| Results 1 - 10 of 13 engines. |
|
| Agar 1.2 |
1 |
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Not yet rated |
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|
| Agar is a toolkit for graphical applications. It is not a large monolithic library that will take over your application, instead it provides a set of components organized into compact and integration-friendly libraries implementing specific features. The libraries are stable, well-maintained and in constant development since 2002. Agar is highly portable and is being used under many different platforms. |
| Author |
Julien Nadeau |
|
|
| Graphics API |
OpenGL, Other |
Operating Systems |
Windows, Linux, MacOS, Solaris, SunOS, FreeBSD, Irix, OS/2, Amiga, BeOS |
| Programming Language |
C/C++, Java, C#, Ada, Perl, Python |
Status |
Beta |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Lighting |
Lightmapping: |
|
Texturing |
Bumpmapping: |
|
Animation |
Skeletal Animation: |
|
Special Effects |
Particle System, Water: |
|
Rendering |
Render-to-Texture: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Sun, 17 Jun 2007 |
Last Updated |
Mon, 3 Dec 2007 |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| BSD |
Free |
Yes |
Free for commercial use |
| BSD |
Not public |
Yes |
Support can be purchased upon request |
|
| BigWorld MMO Technology Suite |
2 |
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Rating:
(3 votes) |
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|
| The
BigWorld MMO Technology Suite is a complete technology solution,
consisting of a tightly integrated suite of high performance server
applications, tools, advanced 3D client and APIs designed specifically
for the fast and efficient creation of MMOGs. |
| Author |
BigWorld Pty Ltd |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Python |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Save/Load System, Other: |
|
Scripting |
| • |
Scriptable client, server and tools. |
| • |
Fully functional Python 2.4 interpreter embedded |
| • |
A Python API provides access to 3D engine, network, resource management and all other core systems |
| • |
Entire MMOG can be written without resorting to C++ code |
| • |
Telnet to access python console on server and client |
| • |
On-display Python console on client and tools |
|
|
Built-in Editors |
| • |
WYSIWYG
indoor and outdoor map editor |
| • |
Intuitive terrain sculpting & painting tools |
| • |
Concurrent editing allows a team of level builders to work together on
the same map. |
| • |
Embedded version control system |
| • |
3D Sudio Max and Maya model exporters |
| • |
Model viewer/material and animation editor |
| • |
Comprehensive particle effects editor |
| • |
Fully data-driven art pipeline |
| • |
Client Acess Tool: fully scriptable tool for game tweaking. Runs python code and change engine parameters remotely |
| • |
Run-time watchers: fine grained performance profiling , memory usage, parameter tweaking. On screen stats and graphs |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Projected: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, Portals, LOD: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Decals, Fog, Weather: |
|
Terrain |
Rendering: |
|
Networking System |
Master Server: |
|
Artificial Intelligence |
Pathfinding, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 12 Apr 2006 |
Last Updated |
Wed, 3 May 2006 |
|
There are currently 3 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Not public |
Yes |
pricing available under NDA |
|
| Blender Game Engine |
3 |
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Rating:
(27 votes) |
Edit
|
| Blender is an open source 3D modeling, rendering, animation -and- realtime 3D game/simulation development system. Blender is continuously upgraded with new features and is supported by an active and helpful community ( http://www.blenderartists.org/ ). |
| Author |
Blender Foundation |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux, MacOS, Solaris, FreeBSD, Irix |
| Programming Language |
C/C++, Python |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Plug-in Architecture, Save/Load System: |
|
Scripting |
Python scripting API for sophisticated control and AI, fully defined advanced game logic |
|
Built-in Editors |
| • |
Non-overlapping and non-blocking UI delivers unsurpassed workflow |
| • |
Flexible and fully configurable window layout with as many screen setups as you prefer |
| • |
Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files |
| • |
Anti-aliased fonts with international translation support |
| • |
Windows for animation curves/keys, outliner, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management |
| • |
Built-in text editor for annotations and editing Python scripts |
| • |
Consistent interface across all platforms |
| • |
And much more more |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General: |
|
Animation |
Inverse Kinematics, Keyframe Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Surfaces & Curves |
Splines: |
|
Special Effects |
Environment Mapping, Particle System, Sky, Water, Fog: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sun, 9 Jul 2006 |
Last Updated |
Sun, 16 Sep 2007 |
|
There are currently 27 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| GPL |
Free |
Yes |
|
|
| Delta3D |
4 |
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Rating:
(2 votes) |
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|
| Delta3D is an Open Source Game and Simulation engine. It is comprised of other Open Source projects such as Open Scene Graph, Open Dynamics Engine, and OpenAL. It has an easy to use, high level C++ API and it currently supported by the United States Department of Defense. |
| Author |
The MOVES Institute |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows, Linux |
| Programming Language |
C/C++, Python |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
Python Bindings |
|
Physics |
Collision Detection, Rigid Body: |
|
Lighting |
Per-vertex, Per-pixel: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, LOD: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading, Tessellation: |
|
Special Effects |
Billboarding, Particle System, Sky, Explosion, Fog, Weather: |
|
Terrain |
Rendering, CLOD: |
|
Networking System |
Master Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Rendering |
Fixed-function, Stereo Rendering, Render-to-Texture, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sun, 20 Mar 2005 |
Last Updated |
Thu, 24 Nov 2005 |
|
There are currently 2 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| LGPL |
Free |
Yes |
Additional licensing may apply based on internal Open Source Libraries |
|
| Kaneva Game Platform |
5 |
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Rating:
(3 votes) |
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|
| Combined with best-of-breed MMOG technology, the Kaneva Game Platform (KGP) is a full integrated and unified system that includes the client, Kaneva Game Editor, artificial intelligence and server components. Using a proven unified platform, studio resources can focus on adding features to their worlds rather than trying to assemble and integrate disparate parts together. Studios get games to market faster with richer content at a much lower cost.
Easily, and with no upfront investment, game studios and Mod teams can now develop high-end, multi-genre, Massively Multi-Player Online Games (MMOG) and host them using our managed services to gain immediate exposure and significant royalties while maintaining complete content control. |
| Author |
Fred Tanzella |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C/C++, Python |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
| • |
Python, Lua |
| • |
Server and Client scripting |
|
|
Built-in Editors |
| • |
3ds max™- like Interface |
| • |
Drag and Drop Menu Editor |
| • |
Wireframe View |
| • |
Online Twiki Help/Tutorials |
| • |
Video Tutorials |
|
|
Physics |
Basic Physics, Collision Detection: |
|
Lighting |
Per-pixel, Lightmapping, Gloss maps: |
|
Shadows |
Shadow Mapping, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, BSP, LOD: |
|
Animation |
Keyframe Animation, Skeletal Animation, Facial Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fire, Explosion, Fog, Weather: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Scripted: |
|
Rendering |
Fixed-function, Render-to-Texture, Fonts: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Tue, 6 Sep 2005 |
Last Updated |
Tue, 27 Sep 2005 |
|
There are currently 3 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Free to develop, revenue split with hosting and billing service |
|
| Leadwerks Engine |
6 |
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Rating:
(8 votes) |
Edit
|
| Leadwerks Engine is a high-performance 3D engine for rendering, sound, and physics in real-time games and simulations.
We've designed our engine from the very beginning to deliver AAA performance under real game conditions. By using hierachical processing on every aspect of the engine from lights to physics, our engine performs an order of magnitude faster than similar products. Intelligent update management means that potential bottlenecks like raycasting and shadow rendering are regulated and updated cyclically, so that only one or two expensive updates are performed each frame.
Leadwerks Engine supports all the features of our award-winning editor 3D World Studio. There's no intermediary file formats or map compilers. Leadwerks Engine loads 3D World Studio files directly. Level designers can even set up an interactive scene in 3D World Studio and run it in the engine, with no source code changes.
Experienced programmers can use Leadwerks Engine with C/C++, C#, VB, BlitzMax, or virtually any programming language. Or use Leadwerks script, which requires no external language, and is easy enough for beginners to use.
We believe our users should have a complete library of media assets to choose from, as soon as they license our engine. Leadwerks strives to provide high-quality royalty-free media for use with our engine. Even if the media only gets used as a placeholder, our developers still have a frame of reference to test with while their final content is produced. |
| Author |
Leadwerks Corporation |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++, Java, C#, D, Delphi, Pascal, BASIC, Ada, Fortran, Lisp, Perl, Python, Visual Basic 6, VB.NET |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System, Other: |
|
Scripting |
Can be used with virtually any programming language or with the Integrated, easy to use Leadwerks Script. |
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Lightmapping: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Progressive, Tessellation, Deformation: |
|
Surfaces & Curves |
Splines, Patches: |
|
Terrain |
Rendering, CLOD, Splatting: |
|
Networking System |
Client-Server, Peer-to-Peer, Master Server: |
|
Sound & Video |
2D Sound, 3D Sound: |
|
Artificial Intelligence |
Scripted: |
|
Rendering |
Fixed-function, Fonts, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Fri, 15 Jun 2007 |
Last Updated |
Wed, 23 Jan 2008 |
|
There are currently 8 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$99.95 |
No |
Single-user license for Leadwerks Engine. |
|
| Leadwerks Engine 2 |
7 |
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Review or Rate this Engine |
Rating:
(58 votes) |
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|
| Leadwerks Engine 2 features a unified lighting system with dynamic soft shadows. Our advanced deferred renderer can draw dozens of dynamic lights at good speed. Advanced shader effects and support for huge terrains up to 33 million triangles delivers next-gen technology at an affordable price. |
| Author |
Leadwerks Software |
|
|
| Graphics API |
OpenGL |
Operating Systems |
Windows |
| Programming Language |
C/C++, Java, C#, D, Delphi, Pascal, BASIC, Ada, Fortran, Lisp, Perl, Python, Visual Basic 6, VB.NET |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design: |
|
Scripting |
Leadwerks Script allows the engine to be programmed without need for any external programming language. |
|
Built-in Editors |
| • |
Leadwerks Sandbox features real-time lighting and physics, and allows the user to place models and build terrain. |
| • |
See an overview of Sandbox features here:
http://www.youtube.com/watch?v=cmN7OLy6yUY |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-pixel, Volumetric, Radiosity: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel: |
|
Scene Management |
Octrees, Occlusion Culling, PVS, LOD: |
|
Animation |
Forward Kinematics, Keyframe Animation, Skeletal Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Deformation: |
|
Special Effects |
Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Fog, Weather, Mirror: |
|
Terrain |
Rendering, CLOD, Splatting: |
|
Sound & Video |
3D Sound: |
|
Rendering |
Deferred Shading, Render-to-Texture, Fonts: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Sun, 20 Jul 2008 |
Last Updated |
Never |
|
There are currently 56 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
$150.00 |
No |
Single user commercial license |
|
| Monumental Technology Suite |
8 |
Show Details
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Email author
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Rating:
Not yet rated |
Edit
|
| The Monumental Technology Suite has been developed as a complete and robust development solution for Massively Multiplayer Online Games (MMOG). Monumental Technology Suite contains everything a game developer, media and/or content producer needs to take their MMO game products quickly, securely and cost effectively to market.
The Monumental Technology Suite integrates seamlessly with existing production pipelines and acts as a complete standalone solution for all your MMO game development needs. The Monumental Technology Suite is designed to work throughout prototyping, development, beta, alpha, testing, launch and live operation stages of MMO game development.
The Monumental Technology Suite is a comprehensive, secure and robust toolset for use throughout the entire MMO game development pipeline. Additional third party technology, systems and services can easily be integrated with the Monumental Technology Suite to enable enhanced, bespoke functionality which bolster the production pipeline through integration with existing work practices, technologies, middleware, components, tools and techniques. |
| Author |
Monumental Games |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows, Linux, Xbox |
| Programming Language |
C/C++, Python |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Other: |
|
Scripting |
Phython |
|
Built-in Editors |
| • |
Forge - World Editor |
| • |
Prefab - Artefact Assembly Tool |
| • |
SMEG - Model Viewer |
| • |
PCCViewer - Component Viewer |
| • |
S&M - Shader and Material Viewer |
| • |
NavE - Navigation Editor |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex, Per-pixel, Volumetric, Lightmapping, Radiosity, Gloss maps, Anisotropic: |
|
Shadows |
Shadow Mapping, Projected planar, Shadow Volume: |
|
Texturing |
Basic, Multi-texturing, Bumpmapping, Mipmapping, Volumetric, Projected, Procedural: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Scene Management |
General, BSP, Portals, Octrees, Occlusion Culling, PVS, LOD: |
|
Animation |
Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation, Morphing, Facial Animation, Animation Blending: |
|
Meshes |
Mesh Loading, Skinning, Progressive, Tessellation, Deformation: |
|
Surfaces & Curves |
Splines, Patches: |
|
Special Effects |
Environment Mapping, Lens Flares, Billboarding, Particle System, Depth of Field, Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog, Weather, Mirror: |
|
Terrain |
Rendering, CLOD, Splatting: |
|
Networking System |
Client-Server, Peer-to-Peer: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Pathfinding, Decision Making, Finite State Machines, Scripted: |
|
Rendering |
Fixed-function, Stereo Rendering, Raytracing, Raycasting, Deferred Shading, Render-to-Texture, Voxel, Fonts, GUI: |
|
| Features: |
Not yet rated |
Ease of Use: |
Not yet rated |
| Stability: |
Not yet rated |
Support: |
Not yet rated |
| Date Added |
Tue, 30 Jun 2009 |
Last Updated |
Never |
|
Be the first to write a review for this engine!
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
Evaluation Licence |
| Other/Custom |
Free |
No |
Prototype Licence - no up-front fee, 25% royalty |
| Other/Custom |
$150,000.00 |
Yes |
Production Licence - £150,000 fee, 5% royalty |
| Other/Custom |
$300,000.00 |
Yes |
Commercial Licence |
|
| Multiverse |
9 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
(2 votes) |
Edit
|
| Complete MMOG / virtual world platform, including server, client, tools, game network, and starter assets |
| Author |
The Multiverse Network, Inc. |
|
|
| Graphics API |
DirectX |
Operating Systems |
Windows |
| Programming Language |
C#, Python |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Plug-in Architecture, Save/Load System: |
|
Scripting |
Both Client and servers provide a Python scripting API. |
|
Built-in Editors |
| • |
World Editor |
| • |
Terrain Generator and Terrain Mosaic Creator |
| • |
Model Viewer |
| • |
Model conversion tools (art pipeline) |
|
|
Physics |
Collision Detection: |
|
Lighting |
Per-vertex, Per-pixel: |
|
Shadows |
Shadow Mapping: |
|
Texturing |
Bumpmapping, Mipmapping: |
|
Shaders |
Vertex, Pixel, High Level: |
|
Animation |
Skeletal Animation, Morphing, Animation Blending: |
|
Meshes |
Skinning: |
|
Special Effects |
Particle System, Sky, Decals, Fog: |
|
Terrain |
Splatting: |
|
Networking System |
Client-Server, Master Server: |
|
Sound & Video |
3D Sound: |
|
Artificial Intelligence |
Pathfinding: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Wed, 1 Oct 2008 |
Last Updated |
Never |
|
There are currently 2 reviews for this engine
|
|
| License Name |
Price |
Source Code |
Comments |
| Other/Custom |
Free |
No |
No up-front cost; 10% revenue sharing |
| Other/Custom |
Free |
No |
For "out of network" gameworlds |
|
| Panda3D |
10 |
Show Details
Web page
Email author
Read Reviews
Review or Rate this Engine |
Rating:
(45 votes) |
Edit
|
| Panda3D is a powerful rendering engine for SGI, Linux, Sun, and Windows. The core of the engine is in C++. Panda3D/DIRECT provides a Python scripting interface and utility code. Panda3D can be used with or without Python. (Paper about Panda3D: http://www.python.org/pycon/dc2004/papers/29/ ) |
| Author |
The Panda Development Group |
|
|
| Graphics API |
OpenGL, DirectX |
Operating Systems |
Windows, Linux, MacOS, SunOS |
| Programming Language |
C/C++, Python |
Status |
Productive/Stable |
| Documentation |
Yes |
|
|
| Features |
|
General Features |
Object-Oriented Design, Other: |
|
Scripting |
| • |
Python scripting interface |
| • |
Programming on the fly using interactive scripting in the Python shell |
|
|
Built-in Editors |
| • |
Direct tools for GUI-based scene editing |
| • |
Particle effects API and GUI-based particle panel |
| • |
Future plans: An easy to use but powerful and generic scene/level editing tool |
|
|
Physics |
Basic Physics, Collision Detection, Rigid Body, Vehicle Physics: |
|
Lighting |
Per-vertex: |
|
Texturing |
Basic: |
|
Shaders |
High Level: |
|
Animation |
Skeletal Animation: |
|
Meshes |
Mesh Loading, Skinning: |
|
Special Effects |
Particle System, Fog: |
|
Terrain |
Rendering: |
|
Networking System |
Client-Server: |
|
Sound & Video |
2D Sound, 3D Sound, Streaming Sound: |
|
Artificial Intelligence |
Finite State Machines: |
|
Rendering |
Fixed-function, Stereo Rendering, GUI: |
|
| Features: |
 |
Ease of Use: |
 |
| Stability: |
 |
Support: |
 |
| Date Added |
Tue, 7 Sep 2004 |
Last Updated |
Fri, 24 Apr 2009 |
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There are currently 45 reviews for this engine
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| License Name |
Price |
Source Code |
Comments |
| BSD |
Free |
Yes |
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New features Updated features
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