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Results 1 - 10 of 12 engines.
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Agar 1.2 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Agar is a toolkit for graphical applications. It is not a large monolithic library that will take over your application, instead it provides a set of components organized into compact and integration-friendly libraries implementing specific features. The libraries are stable, well-maintained and in constant development since 2002. Agar is highly portable and is being used under many different platforms.
Author Julien Nadeau
Graphics API OpenGL, Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, OS/2, Amiga, BeOS
Programming Language C/C++, Java, C#, Ada, Perl, Python Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Lighting Lightmapping:
Texturing Bumpmapping:
Animation Skeletal Animation:
Special Effects Particle System, Water:
Rendering Render-to-Texture:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sun, 17 Jun 2007 Last Updated Mon, 3 Dec 2007
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License Name Price Source Code Comments
BSD Free Yes Free for commercial use
BSD Not public Yes Support can be purchased upon request

3DzzD 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
3DzzD is powerful web 3D engine using Java 1.1, that does not require any plug-in download in most of cases.
Author Bruno Augier
Graphics API Software, Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, OS/2, DOS, BeOS
Programming Language Java Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting 3DzzD Online Studio is the simpliest way to bring 3D presentation onto Web page.
Physics Collision Detection:
Lighting Per-pixel:
Texturing Basic, Bumpmapping, Mipmapping:
Shaders High Level:
Scene Management General:
Special Effects Environment Mapping, Sky:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 22 Apr 2005 Last Updated Tue, 28 Apr 2009
There are currently 1 reviews for this engine
License Name Price Source Code Comments
LGPL Free Yes

EGLE 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
EGLE (Enhanced OpenGl Engine) is a 3D game engine written in ANSI C without any C++ or Windows specific code. EGLE should compile on any system that has OpenGL and GLUT.
Author Phil Frisbie
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, Solaris, SunOS, Irix, DOS
Programming Language C/C++ Status Inactive
Documentation No
Features
Physics Collision Detection:
Lighting Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Mipmapping:
Scene Management General, BSP:
Meshes Mesh Loading:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sun, 12 Dec 2004 Last Updated Sun, 12 Dec 2004
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License Name Price Source Code Comments
Other/Custom Free Yes

fl3dge 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
fl3dge, pronounces “fledge”, is a 3D game engine for computer games played in web browser with Flash player plug-in. It consists of a Flash based client and an application server in the back-end. It is designed for developing massive multi-player online role-playing games (MMORPG). Games developed with fl3dge can be played on multiple hardware/OS platforms, from any desktop/laptop computers to electronic tablets, PDAs, and multimedia smart phones.
Author Guang Xu
Graphics API Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS
Programming Language Not specified Status Beta
Documentation No
Features
General Features Other:
Scripting Flash ActionScript
Physics Collision Detection:
Texturing Basic:
Animation Keyframe Animation:
Networking System Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 6 Mar 2006 Last Updated Wed, 22 Mar 2006
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License Name Price Source Code Comments
Other/Custom Not public No

FLY8 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
The FLY8 package is a wireframe multiplayer flightsimulator.
Author Eyal Lebedinsky
Graphics API Not specified Operating Systems Windows, Linux, Solaris, SunOS, OS/2
Programming Language C/C++ Status Inactive
Documentation No
Features
Physics Collision Detection:
Special Effects Sky:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound:
Rendering Stereo Rendering, Fonts:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sun, 10 Oct 2004 Last Updated Never
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License Name Price Source Code Comments
Other/Custom Free Yes

Freely Available Networked Gaming (FANG) Engine 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
The Freely Available Networked Gaming (FANG) Engine is a Java gaming package designed for educational purposes. Students who have no prior programming experience can learn Java programming using the gaming engine in their first programming course. The gaming engine is fast, simple, easy to use and even networked. All of the gaming package source code is freely available, extensively commented and well designed. Both applications and applets may be written, and it is even possible to write networked applets.
Author Jam Jenkins
Graphics API Software Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX
Programming Language Java Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Physics Collision Detection:
Special Effects Motion Blur:
Networking System Client-Server:
Sound & Video 2D Sound:
Rendering Fonts:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Tue, 30 Jun 2009 Last Updated Never
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License Name Price Source Code Comments
Other/Custom Free Yes See http://www.fangengine.org/license.html

Lightsprint 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Realtime Radiosity engine - improves game illumination. Does both precomputed and true realtime calculated radiosity. Can render or be integrated as a subsystem of game renderer. Strengths: speed and low memory footprint (7 years of optimizations).
Author Lightsprint
Graphics API OpenGL, DirectX Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Other:
Physics Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management General:
Meshes Mesh Loading:
Special Effects Environment Mapping:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Wed, 29 Apr 2009 Last Updated Wed, 29 Apr 2009
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License Name Price Source Code Comments
Other/Custom Free No 30 day Evaluation License
Other/Custom Not public No Day edition, Night edition, Architect edition
Other/Custom Not public Yes Source Licenses

Mobex3D 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Mobex3D is a general purpose 3D framework targeted at Pocket PCs, SmartPhones, PCs, Workstations and embedded devices. Providing scalability and expandability, Mobex3D can deliver performance on all platforms, by utilizing the hardware potential.
Author Notorious Solutions LTD, Firestorm SRL
Graphics API OpenGL, DirectX, Software, Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Xbox, Playstation, GameCube, PSP, N-Gage
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
Built-in Editors PC emulator of all engine's platforms
Physics Basic Physics, Collision Detection, Rigid Body:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD:
Animation Inverse Kinematics, Keyframe Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Raytracing, Render-to-Texture, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Thu, 8 Dec 2005 Last Updated Never
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License Name Price Source Code Comments
Other/Custom Not public Yes Price varies on situation and level of our involvment required

OpenSceneGraph 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (9 votes) [Edit] Edit
OpenSceneGraph is an portable, high level graphics toolkit for the development of high peformance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications.
Author Robert Osfield and Don Burns
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, Playstation
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
• Lua scripting provided via OsgVortex plugin.
• Supports also python through pyOSG external plugin
Built-in Editors osgedit: allows editing some of the features in scenegraph
Physics Basic Physics, Collision Detection, Rigid Body:
Lighting Per-vertex, Anisotropic:
Shadows Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Billboarding, Particle System, Mirror:
Terrain Rendering, CLOD:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 4 Aug 2004 Last Updated Mon, 26 Jun 2006
There are currently 7 reviews for this engine
License Name Price Source Code Comments
LGPL Free Yes

Panda3D 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (45 votes) [Edit] Edit
Panda3D is a powerful rendering engine for SGI, Linux, Sun, and Windows. The core of the engine is in C++. Panda3D/DIRECT provides a Python scripting interface and utility code. Panda3D can be used with or without Python. (Paper about Panda3D: http://www.python.org/pycon/dc2004/papers/29/ )
Author The Panda Development Group
Graphics API OpenGL, DirectX Operating Systems Windows, Linux, MacOS, SunOS
Programming Language C/C++, Python Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Other:
Scripting
• Python scripting interface
• Programming on the fly using interactive scripting in the Python shell
Built-in Editors
• Direct tools for GUI-based scene editing
• Particle effects API and GUI-based particle panel
• Future plans: An easy to use but powerful and generic scene/level editing tool
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex:
Texturing Basic:
Shaders High Level:
Animation Skeletal Animation:
Meshes Mesh Loading, Skinning:
Special Effects Particle System, Fog:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Finite State Machines:
Rendering Fixed-function, Stereo Rendering, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Tue, 7 Sep 2004 Last Updated Fri, 24 Apr 2009
There are currently 45 reviews for this engine
License Name Price Source Code Comments
BSD Free Yes

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