| Results 1 - 3 of 3 engines. |
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| Elemental Engine II |
1 |
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Review or Rate this Engine |
Rating:
(4 votes) |
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|
| Elemental Engine II is a full open source game engine capable of editing and creating 3D video game worlds in real time. Elemental Engine II covers all video game development features, such as 3D rendering, 3D audio, and graphical user interface (GUI) design. The Engine contains built-in networking capabilities including multiplayer online games with tournaments and statistics that integrate into the http://www.phatyaffle.com website. It also features artificial intelligence using hierarchal state machines and LUA scripting. Elemental Engine II is fully capable of working with next generation consoles and includes LUA scripting, particle system, and is backed by a full physics system. There is also a fully functioning world editor complete with source code.
Support for the Elemental Engine II is through a community-based system at http://wiki.phatyaffle.com and source is available at http://svn.phatyaffle.com. To obtain access it is required to register at http://www.phatyaffle.com as a developer and the registration is free. |
| Author |
Signature Devices, Inc. |
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| Graphics API |
DirectX |
Operating Systems |
Windows, PSP, Xbox360, PS2, PS3, Nintendo Wii, Nintendo DS/iDS |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
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Scripting |
LUA scripting and Debugger |
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Built-in Editors |
Particle Editor
Terrain Editor
Object Editor
Database Editor
Lua Editor/Debugger
Hierarchical State Machine Editor
World Editor
GUI Editor
Animation Viewer
Model Viewer
MFC Based |
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Physics |
Basic Physics, Collision Detection, Rigid Body: |
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Lighting |
Per-vertex, Per-pixel: |
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Shadows |
Shadow Mapping: |
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Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
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Shaders |
Vertex, Pixel, High Level: |
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Scene Management |
General, Octrees, PVS, LOD: |
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Animation |
Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending: |
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Meshes |
Mesh Loading, Skinning: |
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Surfaces & Curves |
Splines: |
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Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather: |
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Terrain |
Rendering, Splatting: |
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Networking System |
Client-Server, Peer-to-Peer, Master Server: |
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Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
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Artificial Intelligence |
Decision Making, Finite State Machines, Scripted: |
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Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
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| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 29 Aug 2008 |
Last Updated |
Never |
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There are currently 4 reviews for this engine
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| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
|
|
| EMotion FX |
2 |
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Review or Rate this Engine |
Rating:
Not yet rated |
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|
| EMotion FX is a real-time character animation system which allows game developers to quickly add animated, interactive, life-like characters into their games.
Specifically, the availability of advanced features such as complex inverse kinematics solvers and lookat controllers, lipsync and facial animation increases the interactivity and emotional expressiveness of characters like never seen before.
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| Author |
Mystic Game Development |
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| Graphics API |
OpenGL, DirectX, Software, Other |
Operating Systems |
Windows, Xbox360, PS3, Nintendo Wii, iPhone |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Other: |
|
Built-in Editors |
EMotion Studio is the program that can be used by both artists and programmers. Artists can easily view, test and inspect their exported characters and motions. Next to this they can create facial animations including (automated) lipsync. Colors can be adjusted to customize the looks of the interface. Click on the images to enlarge them. |
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Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
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| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Thu, 9 Mar 2006 |
Last Updated |
Wed, 25 Jul 2007 |
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Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
|
|
| Unity |
3 |
Show Details
Web page
Email author
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Review or Rate this Engine |
Rating:
(46 votes) |
Edit
|
| Unity is a multiplatform game development tool, designed from the start to ease creation. |
| Author |
Unity Technologies ApS |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, MacOS, Nintendo Wii, iPhone, Browser-based |
| Programming Language |
C#, Javascript |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
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Scripting |
| • |
Uses the Mono and supports JavaScript, C# and Boo, interoperable (to a certain extent) and JIT'ted to native code |
| • |
Complete scripting documentation |
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Built-in Editors |
| • |
Editor provides zero-cost asset pipeline: save a file and it updates automatically |
| • |
Editor Extensibility: Create completely custom editor windows, and entirely new tools and workflows. |
| • |
Asset Server that provides version control capabilities for Unity projects |
| • |
Optimized for use with large projects
New Server view integrated into the Unity user interface |
| • |
Updates, commits, and graphical version comparisons are all performed inside the Unity editor.
Open Source Asset Server |
| • |
The enterprise-level database PostgreSQL powers the Unity Asset Server
Asset Server offers multi-platform support |
| • |
Install the server on either Mac OS X or Linux |
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Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
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Shadows |
Projected planar: |
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Texturing |
Basic, Bumpmapping, Procedural: |
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Shaders |
Vertex, Pixel, High Level: |
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Animation |
Keyframe Animation: |
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Meshes |
Mesh Loading, Skinning: |
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Special Effects |
Particle System, Motion Blur, Sky, Water, Mirror: |
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Terrain |
Rendering: |
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Networking System |
Client-Server: |
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Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
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Artificial Intelligence |
Scripted: |
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Rendering |
Render-to-Texture, Fonts: |
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| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Mon, 18 Jul 2005 |
Last Updated |
Mon, 27 Apr 2009 |
|
There are currently 46 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$199.00 |
No |
Indie version |
| Other/Custom |
$1,499.00 |
No |
Pro version |
|
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