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Results 1 - 6 of 6 engines.
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3DzzD 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
3DzzD is powerful web 3D engine using Java 1.1, that does not require any plug-in download in most of cases.
Author Bruno Augier
Graphics API Software, Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, OS/2, DOS, BeOS
Programming Language Java Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting 3DzzD Online Studio is the simpliest way to bring 3D presentation onto Web page.
Physics Collision Detection:
Lighting Per-pixel:
Texturing Basic, Bumpmapping, Mipmapping:
Shaders High Level:
Scene Management General:
Special Effects Environment Mapping, Sky:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 22 Apr 2005 Last Updated Tue, 28 Apr 2009
There are currently 1 reviews for this engine
License Name Price Source Code Comments
LGPL Free Yes

fl3dge 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
fl3dge, pronounces “fledge”, is a 3D game engine for computer games played in web browser with Flash player plug-in. It consists of a Flash based client and an application server in the back-end. It is designed for developing massive multi-player online role-playing games (MMORPG). Games developed with fl3dge can be played on multiple hardware/OS platforms, from any desktop/laptop computers to electronic tablets, PDAs, and multimedia smart phones.
Author Guang Xu
Graphics API Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS
Programming Language Not specified Status Beta
Documentation No
Features
General Features Other:
Scripting Flash ActionScript
Physics Collision Detection:
Texturing Basic:
Animation Keyframe Animation:
Networking System Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 6 Mar 2006 Last Updated Wed, 22 Mar 2006
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License Name Price Source Code Comments
Other/Custom Not public No

Freely Available Networked Gaming (FANG) Engine 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
The Freely Available Networked Gaming (FANG) Engine is a Java gaming package designed for educational purposes. Students who have no prior programming experience can learn Java programming using the gaming engine in their first programming course. The gaming engine is fast, simple, easy to use and even networked. All of the gaming package source code is freely available, extensively commented and well designed. Both applications and applets may be written, and it is even possible to write networked applets.
Author Jam Jenkins
Graphics API Software Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX
Programming Language Java Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Physics Collision Detection:
Special Effects Motion Blur:
Networking System Client-Server:
Sound & Video 2D Sound:
Rendering Fonts:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Tue, 30 Jun 2009 Last Updated Never
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License Name Price Source Code Comments
Other/Custom Free Yes See http://www.fangengine.org/license.html

Hoverware 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Underlying engine for Hoverball, written in the mid- to late-1990s. Good for its time, a little dated these days.
Author Ross Cunniff, Norman Gee
Graphics API OpenGL Operating Systems Windows, Linux, HP/UX
Programming Language C/C++ Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Built-in Editors
Physics Basic Physics, Collision Detection:
Lighting Per-vertex:
Shadows Projected planar:
Texturing Multi-texturing:
Shaders Vertex:
Scene Management General, Occlusion Culling, LOD:
Meshes Mesh Loading, Tessellation:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Billboarding, Motion Blur, Explosion:
Networking System Client-Server:
Artificial Intelligence Decision Making:
Rendering Fixed-function, Stereo Rendering, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 27 Apr 2009 Last Updated Never
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License Name Price Source Code Comments
GPL Free Yes

Lightsprint 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Realtime Radiosity engine - improves game illumination. Does both precomputed and true realtime calculated radiosity. Can render or be integrated as a subsystem of game renderer. Strengths: speed and low memory footprint (7 years of optimizations).
Author Lightsprint
Graphics API OpenGL, DirectX Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Other:
Physics Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management General:
Meshes Mesh Loading:
Special Effects Environment Mapping:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Wed, 29 Apr 2009 Last Updated Wed, 29 Apr 2009
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License Name Price Source Code Comments
Other/Custom Free No 30 day Evaluation License
Other/Custom Not public No Day edition, Night edition, Architect edition
Other/Custom Not public Yes Source Licenses

RealmForge 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (14 votes) [Edit] Edit
RealmForge is a free, cross-platform game engine written entirely in C# and built upon Axiom, the C# port of the OGRE 3D engine.
Author Dan Moorehead
Graphics API OpenGL, DirectX Operating Systems Windows, Linux, MacOS, Solaris, HP/UX, FreeBSD
Programming Language C/C++, C#, D, Delphi, Ada, Fortran, Perl, Python, VB.NET Status Beta
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
• Everything is controlled by scripts and uses interfaces to allow for full customization without modification of the code
• Uses C# and JScript.net for scripting language providing unprecedented power, flexibility, and simplicity
• Scripts can be developed in the IDE with an optional minimized syntax to emulate JScript.net
• Scripts can be compiled and run on the fly mid-game
• Assemblies can be automatically loaded and have their scripts registered
• Every entity is fully scriptable and has a wide range of events which scripts can be attached to
Built-in Editors
• The Game Editor is integrated into the engine and can be displayed in-game similar to Doom III
• The line between design-time and runtime are blurred as a game can be edited using the full range of tool windows similar to an IDE
• The in-game edit allows the beta testing and modifications to be made simultaneously
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, Octrees, LOD:
Animation Keyframe Animation, Skeletal Animation, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive:
Surfaces & Curves Splines, Patches:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted, Neural Networks:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 6 Aug 2004 Last Updated Wed, 29 Aug 2007
There are currently 14 reviews for this engine
License Name Price Source Code Comments
LGPL Free Yes SourceForge.net Open-source Project

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