DevMaster.net - Your source for game development
[[ Home | Forums | 3D Engines Database | Wiki | Articles/Tutorials | Game Dev Jobs | IRC Chat Network | Contact Us ]]
Welcome Guest!

 • Features Index
 • Submit Engine
 • List All Engines
• List Recently Added Engines
• List Recently Updated Engines
• Frequently Asked Questions

Advanced Search
Results 1 - 10 of 13 engines.
Sort results by: in
Show more detail
Agar 1.2 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Agar is a toolkit for graphical applications. It is not a large monolithic library that will take over your application, instead it provides a set of components organized into compact and integration-friendly libraries implementing specific features. The libraries are stable, well-maintained and in constant development since 2002. Agar is highly portable and is being used under many different platforms.
Author Julien Nadeau
Graphics API OpenGL, Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, OS/2, Amiga, BeOS
Programming Language C/C++, Java, C#, Ada, Perl, Python Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Lighting Lightmapping:
Texturing Bumpmapping:
Animation Skeletal Animation:
Special Effects Particle System, Water:
Rendering Render-to-Texture:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sun, 17 Jun 2007 Last Updated Mon, 3 Dec 2007
Be the first to write a review for this engine!
License Name Price Source Code Comments
BSD Free Yes Free for commercial use
BSD Not public Yes Support can be purchased upon request

3DzzD 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (1 votes) [Edit] Edit
3DzzD is powerful web 3D engine using Java 1.1, that does not require any plug-in download in most of cases.
Author Bruno Augier
Graphics API Software, Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, OS/2, DOS, BeOS
Programming Language Java Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting 3DzzD Online Studio is the simpliest way to bring 3D presentation onto Web page.
Physics Collision Detection:
Lighting Per-pixel:
Texturing Basic, Bumpmapping, Mipmapping:
Shaders High Level:
Scene Management General:
Special Effects Environment Mapping, Sky:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 22 Apr 2005 Last Updated Tue, 28 Apr 2009
There are currently 1 reviews for this engine
License Name Price Source Code Comments
LGPL Free Yes

Beyond Virtual 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (20 votes) [Edit] Edit
Beyond Virtual was developed, from the ground up, to provide powerful and flexible architecture for developing advanced 3d games and real-time 'Machinima' videos. Beyond Virtual is based around a core framework dubbed 'BvLib'. BvLib is used by all of the Beyond Virtual tools, including the Object Viewer, World Editor and Game Shell application itself.
Author Gekido Design Group Inc
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, FreeBSD, Irix
Programming Language C/C++ Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
• C-style scripting language
• On-the-fly script reloading for testing
Built-in Editors
• Interactive Camera path editor complete with VCR-style controls, path smoothing (adjust bias for keyframe transitions), time controls, independent camera targeting control, and much more
• Integrated profiling
• In-game debugging tools for Collision Meshes, Occlusion, Pathfinding, Object Interaction Zones (used in mission scripting etc), Realtime object placement / adjusting for scripts
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Scene Management General, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather:
Terrain Rendering:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 8 Jun 2005 Last Updated Sun, 16 Sep 2007
There are currently 19 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No GameCore StarterKit - Freely available to anyone to download and use, with the sole limitation being that you can not export your final game projects into a stand-alone executable format. There is NO time limitation and NO functionality disabled in the Starter kit
Other/Custom $249.00 No GameCore Indie
Other/Custom Not public No GameCore Professional - contact Beyond Virtual for pricing

Blender Game Engine 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (27 votes) [Edit] Edit
Blender is an open source 3D modeling, rendering, animation -and- realtime 3D game/simulation development system. Blender is continuously upgraded with new features and is supported by an active and helpful community ( http://www.blenderartists.org/ ).
Author Blender Foundation
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, Solaris, FreeBSD, Irix
Programming Language C/C++, Python Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture, Save/Load System:
Scripting Python scripting API for sophisticated control and AI, fully defined advanced game logic
Built-in Editors
• Non-overlapping and non-blocking UI delivers unsurpassed workflow
• Flexible and fully configurable window layout with as many screen setups as you prefer
• Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
• Anti-aliased fonts with international translation support
• Windows for animation curves/keys, outliner, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
• Built-in text editor for annotations and editing Python scripts
• Consistent interface across all platforms
• And much more more
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping:
Shaders Vertex, Pixel:
Scene Management General:
Animation Inverse Kinematics, Keyframe Animation:
Meshes Mesh Loading, Skinning:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Particle System, Sky, Water, Fog:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Sun, 9 Jul 2006 Last Updated Sun, 16 Sep 2007
There are currently 27 reviews for this engine
License Name Price Source Code Comments
GPL Free Yes

BuNg 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
A simple 3D engine used in a couple of visualisation projects and the base of an up and coming open source game.
Author Sam Jansen and Jesse Baker
Graphics API OpenGL, DirectX Operating Systems Windows, Linux, FreeBSD
Programming Language C/C++ Status Alpha
Documentation No
Features
General Features Object-Oriented Design:
Scripting Currently uses Lua for scripting.
Physics Collision Detection:
Texturing Basic:
Scene Management Octrees:
Animation Keyframe Animation:
Meshes Mesh Loading:
Surfaces & Curves Patches:
Networking System Client-Server:
Sound & Video 3D Sound:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Fri, 6 Aug 2004 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Free Yes Apache 1 License

fl3dge 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
fl3dge, pronounces “fledge”, is a 3D game engine for computer games played in web browser with Flash player plug-in. It consists of a Flash based client and an application server in the back-end. It is designed for developing massive multi-player online role-playing games (MMORPG). Games developed with fl3dge can be played on multiple hardware/OS platforms, from any desktop/laptop computers to electronic tablets, PDAs, and multimedia smart phones.
Author Guang Xu
Graphics API Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS
Programming Language Not specified Status Beta
Documentation No
Features
General Features Other:
Scripting Flash ActionScript
Physics Collision Detection:
Texturing Basic:
Animation Keyframe Animation:
Networking System Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 6 Mar 2006 Last Updated Wed, 22 Mar 2006
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Not public No

Irrlicht 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (62 votes) [Edit] Edit
The Irrlicht Engine is a cross-platform high performance real-time 3D engine written in C++. It is a powerful high-level API for creating complete 3D and 2D applications like games or scientific visualizations. It comes with documentation and integrates all the state-of-the-art features for visual representation like dynamic shadows, particle systems, character animation, indoor and outdoor technology, and collision detection. All this is accessible through a well designed C++ interface, which is easy to use.
Author Nikolaus Gebhardt
Graphics API OpenGL, DirectX, Software Operating Systems Windows, Linux, MacOS, Solaris, FreeBSD, Xbox
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture:
Built-in Editors
• irrEdit: a free functional scene editor and lightmap generator
• GUI Editor
Physics Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, Octrees:
Animation Skeletal Animation, Morphing, Animation Blending:
Meshes Mesh Loading:
Special Effects Environment Mapping, Billboarding, Particle System, Sky, Water, Fog:
Terrain Rendering, CLOD:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Thu, 24 Jun 2004 Last Updated Sat, 28 Mar 2009
There are currently 58 reviews for this engine
License Name Price Source Code Comments
zlib/libpng Free Yes

LightFire# 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
LightFire# is a fast and small Engine to create platform independent Games and Graphics Applications. It provides Graphics, Sound and Network support.
Author Sebastian Pech
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, FreeBSD
Programming Language C# Status Alpha
Documentation No
Features
General Features Object-Oriented Design:
Texturing Basic:
Scene Management Octrees:
Animation Skeletal Animation:
Meshes Mesh Loading, Skinning:
Special Effects Billboarding, Particle System, Sky, Water, Fire, Explosion, Mirror:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding:
Rendering Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sat, 5 Feb 2005 Last Updated Mon, 26 Jun 2006
Be the first to write a review for this engine!
License Name Price Source Code Comments
LGPL Free Yes

Lightsprint 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Realtime Radiosity engine - improves game illumination. Does both precomputed and true realtime calculated radiosity. Can render or be integrated as a subsystem of game renderer. Strengths: speed and low memory footprint (7 years of optimizations).
Author Lightsprint
Graphics API OpenGL, DirectX Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Other:
Physics Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management General:
Meshes Mesh Loading:
Special Effects Environment Mapping:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Wed, 29 Apr 2009 Last Updated Wed, 29 Apr 2009
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Free No 30 day Evaluation License
Other/Custom Not public No Day edition, Night edition, Architect edition
Other/Custom Not public Yes Source Licenses

Mobex3D 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Mobex3D is a general purpose 3D framework targeted at Pocket PCs, SmartPhones, PCs, Workstations and embedded devices. Providing scalability and expandability, Mobex3D can deliver performance on all platforms, by utilizing the hardware potential.
Author Notorious Solutions LTD, Firestorm SRL
Graphics API OpenGL, DirectX, Software, Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Xbox, Playstation, GameCube, PSP, N-Gage
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
Built-in Editors PC emulator of all engine's platforms
Physics Basic Physics, Collision Detection, Rigid Body:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD:
Animation Inverse Kinematics, Keyframe Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Raytracing, Render-to-Texture, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Thu, 8 Dec 2005 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Not public Yes Price varies on situation and level of our involvment required

New features      Updated features
<< 1 2 >>


Copyright ©2003-2009, DevMaster.net. All rights reserved.