripts support variables, looping, and conditional execution, all shown in a concise graphical manner
Built-in Editors
Full-featured integrated cross-platform world editor
Interface panel editor
Advanced surface attribute manipulation and material management
Complete built-in windowing system
Powerful and intuitive interface design
Physics Basic Physics, Collision Detection, Rigid Body:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps, Anisotropic:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Portals, Occlusion Culling, LOD:
Animation Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Progressive:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Motion Blur, Sky, Water, Fire, Decals, Fog, Mirror:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Mon, 19 Jul 2004 Last Updated Fri, 24 Apr 2009
There are currently 73 reviews for this engine
License Name Price Source Code Comments
Other/Custom $350.00 Yes All future updates available at no additional cost.

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