| Results 1 - 10 of 16 engines. |
|
| Agar 1.2 |
1 |
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Not yet rated |
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|
| Agar is a toolkit for graphical applications. It is not a large monolithic library that will take over your application, instead it provides a set of components organized into compact and integration-friendly libraries implementing specific features. The libraries are stable, well-maintained and in constant development since 2002. Agar is highly portable and is being used under many different platforms. |
| Author |
Julien Nadeau |
|
|
| Graphics API |
OpenGL, Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, OS/2, Amiga, BeOS |
| Programming Language |
C/C++, Java, C#, Ada, Perl, Python |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Lighting |
Lightmapping: |
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Texturing |
Bumpmapping: |
|
Animation |
Skeletal Animation: |
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Special Effects |
Particle System, Water: |
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Rendering |
Render-to-Texture: |
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| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 17 Jun 2007 |
Last Updated |
Mon, 3 Dec 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| BSD |
Free |
Yes |
Free for commercial use |
| BSD |
Not public |
Yes |
Support can be purchased upon request |
|
| 3DzzD |
2 |
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Rating:
(1 votes) |
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|
| 3DzzD is powerful web 3D engine using Java 1.1, that does not require any plug-in download in most of cases. |
| Author |
Bruno Augier |
|
|
| Graphics API |
Software, Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, OS/2, DOS, BeOS |
| Programming Language |
Java |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
3DzzD Online Studio is the simpliest way to bring 3D presentation onto Web page. |
|
Physics |
Collision Detection: |
|
Lighting |
Per-pixel: |
|
Texturing |
Basic, Bumpmapping, Mipmapping: |
|
Shaders |
High Level: |
|
Scene Management |
General: |
|
Special Effects |
Environment Mapping, Sky: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 22 Apr 2005 |
Last Updated |
Tue, 28 Apr 2009 |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
|
|
| AgentFX |
3 |
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Rating:
(9 votes) |
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|
| AgentFX 2 Platform is a fast competent 3D-engine offering state-of-the-art features combined with portability options that come with the use of Java. |
| Author |
Agency 9 AB |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, MacOS, Solaris |
| Programming Language |
Java |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Plug-in Architecture, Other: |
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex: |
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Shadows |
Shadow Volume: |
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Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
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Shaders |
Vertex, Pixel, High Level: |
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Scene Management |
Portals, Octrees, LOD: |
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Animation |
Keyframe Animation, Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Particle System, Sky: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sat, 18 Sep 2004 |
Last Updated |
Tue, 20 Sep 2005 |
|
There are currently 8 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
Commercial version. Per programmer price. |
| Other/Custom |
Not public |
No |
Education version.Per computer price. Intended for faculty of educational institutions, only. |
| Other/Custom |
Free |
No |
Non-Commercial Version. Watermarked version for personal non-commercial use only. Resulting application/game may be deployed as long as the whole distribution channel remains non-commercial. |
|
| Aviatrix3D |
4 |
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Rating:
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|
| Open Source Java-based scene graph aimed at the visualisation end of the realtime spectrum. Optimised for multi-CPU, multi-Pipe rendering. Consists of a basic rendering library and a large collection of independent tools for extended functionality. |
| Author |
Justin Couch, et al |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, MacOS, Solaris |
| Programming Language |
Java |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Lighting |
Per-vertex, Per-pixel: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Octrees: |
|
Special Effects |
Environment Mapping, Particle System, Fog: |
|
Sound & Video |
3D Sound: |
|
Rendering |
Fixed-function, Stereo Rendering, Render-to-Texture: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Thu, 23 Sep 2004 |
Last Updated |
Wed, 12 Oct 2005 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
|
|
| Blender Game Engine |
5 |
Show Details
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Review or Rate this Engine |
Rating:
(27 votes) |
Edit
|
| Blender is an open source 3D modeling, rendering, animation -and- realtime 3D game/simulation development system. Blender is continuously upgraded with new features and is supported by an active and helpful community ( http://www.blenderartists.org/ ). |
| Author |
Blender Foundation |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, MacOS, Solaris, FreeBSD, Irix |
| Programming Language |
C/C++, Python |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Plug-in Architecture, Save/Load System: |
|
Scripting |
Python scripting API for sophisticated control and AI, fully defined advanced game logic |
|
Built-in Editors |
| |
Non-overlapping and non-blocking UI delivers unsurpassed workflow |
| |
Flexible and fully configurable window layout with as many screen setups as you prefer |
| |
Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files |
| |
Anti-aliased fonts with international translation support |
| |
Windows for animation curves/keys, outliner, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management |
| |
Built-in text editor for annotations and editing Python scripts |
| |
Consistent interface across all platforms |
| |
And much more more |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General: |
|
Animation |
Inverse Kinematics, Keyframe Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Particle System, Sky, Water, Fog: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sun, 9 Jul 2006 |
Last Updated |
Sun, 16 Sep 2007 |
|
There are currently 27 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| GPL |
Free |
Yes |
|
|
| EGLE |
6 |
Show Details
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Rating:
Not yet rated |
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|
| EGLE (Enhanced OpenGl Engine) is a 3D game engine written in ANSI C without any C++ or Windows specific code. EGLE should compile on any system that has OpenGL and GLUT. |
| Author |
Phil Frisbie |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, Irix, DOS |
| Programming Language |
C/C++ |
Status |
Inactive |
| Documentation |
No |
|
|
| Features |
|
Physics |
Collision Detection: |
|
Lighting |
Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Mipmapping: |
|
Scene Management |
General, BSP: |
|
Meshes |
Mesh Loading: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 12 Dec 2004 |
Last Updated |
Sun, 12 Dec 2004 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
|
|
| fl3dge |
7 |
Show Details
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Rating:
Not yet rated |
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|
| fl3dge, pronounces fledge, is a 3D game engine for computer games played in web browser with Flash player plug-in. It consists of a Flash based client and an application server in the back-end. It is designed for developing massive multi-player online role-playing games (MMORPG). Games developed with fl3dge can be played on multiple hardware/OS platforms, from any desktop/laptop computers to electronic tablets, PDAs, and multimedia smart phones.
|
| Author |
Guang Xu |
|
|
| Graphics API |
Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS |
| Programming Language |
Not specified |
Status |
Beta |
| Documentation |
No |
|
|
| Features |
|
General Features |
Other: |
|
Scripting |
Flash ActionScript |
|
Physics |
Collision Detection: |
|
Texturing |
Basic: |
|
Animation |
Keyframe Animation: |
|
Networking System |
Master Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 6 Mar 2006 |
Last Updated |
Wed, 22 Mar 2006 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
|
|
| FLY8 |
8 |
Show Details
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Rating:
Not yet rated |
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|
| The FLY8 package is a wireframe multiplayer flightsimulator. |
| Author |
Eyal Lebedinsky |
|
|
| Graphics API |
Not specified |
Operating Systems |
Windows, Linux, Solaris, SunOS, OS/2 |
| Programming Language |
C/C++ |
Status |
Inactive |
| Documentation |
No |
|
|
| Features |
|
Physics |
Collision Detection: |
|
Special Effects |
Sky: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound: |
|
Rendering |
Stereo Rendering, Fonts: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 10 Oct 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
|
|
| Freely Available Networked Gaming (FANG) Engine |
9 |
Show Details
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Email author
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Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| The Freely Available Networked Gaming (FANG) Engine is a Java gaming package designed for educational purposes. Students who have no prior programming experience can learn Java programming using the gaming engine in their first programming course. The gaming engine is fast, simple, easy to use and even networked. All of the gaming package source code is freely available, extensively commented and well designed. Both applications and applets may be written, and it is even possible to write networked applets. |
| Author |
Jam Jenkins |
|
|
| Graphics API |
Software |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX |
| Programming Language |
Java |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Physics |
Collision Detection: |
|
Special Effects |
Motion Blur: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound: |
|
Rendering |
Fonts: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Tue, 30 Jun 2009 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
See http://www.fangengine.org/license.html |
|
| Irrlicht |
10 |
Show Details
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Review or Rate this Engine |
Rating:
(62 votes) |
Edit
|
| The Irrlicht Engine is a cross-platform high performance real-time 3D engine written in C++. It is a powerful high-level API for creating complete 3D and 2D applications like games or scientific visualizations. It comes with documentation and integrates all the state-of-the-art features for visual representation like dynamic shadows, particle systems, character animation, indoor and outdoor technology, and collision detection. All this is accessible through a well designed C++ interface, which is easy to use. |
| Author |
Nikolaus Gebhardt |
|
|
| Graphics API |
OpenGL, DirectX, Software |
Operating Systems |
Windows, Linux, MacOS, Solaris, FreeBSD, Xbox |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture: |
|
Built-in Editors |
| |
irrEdit: a free functional scene editor and lightmap generator |
| |
GUI Editor |
|
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, BSP, Octrees: |
|
Animation |
Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Sky, Water, Fog: |
|
Terrain |
Rendering, CLOD: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Thu, 24 Jun 2004 |
Last Updated |
Sat, 28 Mar 2009 |
|
There are currently 58 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| zlib/libpng |
Free |
Yes |
|
|
New features Updated features
|