| Unity is a multiplatform game development tool, designed from the start to ease creation. |
| Author |
Unity Technologies ApS |
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| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, MacOS, Nintendo Wii, iPhone, Browser-based |
| Programming Language |
C#, Javascript |
Status |
Productive/Stable |
| Documentation |
Yes |
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| Features |
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General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
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Scripting |
| • |
Uses the Mono and supports JavaScript, C# and Boo, interoperable (to a certain extent) and JIT'ted to native code |
| • |
Complete scripting documentation |
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Built-in Editors |
| • |
Editor provides zero-cost asset pipeline: save a file and it updates automatically |
| • |
Editor Extensibility: Create completely custom editor windows, and entirely new tools and workflows. |
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Asset Server that provides version control capabilities for Unity projects |
| • |
Optimized for use with large projects
New Server view integrated into the Unity user interface |
| • |
Updates, commits, and graphical version comparisons are all performed inside the Unity editor.
Open Source Asset Server |
| • |
The enterprise-level database PostgreSQL powers the Unity Asset Server
Asset Server offers multi-platform support |
| • |
Install the server on either Mac OS X or Linux |
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Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
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Shadows |
Projected planar: |
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Texturing |
Basic, Bumpmapping, Procedural: |
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Shaders |
Vertex, Pixel, High Level: |
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Animation |
Keyframe Animation: |
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Meshes |
Mesh Loading, Skinning: |
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Special Effects |
Particle System, Motion Blur, Sky, Water, Mirror: |
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Terrain |
Rendering: |
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Networking System |
Client-Server: |
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Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
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Artificial Intelligence |
Scripted: |
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Rendering |
Render-to-Texture, Fonts: |
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| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Mon, 18 Jul 2005 |
Last Updated |
Mon, 27 Apr 2009 |
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There are currently 46 reviews for this engine
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