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Agar 1.2 1
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
Agar is a toolkit for graphical applications. It is not a large monolithic library that will take over your application, instead it provides a set of components organized into compact and integration-friendly libraries implementing specific features. The libraries are stable, well-maintained and in constant development since 2002. Agar is highly portable and is being used under many different platforms.
Author Julien Nadeau
Graphics API OpenGL, Other Operating Systems Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, OS/2, Amiga, BeOS
Programming Language C/C++, Java, C#, Ada, Perl, Python Status Beta
Documentation Yes
Features
General Features Object-Oriented Design:
Lighting Lightmapping:
Texturing Bumpmapping:
Animation Skeletal Animation:
Special Effects Particle System, Water:
Rendering Render-to-Texture:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Sun, 17 Jun 2007 Last Updated Mon, 3 Dec 2007
Be the first to write a review for this engine!
License Name Price Source Code Comments
BSD Free Yes Free for commercial use
BSD Not public Yes Support can be purchased upon request

BigWorld MMO Technology Suite 2
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (3 votes) [Edit] Edit
The BigWorld MMO Technology Suite is a complete technology solution, consisting of a tightly integrated suite of high performance server applications, tools, advanced 3D client and APIs designed specifically for the fast and efficient creation of MMOGs.
Author BigWorld Pty Ltd
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, Python Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Save/Load System, Other:
Scripting
Scriptable client, server and tools.
Fully functional Python 2.4 interpreter embedded
A Python API provides access to 3D engine, network, resource management and all other core systems
Entire MMOG can be written without resorting to C++ code
Telnet to access python console on server and client
On-display Python console on client and tools
Built-in Editors
WYSIWYG indoor and outdoor map editor
Intuitive terrain sculpting & painting tools
Concurrent editing allows a team of level builders to work together on the same map.
Embedded version control system
3D Sudio Max and Maya model exporters
Model viewer/material and animation editor
Comprehensive particle effects editor
Fully data-driven art pipeline
Client Acess Tool: fully scriptable tool for game tweaking. Runs python code and change engine parameters remotely
Run-time watchers: fine grained performance profiling , memory usage, parameter tweaking. On screen stats and graphs
Physics Basic Physics, Collision Detection:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected:
Shaders Vertex, Pixel, High Level:
Scene Management General, Portals, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Weather:
Terrain Rendering:
Networking System Master Server:
Artificial Intelligence Pathfinding, Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 12 Apr 2006 Last Updated Wed, 3 May 2006
There are currently 3 reviews for this engine
License Name Price Source Code Comments
Other/Custom Not public Yes pricing available under NDA

Blender Game Engine 3
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (27 votes) [Edit] Edit
Blender is an open source 3D modeling, rendering, animation -and- realtime 3D game/simulation development system. Blender is continuously upgraded with new features and is supported by an active and helpful community ( http://www.blenderartists.org/ ).
Author Blender Foundation
Graphics API OpenGL Operating Systems Windows, Linux, MacOS, Solaris, FreeBSD, Irix
Programming Language C/C++, Python Status Productive/Stable
Documentation Yes
Features
General Features Plug-in Architecture, Save/Load System:
Scripting Python scripting API for sophisticated control and AI, fully defined advanced game logic
Built-in Editors
Non-overlapping and non-blocking UI delivers unsurpassed workflow
Flexible and fully configurable window layout with as many screen setups as you prefer
Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files
Anti-aliased fonts with international translation support
Windows for animation curves/keys, outliner, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management
Built-in text editor for annotations and editing Python scripts
Consistent interface across all platforms
And much more more
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping:
Shaders Vertex, Pixel:
Scene Management General:
Animation Inverse Kinematics, Keyframe Animation:
Meshes Mesh Loading, Skinning:
Surfaces & Curves Splines:
Special Effects Environment Mapping, Particle System, Sky, Water, Fog:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Sun, 9 Jul 2006 Last Updated Sun, 16 Sep 2007
There are currently 27 reviews for this engine
License Name Price Source Code Comments
GPL Free Yes

Delta3D 4
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (2 votes) [Edit] Edit
Delta3D is an Open Source Game and Simulation engine. It is comprised of other Open Source projects such as Open Scene Graph, Open Dynamics Engine, and OpenAL. It has an easy to use, high level C++ API and it currently supported by the United States Department of Defense.
Author The MOVES Institute
Graphics API OpenGL Operating Systems Windows, Linux
Programming Language C/C++, Python Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting Python Bindings
Physics Collision Detection, Rigid Body:
Lighting Per-vertex, Per-pixel:
Texturing Basic, Multi-texturing, Bumpmapping, Procedural:
Shaders Vertex, Pixel, High Level:
Scene Management General, LOD:
Animation Skeletal Animation:
Meshes Mesh Loading, Tessellation:
Special Effects Billboarding, Particle System, Sky, Explosion, Fog, Weather:
Terrain Rendering, CLOD:
Networking System Master Server:
Sound & Video 2D Sound, 3D Sound:
Rendering Fixed-function, Stereo Rendering, Render-to-Texture, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Sun, 20 Mar 2005 Last Updated Thu, 24 Nov 2005
There are currently 2 reviews for this engine
License Name Price Source Code Comments
LGPL Free Yes Additional licensing may apply based on internal Open Source Libraries

Kaneva Game Platform 5
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (3 votes) [Edit] Edit
Combined with best-of-breed MMOG technology, the Kaneva Game Platform (KGP) is a full integrated and unified system that includes the client, Kaneva Game Editor, artificial intelligence and server components. Using a proven unified platform, studio resources can focus on adding features to their worlds rather than trying to assemble and integrate disparate parts together. Studios get games to market faster with richer content at a much lower cost. Easily, and with no upfront investment, game studios and Mod teams can now develop high-end, multi-genre, Massively Multi-Player Online Games (MMOG) and host them using our managed services to gain immediate exposure and significant royalties while maintaining complete content control.
Author Fred Tanzella
Graphics API DirectX Operating Systems Windows
Programming Language C/C++, Python Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting
Python, Lua
Server and Client scripting
Built-in Editors
3ds max™- like Interface
Drag and Drop Menu Editor
Wireframe View
Online Twiki Help/Tutorials
Video Tutorials
Physics Basic Physics, Collision Detection:
Lighting Per-pixel, Lightmapping, Gloss maps:
Shadows Shadow Mapping, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, LOD:
Animation Keyframe Animation, Skeletal Animation, Facial Animation:
Meshes Mesh Loading, Skinning:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Fog, Weather:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Pathfinding, Decision Making, Scripted:
Rendering Fixed-function, Render-to-Texture, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Tue, 6 Sep 2005 Last Updated Tue, 27 Sep 2005
There are currently 3 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No Free to develop, revenue split with hosting and billing service

Leadwerks Engine 6
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (8 votes) [Edit] Edit
Leadwerks Engine is a high-performance 3D engine for rendering, sound, and physics in real-time games and simulations. We've designed our engine from the very beginning to deliver AAA performance under real game conditions. By using hierachical processing on every aspect of the engine from lights to physics, our engine performs an order of magnitude faster than similar products. Intelligent update management means that potential bottlenecks like raycasting and shadow rendering are regulated and updated cyclically, so that only one or two expensive updates are performed each frame. Leadwerks Engine supports all the features of our award-winning editor 3D World Studio. There's no intermediary file formats or map compilers. Leadwerks Engine loads 3D World Studio files directly. Level designers can even set up an interactive scene in 3D World Studio and run it in the engine, with no source code changes. Experienced programmers can use Leadwerks Engine with C/C++, C#, VB, BlitzMax, or virtually any programming language. Or use Leadwerks script, which requires no external language, and is easy enough for beginners to use. We believe our users should have a complete library of media assets to choose from, as soon as they license our engine. Leadwerks strives to provide high-quality royalty-free media for use with our engine. Even if the media only gets used as a placeholder, our developers still have a frame of reference to test with while their final content is produced.
Author Leadwerks Corporation
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++, Java, C#, D, Delphi, Pascal, BASIC, Ada, Fortran, Lisp, Perl, Python, Visual Basic 6, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System, Other:
Scripting Can be used with virtually any programming language or with the Integrated, easy to use Leadwerks Script.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Lightmapping:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural:
Shaders Vertex, Pixel:
Scene Management General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive, Tessellation, Deformation:
Surfaces & Curves Splines, Patches:
Terrain Rendering, CLOD, Splatting:
Networking System Client-Server, Peer-to-Peer, Master Server:
Sound & Video 2D Sound, 3D Sound:
Artificial Intelligence Scripted:
Rendering Fixed-function, Fonts, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Fri, 15 Jun 2007 Last Updated Wed, 23 Jan 2008
There are currently 8 reviews for this engine
License Name Price Source Code Comments
Other/Custom $99.95 No Single-user license for Leadwerks Engine.

Leadwerks Engine 2 7
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (58 votes) [Edit] Edit
Leadwerks Engine 2 features a unified lighting system with dynamic soft shadows. Our advanced deferred renderer can draw dozens of dynamic lights at good speed. Advanced shader effects and support for huge terrains up to 33 million triangles delivers next-gen technology at an affordable price.
Author Leadwerks Software
Graphics API OpenGL Operating Systems Windows
Programming Language C/C++, Java, C#, D, Delphi, Pascal, BASIC, Ada, Fortran, Lisp, Perl, Python, Visual Basic 6, VB.NET Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design:
Scripting Leadwerks Script allows the engine to be programmed without need for any external programming language.
Built-in Editors
Leadwerks Sandbox features real-time lighting and physics, and allows the user to place models and build terrain.
See an overview of Sandbox features here: http://www.youtube.com/watch?v=cmN7OLy6yUY
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-pixel, Volumetric, Radiosity:
Shadows Shadow Mapping:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
Shaders Vertex, Pixel:
Scene Management Octrees, Occlusion Culling, PVS, LOD:
Animation Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Deformation:
Special Effects Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Fog, Weather, Mirror:
Terrain Rendering, CLOD, Splatting:
Sound & Video 3D Sound:
Rendering Deferred Shading, Render-to-Texture, Fonts:
Features: Ease of Use:
Stability: Support:
Date Added Sun, 20 Jul 2008 Last Updated Never
There are currently 56 reviews for this engine
License Name Price Source Code Comments
Other/Custom $150.00 No Single user commercial license

Monumental Technology Suite 8
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: Not yet rated [Edit] Edit
The Monumental Technology Suite has been developed as a complete and robust development solution for Massively Multiplayer Online Games (MMOG). Monumental Technology Suite contains everything a game developer, media and/or content producer needs to take their MMO game products quickly, securely and cost effectively to market. The Monumental Technology Suite integrates seamlessly with existing production pipelines and acts as a complete standalone solution for all your MMO game development needs. The Monumental Technology Suite is designed to work throughout prototyping, development, beta, alpha, testing, launch and live operation stages of MMO game development. The Monumental Technology Suite is a comprehensive, secure and robust toolset for use throughout the entire MMO game development pipeline. Additional third party technology, systems and services can easily be integrated with the Monumental Technology Suite to enable enhanced, bespoke functionality which bolster the production pipeline through integration with existing work practices, technologies, middleware, components, tools and techniques.
Author Monumental Games
Graphics API DirectX Operating Systems Windows, Linux, Xbox
Programming Language C/C++, Python Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Other:
Scripting Phython
Built-in Editors
Forge - World Editor
Prefab - Artefact Assembly Tool
SMEG - Model Viewer
PCCViewer - Component Viewer
S&M - Shader and Material Viewer
NavE - Navigation Editor
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic:
Shadows Shadow Mapping, Projected planar, Shadow Volume:
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural:
Shaders Vertex, Pixel, High Level:
Scene Management General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD:
Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending:
Meshes Mesh Loading, Skinning, Progressive, Tessellation, Deformation:
Surfaces & Curves Splines, Patches:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror:
Terrain Rendering, CLOD, Splatting:
Networking System Client-Server, Peer-to-Peer:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
Rendering Fixed-function, Stereo Rendering, Raytracing, Raycasting, Deferred Shading, Render-to-Texture, Voxel, Fonts, GUI:
Features: Not yet rated Ease of Use: Not yet rated
Stability: Not yet rated Support: Not yet rated
Date Added Tue, 30 Jun 2009 Last Updated Never
Be the first to write a review for this engine!
License Name Price Source Code Comments
Other/Custom Free No Evaluation Licence
Other/Custom Free No Prototype Licence - no up-front fee, 25% royalty
Other/Custom $150,000.00 Yes Production Licence - £150,000 fee, 5% royalty
Other/Custom $300,000.00 Yes Commercial Licence

Multiverse 9
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (2 votes) [Edit] Edit
Complete MMOG / virtual world platform, including server, client, tools, game network, and starter assets
Author The Multiverse Network, Inc.
Graphics API DirectX Operating Systems Windows
Programming Language C#, Python Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Plug-in Architecture, Save/Load System:
Scripting Both Client and servers provide a Python scripting API.
Built-in Editors
World Editor
Terrain Generator and Terrain Mosaic Creator
Model Viewer
Model conversion tools (art pipeline)
Physics Collision Detection:
Lighting Per-vertex, Per-pixel:
Shadows Shadow Mapping:
Texturing Bumpmapping, Mipmapping:
Shaders Vertex, Pixel, High Level:
Animation Skeletal Animation, Morphing, Animation Blending:
Meshes Skinning:
Special Effects Particle System, Sky, Decals, Fog:
Terrain Splatting:
Networking System Client-Server, Master Server:
Sound & Video 3D Sound:
Artificial Intelligence Pathfinding:
Features: Ease of Use:
Stability: Support:
Date Added Wed, 1 Oct 2008 Last Updated Never
There are currently 2 reviews for this engine
License Name Price Source Code Comments
Other/Custom Free No No up-front cost; 10% revenue sharing
Other/Custom Free No For "out of network" gameworlds

Panda3D 10
Show Details   Web page   Email author   Read Reviews   Review or Rate this Engine Rating: (45 votes) [Edit] Edit
Panda3D is a powerful rendering engine for SGI, Linux, Sun, and Windows. The core of the engine is in C++. Panda3D/DIRECT provides a Python scripting interface and utility code. Panda3D can be used with or without Python. (Paper about Panda3D: http://www.python.org/pycon/dc2004/papers/29/ )
Author The Panda Development Group
Graphics API OpenGL, DirectX Operating Systems Windows, Linux, MacOS, SunOS
Programming Language C/C++, Python Status Productive/Stable
Documentation Yes
Features
General Features Object-Oriented Design, Other:
Scripting
Python scripting interface
Programming on the fly using interactive scripting in the Python shell
Built-in Editors
Direct tools for GUI-based scene editing
Particle effects API and GUI-based particle panel
Future plans: An easy to use but powerful and generic scene/level editing tool
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
Lighting Per-vertex:
Texturing Basic:
Shaders High Level:
Animation Skeletal Animation:
Meshes Mesh Loading, Skinning:
Special Effects Particle System, Fog:
Terrain Rendering:
Networking System Client-Server:
Sound & Video 2D Sound, 3D Sound, Streaming Sound:
Artificial Intelligence Finite State Machines:
Rendering Fixed-function, Stereo Rendering, GUI:
Features: Ease of Use:
Stability: Support:
Date Added Tue, 7 Sep 2004 Last Updated Fri, 24 Apr 2009
There are currently 45 reviews for this engine
License Name Price Source Code Comments
BSD Free Yes

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