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Agar 1.2 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Agar is a toolkit for graphical applications. It is not a large monolithic library that will take over your application, instead it provides a set of components organized into compact and integration-friendly libraries implementing specific features. The libraries are stable, well-maintained and in constant development since 2002. Agar is highly portable and is being used under many different platforms.
Author Julien Nadeau
Graphics API OpenGL, Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, OS/2, Amiga, BeOS
Programming Language C/C++, Java, C#, Ada, Perl, Python Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Lighting Lightmapping:
Texturing Bumpmapping:
Animation Skeletal Animation:
Special Effects Particle System, Water:
Rendering Render-to-Texture:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sun, 17 Jun 2007 Last Updated Mon, 3 Dec 2007
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License Name Price Source Code Comments
BSD Free Yes Free for commercial use
BSD Not public Yes Support can be purchased upon request

Beyond Virtual 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (20 votes) [Edit] Edit
Beyond Virtual was developed, from the ground up, to provide powerful and flexible architecture for developing advanced 3d games and real-time 'Machinima' videos. Beyond Virtual is based around a core framework dubbed 'BvLib'. BvLib is used by all of the Beyond Virtual tools, including the Object Viewer, World Editor and Game Shell application itself.
Author Gekido Design Group Inc
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, FreeBSD, Irix
Programming Language C/C++ Status Alpha
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
• C-style scripting language
• On-the-fly script reloading for testing
Built-in Editors
• Interactive Camera path editor complete with VCR-style controls, path smoothing (adjust bias for keyframe transitions), time controls, independent camera targeting control, and much more
• Integrated profiling
• In-game debugging tools for Collision Meshes, Occlusion, Pathfinding, Object Interaction Zones (used in mission scripting etc), Realtime object placement / adjusting for scripts
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Scene Management General, Octrees, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather:
Terrain Rendering:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 8 Jun 2005 Last Updated Sun, 16 Sep 2007
There are currently 19 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No GameCore StarterKit - Freely available to anyone to download and use, with the sole limitation being that you can not export your final game projects into a stand-alone executable format. There is NO time limitation and NO functionality disabled in the Starter kit
Other/Custom $249.00 No GameCore Indie
Other/Custom Not public No GameCore Professional - contact Beyond Virtual for pricing

Blender Game Engine 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (27 votes) [Edit] Edit
Blender is an open source 3D modeling, rendering, animation -and- realtime 3D game/simulation development system. Blender is continuously upgraded with new features and is supported by an active and helpful community ( http://www.blenderartists.org/ ).
Author Blender Foundation
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, Solaris, FreeBSD, Irix
Programming Language C/C++, Python Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture, Save/Load System:
Scripting Python scripting API for sophisticated control and AI, fully defined advanced game logic
Built-in Editors
• Non-overlapping and non-blocking UI delivers unsurpassed workflow
• Flexible and fully configurable window layout with as many screen setups as you prefer
• Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
• Anti-aliased fonts with international translation support
• Windows for animation curves/keys, outliner, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
• Built-in text editor for annotations and editing Python scripts
• Consistent interface across all platforms
• And much more more
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping:
Shaders Vertex, Pixel:
Scene Management General:
Animation Inverse Kinematics, Keyframe Animation:
Meshes Mesh Loading, Skinning:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Particle System, Sky, Water, Fog:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Sun, 9 Jul 2006 Last Updated Sun, 16 Sep 2007
There are currently 27 reviews for this engine
License Name Price Source Code Comments
GPL Free Yes

EGLE 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
EGLE (Enhanced OpenGl Engine) is a 3D game engine written in ANSI C without any C++ or Windows specific code. EGLE should compile on any system that has OpenGL and GLUT.
Author Phil Frisbie
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, Solaris, SunOS, Irix, DOS
Programming Language C/C++ Status Inactive
Documentation No
Features
Physics Collision Detection:
Lighting Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Mipmapping:
Scene Management General, BSP:
Meshes Mesh Loading:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sun, 12 Dec 2004 Last Updated Sun, 12 Dec 2004
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License Name Price Source Code Comments
Other/Custom Free Yes

fl3dge 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
fl3dge, pronounces “fledge”, is a 3D game engine for computer games played in web browser with Flash player plug-in. It consists of a Flash based client and an application server in the back-end. It is designed for developing massive multi-player online role-playing games (MMORPG). Games developed with fl3dge can be played on multiple hardware/OS platforms, from any desktop/laptop computers to electronic tablets, PDAs, and multimedia smart phones.
Author Guang Xu
Graphics API Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS
Programming Language Not specified Status Beta
Documentation No
Features
General Features Other:
Scripting Flash ActionScript
Physics Collision Detection:
Texturing Basic:
Animation Keyframe Animation:
Networking System Master Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Mon, 6 Mar 2006 Last Updated Wed, 22 Mar 2006
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License Name Price Source Code Comments
Other/Custom Not public No

Geomview 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Geomview is an interactive program for viewing and manipulating geometric objects. It can be used as a standalone viewer for static objects or as a display engine for other programs which produce dynamically changing geometry.
Author Geomview team
Graphics API Software Operating Systems Linux, Irix
Programming Language C/C++ Status Productive/Stable
Documentation No
Features
General Features Other:
Meshes Mesh Loading:
Rendering Fixed-function:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Fri, 12 Nov 2004 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
LGPL Free Yes

Lightsprint 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Realtime Radiosity engine - improves game illumination. Does both precomputed and true realtime calculated radiosity. Can render or be integrated as a subsystem of game renderer. Strengths: speed and low memory footprint (7 years of optimizations).
Author Lightsprint
Graphics API OpenGL, DirectX Operating Systems Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Other:
Physics Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management General:
Meshes Mesh Loading:
Special Effects Environment Mapping:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Wed, 29 Apr 2009 Last Updated Wed, 29 Apr 2009
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License Name Price Source Code Comments
Other/Custom Free No 30 day Evaluation License
Other/Custom Not public No Day edition, Night edition, Architect edition
Other/Custom Not public Yes Source Licenses

OpenSceneGraph 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (9 votes) [Edit] Edit
OpenSceneGraph is an portable, high level graphics toolkit for the development of high peformance graphics applications such as flight simulators, games, virtual reality or scientific visualization. Providing an object orientated framework on top of OpenGL, it frees the developer from implementing and optimizing low level graphics calls, and provide many additional utilities for rapid development of graphics applications.
Author Robert Osfield and Don Burns
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, Playstation
Programming Language C/C++ Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting
• Lua scripting provided via OsgVortex plugin.
• Supports also python through pyOSG external plugin
Built-in Editors osgedit: allows editing some of the features in scenegraph
Physics Basic Physics, Collision Detection, Rigid Body:
Lighting Per-vertex, Anisotropic:
Shadows Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Occlusion Culling, LOD:
Animation Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Billboarding, Particle System, Mirror:
Terrain Rendering, CLOD:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Rendering Fixed-function, Render-to-Texture:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 4 Aug 2004 Last Updated Mon, 26 Jun 2006
There are currently 7 reviews for this engine
License Name Price Source Code Comments
LGPL Free Yes

VOGL 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
VOGL (very ordinary GL Like Library) is a device portable graphics library that tries to be Silicon Graphics Iris GL compatible. The intention is that any VOGL program will compile unchanged on a machine running SGI GL (the examples do). VOGL is based entirely on the other graphics library VOGLE.
Author Eric H. Echidna
Graphics API Not specified Operating Systems SunOS, Irix, DOS
Programming Language C/C++ Status Inactive
Documentation No
Features
Texturing Basic:
Surfaces & Curves Patches:
Rendering Fonts:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Fri, 8 Oct 2004 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Free Yes

VOGLE 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
VOGLE (very ordinary graphics learning environment) is a device portable graphics library that is loosely based on the Silicon Graphics Iris GL.
Author Eric H. Echidna
Graphics API Not specified Operating Systems SunOS, Irix, DOS
Programming Language C/C++ Status Inactive
Documentation No
Features
Texturing Basic:
Surfaces & Curves Patches:
Rendering Fonts:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Fri, 8 Oct 2004 Last Updated Fri, 8 Oct 2004
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Free Yes

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