| Results 1 - 6 of 6 engines. |
|
| Agar 1.2 |
1 |
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| Agar is a toolkit for graphical applications. It is not a large monolithic library that will take over your application, instead it provides a set of components organized into compact and integration-friendly libraries implementing specific features. The libraries are stable, well-maintained and in constant development since 2002. Agar is highly portable and is being used under many different platforms. |
| Author |
Julien Nadeau |
|
|
| Graphics API |
OpenGL, Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, OS/2, Amiga, BeOS |
| Programming Language |
C/C++, Java, C#, Ada, Perl, Python |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
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Lighting |
Lightmapping: |
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Texturing |
Bumpmapping: |
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Animation |
Skeletal Animation: |
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Special Effects |
Particle System, Water: |
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Rendering |
Render-to-Texture: |
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| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 17 Jun 2007 |
Last Updated |
Mon, 3 Dec 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| BSD |
Free |
Yes |
Free for commercial use |
| BSD |
Not public |
Yes |
Support can be purchased upon request |
|
| Antiryad Gx |
2 |
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Rating:
(6 votes) |
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| Antiryad Gx is a cross platform 3d engine. It was tested by the creation of several projects in various studios which used some or the totality of the functionalities of the engine. Antiryad Gx is a product integrating a multitude of tools, mainly developed under Mandrake Linux. It allows to edit some levels of game, export 3d environments, create videos. The API is also acessible with C objects, C++ classes and with the embeded Gel virtual machine scripting language (the scripters have accesss to all Antiryad functions.).
All programming and graphics resources are completly platform independant, then a product developed in conformance with Antiryad API should work without modifications on all other supported platforms. |
| Author |
Arkham Development |
|
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| Graphics API |
OpenGL, DirectX, Glide, Software |
Operating Systems |
Windows, Linux, MacOS, Amiga, DOS, Xbox, Playstation, PSP |
| Programming Language |
C/C++, BASIC |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Other: |
|
Scripting |
Proprietary Gel BASIC virtual machine langage. |
|
Built-in Editors |
| |
Mdraw: Bitmaps and textures editor. |
| |
Mapper: 3d object mapper, environment modification, 3d viewer. |
| |
Geltools: General tools for the Gel langage (simplified compilation). |
| |
Baseed: Base level editor. |
| |
Wbuilder: World builder and modeler. |
| |
Text editor: Text editor. |
| |
Resource editor: Windows editor for winbox interfaces. |
| |
Video tools: Tools to create and manage the movies. |
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Physics |
Basic Physics, Collision Detection: |
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Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity: |
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Shadows |
Projected planar: |
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Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
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Scene Management |
General, Portals, Octrees, Occlusion Culling, LOD: |
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Animation |
Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: |
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Meshes |
Mesh Loading, Skinning: |
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Special Effects |
Environment Mapping, Lens Flares, Particle System, Water, Fire, Explosion, Fog: |
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Sound & Video |
2D Sound, 3D Sound: |
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Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
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Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Thu, 12 Aug 2004 |
Last Updated |
Mon, 15 Aug 2005 |
|
There are currently 6 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Freeware license for freewares applications |
| Other/Custom |
Not public |
No |
Personnal license |
| Other/Custom |
Not public |
No |
Professional license |
| Other/Custom |
Not public |
No |
Enterprise license |
|
| CyberGL |
3 |
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Rating:
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|
| CyberGL is a 2D/3D graphics shared library whose API is a subset of the OpenGL API. |
| Author |
Phase 5 Digital Product |
|
|
| Graphics API |
Software |
Operating Systems |
Amiga |
| Programming Language |
C/C++ |
Status |
Inactive |
| Documentation |
No |
|
|
| Features |
|
General Features |
Other: |
|
Lighting |
Lightmapping: |
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Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Mipmapping: |
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Scene Management |
General: |
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Rendering |
Fixed-function: |
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| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Wed, 17 Nov 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
|
|
| fl3dge |
4 |
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Rating:
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|
| fl3dge, pronounces fledge, is a 3D game engine for computer games played in web browser with Flash player plug-in. It consists of a Flash based client and an application server in the back-end. It is designed for developing massive multi-player online role-playing games (MMORPG). Games developed with fl3dge can be played on multiple hardware/OS platforms, from any desktop/laptop computers to electronic tablets, PDAs, and multimedia smart phones.
|
| Author |
Guang Xu |
|
|
| Graphics API |
Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS |
| Programming Language |
Not specified |
Status |
Beta |
| Documentation |
No |
|
|
| Features |
|
General Features |
Other: |
|
Scripting |
Flash ActionScript |
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Physics |
Collision Detection: |
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Texturing |
Basic: |
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Animation |
Keyframe Animation: |
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Networking System |
Master Server: |
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Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
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Artificial Intelligence |
Pathfinding, Decision Making: |
|
Rendering |
Fixed-function: |
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| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Mon, 6 Mar 2006 |
Last Updated |
Wed, 22 Mar 2006 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
|
|
| Lightsprint |
5 |
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Rating:
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|
| Realtime Radiosity engine - improves game illumination. Does both precomputed and true realtime calculated radiosity. Can render or be integrated as a subsystem of game renderer. Strengths: speed and low memory footprint (7 years of optimizations). |
| Author |
Lightsprint |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, HP/UX, FreeBSD, Irix, OS/2, Amiga, DOS, Xbox, Playstation, GameCube, GBA, PSP, N-Gage, BeOS |
| Programming Language |
C/C++ |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Other: |
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping, Radiosity, Gloss maps: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General: |
|
Meshes |
Mesh Loading: |
|
Special Effects |
Environment Mapping: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Wed, 29 Apr 2009 |
Last Updated |
Wed, 29 Apr 2009 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
30 day Evaluation License |
| Other/Custom |
Not public |
No |
Day edition, Night edition, Architect edition |
| Other/Custom |
Not public |
Yes |
Source Licenses |
|
| Nether |
6 |
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|
| Nether 3D is a wolfenstein engine for the Commodore 64 or 128. |
| Author |
Cameron Kaiser |
|
|
| Graphics API |
Not specified |
Operating Systems |
Amiga |
| Programming Language |
Not specified |
Status |
Inactive |
| Documentation |
No |
|
|
| Features |
|
Lighting |
Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Thu, 4 Nov 2004 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
No |
|
|
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