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Results 1 - 10 of 16 engines.
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Agar 1.2 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Agar is a toolkit for graphical applications. It is not a large monolithic library that will take over your application, instead it provides a set of components organized into compact and integration-friendly libraries implementing specific features. The libraries are stable, well-maintained and in constant development since 2002. Agar is highly portable and is being used under many different platforms.
Author Julien Nadeau
Graphics API OpenGL, Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, OS/2, Amiga, BeOS
Programming Language C/C++, Java, C#, Ada, Perl, Python Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Lighting Lightmapping:
Texturing Bumpmapping:
Animation Skeletal Animation:
Special Effects Particle System, Water:
Rendering Render-to-Texture:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sun, 17 Jun 2007 Last Updated Mon, 3 Dec 2007
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License Name Price Source Code Comments
BSD Free Yes Free for commercial use
BSD Not public Yes Support can be purchased upon request

3DzzD 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
3DzzD is powerful web 3D engine using Java 1.1, that does not require any plug-in download in most of cases.
Author Bruno Augier
Graphics API Software, Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, OS/2, DOS, BeOS
Programming Language Java Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting 3DzzD Online Studio is the simpliest way to bring 3D presentation onto Web page.
Physics Collision Detection:
Lighting Per-pixel:
Texturing Basic, Bumpmapping, Mipmapping:
Shaders High Level:
Scene Management General:
Special Effects Environment Mapping, Sky:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 22 Apr 2005 Last Updated Tue, 28 Apr 2009
There are currently 1 reviews for this engine
License Name Price Source Code Comments
LGPL Free Yes

AgentFX 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (9 votes) [Edit] Edit
AgentFX 2 Platform is a fast competent 3D-engine offering state-of-the-art features combined with portability options that come with the use of Java.
Author Agency 9 AB
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, Solaris
Programming Language Java Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture, Other:
Physics Collision Detection:
Lighting Per-vertex:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management Portals, Octrees, LOD:
Animation Keyframe Animation, Skeletal Animation:
Meshes Mesh Loading, Skinning:
Special Effects Particle System, Sky:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Sat, 18 Sep 2004 Last Updated Tue, 20 Sep 2005
There are currently 8 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public No Commercial version. Per programmer price.
Other/Custom Not public No Education version.Per computer price. Intended for faculty of educational institutions, only.
Other/Custom Free No Non-Commercial Version. Watermarked version for personal non-commercial use only. Resulting application/game may be deployed as long as the whole distribution channel remains non-commercial.

Aviatrix3D 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Open Source Java-based scene graph aimed at the visualisation end of the realtime spectrum. Optimised for multi-CPU, multi-Pipe rendering. Consists of a basic rendering library and a large collection of independent tools for extended functionality.
Author Justin Couch, et al
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, Solaris
Programming Language Java Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Lighting Per-vertex, Per-pixel:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Octrees:
Special Effects Environment Mapping, Particle System, Fog:
Sound & Video 3D Sound:
Rendering Fixed-function, Stereo Rendering, Render-to-Texture:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Thu, 23 Sep 2004 Last Updated Wed, 12 Oct 2005
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License Name Price Source Code Comments
LGPL Free Yes

Blender Game Engine 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (27 votes) [Edit] Edit
Blender is an open source 3D modeling, rendering, animation -and- realtime 3D game/simulation development system. Blender is continuously upgraded with new features and is supported by an active and helpful community ( http://www.blenderartists.org/ ).
Author Blender Foundation
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, Solaris, FreeBSD, Irix
Programming Language C/C++, Python Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture, Save/Load System:
Scripting Python scripting API for sophisticated control and AI, fully defined advanced game logic
Built-in Editors
• Non-overlapping and non-blocking UI delivers unsurpassed workflow
• Flexible and fully configurable window layout with as many screen setups as you prefer
• Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
• Anti-aliased fonts with international translation support
• Windows for animation curves/keys, outliner, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
• Built-in text editor for annotations and editing Python scripts
• Consistent interface across all platforms
• And much more more
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping:
Shaders Vertex, Pixel:
Scene Management General:
Animation Inverse Kinematics, Keyframe Animation:
Meshes Mesh Loading, Skinning:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Particle System, Sky, Water, Fog:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Sun, 9 Jul 2006 Last Updated Sun, 16 Sep 2007
There are currently 27 reviews for this engine
License Name Price Source Code Comments
GPL Free Yes

EGLE 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
EGLE (Enhanced OpenGl Engine) is a 3D game engine written in ANSI C without any C++ or Windows specific code. EGLE should compile on any system that has OpenGL and GLUT.
Author Phil Frisbie
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, Solaris, SunOS, Irix, DOS
Programming Language C/C++ Status Inactive
Documentation No
Features
Physics Collision Detection:
Lighting Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Mipmapping:
Scene Management General, BSP:
Meshes Mesh Loading:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sun, 12 Dec 2004 Last Updated Sun, 12 Dec 2004
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License Name Price Source Code Comments
Other/Custom Free Yes

fl3dge 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
fl3dge, pronounces “fledge”, is a 3D game engine for computer games played in web browser with Flash player plug-in. It consists of a Flash based client and an application server in the back-end. It is designed for developing massive multi-player online role-playing games (MMORPG). Games developed with fl3dge can be played on multiple hardware/OS platforms, from any desktop/laptop computers to electronic tablets, PDAs, and multimedia smart phones.
Author Guang Xu
Graphics API Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS
Programming Language Not specified Status Beta
Documentation No
Features
General Features Other:
Scripting Flash ActionScript
Physics Collision Detection:
Texturing Basic:
Animation Keyframe Animation:
Networking System Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 6 Mar 2006 Last Updated Wed, 22 Mar 2006
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License Name Price Source Code Comments
Other/Custom Not public No

FLY8 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
The FLY8 package is a wireframe multiplayer flightsimulator.
Author Eyal Lebedinsky
Graphics API Not specified Operating Systems Windows, Linux, Solaris, SunOS, OS/2
Programming Language C/C++ Status Inactive
Documentation No
Features
Physics Collision Detection:
Special Effects Sky:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound:
Rendering Stereo Rendering, Fonts:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sun, 10 Oct 2004 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Free Yes

Freely Available Networked Gaming (FANG) Engine 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
The Freely Available Networked Gaming (FANG) Engine is a Java gaming package designed for educational purposes. Students who have no prior programming experience can learn Java programming using the gaming engine in their first programming course. The gaming engine is fast, simple, easy to use and even networked. All of the gaming package source code is freely available, extensively commented and well designed. Both applications and applets may be written, and it is even possible to write networked applets.
Author Jam Jenkins
Graphics API Software Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX
Programming Language Java Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Physics Collision Detection:
Special Effects Motion Blur:
Networking System Client-Server:
Sound & Video 2D Sound:
Rendering Fonts:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Tue, 30 Jun 2009 Last Updated Never
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License Name Price Source Code Comments
Other/Custom Free Yes See http://www.fangengine.org/license.html

Irrlicht 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (62 votes) [Edit] Edit
The Irrlicht Engine is a cross-platform high performance real-time 3D engine written in C++. It is a powerful high-level API for creating complete 3D and 2D applications like games or scientific visualizations. It comes with documentation and integrates all the state-of-the-art features for visual representation like dynamic shadows, particle systems, character animation, indoor and outdoor technology, and collision detection. All this is accessible through a well designed C++ interface, which is easy to use.
Author Nikolaus Gebhardt
Graphics API OpenGL, DirectX, Software Operating Systems Windows, Linux, MacOS, Solaris, FreeBSD, Xbox
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture:
Built-in Editors
• irrEdit: a free functional scene editor and lightmap generator
• GUI Editor
Physics Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, Octrees:
Animation Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading:
Special Effects Environment Mapping, Billboarding, Particle System, Sky, Water, Fog:
Terrain Rendering, CLOD:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 24 Jun 2004 Last Updated Sat, 28 Mar 2009
There are currently 58 reviews for this engine
License Name Price Source Code Comments
zlib/libpng Free Yes

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