| Results 1 - 6 of 6 engines. |
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| 3DzzD |
1 |
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Rating:
(1 votes) |
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|
| 3DzzD is powerful web 3D engine using Java 1.1, that does not require any plug-in download in most of cases. |
| Author |
Bruno Augier |
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| Graphics API |
Software, Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, OS/2, DOS, BeOS |
| Programming Language |
Java |
Status |
Beta |
| Documentation |
Yes |
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|
| Features |
|
General Features |
Object-Oriented Design: |
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Scripting |
3DzzD Online Studio is the simpliest way to bring 3D presentation onto Web page. |
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Physics |
Collision Detection: |
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Lighting |
Per-pixel: |
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Texturing |
Basic, Bumpmapping, Mipmapping: |
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Shaders |
High Level: |
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Scene Management |
General: |
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Special Effects |
Environment Mapping, Sky: |
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| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 22 Apr 2005 |
Last Updated |
Tue, 28 Apr 2009 |
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There are currently 1 reviews for this engine
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| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
|
|
| fl3dge |
2 |
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Rating:
Not yet rated |
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|
| fl3dge, pronounces fledge, is a 3D game engine for computer games played in web browser with Flash player plug-in. It consists of a Flash based client and an application server in the back-end. It is designed for developing massive multi-player online role-playing games (MMORPG). Games developed with fl3dge can be played on multiple hardware/OS platforms, from any desktop/laptop computers to electronic tablets, PDAs, and multimedia smart phones.
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| Author |
Guang Xu |
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| Graphics API |
Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS |
| Programming Language |
Not specified |
Status |
Beta |
| Documentation |
No |
|
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| Features |
|
General Features |
Other: |
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Scripting |
Flash ActionScript |
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Physics |
Collision Detection: |
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Texturing |
Basic: |
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Animation |
Keyframe Animation: |
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Networking System |
Master Server: |
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Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
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Artificial Intelligence |
Pathfinding, Decision Making: |
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Rendering |
Fixed-function: |
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| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 6 Mar 2006 |
Last Updated |
Wed, 22 Mar 2006 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
|
|
| Freely Available Networked Gaming (FANG) Engine |
3 |
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Rating:
Not yet rated |
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|
| The Freely Available Networked Gaming (FANG) Engine is a Java gaming package designed for educational purposes. Students who have no prior programming experience can learn Java programming using the gaming engine in their first programming course. The gaming engine is fast, simple, easy to use and even networked. All of the gaming package source code is freely available, extensively commented and well designed. Both applications and applets may be written, and it is even possible to write networked applets. |
| Author |
Jam Jenkins |
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| Graphics API |
Software |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX |
| Programming Language |
Java |
Status |
Productive/Stable |
| Documentation |
Yes |
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| Features |
|
General Features |
Object-Oriented Design: |
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Physics |
Collision Detection: |
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Special Effects |
Motion Blur: |
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Networking System |
Client-Server: |
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Sound & Video |
2D Sound: |
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Rendering |
Fonts: |
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| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Tue, 30 Jun 2009 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
Yes |
See http://www.fangengine.org/license.html |
|
| Hoverware |
4 |
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Rating:
Not yet rated |
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|
| Underlying engine for Hoverball, written in the mid- to late-1990s. Good for its time, a little dated these days. |
| Author |
Ross Cunniff, Norman Gee |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, HP/UX |
| Programming Language |
C/C++ |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
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Built-in Editors |
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Physics |
Basic Physics, Collision Detection: |
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Lighting |
Per-vertex: |
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Shadows |
Projected planar: |
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Texturing |
Multi-texturing: |
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Shaders |
Vertex: |
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Scene Management |
General, Occlusion Culling, LOD: |
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Meshes |
Mesh Loading, Tessellation: |
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Surfaces & Curves |
Splines: |
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Special Effects |
Environment Mapping, Billboarding, Motion Blur, Explosion: |
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Networking System |
Client-Server: |
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Artificial Intelligence |
Decision Making: |
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Rendering |
Fixed-function, Stereo Rendering, Fonts, GUI: |
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| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 27 Apr 2009 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| GPL |
Free |
Yes |
|
|
| Lightsprint |
5 |
Show Details
Web page
Email author
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Review or Rate this Engine |
Rating:
Not yet rated |
Edit
|
| Realtime Radiosity engine - improves game illumination. Does both precomputed and true realtime calculated radiosity. Can render or be integrated as a subsystem of game renderer. Strengths: speed and low memory footprint (7 years of optimizations). |
| Author |
Lightsprint |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Other: |
|
Physics |
Collision Detection: |
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Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps: |
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Shadows |
Shadow Mapping: |
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Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
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Scene Management |
General: |
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Meshes |
Mesh Loading: |
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Special Effects |
Environment Mapping: |
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| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Wed, 29 Apr 2009 |
Last Updated |
Wed, 29 Apr 2009 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
30 day Evaluation License |
| Other/Custom |
Not public |
No |
Day edition, Night edition, Architect edition |
| Other/Custom |
Not public |
Yes |
Source Licenses |
|
| RealmForge |
6 |
Show Details
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Rating:
(14 votes) |
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|
| RealmForge is a free, cross-platform game engine written entirely in C# and built upon Axiom, the C# port of the OGRE 3D engine. |
| Author |
Dan Moorehead |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, Linux, MacOS, Solaris, HP/UX, FreeBSD |
| Programming Language |
C/C++, C#, D, Delphi, Ada, Fortran, Perl, Python, VB.NET |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
| |
Everything is controlled by scripts and uses interfaces to allow for full customization without modification of the code |
| |
Uses C# and JScript.net for scripting language providing unprecedented power, flexibility, and simplicity |
| |
Scripts can be developed in the IDE with an optional minimized syntax to emulate JScript.net |
| |
Scripts can be compiled and run on the fly mid-game |
| |
Assemblies can be automatically loaded and have their scripts registered |
| |
Every entity is fully scriptable and has a wide range of events which scripts can be attached to |
|
|
Built-in Editors |
| |
The Game Editor is integrated into the engine and can be displayed in-game similar to Doom III |
| |
The line between design-time and runtime are blurred as a game can be edited using the full range of tool windows similar to an IDE |
| |
The in-game edit allows the beta testing and modifications to be made simultaneously |
|
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Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, BSP, Octrees, LOD: |
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Animation |
Keyframe Animation, Skeletal Animation, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Progressive: |
|
Surfaces & Curves |
Splines, Patches: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server, Peer-to-Peer, Master Server: |
|
Sound & Video |
3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 6 Aug 2004 |
Last Updated |
Wed, 29 Aug 2007 |
|
There are currently 14 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
SourceForge.net Open-source Project |
|
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