| Results 1 - 10 of 12 engines. |
|
| Agar 1.2 |
1 |
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|
| Agar is a toolkit for graphical applications. It is not a large monolithic library that will take over your application, instead it provides a set of components organized into compact and integration-friendly libraries implementing specific features. The libraries are stable, well-maintained and in constant development since 2002. Agar is highly portable and is being used under many different platforms. |
| Author |
Julien Nadeau |
|
|
| Graphics API |
OpenGL, Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, OS/2, Amiga, BeOS |
| Programming Language |
C/C++, Java, C#, Ada, Perl, Python |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Lighting |
Lightmapping: |
|
Texturing |
Bumpmapping: |
|
Animation |
Skeletal Animation: |
|
Special Effects |
Particle System, Water: |
|
Rendering |
Render-to-Texture: |
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| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 17 Jun 2007 |
Last Updated |
Mon, 3 Dec 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| BSD |
Free |
Yes |
Free for commercial use |
| BSD |
Not public |
Yes |
Support can be purchased upon request |
|
| 3DzzD |
2 |
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Rating:
(1 votes) |
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|
| 3DzzD is powerful web 3D engine using Java 1.1, that does not require any plug-in download in most of cases. |
| Author |
Bruno Augier |
|
|
| Graphics API |
Software, Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, OS/2, DOS, BeOS |
| Programming Language |
Java |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
3DzzD Online Studio is the simpliest way to bring 3D presentation onto Web page. |
|
Physics |
Collision Detection: |
|
Lighting |
Per-pixel: |
|
Texturing |
Basic, Bumpmapping, Mipmapping: |
|
Shaders |
High Level: |
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Scene Management |
General: |
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Special Effects |
Environment Mapping, Sky: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 22 Apr 2005 |
Last Updated |
Tue, 28 Apr 2009 |
|
There are currently 1 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
|
|
| EGLE |
3 |
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Rating:
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|
| EGLE (Enhanced OpenGl Engine) is a 3D game engine written in ANSI C without any C++ or Windows specific code. EGLE should compile on any system that has OpenGL and GLUT. |
| Author |
Phil Frisbie |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, Irix, DOS |
| Programming Language |
C/C++ |
Status |
Inactive |
| Documentation |
No |
|
|
| Features |
|
Physics |
Collision Detection: |
|
Lighting |
Lightmapping: |
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Shadows |
Shadow Mapping: |
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Texturing |
Basic, Mipmapping: |
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Scene Management |
General, BSP: |
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Meshes |
Mesh Loading: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 12 Dec 2004 |
Last Updated |
Sun, 12 Dec 2004 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
|
|
| fl3dge |
4 |
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Rating:
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|
| fl3dge, pronounces fledge, is a 3D game engine for computer games played in web browser with Flash player plug-in. It consists of a Flash based client and an application server in the back-end. It is designed for developing massive multi-player online role-playing games (MMORPG). Games developed with fl3dge can be played on multiple hardware/OS platforms, from any desktop/laptop computers to electronic tablets, PDAs, and multimedia smart phones.
|
| Author |
Guang Xu |
|
|
| Graphics API |
Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS |
| Programming Language |
Not specified |
Status |
Beta |
| Documentation |
No |
|
|
| Features |
|
General Features |
Other: |
|
Scripting |
Flash ActionScript |
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Physics |
Collision Detection: |
|
Texturing |
Basic: |
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Animation |
Keyframe Animation: |
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Networking System |
Master Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making: |
|
Rendering |
Fixed-function: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 6 Mar 2006 |
Last Updated |
Wed, 22 Mar 2006 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
|
|
| FLY8 |
5 |
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Rating:
Not yet rated |
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|
| The FLY8 package is a wireframe multiplayer flightsimulator. |
| Author |
Eyal Lebedinsky |
|
|
| Graphics API |
Not specified |
Operating Systems |
Windows, Linux, Solaris, SunOS, OS/2 |
| Programming Language |
C/C++ |
Status |
Inactive |
| Documentation |
No |
|
|
| Features |
|
Physics |
Collision Detection: |
|
Special Effects |
Sky: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound: |
|
Rendering |
Stereo Rendering, Fonts: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 10 Oct 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
|
|
| Freely Available Networked Gaming (FANG) Engine |
6 |
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Rating:
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|
| The Freely Available Networked Gaming (FANG) Engine is a Java gaming package designed for educational purposes. Students who have no prior programming experience can learn Java programming using the gaming engine in their first programming course. The gaming engine is fast, simple, easy to use and even networked. All of the gaming package source code is freely available, extensively commented and well designed. Both applications and applets may be written, and it is even possible to write networked applets. |
| Author |
Jam Jenkins |
|
|
| Graphics API |
Software |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX |
| Programming Language |
Java |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Physics |
Collision Detection: |
|
Special Effects |
Motion Blur: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound: |
|
Rendering |
Fonts: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Tue, 30 Jun 2009 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
See http://www.fangengine.org/license.html |
|
| Lightsprint |
7 |
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Rating:
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|
| Realtime Radiosity engine - improves game illumination. Does both precomputed and true realtime calculated radiosity. Can render or be integrated as a subsystem of game renderer. Strengths: speed and low memory footprint (7 years of optimizations). |
| Author |
Lightsprint |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Other: |
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Environment Mapping: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Wed, 29 Apr 2009 |
Last Updated |
Wed, 29 Apr 2009 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
30 day Evaluation License |
| Other/Custom |
Not public |
No |
Day edition, Night edition, Architect edition |
| Other/Custom |
Not public |
Yes |
Source Licenses |
|
| Mobex3D |
8 |
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Rating:
Not yet rated |
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|
| Mobex3D is a general purpose 3D framework targeted at Pocket PCs, SmartPhones, PCs, Workstations and embedded devices. Providing scalability and expandability, Mobex3D can deliver performance on all platforms, by utilizing the hardware potential. |
| Author |
Notorious Solutions LTD, Firestorm SRL |
|
|
| Graphics API |
OpenGL, DirectX, Software, Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Xbox, Playstation, GameCube, PSP, N-Gage |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
|
|
Built-in Editors |
PC emulator of all engine's platforms |
|
Physics |
Basic Physics, Collision Detection, Rigid Body: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD: |
|
Animation |
Inverse Kinematics, Keyframe Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Progressive, Deformation: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Peer-to-Peer, Master Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Raytracing, Render-to-Texture, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Thu, 8 Dec 2005 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
Price varies on situation and level of our involvment required |
|
| OpenSceneGraph |
9 |
Show Details
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Rating:
(9 votes) |
Edit
|
| OpenSceneGraph is an portable, high level graphics toolkit for the development of high peformance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications. |
| Author |
Robert Osfield and Don Burns |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, Playstation |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
| |
Lua scripting provided via OsgVortex plugin. |
| |
Supports also python through pyOSG external plugin |
|
|
Built-in Editors |
osgedit: allows editing some of the features in scenegraph |
|
Physics |
Basic Physics, Collision Detection, Rigid Body: |
|
Lighting |
Per-vertex, Anisotropic: |
|
Shadows |
Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Occlusion Culling, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Billboarding, Particle System, Mirror: |
|
Terrain |
Rendering, CLOD: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Rendering |
Fixed-function, Render-to-Texture: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 4 Aug 2004 |
Last Updated |
Mon, 26 Jun 2006 |
|
There are currently 7 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
|
|
| Panda3D |
10 |
Show Details
Web page
Email author
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Review or Rate this Engine |
Rating:
(45 votes) |
Edit
|
| Panda3D is a powerful rendering engine for SGI, Linux, Sun, and Windows. The core of the engine is in C++. Panda3D/DIRECT provides a Python scripting interface and utility code. Panda3D can be used with or without Python. (Paper about Panda3D: http://www.python.org/pycon/dc2004/papers/29/ ) |
| Author |
The Panda Development Group |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, Linux, MacOS, SunOS |
| Programming Language |
C/C++, Python |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Other: |
|
Scripting |
| |
Python scripting interface |
| |
Programming on the fly using interactive scripting in the Python shell |
|
|
Built-in Editors |
| |
Direct tools for GUI-based scene editing |
| |
Particle effects API and GUI-based particle panel |
| |
Future plans: An easy to use but powerful and generic scene/level editing tool |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex: |
|
Texturing |
Basic: |
|
Shaders |
High Level: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Particle System, Fog: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Finite State Machines: |
|
Rendering |
Fixed-function, Stereo Rendering, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Tue, 7 Sep 2004 |
Last Updated |
Fri, 24 Apr 2009 |
|
There are currently 45 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| BSD |
Free |
Yes |
|
|
New features Updated features
|